Mercurial > libervia-backend
annotate frontends/src/quick_frontend/quick_game_tarot.py @ 1807:0d3110341947
plugin syntax dc_wiki: added XHTML => dc_wiki converter, plus some bug fixes:
- escape_chars regex has been fixed (an \ was missing for backslash escaping)
- escape_chars is now splited in consts so XHTML => dc_wiki escape less characters, for better readability
- fixed bad length check in DCWikiParser.parser_link
dotclear wiki syntax should now be usable
author | Goffi <goffi@goffi.org> |
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date | Mon, 18 Jan 2016 17:04:29 +0100 |
parents | d17772b0fe22 |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # helper class for making a SAT frontend |
1766 | 5 # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from sat.core.log import getLogger |
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21 log = getLogger(__name__) |
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22 from sat_frontends.tools.jid import JID |
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23 |
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24 |
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25 class QuickTarotGame(object): |
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26 |
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27 def __init__(self, parent, referee, players): |
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28 self._autoplay = None #XXX: use 0 to activate fake play, None else |
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29 self.parent = parent |
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30 self.referee = referee |
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31 self.players = players |
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32 self.played = {} |
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33 for player in players: |
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34 self.played[player] = None |
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35 self.player_nick = parent.nick |
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36 self.bottom_nick = unicode(self.player_nick) |
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37 idx = self.players.index(self.player_nick) |
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38 idx = (idx + 1) % len(self.players) |
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39 self.right_nick = unicode(self.players[idx]) |
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40 idx = (idx + 1) % len(self.players) |
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41 self.top_nick = unicode(self.players[idx]) |
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42 idx = (idx + 1) % len(self.players) |
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43 self.left_nick = unicode(self.players[idx]) |
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44 self.bottom_nick = unicode(self.player_nick) |
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45 self.selected = [] #Card choosed by the player (e.g. during ecart) |
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46 self.hand_size = 13 #number of cards in a hand |
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47 self.hand = [] |
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48 self.to_show = [] |
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49 self.state = None |
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50 |
328 | 51 def resetRound(self): |
52 """Reset the game's variables to be reatty to start the next round""" | |
53 del self.selected[:] | |
54 del self.hand[:] | |
55 del self.to_show[:] | |
56 self.state = None | |
57 for pl in self.played: | |
58 self.played[pl] = None | |
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59 |
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60 def getPlayerLocation(self, nick): |
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61 """return player location (top,bottom,left or right)""" |
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62 for location in ['top','left','bottom','right']: |
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63 if getattr(self,'%s_nick' % location) == nick: |
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64 return location |
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65 assert(False) |
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66 |
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67 def loadCards(self): |
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68 """Load all the cards in memory |
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69 @param dir: directory where the PNG files are""" |
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70 self.cards={} |
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71 self.deck=[] |
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72 self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names |
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73 self.cards["pique"]={} #spade |
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74 self.cards["coeur"]={} #heart |
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75 self.cards["carreau"]={} #diamond |
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76 self.cards["trefle"]={} #club |
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77 |
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78 def tarotGameNewHandler(self, hand): |
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79 """Start a new game, with given hand""" |
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80 assert (len(self.hand) == 0) |
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81 for suit, value in hand: |
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82 self.hand.append(self.cards[suit, value]) |
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83 self.hand.sort() |
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84 self.state = "init" |
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85 |
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86 def tarotGameChooseContratHandler(self, xml_data): |
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87 """Called when the player as to select his contrat |
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88 @param xml_data: SàT xml representation of the form""" |
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89 raise NotImplementedError |
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90 |
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91 def tarotGameShowCardsHandler(self, game_stage, cards, data): |
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92 """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" |
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93 self.to_show = [] |
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94 for suit, value in cards: |
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95 self.to_show.append(self.cards[suit, value]) |
328 | 96 if game_stage == "chien" and data['attaquant'] == self.player_nick: |
97 self.state = "wait_for_ecart" | |
98 else: | |
99 self.state = "chien" | |
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100 |
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101 def tarotGameYourTurnHandler(self): |
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102 """Called when we have to play :)""" |
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103 if self.state == "chien": |
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104 self.to_show = [] |
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105 self.state = "play" |
162 | 106 self.__fakePlay() |
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107 |
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108 def __fakePlay(self): |
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109 """Convenience method for stupid autoplay |
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110 /!\ don't forgot to comment any interactive dialog for invalid card""" |
162 | 111 if self._autoplay == None: |
112 return | |
113 if self._autoplay >= len(self.hand): | |
114 self._autoplay = 0 | |
115 card = self.hand[self._autoplay] | |
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116 self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile) |
162 | 117 del self.hand[self._autoplay] |
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118 self.state = "wait" |
162 | 119 self._autoplay+=1 |
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120 |
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121 def tarotGameScoreHandler(self, xml_data, winners, loosers): |
162 | 122 """Called at the end of a game |
123 @param xml_data: SàT xml representation of the scores | |
124 @param winners: list of winners' nicks | |
125 @param loosers: list of loosers' nicks""" | |
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126 raise NotImplementedError |
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127 |
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128 def tarotGameCardsPlayedHandler(self, player, cards): |
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129 """A card has been played by player""" |
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130 if self.to_show: |
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131 self.to_show = [] |
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132 pl_cards = [] |
185 | 133 if self.played[player] != None: #FIXME |
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134 for pl in self.played: |
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135 self.played[pl] = None |
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136 for suit, value in cards: |
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137 pl_cards.append(self.cards[suit, value]) |
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138 self.played[player] = pl_cards[0] |
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139 |
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140 def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards): |
144
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141 """Invalid cards have been played |
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142 @param phase: phase of the game |
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143 @param played_cards: all the cards played |
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144 @param invalid_cards: cards which are invalid""" |
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145 |
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146 if phase == "play": |
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147 self.state = "play" |
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148 elif phase == "ecart": |
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149 self.state = "ecart" |
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150 else: |
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151 log.error ('INTERNAL ERROR: unmanaged game phase') |
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152 |
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153 for suit, value in played_cards: |
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154 self.hand.append(self.cards[suit, value]) |
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155 |
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156 self.hand.sort() |
162 | 157 self.__fakePlay() |
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158 |