Mercurial > libervia-backend
annotate frontends/wix/card_game.py @ 100:50f1591c8fc6
split_card script: added syntaxe checking
author | Goffi <goffi@goffi.org> |
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date | Fri, 18 Jun 2010 17:14:14 +0800 |
parents | 63c9067a1499 |
children | 94011f553cd0 |
rev | line source |
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81 | 1 #!/usr/bin/python |
2 # -*- coding: utf-8 -*- | |
3 | |
4 """ | |
5 wix: a SAT frontend | |
6 Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org) | |
7 | |
8 This program is free software: you can redistribute it and/or modify | |
9 it under the terms of the GNU General Public License as published by | |
10 the Free Software Foundation, either version 3 of the License, or | |
11 (at your option) any later version. | |
12 | |
13 This program is distributed in the hope that it will be useful, | |
14 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
15 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
16 GNU General Public License for more details. | |
17 | |
18 You should have received a copy of the GNU General Public License | |
19 along with this program. If not, see <http://www.gnu.org/licenses/>. | |
20 """ | |
21 | |
22 | |
23 | |
24 import wx | |
25 import os.path, glob | |
26 import pdb | |
27 from logging import debug, info, error | |
28 from tools.jid import JID | |
91 | 29 from form import Form |
81 | 30 |
83 | 31 CARD_WIDTH = 74 |
32 CARD_HEIGHT = 136 | |
86
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33 MIN_WIDTH = 950 #Minimum size of the panel |
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34 MIN_HEIGHT = 500 |
83 | 35 |
94 | 36 suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have swith the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) |
87 | 37 values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] |
38 | |
81 | 39 class Card(): |
40 """This class is used to represent a card, graphically and logically""" | |
41 | |
42 def __init__(self, file): | |
43 """@param file: path of the PNG file""" | |
44 self.bitmap = wx.Image(file).ConvertToBitmap() | |
45 root_name = os.path.splitext(os.path.basename(file))[0] | |
92 | 46 self.suit,self.value=root_name.split('_') |
47 #gof: self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False | |
81 | 48 |
92 | 49 print "Carte:",self.suit, self.value #, self.bout |
81 | 50 |
87 | 51 def __cmp__(self, other): |
52 if other == None: | |
53 return 1 | |
92 | 54 if self.suit != other.suit: |
55 idx1 = suits_order.index(self.suit) | |
56 idx2 = suits_order.index(other.suit) | |
87 | 57 return idx1.__cmp__(idx2) |
92 | 58 if self.suit == 'atout': |
87 | 59 if self.value == other.value == 'excuse': |
60 return 0 | |
61 if self.value == 'excuse': | |
62 return -1 | |
63 if other.value == 'excuse': | |
64 return 1 | |
65 return int(self.value).__cmp__(int(other.value)) | |
92 | 66 #at this point we have the same suit which is not 'atout' |
87 | 67 idx1 = values_order.index(self.value) |
68 idx2 = values_order.index(other.value) | |
69 return idx1.__cmp__(idx2) | |
70 | |
71 def __str__(self): | |
92 | 72 return "[%s,%s]" % (self.suit, self.value) |
83 | 73 |
81 | 74 def draw(self, dc, x, y): |
75 """Draw the card on the device context | |
76 @param dc: device context | |
77 @param x: abscissa | |
78 @param y: ordinate""" | |
79 dc.DrawBitmap(self.bitmap, x, y, True) | |
80 | |
81 | |
82 class CardPanel(wx.Panel): | |
83 """This class is used to display the cards""" | |
84 | |
92 | 85 def __init__(self, parent, referee, players, player_nick): |
81 | 86 wx.Panel.__init__(self, parent) |
90 | 87 self.parent = parent |
88 self.referee = referee | |
87 | 89 self.players = players |
93 | 90 self.played = {} |
91 for player in players: | |
92 self.played[player] = None | |
92 | 93 self.player_nick = player_nick |
94 self.bottom_nick = self.player_nick | |
95 idx = self.players.index(self.player_nick) | |
87 | 96 idx = (idx + 1) % len(self.players) |
97 self.right_nick = self.players[idx] | |
98 idx = (idx + 1) % len(self.players) | |
99 self.top_nick = self.players[idx] | |
100 idx = (idx + 1) % len(self.players) | |
101 self.left_nick = self.players[idx] | |
93 | 102 self.bottom_nick = player_nick |
86
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parents:
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103 self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT)) |
83 | 104 self.load_cards("/home/goffi/dev/divers/images/cards/") |
92 | 105 self.mouse_over_card = None #contain the card to highlight |
106 self.selected = [] #Card choosed by the player (e.g. during ecart) | |
83 | 107 self.hand_size = 13 #number of cards in a hand |
108 self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards | |
87 | 109 self.hand = [] |
92 | 110 self.to_show = [] |
111 self.state = None | |
81 | 112 self.SetBackgroundColour(wx.GREEN) |
83 | 113 self.Bind(wx.EVT_SIZE, self.onResize) |
81 | 114 self.Bind(wx.EVT_PAINT, self.onPaint) |
83 | 115 self.Bind(wx.EVT_MOTION, self.onMouseMove) |
116 self.Bind(wx.EVT_LEFT_UP, self.onMouseClick) | |
92 | 117 self.parent.host.bridge.tarotGameReady(player_nick, referee, profile_key = self.parent.host.profile) |
81 | 118 |
119 def load_cards(self, dir): | |
120 """Load all the cards in memory | |
121 @param dir: directory where the PNG files are""" | |
122 self.cards={} | |
123 self.deck=[] | |
124 self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names | |
125 self.cards["pique"]={} #spade | |
126 self.cards["coeur"]={} #heart | |
127 self.cards["carreau"]={} #diamond | |
128 self.cards["trefle"]={} #club | |
129 for file in glob.glob(dir+'/*_*.png'): | |
130 card = Card(file) | |
92 | 131 self.cards[card.suit, card.value]=card |
81 | 132 self.deck.append(card) |
133 """for value in map(str,range(1,22))+['excuse']: | |
134 self.idx_cards.append(self.cards["atout",value]) | |
92 | 135 for suit in ["pique", "coeur", "carreau", "trefle"]: |
81 | 136 for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: |
92 | 137 self.idx_cards.append(self.cards[suit, value])""" #XXX: no need to sort the cards ! |
81 | 138 |
87 | 139 def newGame(self, hand): |
140 """Start a new game, with given hand""" | |
141 assert (len(self.hand) == 0) | |
92 | 142 for suit, value in hand: |
143 self.hand.append(self.cards[suit, value]) | |
87 | 144 self.hand.sort() |
92 | 145 self.state = "init" |
146 self._recalc_ori() | |
147 self.Refresh() | |
87 | 148 |
91 | 149 def contratSelected(self, data): |
150 """Called when the contrat has been choosed | |
151 @param data: form result""" | |
152 debug (_("Contrat choosed")) | |
153 contrat = data[0][1] | |
92 | 154 self.parent.host.bridge.tarotGameContratChoosed(self.player_nick, self.referee, contrat or 'Passe', self.parent.host.profile) |
91 | 155 |
156 def chooseContrat(self, xml_data): | |
157 """Called when the player as to select hist contrat | |
158 @param xml_data: SàT xml representation of the form""" | |
159 misc = {'callback': self.contratSelected} | |
160 form = Form(self.parent.host, xml_data, title = _('Please choose your contrat'), options = ['NO_CANCEL'], misc = misc) | |
161 | |
92 | 162 def showCards(self, game_stage, cards, data): |
163 """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" | |
164 self.to_show = [] | |
165 for suit, value in cards: | |
166 self.to_show.append(self.cards[suit, value]) | |
167 if game_stage == "chien" and data['attaquant'] == self.player_nick: | |
168 self.state = "wait_for_ecart" | |
169 else: | |
170 self.state = "chien" | |
171 | |
172 def MyTurn(self): | |
173 """Called when we have to play :)""" | |
174 if self.state == "chien": | |
175 self.to_show = [] | |
93 | 176 self.state = "play" |
95 | 177 |
178 def showScores(self, xml_data, winners, loosers): | |
179 """Called when the player as to select hist contrat | |
180 @param xml_data: SàT xml representation of the form""" | |
181 form = Form(self.parent.host, xml_data, title = _('You win \o/') if self.player_nick in winners else _('You loose :('), options = ['NO_CANCEL']) | |
182 | |
93 | 183 def cardsPlayed(self, player, cards): |
184 """A card has been played by player""" | |
185 if self.to_show: | |
186 self.to_show = [] | |
187 pl_cards = [] | |
188 if self.played[player] != None: #gof: à supprimer | |
189 for pl in self.played: | |
190 self.played[pl] = None | |
191 for suit, value in cards: | |
192 pl_cards.append(self.cards[suit, value]) | |
193 self.played[player] = pl_cards[0] | |
194 self.Refresh() | |
195 | |
99
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196 def invalidCards(self, phase, played_cards, invalid_cards): |
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197 """Invalid cards have been played |
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198 @param phase: phase of the game |
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199 @param played_cards: all the cards played |
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200 @param invalid_cards: cards which are invalid""" |
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201 |
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202 if phase == "play": |
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203 self.state = "play" |
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204 elif phase == "ecart": |
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205 self.state = "ecart" |
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206 else: |
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207 error ('INTERNAL ERROR: unmanaged game phase') |
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208 |
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209 for suit, value in played_cards: |
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210 self.hand.append(self.cards[suit, value]) |
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211 |
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212 self._recalc_ori() |
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213 self.Refresh() |
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214 self.hand.sort() |
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215 wx.MessageDialog(self, _("Cards played are invalid !"), _("Error"), wx.OK | wx.ICON_ERROR).ShowModal() |
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216 |
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217 |
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218 |
91 | 219 |
83 | 220 def _is_on_hand(self, pos_x, pos_y): |
221 """Return True if the coordinate are on the hand cards""" | |
222 if pos_x > self.orig_x and pos_y > self.orig_y \ | |
223 and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \ | |
224 and pos_y < self.end_y: | |
225 return True | |
226 return False | |
227 | |
228 def onResize(self, event): | |
229 self._recalc_ori() | |
230 | |
231 def _recalc_ori(self): | |
92 | 232 """Recalculate origins of hand, must be call when hand size change""" |
83 | 233 self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards |
234 self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20 | |
235 self.end_y = self.orig_y + CARD_HEIGHT | |
236 | |
81 | 237 def onPaint(self, event): |
238 dc = wx.PaintDC(self) | |
87 | 239 |
240 #We print the names to know who play where TODO: print avatars when available | |
241 max_x, max_y = self.GetSize() | |
242 border = 10 #border between nick and end of panel | |
243 right_y = left_y = 200 | |
244 right_width, right_height = dc.GetTextExtent(self.right_nick) | |
245 right_x = max_x - right_width - border | |
246 left_x = border | |
247 top_width, top_height = dc.GetTextExtent(self.top_nick) | |
248 top_x = (max_x - top_width) / 2 | |
249 top_y = border | |
250 dc.DrawText(self.right_nick, right_x, right_y) | |
251 dc.DrawText(self.top_nick, top_x, top_y) | |
252 dc.DrawText(self.left_nick, left_x, left_y) | |
253 | |
93 | 254 #We draw the played cards: |
255 center_y = 200 #ordinate used as center point | |
256 left_x = (max_x - CARD_WIDTH)/2 - CARD_WIDTH - 5 | |
257 right_x = (max_x/2) + (CARD_WIDTH/2) + 5 | |
258 left_y = right_y = center_y - CARD_HEIGHT/2 | |
259 top_x = bottom_x = (max_x - CARD_WIDTH)/2 | |
260 top_y = center_y - CARD_HEIGHT - 5 | |
261 bottom_y = center_y + 5 | |
262 for side in ['left', 'top', 'right', 'bottom']: | |
263 card = self.played[getattr(self, side+'_nick')] | |
264 if card != None: | |
265 card.draw(dc,locals()[side+'_x'], locals()[side+'_y']) | |
266 | |
83 | 267 x=self.orig_x |
268 for card in self.hand: | |
92 | 269 if (self.state == "play" or self.state == "ecart") and card == self.mouse_over_card \ |
270 or self.state == "ecart" and card in self.selected: | |
271 y = self.orig_y - 30 | |
272 else: | |
273 y = self.orig_y | |
274 | |
275 card.draw(dc,x,y) | |
83 | 276 x+=self.visible_size |
277 | |
92 | 278 if self.to_show: |
279 """There are cards to display in the middle""" | |
280 size = len(self.to_show)*(CARD_WIDTH+10)-10 | |
281 x = (max_x - size)/2 | |
282 for card in self.to_show: | |
283 card.draw(dc, x, 150) | |
284 x+=CARD_WIDTH+10 | |
285 | |
83 | 286 def onMouseMove(self, event): |
287 pos_x,pos_y = event.GetPosition() | |
288 if self._is_on_hand(pos_x, pos_y): | |
289 try: | |
92 | 290 self.mouse_over_card = self.hand[(pos_x-self.orig_x)/self.visible_size] |
83 | 291 except IndexError: |
92 | 292 self.mouse_over_card = self.hand[-1] |
83 | 293 self.Refresh() |
294 else: | |
92 | 295 self.mouse_over_card = None |
83 | 296 self.Refresh() |
297 | |
298 def onMouseClick(self, event): | |
299 print "mouse click:",event.GetPosition() | |
300 pos_x,pos_y = event.GetPosition() | |
92 | 301 |
302 if self.state == "chien": | |
303 self.to_show = [] | |
304 self.state = "wait" | |
305 return | |
306 elif self.state == "wait_for_ecart": | |
307 self.state = "ecart" | |
308 self.hand.extend(self.to_show) | |
309 self.hand.sort() | |
310 self.to_show = [] | |
311 self._recalc_ori() | |
312 self.Refresh() | |
313 return | |
314 | |
83 | 315 if self._is_on_hand(pos_x, pos_y): |
316 idx = (pos_x-self.orig_x)/self.visible_size | |
317 if idx == len(self.hand): | |
318 idx-=1 | |
92 | 319 if self.hand[idx] == self.mouse_over_card: |
320 if self.state == "ecart": | |
321 if self.hand[idx] in self.selected: | |
322 self.selected.remove(self.hand[idx]) | |
323 else: | |
324 self.selected.append(self.hand[idx]) | |
325 if len(self.selected) == 6: #TODO: use variable here, as chien len can change with variants | |
326 dlg = wx.MessageDialog(self, _("Do you put these cards in chien ?"), _(u"Écart"), wx.YES_NO | wx.ICON_QUESTION) | |
327 answer = dlg.ShowModal() | |
328 if answer == wx.ID_YES: | |
329 ecart = [] | |
330 for card in self.selected: | |
331 ecart.append((card.suit, card.value)) | |
332 self.hand.remove(card) | |
333 print "gof: Cartes envoyes au chien:", ecart | |
334 del self.selected[:] | |
335 self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, profile_key = self.parent.host.profile) | |
336 self.state = "wait" | |
337 | |
338 self._recalc_ori() | |
339 self.Refresh() | |
93 | 340 if self.state == "play": |
341 card = self.hand[idx] | |
342 self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], profile_key = self.parent.host.profile) | |
343 del self.hand[idx] | |
344 self.state = "wait" | |
345 self._recalc_ori() | |
346 self.Refresh() | |
347 | |
348 |