Mercurial > libervia-backend
annotate sat_frontends/quick_frontend/quick_game_tarot.py @ 2617:81b70eeb710f
quick_frontend(contact list): refactored update:
update is now called with appropriate constant value (C.UPDATE_ADD, C.UPDATE_DELETE, C.UPDATE_MODIFY and so on) when a widget change visibility according to current options.
Before it was linked to cache only (C.UPDATE_ADD was only called when contact was first added to cache).
This make widget handling in frontends more easy.
Renamed entityToShow to entityVisible, which seems to correspond better.
Started reducing lines lenght to 90 chars as a test. May become the new coding style soon.
author | Goffi <goffi@goffi.org> |
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date | Sun, 24 Jun 2018 21:59:29 +0200 |
parents | 26edcf3a30eb |
children | 56f94936df1e |
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1 #!/usr/bin/env python2 |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # helper class for making a SAT frontend |
2483 | 5 # Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from sat.core.log import getLogger |
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21 log = getLogger(__name__) |
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22 from sat_frontends.tools.jid import JID |
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23 |
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25 class QuickTarotGame(object): |
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26 |
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27 def __init__(self, parent, referee, players): |
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28 self._autoplay = None #XXX: use 0 to activate fake play, None else |
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29 self.parent = parent |
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30 self.referee = referee |
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31 self.players = players |
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32 self.played = {} |
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33 for player in players: |
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34 self.played[player] = None |
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35 self.player_nick = parent.nick |
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36 self.bottom_nick = unicode(self.player_nick) |
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37 idx = self.players.index(self.player_nick) |
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38 idx = (idx + 1) % len(self.players) |
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39 self.right_nick = unicode(self.players[idx]) |
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40 idx = (idx + 1) % len(self.players) |
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41 self.top_nick = unicode(self.players[idx]) |
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42 idx = (idx + 1) % len(self.players) |
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43 self.left_nick = unicode(self.players[idx]) |
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44 self.bottom_nick = unicode(self.player_nick) |
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45 self.selected = [] #Card choosed by the player (e.g. during ecart) |
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46 self.hand_size = 13 #number of cards in a hand |
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47 self.hand = [] |
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48 self.to_show = [] |
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49 self.state = None |
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50 |
328 | 51 def resetRound(self): |
52 """Reset the game's variables to be reatty to start the next round""" | |
53 del self.selected[:] | |
54 del self.hand[:] | |
55 del self.to_show[:] | |
56 self.state = None | |
57 for pl in self.played: | |
58 self.played[pl] = None | |
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59 |
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60 def getPlayerLocation(self, nick): |
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61 """return player location (top,bottom,left or right)""" |
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62 for location in ['top','left','bottom','right']: |
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63 if getattr(self,'%s_nick' % location) == nick: |
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64 return location |
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65 assert(False) |
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66 |
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67 def loadCards(self): |
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68 """Load all the cards in memory |
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69 @param dir: directory where the PNG files are""" |
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70 self.cards={} |
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71 self.deck=[] |
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72 self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names |
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73 self.cards["pique"]={} #spade |
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74 self.cards["coeur"]={} #heart |
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75 self.cards["carreau"]={} #diamond |
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76 self.cards["trefle"]={} #club |
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77 |
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78 def tarotGameNewHandler(self, hand): |
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79 """Start a new game, with given hand""" |
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80 assert (len(self.hand) == 0) |
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81 for suit, value in hand: |
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82 self.hand.append(self.cards[suit, value]) |
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83 self.hand.sort() |
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84 self.state = "init" |
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85 |
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86 def tarotGameChooseContratHandler(self, xml_data): |
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87 """Called when the player as to select his contrat |
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88 @param xml_data: SàT xml representation of the form""" |
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89 raise NotImplementedError |
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90 |
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91 def tarotGameShowCardsHandler(self, game_stage, cards, data): |
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92 """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" |
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93 self.to_show = [] |
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94 for suit, value in cards: |
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95 self.to_show.append(self.cards[suit, value]) |
328 | 96 if game_stage == "chien" and data['attaquant'] == self.player_nick: |
97 self.state = "wait_for_ecart" | |
98 else: | |
99 self.state = "chien" | |
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100 |
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101 def tarotGameYourTurnHandler(self): |
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102 """Called when we have to play :)""" |
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103 if self.state == "chien": |
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104 self.to_show = [] |
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105 self.state = "play" |
162 | 106 self.__fakePlay() |
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107 |
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108 def __fakePlay(self): |
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109 """Convenience method for stupid autoplay |
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110 /!\ don't forgot to comment any interactive dialog for invalid card""" |
162 | 111 if self._autoplay == None: |
112 return | |
113 if self._autoplay >= len(self.hand): | |
114 self._autoplay = 0 | |
115 card = self.hand[self._autoplay] | |
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116 self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile) |
162 | 117 del self.hand[self._autoplay] |
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118 self.state = "wait" |
162 | 119 self._autoplay+=1 |
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120 |
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121 def tarotGameScoreHandler(self, xml_data, winners, loosers): |
162 | 122 """Called at the end of a game |
123 @param xml_data: SàT xml representation of the scores | |
124 @param winners: list of winners' nicks | |
125 @param loosers: list of loosers' nicks""" | |
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126 raise NotImplementedError |
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127 |
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128 def tarotGameCardsPlayedHandler(self, player, cards): |
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129 """A card has been played by player""" |
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130 if self.to_show: |
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131 self.to_show = [] |
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132 pl_cards = [] |
185 | 133 if self.played[player] != None: #FIXME |
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134 for pl in self.played: |
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135 self.played[pl] = None |
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136 for suit, value in cards: |
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137 pl_cards.append(self.cards[suit, value]) |
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138 self.played[player] = pl_cards[0] |
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139 |
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140 def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards): |
144
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141 """Invalid cards have been played |
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142 @param phase: phase of the game |
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143 @param played_cards: all the cards played |
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144 @param invalid_cards: cards which are invalid""" |
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145 |
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146 if phase == "play": |
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147 self.state = "play" |
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148 elif phase == "ecart": |
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149 self.state = "ecart" |
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150 else: |
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151 log.error ('INTERNAL ERROR: unmanaged game phase') |
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152 |
144
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153 for suit, value in played_cards: |
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154 self.hand.append(self.cards[suit, value]) |
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155 |
144
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156 self.hand.sort() |
162 | 157 self.__fakePlay() |
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158 |