annotate sat_frontends/quick_frontend/quick_game_tarot.py @ 3528:849374e59178

component file sharing: quotas implementation: quotas can now be specified using the `quotas_json` option of `component file_sharing` section in settings. This must be a dict where: - `users` key contains default quotas for all users - `admins` key contains quotas for administrators (not implemented yet) - `jids` contain bare JID to quota mapping, to have user-specific quota The value can be either a int for quota in bytes, or a case insensitive string with an optional multiplier symbol (e.g. "500 Mio"). `None` can be used for explicit unlimited quota (which is the default is `users` is not set). When a file size is too big for quota, upload is refused with an error message indicating allowed quota, used space, and the size of the file that user wants to upload.
author Goffi <goffi@goffi.org>
date Wed, 05 May 2021 15:37:33 +0200
parents be6d91572633
children 524856bd7b19
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rev   line source
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1 #!/usr/bin/env python3
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2
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4 # helper class for making a SAT frontend
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5 # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
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7 # This program is free software: you can redistribute it and/or modify
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8 # it under the terms of the GNU Affero General Public License as published by
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9 # the Free Software Foundation, either version 3 of the License, or
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10 # (at your option) any later version.
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11
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12 # This program is distributed in the hope that it will be useful,
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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15 # GNU Affero General Public License for more details.
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16
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17 # You should have received a copy of the GNU Affero General Public License
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>.
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19
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20 from sat.core.log import getLogger
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21
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22 log = getLogger(__name__)
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23 from sat_frontends.tools.jid import JID
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26 class QuickTarotGame(object):
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27 def __init__(self, parent, referee, players):
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28 self._autoplay = None # XXX: use 0 to activate fake play, None else
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29 self.parent = parent
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30 self.referee = referee
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31 self.players = players
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32 self.played = {}
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33 for player in players:
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34 self.played[player] = None
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35 self.player_nick = parent.nick
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36 self.bottom_nick = str(self.player_nick)
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37 idx = self.players.index(self.player_nick)
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38 idx = (idx + 1) % len(self.players)
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39 self.right_nick = str(self.players[idx])
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40 idx = (idx + 1) % len(self.players)
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41 self.top_nick = str(self.players[idx])
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42 idx = (idx + 1) % len(self.players)
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43 self.left_nick = str(self.players[idx])
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44 self.bottom_nick = str(self.player_nick)
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45 self.selected = [] # Card choosed by the player (e.g. during ecart)
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46 self.hand_size = 13 # number of cards in a hand
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47 self.hand = []
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48 self.to_show = []
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49 self.state = None
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50
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51 def resetRound(self):
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52 """Reset the game's variables to be reatty to start the next round"""
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53 del self.selected[:]
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54 del self.hand[:]
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55 del self.to_show[:]
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56 self.state = None
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57 for pl in self.played:
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58 self.played[pl] = None
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59
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60 def getPlayerLocation(self, nick):
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61 """return player location (top,bottom,left or right)"""
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62 for location in ["top", "left", "bottom", "right"]:
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63 if getattr(self, "%s_nick" % location) == nick:
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64 return location
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65 assert False
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66
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67 def loadCards(self):
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68 """Load all the cards in memory
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69 @param dir: directory where the PNG files are"""
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70 self.cards = {}
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71 self.deck = []
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72 self.cards[
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73 "atout"
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74 ] = {} # As Tarot is a french game, it's more handy & logical to keep french names
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75 self.cards["pique"] = {} # spade
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76 self.cards["coeur"] = {} # heart
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77 self.cards["carreau"] = {} # diamond
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78 self.cards["trefle"] = {} # club
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79
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80 def tarotGameNewHandler(self, hand):
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81 """Start a new game, with given hand"""
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82 assert len(self.hand) == 0
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83 for suit, value in hand:
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84 self.hand.append(self.cards[suit, value])
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85 self.hand.sort()
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86 self.state = "init"
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87
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88 def tarotGameChooseContratHandler(self, xml_data):
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89 """Called when the player as to select his contrat
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90 @param xml_data: SàT xml representation of the form"""
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91 raise NotImplementedError
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93 def tarotGameShowCardsHandler(self, game_stage, cards, data):
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94 """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
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95 self.to_show = []
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96 for suit, value in cards:
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97 self.to_show.append(self.cards[suit, value])
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98 if game_stage == "chien" and data["attaquant"] == self.player_nick:
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99 self.state = "wait_for_ecart"
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100 else:
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101 self.state = "chien"
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102
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103 def tarotGameYourTurnHandler(self):
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104 """Called when we have to play :)"""
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105 if self.state == "chien":
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106 self.to_show = []
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107 self.state = "play"
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108 self.__fakePlay()
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109
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110 def __fakePlay(self):
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111 """Convenience method for stupid autoplay
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112 /!\ don't forgot to comment any interactive dialog for invalid card"""
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113 if self._autoplay == None:
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114 return
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115 if self._autoplay >= len(self.hand):
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116 self._autoplay = 0
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117 card = self.hand[self._autoplay]
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118 self.parent.host.bridge.tarotGamePlayCards(
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119 self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile
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120 )
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121 del self.hand[self._autoplay]
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122 self.state = "wait"
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123 self._autoplay += 1
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124
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125 def tarotGameScoreHandler(self, xml_data, winners, loosers):
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126 """Called at the end of a game
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127 @param xml_data: SàT xml representation of the scores
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128 @param winners: list of winners' nicks
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129 @param loosers: list of loosers' nicks"""
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130 raise NotImplementedError
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131
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132 def tarotGameCardsPlayedHandler(self, player, cards):
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133 """A card has been played by player"""
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134 if self.to_show:
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135 self.to_show = []
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136 pl_cards = []
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137 if self.played[player] != None: # FIXME
144
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138 for pl in self.played:
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139 self.played[pl] = None
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140 for suit, value in cards:
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141 pl_cards.append(self.cards[suit, value])
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142 self.played[player] = pl_cards[0]
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143
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144 def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards):
144
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145 """Invalid cards have been played
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146 @param phase: phase of the game
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147 @param played_cards: all the cards played
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148 @param invalid_cards: cards which are invalid"""
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149
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150 if phase == "play":
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151 self.state = "play"
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152 elif phase == "ecart":
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153 self.state = "ecart"
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154 else:
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155 log.error("INTERNAL ERROR: unmanaged game phase")
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156
144
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157 for suit, value in played_cards:
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158 self.hand.append(self.cards[suit, value])
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159
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160 self.hand.sort()
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161 self.__fakePlay()