Mercurial > libervia-backend
annotate src/tools/plugins/games.py @ 690:d8e7a58eaa00
misc: added a file for frontend's string operations:
- the method getURLParams defined here is needed for Libervia autologin feature
author | souliane <souliane@mailoo.org> |
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date | Fri, 08 Nov 2013 19:14:13 +0100 |
parents | 75e4f5e2cc65 |
children | c9792d0be499 |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from logging import debug, warning, error |
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21 from twisted.words.protocols.jabber.jid import JID |
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22 from twisted.words.xish import domish |
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23 from time import time |
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24 """This library help manage general games (e.g. card games) and it can be used by plugins""" |
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25 |
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26 |
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27 class RoomGame(object): |
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28 """This class is used to help launching a MUC game.""" |
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29 |
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30 def __init__(self, host, plugin_info, ns_tag, player_init_data={}, options={}): |
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31 """ |
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32 @param host |
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33 @param name: the name of this name |
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34 @param player_init_data: dictionary for initialization data, applicable to each player |
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35 @param options: dictionary for game options |
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36 """ |
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37 self.host = host |
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38 self.name = plugin_info["import_name"] |
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39 self.ns_tag = ns_tag |
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40 self.player_init_data = player_init_data |
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41 self.collectiveGame = self.player_init_data is {} |
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42 self.options = options |
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43 self.games = {} |
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44 self.waiting_inv = {} # Invitation waiting for people to join to launch a game |
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45 |
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46 # args: room_jid, referee, players, profile |
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47 host.bridge.addSignal("%sGo" % self.name, ".plugin", signature='ssass') |
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48 |
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49 def prepareRoom(self, other_players, profile_key='@NONE@'): |
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50 """Prepare the room for a game: create it and invite players. |
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51 @param other_players: list for other players JID userhosts |
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52 """ |
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53 debug(_('Preparing room for %s game') % self.name) |
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54 profile = self.host.memory.getProfileName(profile_key) |
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55 if not profile: |
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56 error(_("Unknown profile")) |
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57 return |
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58 _jid, xmlstream = self.host.getJidNStream(profile) |
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59 if other_players is None: |
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60 other_players = [] |
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61 players = other_players[:] |
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62 players.append(_jid.userhost()) |
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63 |
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64 def roomJoined(room): |
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65 _room = room.occupantJID.userhostJID() |
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66 if self.collectiveGame is True or other_players == [] and _jid in [user.entity for user in room.roster.values()]: |
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67 self.createGame(_room.userhost(), None if self.collectiveGame is True else players, profile_key=profile) |
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68 else: |
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69 self.waiting_inv[_room] = (time(), players) # TODO: remove invitation waiting for too long, using the time data |
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70 for player in other_players: |
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71 self.host.plugins["XEP-0249"].invite(JID(player), room.occupantJID.userhostJID(), {"game": self.name}, profile) |
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72 |
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73 def after_init(ignore): |
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74 room_name = "sat_%s_%s" % (self.name.lower(), self.host.plugins["XEP-0045"].getUniqueName(profile_key)) |
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75 print "\n\n===> room_name:", room_name |
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76 muc_service = None |
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77 for service in self.host.memory.getServerServiceEntities("conference", "text", profile): |
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78 if not ".irc." in service.userhost(): |
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79 #FIXME: |
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80 #This awfull ugly hack is here to avoid an issue with openfire: the irc gateway |
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81 #use "conference/text" identity (instead of "conference/irc"), there is certainly a better way |
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82 #to manage this, but this hack fill do it for test purpose |
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83 muc_service = service |
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84 break |
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85 if not muc_service: |
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86 error(_("Can't find a MUC service")) |
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87 return |
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88 |
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89 d = self.host.plugins["XEP-0045"].join(JID("%s@%s" % (room_name, muc_service.userhost())), _jid.user, {}, profile) |
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90 d.addCallback(roomJoined) |
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91 |
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92 client = self.host.getClient(profile) |
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93 if not client: |
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94 error(_('No client for this profile key: %s') % profile_key) |
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95 return |
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96 client.client_initialized.addCallback(after_init) |
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97 |
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98 def userJoinedTrigger(self, room, user, profile): |
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99 """This trigger is used to check if we are waiting for people in this room, |
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100 and to create a game if everybody is here. |
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101 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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102 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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103 """ |
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104 _room_jid = room.occupantJID.userhostJID() |
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105 if self.collectiveGame is True: |
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106 if _room_jid in self.games and self.games[_room_jid]["referee"] == room.occupantJID.full(): |
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107 #we are in a radiocol room, let's start the party ! |
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108 mess = self.createGameElt(JID(_room_jid + '/' + user.nick)) |
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109 mess.firstChildElement().addChild(self.__create_started_elt()) |
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110 self.host.profiles[profile].xmlstream.send(mess) |
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111 return True |
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112 if _room_jid in self.waiting_inv and len(room.roster) >= len(self.waiting_inv[_room_jid][1]): |
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113 expected_players = self.waiting_inv[_room_jid][1] |
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114 players = [] |
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115 for player in expected_players: |
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116 for user in room.roster.values(): |
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117 if user.entity is not None: |
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118 # check people identity |
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119 if user.entity.userhost() == player: |
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120 players.append(user.nick) |
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121 continue |
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122 else: |
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123 # TODO: how to check the identity with only a nickname?? |
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124 if user.nick == JID(player).user: |
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125 players.append(user.nick) |
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126 if len(players) < len(expected_players): |
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127 # Someone here was not invited! He can stay but he doesn't play :p |
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128 return True |
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129 # When we have all people in the room, we create the game |
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130 del self.waiting_inv[_room_jid] |
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131 self.createGame(_room_jid.userhost(), players, profile_key=profile) |
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132 return True |
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133 |
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134 def createGame(self, room_jid, players=None, profile_key='@NONE@'): |
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135 """Create a new game |
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136 @param room_jid: jid of the room |
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137 @param players: list of players nick (nick must exist in the room) |
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138 @param profile_key: %(doc_profile_key)s""" |
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139 debug(_("Creating %s game") % self.name) |
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140 room = JID(room_jid).userhost() |
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141 profile = self.host.memory.getProfileName(profile_key) |
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142 if not profile: |
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143 error(_("profile %s is unknown") % profile_key) |
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144 return |
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145 if room in self.games: |
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146 warning(_("%s game already started in room %s") % (self.name, room)) |
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147 return |
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148 room_nick = self.host.plugins["XEP-0045"].getRoomNick(room, profile) |
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149 if not room_nick: |
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150 error('Internal error') |
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151 return |
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152 referee = room + '/' + room_nick |
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153 self.games[room] = {'referee': referee} |
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154 self.games[room].update(self.options) |
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155 if self.collectiveGame is True: |
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156 mess = self.createGameElt(JID(room)) |
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157 mess.firstChildElement().addChild(self.__create_started_elt()) |
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158 self.host.profiles[profile].xmlstream.send(mess) |
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159 return |
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160 # non collaborative game = individual data and messages |
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161 status = {} |
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162 players_data = {} |
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163 for player in players: |
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164 # The dict must be COPIED otherwise it is shared between all users |
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165 players_data[player] = self.player_init_data.copy() |
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166 status[player] = "init" |
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167 # each player send a message to all the others |
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168 mess = self.createGameElt(JID(room + '/' + player)) |
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169 mess.firstChildElement().addChild(self.__create_started_elt(players)) |
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170 self.host.profiles[profile].xmlstream.send(mess) |
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171 # specific data to each player |
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172 self.games[room].update({'players': players, 'status': status, 'players_data': players_data}) |
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173 |
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174 def createCollectiveGame(self, room_jid, profile_key='@NONE@'): |
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175 return self.createGame(self, room_jid, players=None, profile_key=profile_key) |
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176 |
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177 def playerReady(self, player, referee, profile_key='@NONE@'): |
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178 """Must be called when player is ready to start a new game""" |
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179 profile = self.host.memory.getProfileName(profile_key) |
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180 if not profile: |
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181 error(_("profile %s is unknown") % profile_key) |
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182 return |
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183 debug('new player ready: %s' % profile) |
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souliane <souliane@mailoo.org>
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184 mess = self.createGameElt(JID(referee)) |
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185 ready_elt = mess.firstChildElement().addElement('player_ready') |
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186 ready_elt['player'] = player |
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187 self.host.profiles[profile].xmlstream.send(mess) |
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188 |
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189 def newRound(self, room_jid, data, profile): |
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190 """Launch a new round (reinit the user data)""" |
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191 debug(_('new round for %s game') % self.name) |
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192 game_data = self.games[room_jid.userhost()] |
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193 players = game_data['players'] |
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194 players_data = game_data['players_data'] |
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195 game_data['stage'] = "init" |
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196 |
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197 common_data, msg_elts = data if data is not None else (None, None) |
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198 |
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199 if isinstance(msg_elts, dict): |
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200 for player in players: |
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201 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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202 mess = self.createGameElt(to_jid) |
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203 if isinstance(msg_elts[player], domish.Element): |
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204 mess.firstChildElement().addChild(msg_elts[player]) |
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205 self.host.profiles[profile].xmlstream.send(mess) |
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souliane <souliane@mailoo.org>
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206 elif isinstance(msg_elts, domish.Element): |
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207 mess = self.createGameElt(room_jid) |
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208 mess.firstChildElement().addChild(msg_elts) |
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209 self.host.profiles[profile].xmlstream.send(mess) |
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210 if common_data is not None: |
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211 for player in players: |
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212 players_data[player].update(common_data) |
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213 |
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214 def createGameElt(self, to_jid, type_="normal"): |
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215 """Create a generic domish Element for the game""" |
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216 type_ = "normal" if to_jid.resource else "groupchat" |
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217 elt = domish.Element((None, 'message')) |
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218 elt["to"] = to_jid.full() |
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219 elt["type"] = type_ |
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220 elt.addElement(self.ns_tag) |
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221 return elt |
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222 |
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223 def __create_started_elt(self, players=None): |
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224 """Create a game "started" domish Element""" |
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225 started_elt = domish.Element((None, 'started')) |
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226 if players is None: |
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227 return started_elt |
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228 idx = 0 |
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229 for player in players: |
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230 player_elt = domish.Element((None, 'player')) |
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231 player_elt.addContent(player) |
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232 player_elt['index'] = str(idx) |
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233 idx += 1 |
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parents:
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changeset
|
234 started_elt.addChild(player_elt) |
75e4f5e2cc65
plugins radiocol, card_game, quiz: code factorization
souliane <souliane@mailoo.org>
parents:
diff
changeset
|
235 return started_elt |