Mercurial > libervia-backend
annotate libervia/frontends/quick_frontend/quick_game_tarot.py @ 4292:dd0891d0b22b
plugin XEP-0298: Delivering Conference Information to Jingle Participants (Coin) implementation:
This is the first draft of XEP-0298 implementation. The focus is to implement elements
needed for A/V Conferences protoXEP.
rel 447
author | Goffi <goffi@goffi.org> |
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date | Mon, 29 Jul 2024 03:31:13 +0200 |
parents | 0d7bb4df2343 |
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rev | line source |
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3137 | 1 #!/usr/bin/env python3 |
2 | |
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3 |
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4 # helper class for making a SAT frontend |
3479 | 5 # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from libervia.backend.core.log import getLogger |
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21 |
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22 log = getLogger(__name__) |
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23 from libervia.frontends.tools.jid import JID |
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24 |
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25 |
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26 class QuickTarotGame(object): |
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27 def __init__(self, parent, referee, players): |
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28 self._autoplay = None # XXX: use 0 to activate fake play, None else |
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29 self.parent = parent |
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30 self.referee = referee |
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31 self.players = players |
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32 self.played = {} |
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33 for player in players: |
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34 self.played[player] = None |
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35 self.player_nick = parent.nick |
3028 | 36 self.bottom_nick = str(self.player_nick) |
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37 idx = self.players.index(self.player_nick) |
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38 idx = (idx + 1) % len(self.players) |
3028 | 39 self.right_nick = str(self.players[idx]) |
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40 idx = (idx + 1) % len(self.players) |
3028 | 41 self.top_nick = str(self.players[idx]) |
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42 idx = (idx + 1) % len(self.players) |
3028 | 43 self.left_nick = str(self.players[idx]) |
44 self.bottom_nick = str(self.player_nick) | |
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45 self.selected = [] # Card choosed by the player (e.g. during ecart) |
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46 self.hand_size = 13 # number of cards in a hand |
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47 self.hand = [] |
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48 self.to_show = [] |
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49 self.state = None |
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50 |
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51 def reset_round(self): |
328 | 52 """Reset the game's variables to be reatty to start the next round""" |
53 del self.selected[:] | |
54 del self.hand[:] | |
55 del self.to_show[:] | |
56 self.state = None | |
57 for pl in self.played: | |
58 self.played[pl] = None | |
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59 |
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60 def get_player_location(self, nick): |
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61 """return player location (top,bottom,left or right)""" |
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62 for location in ["top", "left", "bottom", "right"]: |
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63 if getattr(self, "%s_nick" % location) == nick: |
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64 return location |
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65 assert False |
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66 |
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67 def load_cards(self): |
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68 """Load all the cards in memory |
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69 @param dir: directory where the PNG files are""" |
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70 self.cards = {} |
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71 self.deck = [] |
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72 self.cards["atout"] = ( |
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73 {} |
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74 ) # As Tarot is a french game, it's more handy & logical to keep french names |
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75 self.cards["pique"] = {} # spade |
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76 self.cards["coeur"] = {} # heart |
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77 self.cards["carreau"] = {} # diamond |
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78 self.cards["trefle"] = {} # club |
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79 |
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80 def tarot_game_new_handler(self, hand): |
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81 """Start a new game, with given hand""" |
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82 assert len(self.hand) == 0 |
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83 for suit, value in hand: |
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84 self.hand.append(self.cards[suit, value]) |
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85 self.hand.sort() |
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86 self.state = "init" |
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87 |
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88 def tarot_game_choose_contrat_handler(self, xml_data): |
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89 """Called when the player as to select his contrat |
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90 @param xml_data: SàT xml representation of the form""" |
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91 raise NotImplementedError |
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92 |
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93 def tarot_game_show_cards_handler(self, game_stage, cards, data): |
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94 """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" |
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95 self.to_show = [] |
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96 for suit, value in cards: |
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97 self.to_show.append(self.cards[suit, value]) |
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98 if game_stage == "chien" and data["attaquant"] == self.player_nick: |
328 | 99 self.state = "wait_for_ecart" |
100 else: | |
101 self.state = "chien" | |
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102 |
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103 def tarot_game_your_turn_handler(self): |
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104 """Called when we have to play :)""" |
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105 if self.state == "chien": |
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106 self.to_show = [] |
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107 self.state = "play" |
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108 self.__fake_play() |
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109 |
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110 def __fake_play(self): |
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111 """Convenience method for stupid autoplay |
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112 /!\ don't forgot to comment any interactive dialog for invalid card""" |
162 | 113 if self._autoplay == None: |
114 return | |
115 if self._autoplay >= len(self.hand): | |
116 self._autoplay = 0 | |
117 card = self.hand[self._autoplay] | |
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118 self.parent.host.bridge.tarot_game_play_cards( |
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119 self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile |
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120 ) |
162 | 121 del self.hand[self._autoplay] |
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122 self.state = "wait" |
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123 self._autoplay += 1 |
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124 |
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125 def tarot_game_score_handler(self, xml_data, winners, loosers): |
162 | 126 """Called at the end of a game |
127 @param xml_data: SàT xml representation of the scores | |
128 @param winners: list of winners' nicks | |
129 @param loosers: list of loosers' nicks""" | |
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130 raise NotImplementedError |
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131 |
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132 def tarot_game_cards_played_handler(self, player, cards): |
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133 """A card has been played by player""" |
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134 if self.to_show: |
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135 self.to_show = [] |
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136 pl_cards = [] |
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137 if self.played[player] != None: # FIXME |
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138 for pl in self.played: |
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139 self.played[pl] = None |
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140 for suit, value in cards: |
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141 pl_cards.append(self.cards[suit, value]) |
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142 self.played[player] = pl_cards[0] |
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143 |
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144 def tarot_game_invalid_cards_handler(self, phase, played_cards, invalid_cards): |
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145 """Invalid cards have been played |
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146 @param phase: phase of the game |
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147 @param played_cards: all the cards played |
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148 @param invalid_cards: cards which are invalid""" |
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149 |
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150 if phase == "play": |
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151 self.state = "play" |
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152 elif phase == "ecart": |
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153 self.state = "ecart" |
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154 else: |
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155 log.error("INTERNAL ERROR: unmanaged game phase") |
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156 |
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157 for suit, value in played_cards: |
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158 self.hand.append(self.cards[suit, value]) |
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159 |
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160 self.hand.sort() |
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161 self.__fake_play() |