Mercurial > libervia-backend
annotate src/plugins/plugin_misc_room_game.py @ 754:f021bf27a557
core (xml tools): bad default parameter in XMLUI.addList
author | Goffi <goffi@goffi.org> |
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date | Tue, 24 Dec 2013 01:31:18 +0100 |
parents | 539f278bc265 |
children | bfabeedbf32e |
rev | line source |
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1 #!/usr/bin/python |
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2 # -*- coding: utf-8 -*- |
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3 |
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4 # SAT: a jabber client |
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5 # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) |
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6 |
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7 # This program is free software: you can redistribute it and/or modify |
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8 # it under the terms of the GNU Affero General Public License as published by |
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9 # the Free Software Foundation, either version 3 of the License, or |
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10 # (at your option) any later version. |
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11 |
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12 # This program is distributed in the hope that it will be useful, |
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13 # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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14 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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15 # GNU Affero General Public License for more details. |
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16 |
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17 # You should have received a copy of the GNU Affero General Public License |
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18 # along with this program. If not, see <http://www.gnu.org/licenses/>. |
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19 |
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20 from logging import debug, warning, error |
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21 from twisted.words.protocols.jabber.jid import JID |
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22 from twisted.words.xish import domish |
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23 from time import time |
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24 from wokkel import disco, iwokkel |
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25 from zope.interface import implements |
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26 import copy |
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27 try: |
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28 from twisted.words.protocols.xmlstream import XMPPHandler |
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29 except ImportError: |
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30 from wokkel.subprotocols import XMPPHandler |
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31 |
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32 # Don't forget to set it to False before you commit |
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33 _DEBUG = False |
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34 |
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35 PLUGIN_INFO = { |
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36 "name": "Room game", |
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37 "import_name": "ROOM-GAME", |
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38 "type": "MISC", |
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39 "protocols": [], |
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40 "dependencies": ["XEP-0045", "XEP-0249"], |
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41 "main": "RoomGame", |
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42 "handler": "no", # handler MUST be "no" (dynamic inheritance) |
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43 "description": _("""Base class for MUC games""") |
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44 } |
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45 |
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46 |
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47 class RoomGame(object): |
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48 """This class is used to help launching a MUC game.""" |
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49 |
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50 # Values for self.invite_mode (who can invite after the game creation) |
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51 FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) |
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52 # Values for self.wait_mode (for who we should wait before creating the game) |
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53 FOR_ALL, FOR_NONE = xrange(0, 2) |
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54 # Values for self.join_mode (who can join the game - NONE means solo game) |
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55 ALL, INVITED, NONE = xrange(0, 3) |
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56 # Values for ready_mode (how to turn a MUC user into a player) |
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57 ASK, FORCE = xrange(0, 2) |
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58 |
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59 MESSAGE = '/message' |
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60 REQUEST = '%s/%s[@xmlns="%s"]' |
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61 |
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62 def __init__(self, host): |
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63 self.host = host |
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64 |
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65 def _init_(self, host, plugin_info, ns_tag, game_init={}, player_init={}): |
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66 """ |
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67 @param host |
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68 @param plugin_info: PLUGIN_INFO map of the game plugin |
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69 @ns_tag: couple (nameservice, tag) to construct the messages |
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70 @param game_init: dictionary for general game initialization |
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71 @param player_init: dictionary for player initialization, applicable to each player |
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72 """ |
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73 self.host = host |
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74 self.name = plugin_info["import_name"] |
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75 self.ns_tag = ns_tag |
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76 self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) |
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77 self.game_init = game_init |
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78 self.player_init = player_init |
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79 self.games = {} |
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80 self.invitations = {} # list of couple (x, y) with x the time and y a list of users |
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81 |
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82 # These are the default settings, which can be overwritten by child class after initialization |
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83 self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE |
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84 self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL |
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85 self.join_mode = self.INVITED |
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86 self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented |
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87 |
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88 host.trigger.add("MUC user joined", self.userJoinedTrigger) |
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89 host.trigger.add("MUC user left", self.userLeftTrigger) |
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90 |
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91 def createOrInvite(self, room, other_players, profile): |
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92 """ |
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93 This is called only when someone explicitly wants to play. |
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94 The game must not be created if one already exists in the room, |
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95 or its creation could be postponed until all the expected players |
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96 join the room (in that case it will be created from userJoinedTrigger). |
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97 @param room: instance of wokkel.muc.Room |
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98 @param other_players: list for other players JID userhosts |
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99 """ |
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100 user_jid = self.host.getJidNStream(profile)[0] |
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101 room_jid_s = room.occupantJID.userhost() |
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102 nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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103 nicks = [nick] |
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104 if self.gameExists(room_jid_s): |
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105 if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick): |
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106 return |
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107 nicks.extend(self.invitePlayers(room, other_players, nick, profile)) |
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108 self.updatePlayers(room_jid_s, nicks, profile) |
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109 else: |
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110 self.initGame(room_jid_s, nick) |
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111 (auth, waiting, missing) = self.checkWaitAuth(room, other_players) |
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112 nicks.extend(waiting) |
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113 nicks.extend(self.invitePlayers(room, missing, nick, profile)) |
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114 if auth: |
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115 self.createGame(room_jid_s, nicks, profile) |
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116 else: |
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117 self.updatePlayers(room_jid_s, nicks, profile) |
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118 |
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119 def initGame(self, room_jid_s, referee_nick): |
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120 """Important: do not add the referee to 'players' yet. For a |
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121 <players /> message to be emitted whenever a new player is joining, |
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122 it is necessary to not modify 'players' outside of updatePlayers. |
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123 """ |
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124 referee = room_jid_s + '/' + referee_nick |
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125 self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False} |
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126 self.games[room_jid_s].update(copy.deepcopy(self.game_init)) |
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127 |
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128 def gameExists(self, room_jid_s, started=False): |
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129 """Return True if a game has been initialized/started. |
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130 @param started: if False, the game must be initialized only, |
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131 otherwise it must be initialized and started with createGame. |
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132 @return: True if a game is initialized/started in that room""" |
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133 return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) |
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134 |
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135 def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): |
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136 """Checks if this profile is allowed to join the game. |
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137 The parameter nick is used to check if the user is already |
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138 a player in that game. When this method is called from |
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139 userJoinedTrigger, nick is also used to check the user |
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140 identity instead of user_jid_s (see TODO remark below). |
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141 @param room_jid_s: the room hosting the game |
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142 @param user_jid_s: JID userhost of the user |
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143 @param nick: nick of the user |
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144 """ |
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145 auth = False |
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146 if not self.gameExists(room_jid_s): |
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147 auth = False |
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148 elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): |
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149 auth = True |
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150 elif self.join_mode == self.INVITED: |
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151 # considering all the batches of invitations |
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152 for invitations in self.invitations[room_jid_s]: |
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153 if user_jid_s is not None: |
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154 if user_jid_s in invitations[1]: |
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155 auth = True |
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156 break |
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157 else: |
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158 # TODO: that's not secure enough but what to do if |
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159 # wokkel.muc.User's 'entity' attribute is not set?! |
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160 if nick in [JID(invited).user for invited in invitations[1]]: |
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161 auth = True |
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162 break |
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163 |
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164 if not auth and (verbose or _DEBUG): |
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165 debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) |
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166 return auth |
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167 |
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168 def updatePlayers(self, room_jid_s, nicks, profile): |
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169 """Signal to the room that some players joined the game""" |
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170 if nicks == []: |
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171 return |
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172 new_nicks = set(nicks).difference(self.games[room_jid_s]['players']) |
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173 if len(new_nicks) == 0: |
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174 return |
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175 self.games[room_jid_s]['players'].extend(new_nicks) |
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176 self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile) |
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177 |
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178 def signalPlayers(self, room_jid_s, recipients, profile): |
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179 """Let these guys know that we are playing (they may not play themselves).""" |
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180 if self.gameExists(room_jid_s, started=True): |
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181 element = self.createStartElement(self.games[room_jid_s]['players']) |
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182 else: |
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183 element = self.createStartElement(self.games[room_jid_s]['players'], name="players") |
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184 elements = [(element, None, None)] |
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185 for child in self.getSyncData(room_jid_s): |
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186 # TODO: sync data may be different and private to each player, |
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187 # in that case send a separate message to the new players |
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188 elements.append((child, None, None)) |
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189 for recipient in recipients: |
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190 self.sendElements(recipient, elements, profile=profile) |
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191 |
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192 def getSyncData(self, room_jid_s): |
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193 """This method may be overwritten by any child class. |
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194 @return: a list of child elements to be added for the game to be synchronized. |
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195 """ |
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196 return [] |
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197 |
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198 def invitePlayers(self, room, other_players, nick, profile): |
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199 """Invite players to a room, associated game may exist or not. |
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200 @param room: wokkel.muc.Room instance |
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201 @param other_players: list of JID userhosts to invite |
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202 @param nick: nick of the user who send the invitation |
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203 @return: list of the invited players who were already in the room |
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204 """ |
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205 room_jid = room.occupantJID.userhostJID() |
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206 room_jid_s = room.occupantJID.userhost() |
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207 if not self.checkInviteAuth(room_jid_s, nick): |
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208 return [] |
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209 self.invitations.setdefault(room_jid_s, []) |
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210 # TODO: remove invitation waiting for too long, using the time data |
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211 self.invitations[room_jid_s].append((time(), other_players)) |
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212 nicks = [nick] |
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213 for player_jid in [JID(player) for player in other_players]: |
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214 # TODO: find a way to make it secure |
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215 other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) |
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216 if other_nick is None: |
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217 self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) |
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218 else: |
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219 nicks.append(other_nick) |
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220 return nicks |
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221 |
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222 def checkInviteAuth(self, room_jid_s, nick, verbose=False): |
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223 """Checks if this profile is allowed to invite players""" |
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224 auth = False |
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225 if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s): |
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226 auth = True |
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227 elif self.invite_mode == self.FROM_NONE: |
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228 auth = not self.gameExists(room_jid_s, started=True) |
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229 elif self.invite_mode == self.FROM_REFEREE: |
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230 auth = self.isReferee(room_jid_s, nick) |
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231 elif self.invite_mode == self.FROM_PLAYERS: |
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232 auth = self.isPlayer(room_jid_s, nick) |
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233 if not auth and (verbose or _DEBUG): |
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234 debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) |
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235 return auth |
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236 |
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237 def isReferee(self, room_jid_s, nick): |
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238 """Checks if the player with this nick is the referee for the game in this room""" |
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239 if not self.gameExists(room_jid_s): |
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240 return False |
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241 return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] |
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242 |
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243 def isPlayer(self, room_jid_s, nick): |
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244 """Checks if the player with this nick is a player for the game in this room. |
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245 Important: the referee is not in the 'players' list right after the game |
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246 initialization - check with isReferee to be sure nick is not a player. |
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247 """ |
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248 if not self.gameExists(room_jid_s): |
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249 return False |
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250 return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) |
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251 |
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252 def checkWaitAuth(self, room, other_players, verbose=False): |
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253 """Check if we must wait before starting the game or not. |
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254 @return: (x, y, z) with: |
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255 x: False if we must wait, True otherwise |
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256 y: the nicks of the players that have been checked and confirmed |
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257 z: the players that have not been checked or that are missing |
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258 """ |
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259 if self.wait_mode == self.FOR_NONE or other_players == []: |
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260 result = (True, [], other_players) |
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261 elif len(room.roster) < len(other_players) + 1: |
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262 result = (False, [], other_players) |
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263 else: |
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264 # TODO: find a way to make it secure |
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265 (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) |
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266 result = (len(nicks) == len(other_players), nicks, missing) |
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267 if not result[0] and (verbose or _DEBUG): |
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268 debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) |
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269 return result |
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270 |
712
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271 def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): |
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272 room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) |
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273 return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" |
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274 |
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275 def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'): |
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276 """Prepare the room for a game: create it and invite players. |
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277 @param other_players: list for other players JID userhosts |
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278 @param room_jid: JID userhost of the room to reuse or None to create a new room |
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279 """ |
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280 debug(_('Preparing room for %s game') % self.name) |
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281 profile = self.host.memory.getProfileName(profile_key) |
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282 if not profile: |
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283 error(_("Unknown profile")) |
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284 return |
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285 |
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286 def roomJoined(room): |
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287 """@param room: instance of wokkel.muc.Room""" |
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288 self.createOrInvite(room, other_players, profile) |
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289 |
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290 def afterClientInit(room_jid): |
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291 """Create/join the given room, or a unique generated one if no room is specified. |
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292 @param room_jid: room to join |
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293 """ |
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294 if room_jid is not None and room_jid != "": # a room name has been specified |
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295 if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: |
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296 roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid]) |
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297 return |
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298 else: |
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299 room_jid = self.getUniqueName(profile_key=profile_key) |
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300 if room_jid == "": |
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301 return |
717
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302 user_jid = self.host.getJidNStream(profile)[0] |
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303 d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile) |
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304 d.addCallback(roomJoined) |
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305 |
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306 client = self.host.getClient(profile) |
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307 if not client: |
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308 error(_('No client for this profile key: %s') % profile_key) |
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309 return |
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310 client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid)) |
683
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311 |
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312 def userJoinedTrigger(self, room, user, profile): |
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313 """This trigger is used to check if the new user can take part of a game, |
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314 create the game if we were waiting for him or just update the players list. |
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315 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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316 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
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317 @return: True to not interrupt the main process. |
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318 """ |
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319 room_jid_s = room.occupantJID.userhost() |
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320 profile_nick = room.occupantJID.resource |
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321 if not self.isReferee(room_jid_s, profile_nick): |
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322 return True # profile is not the referee |
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323 if not self.checkJoinAuth(room_jid_s, nick=user.nick): |
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324 # user not allowed but let him know that we are playing :p |
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325 self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) |
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326 return True |
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327 if self.wait_mode == self.FOR_ALL: |
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328 # considering the last batch of invitations |
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329 batch = len(self.invitations[room_jid_s]) - 1 |
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330 if batch < 0: |
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331 error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) |
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332 return True |
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333 other_players = self.invitations[room_jid_s][batch][1] |
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334 (auth, nicks, dummy) = self.checkWaitAuth(room, other_players) |
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335 if auth: |
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336 del self.invitations[room_jid_s][batch] |
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337 nicks.insert(0, profile_nick) # add the referee |
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338 self.createGame(room_jid_s, nicks, profile_key=profile) |
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339 return True |
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340 # let the room know that a new player joined |
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341 self.updatePlayers(room_jid_s, [user.nick], profile) |
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342 return True |
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343 |
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344 def userLeftTrigger(self, room, user, profile): |
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345 """This trigger is used to update or stop the game when a user leaves. |
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346 @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} |
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347 @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID |
717
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348 @return: True to not interrupt the main process. |
683
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349 """ |
717
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350 room_jid_s = room.occupantJID.userhost() |
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351 profile_nick = room.occupantJID.resource |
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352 if not self.isReferee(room_jid_s, profile_nick): |
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353 return True # profile is not the referee |
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354 if self.isPlayer(room_jid_s, user.nick): |
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355 try: |
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356 self.games[room_jid_s]['players'].remove(user.nick) |
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357 except ValueError: |
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358 pass |
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359 if self.wait_mode == self.FOR_ALL: |
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360 # allow this user to join the game again |
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361 user_jid = user.entity.userhost() |
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362 if len(self.invitations[room_jid_s]) == 0: |
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363 self.invitations[room_jid_s].append((time(), [user_jid])) |
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364 else: |
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365 batch = 0 # add to the first batch of invitations |
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366 if user_jid not in self.invitations[room_jid_s][batch][1]: |
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367 self.invitations[room_jid_s][batch][1].append(user_jid) |
683
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368 return True |
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369 |
717
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370 def checkCreateGameAndInit(self, room_jid_s, profile): |
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371 """Check if that profile can create the game. If the game can be created |
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372 but is not initialized yet, this method will also do the initialization |
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373 @return: a couple (create, sync) with: |
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374 - create: set to True to allow the game creation |
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375 - sync: set to True to advice a game synchronization |
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376 """ |
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377 user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) |
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378 if not user_nick: |
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379 error('Internal error') |
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380 return False, False |
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381 if self.gameExists(room_jid_s): |
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382 referee = self.isReferee(room_jid_s, user_nick) |
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383 if self.gameExists(room_jid_s, started=True): |
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384 warning(_("%s game already created in room %s") % (self.name, room_jid_s)) |
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385 return False, referee |
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386 elif not referee: |
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387 warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) |
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388 return False, False |
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389 else: |
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390 self.initGame(room_jid_s, user_nick) |
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391 return True, False |
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392 |
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393 def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): |
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394 """Create a new game - this can be called directly from a frontend |
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395 and skips all the checks and invitation system, but the game must |
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396 not exist and all the players must be in the room already. |
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397 @param room_jid: JID userhost of the room |
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398 @param nicks: list of players nicks in the room |
683
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399 @param profile_key: %(doc_profile_key)s""" |
717
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400 debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) |
683
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401 profile = self.host.memory.getProfileName(profile_key) |
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402 if not profile: |
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403 error(_("profile %s is unknown") % profile_key) |
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404 return |
717
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405 (create, sync) = self.checkCreateGameAndInit(room_jid_s, profile) |
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406 if not create: |
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407 if sync: |
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408 debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks))) |
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409 # TODO: we should call a method to re-send the information to a player who left |
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410 # and joined the room again, currently: we may restart a whole new round... |
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411 self.updatePlayers(room_jid_s, nicks, profile) |
683
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412 return |
717
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413 self.games[room_jid_s]['started'] = True |
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414 self.updatePlayers(room_jid_s, nicks, profile) |
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415 if self.player_init == {}: |
711
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416 return |
717
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417 # specific data to each player |
683
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418 status = {} |
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419 players_data = {} |
717
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420 for nick in nicks: |
683
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421 # The dict must be COPIED otherwise it is shared between all users |
746
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422 players_data[nick] = copy.deepcopy(self.player_init) |
717
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423 status[nick] = "init" |
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424 self.games[room_jid_s].update({'status': status, 'players_data': players_data}) |
683
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|
425 |
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426 def playerReady(self, player, referee, profile_key='@NONE@'): |
75e4f5e2cc65
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427 """Must be called when player is ready to start a new game""" |
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428 profile = self.host.memory.getProfileName(profile_key) |
75e4f5e2cc65
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429 if not profile: |
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430 error(_("profile %s is unknown") % profile_key) |
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431 return |
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432 debug('new player ready: %s' % profile) |
714
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plugins (games): add a method to send messages more easily
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712
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|
433 self.send(JID(referee), 'player_ready', {'player': player}, profile=profile) |
683
75e4f5e2cc65
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|
434 |
75e4f5e2cc65
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435 def newRound(self, room_jid, data, profile): |
75e4f5e2cc65
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436 """Launch a new round (reinit the user data)""" |
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437 debug(_('new round for %s game') % self.name) |
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438 game_data = self.games[room_jid.userhost()] |
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439 players = game_data['players'] |
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440 players_data = game_data['players_data'] |
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diff
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441 game_data['stage'] = "init" |
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|
442 |
746
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plugin room_games, radiocol: send the current queue to new players
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|
443 common_data, msg_elts = copy.deepcopy(data) if data is not None else (None, None) |
683
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plugins radiocol, card_game, quiz: code factorization
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444 |
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445 if isinstance(msg_elts, dict): |
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446 for player in players: |
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447 to_jid = JID(room_jid.userhost() + "/" + player) # FIXME: gof: |
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448 elem = msg_elts[player] if isinstance(msg_elts[player], domish.Element) else None |
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449 self.send(to_jid, elem, profile=profile) |
683
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450 elif isinstance(msg_elts, domish.Element): |
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451 self.send(room_jid, msg_elts, profile=profile) |
683
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452 if common_data is not None: |
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453 for player in players: |
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454 players_data[player].update(common_data) |
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455 |
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456 def createGameElt(self, to_jid, type_="normal"): |
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457 """Create a generic domish Element for the game""" |
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458 type_ = "normal" if to_jid.resource else "groupchat" |
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459 elt = domish.Element((None, 'message')) |
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460 elt["to"] = to_jid.full() |
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461 elt["type"] = type_ |
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462 elt.addElement(self.ns_tag) |
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463 return elt |
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464 |
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465 def createStartElement(self, players=None, name="started"): |
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466 """Create a game "started" domish Element |
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467 @param name: element name (default: "started"). |
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468 """ |
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469 started_elt = domish.Element((None, name)) |
683
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470 if players is None: |
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471 return started_elt |
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472 idx = 0 |
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473 for player in players: |
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474 player_elt = domish.Element((None, 'player')) |
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475 player_elt.addContent(player) |
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476 player_elt['index'] = str(idx) |
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477 idx += 1 |
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478 started_elt.addChild(player_elt) |
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479 return started_elt |
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480 |
746
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481 def sendElements(self, to_jid, data, profile=None): |
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482 """ |
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483 @param to_jid: recipient JID |
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484 @param data: list of (elem, attr, content) with: |
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485 - elem: domish.Element, unicode or a couple: |
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486 - domish.Element to be directly added as a child to the message |
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487 - unicode name or couple (uri, name) to create a new domish.Element |
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488 and add it as a child to the message (see domish.Element.addElement) |
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489 - attrs: dictionary of attributes for the new child |
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490 - content: unicode that is appended to the child content |
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491 @param profile: the profile from which the message is sent |
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492 """ |
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493 if profile is None: |
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494 error(_("Message can not be sent without a sender profile")) |
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495 return |
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496 msg = self.createGameElt(to_jid) |
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497 for elem, attrs, content in data: |
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498 if elem is not None: |
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499 if isinstance(elem, domish.Element): |
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500 msg.firstChildElement().addChild(elem) |
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501 else: |
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502 elem = msg.firstChildElement().addElement(elem) |
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503 if attrs is not None: |
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504 elem.attributes.update(attrs) |
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505 if content is not None: |
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506 elem.addContent(content) |
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507 self.host.profiles[profile].xmlstream.send(msg) |
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508 |
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|
509 |
714
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|
510 def send(self, to_jid, elem=None, attrs=None, content=None, profile=None): |
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511 """ |
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512 @param to_jid: recipient JID |
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513 @param elem: domish.Element, unicode or a couple: |
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514 - domish.Element to be directly added as a child to the message |
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515 - unicode name or couple (uri, name) to create a new domish.Element |
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516 and add it as a child to the message (see domish.Element.addElement) |
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517 @param attrs: dictionary of attributes for the new child |
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518 @param content: unicode that is appended to the child content |
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519 @param profile: the profile from which the message is sent |
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520 """ |
746
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521 self.sendElements(to_jid, [(elem, attrs, content)], profile) |
717
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522 |
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523 def getHandler(self, profile): |
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524 return RoomGameHandler(self) |
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525 |
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526 |
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527 class RoomGameHandler (XMPPHandler): |
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528 implements(iwokkel.IDisco) |
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529 |
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530 def __init__(self, plugin_parent): |
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531 self.plugin_parent = plugin_parent |
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532 self.host = plugin_parent.host |
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533 |
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534 def connectionInitialized(self): |
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535 self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) |
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536 |
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537 def getDiscoInfo(self, requestor, target, nodeIdentifier=''): |
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538 return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] |
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|
539 |
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540 def getDiscoItems(self, requestor, target, nodeIdentifier=''): |
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541 return [] |