diff libervia/frontends/quick_frontend/quick_game_tarot.py @ 4074:26b7ed2817da

refactoring: rename `sat_frontends` to `libervia.frontends`
author Goffi <goffi@goffi.org>
date Fri, 02 Jun 2023 14:12:38 +0200
parents sat_frontends/quick_frontend/quick_game_tarot.py@4b842c1fb686
children 0d7bb4df2343
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libervia/frontends/quick_frontend/quick_game_tarot.py	Fri Jun 02 14:12:38 2023 +0200
@@ -0,0 +1,161 @@
+#!/usr/bin/env python3
+
+
+# helper class for making a SAT frontend
+# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from libervia.backend.core.log import getLogger
+
+log = getLogger(__name__)
+from libervia.frontends.tools.jid import JID
+
+
+class QuickTarotGame(object):
+    def __init__(self, parent, referee, players):
+        self._autoplay = None  # XXX: use 0 to activate fake play, None else
+        self.parent = parent
+        self.referee = referee
+        self.players = players
+        self.played = {}
+        for player in players:
+            self.played[player] = None
+        self.player_nick = parent.nick
+        self.bottom_nick = str(self.player_nick)
+        idx = self.players.index(self.player_nick)
+        idx = (idx + 1) % len(self.players)
+        self.right_nick = str(self.players[idx])
+        idx = (idx + 1) % len(self.players)
+        self.top_nick = str(self.players[idx])
+        idx = (idx + 1) % len(self.players)
+        self.left_nick = str(self.players[idx])
+        self.bottom_nick = str(self.player_nick)
+        self.selected = []  # Card choosed by the player (e.g. during ecart)
+        self.hand_size = 13  # number of cards in a hand
+        self.hand = []
+        self.to_show = []
+        self.state = None
+
+    def reset_round(self):
+        """Reset the game's variables to be reatty to start the next round"""
+        del self.selected[:]
+        del self.hand[:]
+        del self.to_show[:]
+        self.state = None
+        for pl in self.played:
+            self.played[pl] = None
+
+    def get_player_location(self, nick):
+        """return player location (top,bottom,left or right)"""
+        for location in ["top", "left", "bottom", "right"]:
+            if getattr(self, "%s_nick" % location) == nick:
+                return location
+        assert False
+
+    def load_cards(self):
+        """Load all the cards in memory
+        @param dir: directory where the PNG files are"""
+        self.cards = {}
+        self.deck = []
+        self.cards[
+            "atout"
+        ] = {}  # As Tarot is a french game, it's more handy & logical to keep french names
+        self.cards["pique"] = {}  # spade
+        self.cards["coeur"] = {}  # heart
+        self.cards["carreau"] = {}  # diamond
+        self.cards["trefle"] = {}  # club
+
+    def tarot_game_new_handler(self, hand):
+        """Start a new game, with given hand"""
+        assert len(self.hand) == 0
+        for suit, value in hand:
+            self.hand.append(self.cards[suit, value])
+        self.hand.sort()
+        self.state = "init"
+
+    def tarot_game_choose_contrat_handler(self, xml_data):
+        """Called when the player as to select his contrat
+        @param xml_data: SàT xml representation of the form"""
+        raise NotImplementedError
+
+    def tarot_game_show_cards_handler(self, game_stage, cards, data):
+        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
+        self.to_show = []
+        for suit, value in cards:
+            self.to_show.append(self.cards[suit, value])
+        if game_stage == "chien" and data["attaquant"] == self.player_nick:
+            self.state = "wait_for_ecart"
+        else:
+            self.state = "chien"
+
+    def tarot_game_your_turn_handler(self):
+        """Called when we have to play :)"""
+        if self.state == "chien":
+            self.to_show = []
+        self.state = "play"
+        self.__fake_play()
+
+    def __fake_play(self):
+        """Convenience method for stupid autoplay
+        /!\ don't forgot to comment any interactive dialog for invalid card"""
+        if self._autoplay == None:
+            return
+        if self._autoplay >= len(self.hand):
+            self._autoplay = 0
+        card = self.hand[self._autoplay]
+        self.parent.host.bridge.tarot_game_play_cards(
+            self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile
+        )
+        del self.hand[self._autoplay]
+        self.state = "wait"
+        self._autoplay += 1
+
+    def tarot_game_score_handler(self, xml_data, winners, loosers):
+        """Called at the end of a game
+        @param xml_data: SàT xml representation of the scores
+        @param winners: list of winners' nicks
+        @param loosers: list of loosers' nicks"""
+        raise NotImplementedError
+
+    def tarot_game_cards_played_handler(self, player, cards):
+        """A card has been played by player"""
+        if self.to_show:
+            self.to_show = []
+        pl_cards = []
+        if self.played[player] != None:  # FIXME
+            for pl in self.played:
+                self.played[pl] = None
+        for suit, value in cards:
+            pl_cards.append(self.cards[suit, value])
+        self.played[player] = pl_cards[0]
+
+    def tarot_game_invalid_cards_handler(self, phase, played_cards, invalid_cards):
+        """Invalid cards have been played
+        @param phase: phase of the game
+        @param played_cards: all the cards played
+        @param invalid_cards: cards which are invalid"""
+
+        if phase == "play":
+            self.state = "play"
+        elif phase == "ecart":
+            self.state = "ecart"
+        else:
+            log.error("INTERNAL ERROR: unmanaged game phase")
+
+        for suit, value in played_cards:
+            self.hand.append(self.cards[suit, value])
+
+        self.hand.sort()
+        self.__fake_play()