diff libervia/frontends/tools/games.py @ 4074:26b7ed2817da

refactoring: rename `sat_frontends` to `libervia.frontends`
author Goffi <goffi@goffi.org>
date Fri, 02 Jun 2023 14:12:38 +0200
parents sat_frontends/tools/games.py@be6d91572633
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libervia/frontends/tools/games.py	Fri Jun 02 14:12:38 2023 +0200
@@ -0,0 +1,85 @@
+#!/usr/bin/env python3
+
+
+# SAT: a jabber client
+# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+"""This library help manage general games (e.g. card games) and it is shared by the frontends"""
+
+SUITS_ORDER = [
+    "pique",
+    "coeur",
+    "trefle",
+    "carreau",
+    "atout",
+]  # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
+VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"]
+
+
+class TarotCard(object):
+    """This class is used to represent a car logically"""
+
+    def __init__(self, tuple_card):
+        """@param tuple_card: tuple (suit, value)"""
+        self.suit, self.value = tuple_card
+        self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
+        if self.bout or self.value == "roi":
+            self.points = 4.5
+        elif self.value == "dame":
+            self.points = 3.5
+        elif self.value == "cavalier":
+            self.points = 2.5
+        elif self.value == "valet":
+            self.points = 1.5
+        else:
+            self.points = 0.5
+
+    def get_tuple(self):
+        return (self.suit, self.value)
+
+    @staticmethod
+    def from_tuples(tuple_list):
+        result = []
+        for card_tuple in tuple_list:
+            result.append(TarotCard(card_tuple))
+        return result
+
+    def __cmp__(self, other):
+        if other is None:
+            return 1
+        if self.suit != other.suit:
+            idx1 = SUITS_ORDER.index(self.suit)
+            idx2 = SUITS_ORDER.index(other.suit)
+            return idx1.__cmp__(idx2)
+        if self.suit == "atout":
+            if self.value == other.value == "excuse":
+                return 0
+            if self.value == "excuse":
+                return -1
+            if other.value == "excuse":
+                return 1
+            return int(self.value).__cmp__(int(other.value))
+        # at this point we have the same suit which is not 'atout'
+        idx1 = VALUES_ORDER.index(self.value)
+        idx2 = VALUES_ORDER.index(other.value)
+        return idx1.__cmp__(idx2)
+
+    def __str__(self):
+        return "[%s,%s]" % (self.suit, self.value)
+
+
+# These symbols are diplayed by Libervia next to the player's nicknames
+SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}