diff sat/plugins/plugin_misc_quiz.py @ 2562:26edcf3a30eb

core, setup: huge cleaning: - moved directories from src and frontends/src to sat and sat_frontends, which is the recommanded naming convention - move twisted directory to root - removed all hacks from setup.py, and added missing dependencies, it is now clean - use https URL for website in setup.py - removed "Environment :: X11 Applications :: GTK", as wix is deprecated and removed - renamed sat.sh to sat and fixed its installation - added python_requires to specify Python version needed - replaced glib2reactor which use deprecated code by gtk3reactor sat can now be installed directly from virtualenv without using --system-site-packages anymore \o/
author Goffi <goffi@goffi.org>
date Mon, 02 Apr 2018 19:44:50 +0200
parents src/plugins/plugin_misc_quiz.py@0046283a285d
children 56f94936df1e
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sat/plugins/plugin_misc_quiz.py	Mon Apr 02 19:44:50 2018 +0200
@@ -0,0 +1,330 @@
+#!/usr/bin/env python2
+# -*- coding: utf-8 -*-
+
+# SAT plugin for managing Quiz game
+# Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org)
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from sat.core.i18n import _
+from sat.core.constants import Const as C
+from sat.core.log import getLogger
+log = getLogger(__name__)
+from twisted.words.xish import domish
+from twisted.internet import reactor
+from twisted.words.protocols.jabber import client as jabber_client, jid
+from time import time
+
+
+NS_QG = 'http://www.goffi.org/protocol/quiz'
+QG_TAG = 'quiz'
+
+PLUGIN_INFO = {
+    C.PI_NAME: "Quiz game plugin",
+    C.PI_IMPORT_NAME: "Quiz",
+    C.PI_TYPE: "Game",
+    C.PI_PROTOCOLS: [],
+    C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"],
+    C.PI_MAIN: "Quiz",
+    C.PI_HANDLER: "yes",
+    C.PI_DESCRIPTION: _("""Implementation of Quiz game""")
+}
+
+
+class Quiz(object):
+
+    def inheritFromRoomGame(self, host):
+        global RoomGame
+        RoomGame = host.plugins["ROOM-GAME"].__class__
+        self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
+
+    def __init__(self, host):
+        log.info(_("Plugin Quiz initialization"))
+        self.inheritFromRoomGame(host)
+        RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0})
+        host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom)  # args: players, room_jid, profile
+        host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame)  # args: room_jid, players, profile
+        host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady)  # args: player, referee, profile
+        host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer)
+        host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass')  # args: room_jid, referee, players, profile
+        host.bridge.addSignal("quizGameNew", ".plugin",
+                              signature='sa{ss}s',
+                              doc={'summary': 'Start a new game',
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "game_data: data of the game",
+                                   'param_2': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGameQuestion", ".plugin",
+                              signature='sssis',
+                              doc={'summary': "Send the current question",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "question_id: question id",
+                                   'param_2': "question: question to ask",
+                                   'param_3': "timer: timer",
+                                   'param_4': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin",
+                              signature='ssbs',
+                              doc={'summary': "A player just pressed the buzzer",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "player: player who pushed the buzzer",
+                                   'param_2': "pause: should the game be paused ?",
+                                   'param_3': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGamePlayerSays", ".plugin",
+                              signature='sssis',
+                              doc={'summary': "A player just pressed the buzzer",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "player: player who pushed the buzzer",
+                                   'param_2': "text: what the player say",
+                                   'param_3': "delay: how long, in seconds, the text must appear",
+                                   'param_4': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGameAnswerResult", ".plugin",
+                              signature='ssba{si}s',
+                              doc={'summary': "Result of the just given answer",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "player: player who gave the answer",
+                                   'param_2': "good_answer: True if the answer is right",
+                                   'param_3': "score: dict of score with player as key",
+                                   'param_4': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGameTimerExpired", ".plugin",
+                              signature='ss',
+                              doc={'summary': "Nobody answered the question in time",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': '%(doc_profile)s'})
+        host.bridge.addSignal("quizGameTimerRestarted", ".plugin",
+                              signature='sis',
+                              doc={'summary': "Nobody answered the question in time",
+                                   'param_0': "room_jid: jid of game's room",
+                                   'param_1': "time_left: time left before timer expiration",
+                                   'param_2': '%(doc_profile)s'})
+
+    def __game_data_to_xml(self, game_data):
+        """Convert a game data dict to domish element"""
+        game_data_elt = domish.Element((None, 'game_data'))
+        for data in game_data:
+            data_elt = domish.Element((None, data))
+            data_elt.addContent(game_data[data])
+            game_data_elt.addChild(data_elt)
+        return game_data_elt
+
+    def __xml_to_game_data(self, game_data_elt):
+        """Convert a domish element with game_data to a dict"""
+        game_data = {}
+        for data_elt in game_data_elt.elements():
+            game_data[data_elt.name] = unicode(data_elt)
+        return game_data
+
+    def __answer_result_to_signal_args(self, answer_result_elt):
+        """Parse answer result element and return a tuple of signal arguments
+        @param answer_result_elt: answer result element
+        @return: (player, good_answer, score)"""
+        score = {}
+        for score_elt in answer_result_elt.elements():
+            score[score_elt['player']] = int(score_elt['score'])
+        return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score)
+
+    def __answer_result(self, player_answering, good_answer, game_data):
+        """Convert a domish an answer_result element
+        @param player_answering: player who gave the answer
+        @param good_answer: True is the answer is right
+        @param game_data: data of the game"""
+        players_data = game_data['players_data']
+        score = {}
+        for player in game_data['players']:
+            score[player] = players_data[player]['score']
+
+        answer_result_elt = domish.Element((None, 'answer_result'))
+        answer_result_elt['player'] = player_answering
+        answer_result_elt['good_answer'] = str(good_answer)
+
+        for player in score:
+            score_elt = domish.Element((None, "score"))
+            score_elt['player'] = player
+            score_elt['score'] = str(score[player])
+            answer_result_elt.addChild(score_elt)
+
+        return answer_result_elt
+
+    def __ask_question(self, question_id, question, timer):
+        """Create a element for asking a question"""
+        question_elt = domish.Element((None, 'question'))
+        question_elt['id'] = question_id
+        question_elt['timer'] = str(timer)
+        question_elt.addContent(question)
+        return question_elt
+
+    def __start_play(self, room_jid, game_data, profile):
+        """Start the game (tell to the first player after dealer to play"""
+        client = self.host.getClient(profile)
+        game_data['stage'] = "play"
+        next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players'])  # the player after the dealer start
+        game_data['first_player'] = next_player = game_data['players'][next_player_idx]
+        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
+        mess = self.createGameElt(to_jid)
+        mess.firstChildElement().addElement('your_turn')
+        client.send(mess)
+
+    def playerAnswer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE):
+        """Called when a player give an answer"""
+        client = self.host.getClient(profile_key)
+        log.debug(u'new player answer (%(profile)s): %(answer)s' % {'profile': client.profile, 'answer': answer})
+        mess = self.createGameElt(jid.JID(referee))
+        answer_elt = mess.firstChildElement().addElement('player_answer')
+        answer_elt['player'] = player
+        answer_elt.addContent(answer)
+        client.send(mess)
+
+    def timerExpired(self, room_jid, profile):
+        """Called when nobody answered the question in time"""
+        client = self.host.getClient(profile)
+        game_data = self.games[room_jid]
+        game_data['stage'] = 'expired'
+        mess = self.createGameElt(room_jid)
+        mess.firstChildElement().addElement('timer_expired')
+        client.send(mess)
+        reactor.callLater(4, self.askQuestion, room_jid, client.profile)
+
+    def pauseTimer(self, room_jid):
+        """Stop the timer and save the time left"""
+        game_data = self.games[room_jid]
+        left = max(0, game_data["timer"].getTime() - time())
+        game_data['timer'].cancel()
+        game_data['time_left'] = int(left)
+        game_data['previous_stage'] = game_data['stage']
+        game_data['stage'] = "paused"
+
+    def restartTimer(self, room_jid, profile):
+        """Restart a timer with the saved time"""
+        client = self.host.getClient(profile)
+        game_data = self.games[room_jid]
+        assert game_data['time_left'] is not None
+        mess = self.createGameElt(room_jid)
+        mess.firstChildElement().addElement('timer_restarted')
+        jabber_client.restarted_elt["time_left"] = str(game_data['time_left'])
+        client.send(mess)
+        game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile)
+        game_data["time_left"] = None
+        game_data['stage'] = game_data['previous_stage']
+        del game_data['previous_stage']
+
+    def askQuestion(self, room_jid, profile):
+        """Ask a new question"""
+        client = self.host.getClient(profile)
+        game_data = self.games[room_jid]
+        game_data['stage'] = "question"
+        game_data['question_id'] = "1"
+        timer = 30
+        mess = self.createGameElt(room_jid)
+        mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer))
+        client.send(mess)
+        game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile)
+        game_data["time_left"] = None
+
+    def checkAnswer(self, room_jid, player, answer, profile):
+        """Check if the answer given is right"""
+        client = self.host.getClient(profile)
+        game_data = self.games[room_jid]
+        players_data = game_data['players_data']
+        good_answer = game_data['question_id'] == "1" and answer == "42"
+        players_data[player]['score'] += 1 if good_answer else -1
+        players_data[player]['score'] = min(9, max(0, players_data[player]['score']))
+
+        mess = self.createGameElt(room_jid)
+        mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data))
+        client.send(mess)
+
+        if good_answer:
+            reactor.callLater(4, self.askQuestion, room_jid, profile)
+        else:
+            reactor.callLater(4, self.restartTimer, room_jid, profile)
+
+    def newGame(self, room_jid, profile):
+        """Launch a new round"""
+        common_data = {'game_score': 0}
+        new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu
+
+Attention, tu es prêt ?""")}
+        msg_elts = self.__game_data_to_xml(new_game_data)
+        RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile)
+        reactor.callLater(10, self.askQuestion, room_jid, profile)
+
+    def room_game_cmd(self, mess_elt, profile):
+        client = self.host.getClient(profile)
+        from_jid = jid.JID(mess_elt['from'])
+        room_jid = jid.JID(from_jid.userhost())
+        game_elt = mess_elt.firstChildElement()
+        game_data = self.games[room_jid]
+        # if 'players_data' in game_data:
+        #     players_data = game_data['players_data']
+
+        for elt in game_elt.elements():
+
+            if elt.name == 'started':  # new game created
+                players = []
+                for player in elt.elements():
+                    players.append(unicode(player))
+                self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile)
+
+            elif elt.name == 'player_ready':  # ready to play
+                player = elt['player']
+                status = self.games[room_jid]['status']
+                nb_players = len(self.games[room_jid]['players'])
+                status[player] = 'ready'
+                log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
+                if status.values().count('ready') == nb_players:  # everybody is ready, we can start the game
+                    self.newGame(room_jid, profile)
+
+            elif elt.name == 'game_data':
+                self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile)
+
+            elif elt.name == 'question':  # A question is asked
+                self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile)
+
+            elif elt.name == 'player_answer':
+                player = elt['player']
+                pause = game_data['stage'] == 'question'  # we pause the game only if we are have a question at the moment
+                # we first send a buzzer message
+                mess = self.createGameElt(room_jid)
+                buzzer_elt = mess.firstChildElement().addElement('player_buzzed')
+                buzzer_elt['player'] = player
+                buzzer_elt['pause'] = str(pause)
+                client.send(mess)
+                if pause:
+                    self.pauseTimer(room_jid)
+                    # and we send the player answer
+                    mess = self.createGameElt(room_jid)
+                    _answer = unicode(elt)
+                    say_elt = mess.firstChildElement().addElement('player_says')
+                    say_elt['player'] = player
+                    say_elt.addContent(_answer)
+                    say_elt['delay'] = "3"
+                    reactor.callLater(2, client.send, mess)
+                    reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile)
+
+            elif elt.name == 'player_buzzed':
+                self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile)
+
+            elif elt.name == 'player_says':
+                self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile)
+
+            elif elt.name == 'answer_result':
+                player, good_answer, score = self.__answer_result_to_signal_args(elt)
+                self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile)
+
+            elif elt.name == 'timer_expired':
+                self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile)
+
+            elif elt.name == 'timer_restarted':
+                self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile)
+
+            else:
+                log.error(_(u'Unmanaged game element: %s') % elt.name)