Mercurial > libervia-backend
diff sat/plugins/plugin_misc_quiz.py @ 2562:26edcf3a30eb
core, setup: huge cleaning:
- moved directories from src and frontends/src to sat and sat_frontends, which is the recommanded naming convention
- move twisted directory to root
- removed all hacks from setup.py, and added missing dependencies, it is now clean
- use https URL for website in setup.py
- removed "Environment :: X11 Applications :: GTK", as wix is deprecated and removed
- renamed sat.sh to sat and fixed its installation
- added python_requires to specify Python version needed
- replaced glib2reactor which use deprecated code by gtk3reactor
sat can now be installed directly from virtualenv without using --system-site-packages anymore \o/
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 02 Apr 2018 19:44:50 +0200 |
parents | src/plugins/plugin_misc_quiz.py@0046283a285d |
children | 56f94936df1e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sat/plugins/plugin_misc_quiz.py Mon Apr 02 19:44:50 2018 +0200 @@ -0,0 +1,330 @@ +#!/usr/bin/env python2 +# -*- coding: utf-8 -*- + +# SAT plugin for managing Quiz game +# Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +from sat.core.i18n import _ +from sat.core.constants import Const as C +from sat.core.log import getLogger +log = getLogger(__name__) +from twisted.words.xish import domish +from twisted.internet import reactor +from twisted.words.protocols.jabber import client as jabber_client, jid +from time import time + + +NS_QG = 'http://www.goffi.org/protocol/quiz' +QG_TAG = 'quiz' + +PLUGIN_INFO = { + C.PI_NAME: "Quiz game plugin", + C.PI_IMPORT_NAME: "Quiz", + C.PI_TYPE: "Game", + C.PI_PROTOCOLS: [], + C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], + C.PI_MAIN: "Quiz", + C.PI_HANDLER: "yes", + C.PI_DESCRIPTION: _("""Implementation of Quiz game""") +} + + +class Quiz(object): + + def inheritFromRoomGame(self, host): + global RoomGame + RoomGame = host.plugins["ROOM-GAME"].__class__ + self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) + + def __init__(self, host): + log.info(_("Plugin Quiz initialization")) + self.inheritFromRoomGame(host) + RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0}) + host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom) # args: players, room_jid, profile + host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile + host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile + host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer) + host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile + host.bridge.addSignal("quizGameNew", ".plugin", + signature='sa{ss}s', + doc={'summary': 'Start a new game', + 'param_0': "room_jid: jid of game's room", + 'param_1': "game_data: data of the game", + 'param_2': '%(doc_profile)s'}) + host.bridge.addSignal("quizGameQuestion", ".plugin", + signature='sssis', + doc={'summary': "Send the current question", + 'param_0': "room_jid: jid of game's room", + 'param_1': "question_id: question id", + 'param_2': "question: question to ask", + 'param_3': "timer: timer", + 'param_4': '%(doc_profile)s'}) + host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin", + signature='ssbs', + doc={'summary': "A player just pressed the buzzer", + 'param_0': "room_jid: jid of game's room", + 'param_1': "player: player who pushed the buzzer", + 'param_2': "pause: should the game be paused ?", + 'param_3': '%(doc_profile)s'}) + host.bridge.addSignal("quizGamePlayerSays", ".plugin", + signature='sssis', + doc={'summary': "A player just pressed the buzzer", + 'param_0': "room_jid: jid of game's room", + 'param_1': "player: player who pushed the buzzer", + 'param_2': "text: what the player say", + 'param_3': "delay: how long, in seconds, the text must appear", + 'param_4': '%(doc_profile)s'}) + host.bridge.addSignal("quizGameAnswerResult", ".plugin", + signature='ssba{si}s', + doc={'summary': "Result of the just given answer", + 'param_0': "room_jid: jid of game's room", + 'param_1': "player: player who gave the answer", + 'param_2': "good_answer: True if the answer is right", + 'param_3': "score: dict of score with player as key", + 'param_4': '%(doc_profile)s'}) + host.bridge.addSignal("quizGameTimerExpired", ".plugin", + signature='ss', + doc={'summary': "Nobody answered the question in time", + 'param_0': "room_jid: jid of game's room", + 'param_1': '%(doc_profile)s'}) + host.bridge.addSignal("quizGameTimerRestarted", ".plugin", + signature='sis', + doc={'summary': "Nobody answered the question in time", + 'param_0': "room_jid: jid of game's room", + 'param_1': "time_left: time left before timer expiration", + 'param_2': '%(doc_profile)s'}) + + def __game_data_to_xml(self, game_data): + """Convert a game data dict to domish element""" + game_data_elt = domish.Element((None, 'game_data')) + for data in game_data: + data_elt = domish.Element((None, data)) + data_elt.addContent(game_data[data]) + game_data_elt.addChild(data_elt) + return game_data_elt + + def __xml_to_game_data(self, game_data_elt): + """Convert a domish element with game_data to a dict""" + game_data = {} + for data_elt in game_data_elt.elements(): + game_data[data_elt.name] = unicode(data_elt) + return game_data + + def __answer_result_to_signal_args(self, answer_result_elt): + """Parse answer result element and return a tuple of signal arguments + @param answer_result_elt: answer result element + @return: (player, good_answer, score)""" + score = {} + for score_elt in answer_result_elt.elements(): + score[score_elt['player']] = int(score_elt['score']) + return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score) + + def __answer_result(self, player_answering, good_answer, game_data): + """Convert a domish an answer_result element + @param player_answering: player who gave the answer + @param good_answer: True is the answer is right + @param game_data: data of the game""" + players_data = game_data['players_data'] + score = {} + for player in game_data['players']: + score[player] = players_data[player]['score'] + + answer_result_elt = domish.Element((None, 'answer_result')) + answer_result_elt['player'] = player_answering + answer_result_elt['good_answer'] = str(good_answer) + + for player in score: + score_elt = domish.Element((None, "score")) + score_elt['player'] = player + score_elt['score'] = str(score[player]) + answer_result_elt.addChild(score_elt) + + return answer_result_elt + + def __ask_question(self, question_id, question, timer): + """Create a element for asking a question""" + question_elt = domish.Element((None, 'question')) + question_elt['id'] = question_id + question_elt['timer'] = str(timer) + question_elt.addContent(question) + return question_elt + + def __start_play(self, room_jid, game_data, profile): + """Start the game (tell to the first player after dealer to play""" + client = self.host.getClient(profile) + game_data['stage'] = "play" + next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start + game_data['first_player'] = next_player = game_data['players'][next_player_idx] + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) + mess = self.createGameElt(to_jid) + mess.firstChildElement().addElement('your_turn') + client.send(mess) + + def playerAnswer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE): + """Called when a player give an answer""" + client = self.host.getClient(profile_key) + log.debug(u'new player answer (%(profile)s): %(answer)s' % {'profile': client.profile, 'answer': answer}) + mess = self.createGameElt(jid.JID(referee)) + answer_elt = mess.firstChildElement().addElement('player_answer') + answer_elt['player'] = player + answer_elt.addContent(answer) + client.send(mess) + + def timerExpired(self, room_jid, profile): + """Called when nobody answered the question in time""" + client = self.host.getClient(profile) + game_data = self.games[room_jid] + game_data['stage'] = 'expired' + mess = self.createGameElt(room_jid) + mess.firstChildElement().addElement('timer_expired') + client.send(mess) + reactor.callLater(4, self.askQuestion, room_jid, client.profile) + + def pauseTimer(self, room_jid): + """Stop the timer and save the time left""" + game_data = self.games[room_jid] + left = max(0, game_data["timer"].getTime() - time()) + game_data['timer'].cancel() + game_data['time_left'] = int(left) + game_data['previous_stage'] = game_data['stage'] + game_data['stage'] = "paused" + + def restartTimer(self, room_jid, profile): + """Restart a timer with the saved time""" + client = self.host.getClient(profile) + game_data = self.games[room_jid] + assert game_data['time_left'] is not None + mess = self.createGameElt(room_jid) + mess.firstChildElement().addElement('timer_restarted') + jabber_client.restarted_elt["time_left"] = str(game_data['time_left']) + client.send(mess) + game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile) + game_data["time_left"] = None + game_data['stage'] = game_data['previous_stage'] + del game_data['previous_stage'] + + def askQuestion(self, room_jid, profile): + """Ask a new question""" + client = self.host.getClient(profile) + game_data = self.games[room_jid] + game_data['stage'] = "question" + game_data['question_id'] = "1" + timer = 30 + mess = self.createGameElt(room_jid) + mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer)) + client.send(mess) + game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile) + game_data["time_left"] = None + + def checkAnswer(self, room_jid, player, answer, profile): + """Check if the answer given is right""" + client = self.host.getClient(profile) + game_data = self.games[room_jid] + players_data = game_data['players_data'] + good_answer = game_data['question_id'] == "1" and answer == "42" + players_data[player]['score'] += 1 if good_answer else -1 + players_data[player]['score'] = min(9, max(0, players_data[player]['score'])) + + mess = self.createGameElt(room_jid) + mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data)) + client.send(mess) + + if good_answer: + reactor.callLater(4, self.askQuestion, room_jid, profile) + else: + reactor.callLater(4, self.restartTimer, room_jid, profile) + + def newGame(self, room_jid, profile): + """Launch a new round""" + common_data = {'game_score': 0} + new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu + +Attention, tu es prêt ?""")} + msg_elts = self.__game_data_to_xml(new_game_data) + RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) + reactor.callLater(10, self.askQuestion, room_jid, profile) + + def room_game_cmd(self, mess_elt, profile): + client = self.host.getClient(profile) + from_jid = jid.JID(mess_elt['from']) + room_jid = jid.JID(from_jid.userhost()) + game_elt = mess_elt.firstChildElement() + game_data = self.games[room_jid] + # if 'players_data' in game_data: + # players_data = game_data['players_data'] + + for elt in game_elt.elements(): + + if elt.name == 'started': # new game created + players = [] + for player in elt.elements(): + players.append(unicode(player)) + self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile) + + elif elt.name == 'player_ready': # ready to play + player = elt['player'] + status = self.games[room_jid]['status'] + nb_players = len(self.games[room_jid]['players']) + status[player] = 'ready' + log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) + if status.values().count('ready') == nb_players: # everybody is ready, we can start the game + self.newGame(room_jid, profile) + + elif elt.name == 'game_data': + self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile) + + elif elt.name == 'question': # A question is asked + self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile) + + elif elt.name == 'player_answer': + player = elt['player'] + pause = game_data['stage'] == 'question' # we pause the game only if we are have a question at the moment + # we first send a buzzer message + mess = self.createGameElt(room_jid) + buzzer_elt = mess.firstChildElement().addElement('player_buzzed') + buzzer_elt['player'] = player + buzzer_elt['pause'] = str(pause) + client.send(mess) + if pause: + self.pauseTimer(room_jid) + # and we send the player answer + mess = self.createGameElt(room_jid) + _answer = unicode(elt) + say_elt = mess.firstChildElement().addElement('player_says') + say_elt['player'] = player + say_elt.addContent(_answer) + say_elt['delay'] = "3" + reactor.callLater(2, client.send, mess) + reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile) + + elif elt.name == 'player_buzzed': + self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile) + + elif elt.name == 'player_says': + self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile) + + elif elt.name == 'answer_result': + player, good_answer, score = self.__answer_result_to_signal_args(elt) + self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile) + + elif elt.name == 'timer_expired': + self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile) + + elif elt.name == 'timer_restarted': + self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile) + + else: + log.error(_(u'Unmanaged game element: %s') % elt.name)