Mercurial > libervia-backend
diff sat/plugins/plugin_misc_tarot.py @ 2562:26edcf3a30eb
core, setup: huge cleaning:
- moved directories from src and frontends/src to sat and sat_frontends, which is the recommanded naming convention
- move twisted directory to root
- removed all hacks from setup.py, and added missing dependencies, it is now clean
- use https URL for website in setup.py
- removed "Environment :: X11 Applications :: GTK", as wix is deprecated and removed
- renamed sat.sh to sat and fixed its installation
- added python_requires to specify Python version needed
- replaced glib2reactor which use deprecated code by gtk3reactor
sat can now be installed directly from virtualenv without using --system-site-packages anymore \o/
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 02 Apr 2018 19:44:50 +0200 |
parents | src/plugins/plugin_misc_tarot.py@0046283a285d |
children | 56f94936df1e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/sat/plugins/plugin_misc_tarot.py Mon Apr 02 19:44:50 2018 +0200 @@ -0,0 +1,672 @@ +#!/usr/bin/env python2 +# -*- coding: utf-8 -*- + +# SAT plugin for managing French Tarot game +# Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +from sat.core.i18n import _ +from sat.core.constants import Const as C +from sat.core.log import getLogger +log = getLogger(__name__) +from twisted.words.xish import domish +from twisted.words.protocols.jabber import jid +from twisted.internet import defer +from wokkel import data_form + +from sat.memory import memory +from sat.tools import xml_tools +from sat_frontends.tools.games import TarotCard +import random + + +NS_CG = 'http://www.goffi.org/protocol/card_game' +CG_TAG = 'card_game' + +PLUGIN_INFO = { + C.PI_NAME: "Tarot cards plugin", + C.PI_IMPORT_NAME: "Tarot", + C.PI_TYPE: "Misc", + C.PI_PROTOCOLS: [], + C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], + C.PI_MAIN: "Tarot", + C.PI_HANDLER: "yes", + C.PI_DESCRIPTION: _("""Implementation of Tarot card game""") +} + + +class Tarot(object): + + def inheritFromRoomGame(self, host): + global RoomGame + RoomGame = host.plugins["ROOM-GAME"].__class__ + self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) + + def __init__(self, host): + log.info(_("Plugin Tarot initialization")) + self._sessions = memory.Sessions() + self.inheritFromRoomGame(host) + RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG), + game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None}, + player_init={'score': 0}) + self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] + host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom, async=True) # args: players, room_jid, profile + host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile + host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile + host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile + host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass') # args: room_jid, referee, players, profile + host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile + host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile + host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile + host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile + host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile + host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile + self.deck_ordered = [] + for value in ['excuse'] + map(str, range(1, 22)): + self.deck_ordered.append(TarotCard(("atout", value))) + for suit in ["pique", "coeur", "carreau", "trefle"]: + for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: + self.deck_ordered.append(TarotCard((suit, value))) + self.__choose_contrat_id = host.registerCallback(self._contratChoosed, with_data=True) + self.__score_id = host.registerCallback(self._scoreShowed, with_data=True) + + def __card_list_to_xml(self, cards_list, elt_name): + """Convert a card list to domish element""" + cards_list_elt = domish.Element((None, elt_name)) + for card in cards_list: + card_elt = domish.Element((None, 'card')) + card_elt['suit'] = card.suit + card_elt['value'] = card.value + cards_list_elt.addChild(card_elt) + return cards_list_elt + + def __xml_to_list(self, cards_list_elt): + """Convert a domish element with cards to a list of tuples""" + cards_list = [] + for card in cards_list_elt.elements(): + cards_list.append((card['suit'], card['value'])) + return cards_list + + def __ask_contrat(self): + """Create a element for asking contrat""" + contrat_elt = domish.Element((None, 'contrat')) + form = data_form.Form('form', title=_('contrat selection')) + field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) + form.addField(field) + contrat_elt.addChild(form.toElement()) + return contrat_elt + + def __give_scores(self, scores, winners, loosers): + """Create an element to give scores + @param scores: unicode (can contain line feed) + @param winners: list of unicode nicks of winners + @param loosers: list of unicode nicks of loosers""" + + score_elt = domish.Element((None, 'score')) + form = data_form.Form('form', title=_('scores')) + for line in scores.split('\n'): + field = data_form.Field('fixed', value=line) + form.addField(field) + score_elt.addChild(form.toElement()) + for winner in winners: + winner_elt = domish.Element((None, 'winner')) + winner_elt.addContent(winner) + score_elt.addChild(winner_elt) + for looser in loosers: + looser_elt = domish.Element((None, 'looser')) + looser_elt.addContent(looser) + score_elt.addChild(looser_elt) + return score_elt + + def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): + """Create a element for invalid_cards error + @param list_cards: list of Card + @param game_phase: phase of the game ['ecart', 'play']""" + error_elt = domish.Element((None, 'error')) + played_elt = self.__card_list_to_xml(played_cards, 'played') + invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') + error_elt['type'] = 'invalid_cards' + error_elt['phase'] = game_phase + error_elt.addChild(played_elt) + error_elt.addChild(invalid_elt) + return error_elt + + def __next_player(self, game_data, next_pl=None): + """Increment player number & return player name + @param next_pl: if given, then next_player is forced to this one + """ + if next_pl: + game_data['current_player'] = game_data['players'].index(next_pl) + return next_pl + else: + pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) + return game_data['players'][pl_idx] + + def __winner(self, game_data): + """give the nick of the player who win this trick""" + players_data = game_data['players_data'] + first = game_data['first_player'] + first_idx = game_data['players'].index(first) + suit_asked = None + strongest = None + winner = None + for idx in [(first_idx + i) % 4 for i in range(4)]: + player = game_data['players'][idx] + card = players_data[player]['played'] + if card.value == "excuse": + continue + if suit_asked is None: + suit_asked = card.suit + if (card.suit == suit_asked or card.suit == "atout") and card > strongest: + strongest = card + winner = player + assert winner + return winner + + def __excuse_hack(self, game_data, played, winner): + """give a low card to other team and keep excuse if trick is lost + @param game_data: data of the game + @param played: cards currently on the table + @param winner: nick of the trick winner""" + # TODO: manage the case where excuse is played on the last trick (and lost) + players_data = game_data['players_data'] + excuse = TarotCard(("atout", "excuse")) + + # we first check if the Excuse was already played + # and if somebody is waiting for a card + for player in game_data['players']: + if players_data[player]['wait_for_low']: + # the excuse owner has to give a card to somebody + if winner == player: + # the excuse owner win the trick, we check if we have something to give + for card in played: + if card.points == 0.5: + pl_waiting = players_data[player]['wait_for_low'] + played.remove(card) + players_data[pl_waiting]['levees'].append(card) + log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) + return + return + + if excuse not in played: + # the Excuse is not on the table, nothing to do + return + + excuse_player = None # Who has played the Excuse ? + for player in game_data['players']: + if players_data[player]['played'] == excuse: + excuse_player = player + break + + if excuse_player == winner: + return # the excuse player win the trick, nothing to do + + # first we remove the excuse from played cards + played.remove(excuse) + # then we give it back to the original owner + owner_levees = players_data[excuse_player]['levees'] + owner_levees.append(excuse) + # finally we give a low card to the trick winner + low_card = None + # We look backward in cards won by the Excuse owner to + # find a low value card + for card_idx in range(len(owner_levees) - 1, -1, -1): + if owner_levees[card_idx].points == 0.5: + low_card = owner_levees[card_idx] + del owner_levees[card_idx] + players_data[winner]['levees'].append(low_card) + log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) + break + if not low_card: # The player has no low card yet + # TODO: manage case when player never win a trick with low card + players_data[excuse_player]['wait_for_low'] = winner + log.debug(_(u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) + + def __draw_game(self, game_data): + """The game is draw, no score change + @param game_data: data of the game + @return: tuple with (string victory message, list of winners, list of loosers)""" + players_data = game_data['players_data'] + scores_str = _('Draw game') + scores_str += '\n' + for player in game_data['players']: + scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} + log.debug(scores_str) + + return (scores_str, [], []) + + def __calculate_scores(self, game_data): + """The game is finished, time to know who won :) + @param game_data: data of the game + @return: tuple with (string victory message, list of winners, list of loosers)""" + players_data = game_data['players_data'] + levees = players_data[game_data['attaquant']]['levees'] + score = 0 + nb_bouts = 0 + bouts = [] + for card in levees: + if card.bout: + nb_bouts += 1 + bouts.append(card.value) + score += card.points + + # We do a basic check on score calculation + check_score = 0 + defenseurs = game_data['players'][:] + defenseurs.remove(game_data['attaquant']) + for defenseur in defenseurs: + for card in players_data[defenseur]['levees']: + check_score += card.points + if game_data['contrat'] == "Garde Contre": + for card in game_data['chien']: + check_score += card.points + assert (score + check_score == 91) + + point_limit = None + if nb_bouts == 3: + point_limit = 36 + elif nb_bouts == 2: + point_limit = 41 + elif nb_bouts == 1: + point_limit = 51 + else: + point_limit = 56 + if game_data['contrat'] == 'Petite': + contrat_mult = 1 + elif game_data['contrat'] == 'Garde': + contrat_mult = 2 + elif game_data['contrat'] == 'Garde Sans': + contrat_mult = 4 + elif game_data['contrat'] == 'Garde Contre': + contrat_mult = 6 + else: + log.error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) + assert(False) + + victory = (score >= point_limit) + margin = abs(score - point_limit) + points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) + winners = [] + loosers = [] + player_score = {} + for player in game_data['players']: + # TODO: adjust this for 3 and 5 players variants + # TODO: manage bonuses (petit au bout, poignée, chelem) + player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 + players_data[player]['score'] += player_score[player] # we add score of this game to the global score + if player_score[player] > 0: + winners.append(player) + else: + loosers.append(player) + + scores_str = _(u'The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'} + scores_str += '\n' + for player in game_data['players']: + scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} + log.debug(scores_str) + + return (scores_str, winners, loosers) + + def __invalid_cards(self, game_data, cards): + """Checks that the player has the right to play what he wants to + @param game_data: Game data + @param cards: cards the player want to play + @return forbidden_cards cards or empty list if cards are ok""" + forbidden_cards = [] + if game_data['stage'] == 'ecart': + for card in cards: + if card.bout or card.value == "roi": + forbidden_cards.append(card) + # TODO: manage case where atouts (trumps) are in the dog + elif game_data['stage'] == 'play': + biggest_atout = None + suit_asked = None + players = game_data['players'] + players_data = game_data['players_data'] + idx = players.index(game_data['first_player']) + current_idx = game_data['current_player'] + current_player = players[current_idx] + if idx == current_idx: + # the player is the first to play, he can play what he wants + return forbidden_cards + while (idx != current_idx): + player = players[idx] + played_card = players_data[player]['played'] + if not suit_asked and played_card.value != "excuse": + suit_asked = played_card.suit + if played_card.suit == "atout" and played_card > biggest_atout: + biggest_atout = played_card + idx = (idx + 1) % len(players) + has_suit = False # True if there is one card of the asked suit in the hand of the player + has_atout = False + biggest_hand_atout = None + + for hand_card in game_data['hand'][current_player]: + if hand_card.suit == suit_asked: + has_suit = True + if hand_card.suit == "atout": + has_atout = True + if hand_card.suit == "atout" and hand_card > biggest_hand_atout: + biggest_hand_atout = hand_card + + assert len(cards) == 1 + card = cards[0] + if card.suit != suit_asked and has_suit and card.value != "excuse": + forbidden_cards.append(card) + return forbidden_cards + if card.suit != suit_asked and card.suit != "atout" and has_atout: + forbidden_cards.append(card) + return forbidden_cards + if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": + forbidden_cards.append(card) + else: + log.error(_('Internal error: unmanaged game stage')) + return forbidden_cards + + def __start_play(self, room_jid, game_data, profile): + """Start the game (tell to the first player after dealer to play""" + game_data['stage'] = "play" + next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start + game_data['first_player'] = next_player = game_data['players'][next_player_idx] + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: + self.send(to_jid, 'your_turn', profile=profile) + + def _contratChoosed(self, raw_data, profile): + """Will be called when the contrat is selected + @param raw_data: contains the choosed session id and the chosen contrat + @param profile_key: profile + """ + try: + session_data = self._sessions.profileGet(raw_data["session_id"], profile) + except KeyError: + log.warning(_("session id doesn't exist, session has probably expired")) + # TODO: send error dialog + return defer.succeed({}) + + room_jid = session_data['room_jid'] + referee_jid = self.games[room_jid]['referee'] + player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) + data = xml_tools.XMLUIResult2DataFormResult(raw_data) + contrat = data['contrat'] + log.debug(_(u'contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) + d = self.send(referee_jid, ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile) + d.addCallback(lambda ignore: {}) + del self._sessions[raw_data["session_id"]] + return d + + def _scoreShowed(self, raw_data, profile): + """Will be called when the player closes the score dialog + @param raw_data: nothing to retrieve from here but the session id + @param profile_key: profile + """ + try: + session_data = self._sessions.profileGet(raw_data["session_id"], profile) + except KeyError: + log.warning(_("session id doesn't exist, session has probably expired")) + # TODO: send error dialog + return defer.succeed({}) + + room_jid_s = session_data['room_jid'].userhost() + # XXX: empty hand means to the frontend "reset the display"... + self.host.bridge.tarotGameNew(room_jid_s, [], profile) + del self._sessions[raw_data["session_id"]] + return defer.succeed({}) + + def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE): + """Must be call by player when the contrat is selected + @param player: player's name + @param referee: arbiter jid + @cards: cards played (list of tuples) + @profile_key: profile + """ + profile = self.host.memory.getProfileName(profile_key) + if not profile: + log.error(_(u"profile %s is unknown") % profile_key) + return + log.debug(_(u'Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) + elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played') + self.send(jid.JID(referee), elem, {'player': player}, profile=profile) + + def newRound(self, room_jid, profile): + game_data = self.games[room_jid] + players = game_data['players'] + game_data['first_player'] = None # first player for the current trick + game_data['contrat'] = None + common_data = {'contrat': None, + 'levees': [], # cards won + 'played': None, # card on the table + 'wait_for_low': None # Used when a player wait for a low card because of excuse + } + + hand = game_data['hand'] = {} + hand_size = game_data['hand_size'] + chien = game_data['chien'] = [] + deck = self.deck_ordered[:] + random.shuffle(deck) + for i in range(4): + hand[players[i]] = deck[0:hand_size] + del deck[0:hand_size] + chien.extend(deck) + del(deck[:]) + msg_elts = {} + for player in players: + msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand') + + RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) + + pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start + player = players[pl_idx] + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: + self.send(to_jid, self.__ask_contrat(), profile=profile) + + def room_game_cmd(self, mess_elt, profile): + """ + @param mess_elt: instance of twisted.words.xish.domish.Element + """ + client = self.host.getClient(profile) + from_jid = jid.JID(mess_elt['from']) + room_jid = jid.JID(from_jid.userhost()) + nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) + + game_elt = mess_elt.firstChildElement() + game_data = self.games[room_jid] + is_player = self.isPlayer(room_jid, nick) + if 'players_data' in game_data: + players_data = game_data['players_data'] + + for elt in game_elt.elements(): + if not is_player and (elt.name not in ('started', 'players')): + continue # user is in the room but not playing + + if elt.name in ('started', 'players'): # new game created and/or players list updated + players = [] + for player in elt.elements(): + players.append(unicode(player)) + signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers + signal(room_jid.userhost(), from_jid.full(), players, profile) + + elif elt.name == 'player_ready': # ready to play + player = elt['player'] + status = self.games[room_jid]['status'] + nb_players = len(self.games[room_jid]['players']) + status[player] = 'ready' + log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) + if status.values().count('ready') == nb_players: # everybody is ready, we can start the game + self.newRound(room_jid, profile) + + elif elt.name == 'hand': # a new hand has been received + self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) + + elif elt.name == 'contrat': # it's time to choose contrat + form = data_form.Form.fromElement(elt.firstChildElement()) + session_id, session_data = self._sessions.newSession(profile=profile) + session_data["room_jid"] = room_jid + xml_data = xml_tools.dataForm2XMLUI(form, self.__choose_contrat_id, session_id).toXml() + self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) + + elif elt.name == 'contrat_choosed': + # TODO: check we receive the contrat from the right person + # TODO: use proper XEP-0004 way for answering form + player = elt['player'] + players_data[player]['contrat'] = unicode(elt) + contrats = [players_data[p]['contrat'] for p in game_data['players']] + if contrats.count(None): + # not everybody has choosed his contrat, it's next one turn + player = self.__next_player(game_data) + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: + self.send(to_jid, self.__ask_contrat(), profile=profile) + else: + best_contrat = [None, "Passe"] + for player in game_data['players']: + contrat = players_data[player]['contrat'] + idx_best = self.contrats.index(best_contrat[1]) + idx_pl = self.contrats.index(contrat) + if idx_pl > idx_best: + best_contrat[0] = player + best_contrat[1] = contrat + if best_contrat[1] == "Passe": + log.debug(_("Everybody is passing, round ended")) + to_jid = jid.JID(room_jid.userhost()) + self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile) + game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer + for player in game_data['players']: + game_data['status'][player] = "init" + return + log.debug(_(u"%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) + game_data['contrat'] = best_contrat[1] + + if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": + self.__start_play(room_jid, game_data, profile) + game_data['attaquant'] = best_contrat[0] + else: + # Time to show the chien to everybody + to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: + elem = self.__card_list_to_xml(game_data['chien'], 'chien') + self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile) + # the attacker (attaquant) get the chien + game_data['hand'][best_contrat[0]].extend(game_data['chien']) + del game_data['chien'][:] + + if game_data['contrat'] == "Garde Sans": + # The chien go into attaquant's (attacker) levees + players_data[best_contrat[0]]['levees'].extend(game_data['chien']) + del game_data['chien'][:] + + elif elt.name == 'chien': # we have received the chien + log.debug(_("tarot: chien received")) + data = {"attaquant": elt['attaquant']} + game_data['stage'] = "ecart" + game_data['attaquant'] = elt['attaquant'] + self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) + + elif elt.name == 'cards_played': + if game_data['stage'] == "ecart": + # TODO: show atouts (trumps) if player put some in écart + assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here + list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + # we now check validity of card + invalid_cards = self.__invalid_cards(game_data, list_cards) + if invalid_cards: + elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']) + self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile) + return + + # FIXME: gof: manage Garde Sans & Garde Contre cases + players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées + for card in list_cards: + game_data['hand'][elt['player']].remove(card) + + self.__start_play(room_jid, game_data, profile) + + elif game_data['stage'] == "play": + current_player = game_data['players'][game_data['current_player']] + cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + + if mess_elt['type'] == 'groupchat': + self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) + else: + # we first check validity of card + invalid_cards = self.__invalid_cards(game_data, cards) + if invalid_cards: + elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']) + self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile) + return + # the card played is ok, we forward it to everybody + # first we remove it from the hand and put in on the table + game_data['hand'][current_player].remove(cards[0]) + players_data[current_player]['played'] = cards[0] + + # then we forward the message + self.send(room_jid, elt, profile=profile) + + # Did everybody played ? + played = [players_data[player]['played'] for player in game_data['players']] + if all(played): + # everybody has played + winner = self.__winner(game_data) + log.debug(_(u'The winner of this trick is %s') % winner) + # the winner win the trick + self.__excuse_hack(game_data, played, winner) + players_data[elt['player']]['levees'].extend(played) + # nothing left on the table + for player in game_data['players']: + players_data[player]['played'] = None + if len(game_data['hand'][current_player]) == 0: + # no card left: the game is finished + elem = self.__give_scores(*self.__calculate_scores(game_data)) + self.send(room_jid, elem, profile=profile) + game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer + for player in game_data['players']: + game_data['status'][player] = "init" + return + # next player is the winner + next_player = game_data['first_player'] = self.__next_player(game_data, winner) + else: + next_player = self.__next_player(game_data) + + # finally, we tell to the next player to play + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) + self.send(to_jid, 'your_turn', profile=profile) + + elif elt.name == 'your_turn': + self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) + + elif elt.name == 'score': + form_elt = elt.elements(name='x', uri='jabber:x:data').next() + winners = [] + loosers = [] + for winner in elt.elements(name='winner', uri=NS_CG): + winners.append(unicode(winner)) + for looser in elt.elements(name='looser', uri=NS_CG): + loosers.append(unicode(looser)) + form = data_form.Form.fromElement(form_elt) + session_id, session_data = self._sessions.newSession(profile=profile) + session_data["room_jid"] = room_jid + xml_data = xml_tools.dataForm2XMLUI(form, self.__score_id, session_id).toXml() + self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) + elif elt.name == 'error': + if elt['type'] == 'invalid_cards': + played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) + invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) + self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) + else: + log.error(_(u'Unmanaged error type: %s') % elt['type']) + else: + log.error(_(u'Unmanaged card game element: %s') % elt.name) + + def getSyncDataForPlayer(self, room_jid, nick): + return []