diff sat/plugins/plugin_misc_tarot.py @ 2562:26edcf3a30eb

core, setup: huge cleaning: - moved directories from src and frontends/src to sat and sat_frontends, which is the recommanded naming convention - move twisted directory to root - removed all hacks from setup.py, and added missing dependencies, it is now clean - use https URL for website in setup.py - removed "Environment :: X11 Applications :: GTK", as wix is deprecated and removed - renamed sat.sh to sat and fixed its installation - added python_requires to specify Python version needed - replaced glib2reactor which use deprecated code by gtk3reactor sat can now be installed directly from virtualenv without using --system-site-packages anymore \o/
author Goffi <goffi@goffi.org>
date Mon, 02 Apr 2018 19:44:50 +0200
parents src/plugins/plugin_misc_tarot.py@0046283a285d
children 56f94936df1e
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/sat/plugins/plugin_misc_tarot.py	Mon Apr 02 19:44:50 2018 +0200
@@ -0,0 +1,672 @@
+#!/usr/bin/env python2
+# -*- coding: utf-8 -*-
+
+# SAT plugin for managing French Tarot game
+# Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org)
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from sat.core.i18n import _
+from sat.core.constants import Const as C
+from sat.core.log import getLogger
+log = getLogger(__name__)
+from twisted.words.xish import domish
+from twisted.words.protocols.jabber import jid
+from twisted.internet import defer
+from wokkel import data_form
+
+from sat.memory import memory
+from sat.tools import xml_tools
+from sat_frontends.tools.games import TarotCard
+import random
+
+
+NS_CG = 'http://www.goffi.org/protocol/card_game'
+CG_TAG = 'card_game'
+
+PLUGIN_INFO = {
+    C.PI_NAME: "Tarot cards plugin",
+    C.PI_IMPORT_NAME: "Tarot",
+    C.PI_TYPE: "Misc",
+    C.PI_PROTOCOLS: [],
+    C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"],
+    C.PI_MAIN: "Tarot",
+    C.PI_HANDLER: "yes",
+    C.PI_DESCRIPTION: _("""Implementation of Tarot card game""")
+}
+
+
+class Tarot(object):
+
+    def inheritFromRoomGame(self, host):
+        global RoomGame
+        RoomGame = host.plugins["ROOM-GAME"].__class__
+        self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {})
+
+    def __init__(self, host):
+        log.info(_("Plugin Tarot initialization"))
+        self._sessions = memory.Sessions()
+        self.inheritFromRoomGame(host)
+        RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG),
+                        game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None},
+                        player_init={'score': 0})
+        self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')]
+        host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom, async=True)  # args: players, room_jid, profile
+        host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame)  # args: room_jid, players, profile
+        host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady)  # args: player, referee, profile
+        host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards)  # args: player, referee, cards, profile
+        host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass')  # args: room_jid, referee, players, profile
+        host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass')  # args: room_jid, referee, players, profile
+        host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s')  # args: room_jid, hand, profile
+        host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss')  # args: room_jid, xml_data, profile
+        host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s')  # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
+        host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s')  # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
+        host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss')  # args: room_jid, profile
+        host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass')  # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
+        host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s')  # args: room_jid, game phase, played_cards, invalid_cards, profile
+        self.deck_ordered = []
+        for value in ['excuse'] + map(str, range(1, 22)):
+            self.deck_ordered.append(TarotCard(("atout", value)))
+        for suit in ["pique", "coeur", "carreau", "trefle"]:
+            for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]:
+                self.deck_ordered.append(TarotCard((suit, value)))
+        self.__choose_contrat_id = host.registerCallback(self._contratChoosed, with_data=True)
+        self.__score_id = host.registerCallback(self._scoreShowed, with_data=True)
+
+    def __card_list_to_xml(self, cards_list, elt_name):
+        """Convert a card list to domish element"""
+        cards_list_elt = domish.Element((None, elt_name))
+        for card in cards_list:
+            card_elt = domish.Element((None, 'card'))
+            card_elt['suit'] = card.suit
+            card_elt['value'] = card.value
+            cards_list_elt.addChild(card_elt)
+        return cards_list_elt
+
+    def __xml_to_list(self, cards_list_elt):
+        """Convert a domish element with cards to a list of tuples"""
+        cards_list = []
+        for card in cards_list_elt.elements():
+            cards_list.append((card['suit'], card['value']))
+        return cards_list
+
+    def __ask_contrat(self):
+        """Create a element for asking contrat"""
+        contrat_elt = domish.Element((None, 'contrat'))
+        form = data_form.Form('form', title=_('contrat selection'))
+        field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True)
+        form.addField(field)
+        contrat_elt.addChild(form.toElement())
+        return contrat_elt
+
+    def __give_scores(self, scores, winners, loosers):
+        """Create an element to give scores
+        @param scores: unicode (can contain line feed)
+        @param winners: list of unicode nicks of winners
+        @param loosers: list of unicode nicks of loosers"""
+
+        score_elt = domish.Element((None, 'score'))
+        form = data_form.Form('form', title=_('scores'))
+        for line in scores.split('\n'):
+            field = data_form.Field('fixed', value=line)
+            form.addField(field)
+        score_elt.addChild(form.toElement())
+        for winner in winners:
+            winner_elt = domish.Element((None, 'winner'))
+            winner_elt.addContent(winner)
+            score_elt.addChild(winner_elt)
+        for looser in loosers:
+            looser_elt = domish.Element((None, 'looser'))
+            looser_elt.addContent(looser)
+            score_elt.addChild(looser_elt)
+        return score_elt
+
+    def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase):
+        """Create a element for invalid_cards error
+        @param list_cards: list of Card
+        @param game_phase: phase of the game ['ecart', 'play']"""
+        error_elt = domish.Element((None, 'error'))
+        played_elt = self.__card_list_to_xml(played_cards, 'played')
+        invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid')
+        error_elt['type'] = 'invalid_cards'
+        error_elt['phase'] = game_phase
+        error_elt.addChild(played_elt)
+        error_elt.addChild(invalid_elt)
+        return error_elt
+
+    def __next_player(self, game_data, next_pl=None):
+        """Increment player number & return player name
+        @param next_pl: if given, then next_player is forced to this one
+        """
+        if next_pl:
+            game_data['current_player'] = game_data['players'].index(next_pl)
+            return next_pl
+        else:
+            pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players'])
+            return game_data['players'][pl_idx]
+
+    def __winner(self, game_data):
+        """give the nick of the player who win this trick"""
+        players_data = game_data['players_data']
+        first = game_data['first_player']
+        first_idx = game_data['players'].index(first)
+        suit_asked = None
+        strongest = None
+        winner = None
+        for idx in [(first_idx + i) % 4 for i in range(4)]:
+            player = game_data['players'][idx]
+            card = players_data[player]['played']
+            if card.value == "excuse":
+                continue
+            if suit_asked is None:
+                suit_asked = card.suit
+            if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
+                strongest = card
+                winner = player
+        assert winner
+        return winner
+
+    def __excuse_hack(self, game_data, played, winner):
+        """give a low card to other team and keep excuse if trick is lost
+        @param game_data: data of the game
+        @param played: cards currently on the table
+        @param winner: nick of the trick winner"""
+        # TODO: manage the case where excuse is played on the last trick (and lost)
+        players_data = game_data['players_data']
+        excuse = TarotCard(("atout", "excuse"))
+
+        # we first check if the Excuse was already played
+        # and if somebody is waiting for a card
+        for player in game_data['players']:
+            if players_data[player]['wait_for_low']:
+                # the excuse owner has to give a card to somebody
+                if winner == player:
+                    # the excuse owner win the trick, we check if we have something to give
+                    for card in played:
+                        if card.points == 0.5:
+                            pl_waiting = players_data[player]['wait_for_low']
+                            played.remove(card)
+                            players_data[pl_waiting]['levees'].append(card)
+                            log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting})
+                            return
+                return
+
+        if excuse not in played:
+            # the Excuse is not on the table, nothing to do
+            return
+
+        excuse_player = None  # Who has played the Excuse ?
+        for player in game_data['players']:
+            if players_data[player]['played'] == excuse:
+                excuse_player = player
+                break
+
+        if excuse_player == winner:
+            return  # the excuse player win the trick, nothing to do
+
+        # first we remove the excuse from played cards
+        played.remove(excuse)
+        # then we give it back to the original owner
+        owner_levees = players_data[excuse_player]['levees']
+        owner_levees.append(excuse)
+        # finally we give a low card to the trick winner
+        low_card = None
+        # We look backward in cards won by the Excuse owner to
+        # find a low value card
+        for card_idx in range(len(owner_levees) - 1, -1, -1):
+            if owner_levees[card_idx].points == 0.5:
+                low_card = owner_levees[card_idx]
+                del owner_levees[card_idx]
+                players_data[winner]['levees'].append(low_card)
+                log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner})
+                break
+        if not low_card:  # The player has no low card yet
+            # TODO: manage case when player never win a trick with low card
+            players_data[excuse_player]['wait_for_low'] = winner
+            log.debug(_(u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner})
+
+    def __draw_game(self, game_data):
+        """The game is draw, no score change
+        @param game_data: data of the game
+        @return: tuple with (string victory message, list of winners, list of loosers)"""
+        players_data = game_data['players_data']
+        scores_str = _('Draw game')
+        scores_str += '\n'
+        for player in game_data['players']:
+            scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']}
+        log.debug(scores_str)
+
+        return (scores_str, [], [])
+
+    def __calculate_scores(self, game_data):
+        """The game is finished, time to know who won :)
+        @param game_data: data of the game
+        @return: tuple with (string victory message, list of winners, list of loosers)"""
+        players_data = game_data['players_data']
+        levees = players_data[game_data['attaquant']]['levees']
+        score = 0
+        nb_bouts = 0
+        bouts = []
+        for card in levees:
+            if card.bout:
+                nb_bouts += 1
+                bouts.append(card.value)
+            score += card.points
+
+        # We do a basic check on score calculation
+        check_score = 0
+        defenseurs = game_data['players'][:]
+        defenseurs.remove(game_data['attaquant'])
+        for defenseur in defenseurs:
+            for card in players_data[defenseur]['levees']:
+                check_score += card.points
+        if game_data['contrat'] == "Garde Contre":
+            for card in game_data['chien']:
+                check_score += card.points
+        assert (score + check_score == 91)
+
+        point_limit = None
+        if nb_bouts == 3:
+            point_limit = 36
+        elif nb_bouts == 2:
+            point_limit = 41
+        elif nb_bouts == 1:
+            point_limit = 51
+        else:
+            point_limit = 56
+        if game_data['contrat'] == 'Petite':
+            contrat_mult = 1
+        elif game_data['contrat'] == 'Garde':
+            contrat_mult = 2
+        elif game_data['contrat'] == 'Garde Sans':
+            contrat_mult = 4
+        elif game_data['contrat'] == 'Garde Contre':
+            contrat_mult = 6
+        else:
+            log.error(_('INTERNAL ERROR: contrat not managed (mispelled ?)'))
+            assert(False)
+
+        victory = (score >= point_limit)
+        margin = abs(score - point_limit)
+        points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1)
+        winners = []
+        loosers = []
+        player_score = {}
+        for player in game_data['players']:
+            # TODO: adjust this for 3 and 5 players variants
+            # TODO: manage bonuses (petit au bout, poignée, chelem)
+            player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3
+            players_data[player]['score'] += player_score[player]  # we add score of this game to the global score
+            if player_score[player] > 0:
+                winners.append(player)
+            else:
+                loosers.append(player)
+
+        scores_str = _(u'The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'}
+        scores_str += '\n'
+        for player in game_data['players']:
+            scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']}
+        log.debug(scores_str)
+
+        return (scores_str, winners, loosers)
+
+    def __invalid_cards(self, game_data, cards):
+        """Checks that the player has the right to play what he wants to
+        @param game_data: Game data
+        @param cards: cards the player want to play
+        @return forbidden_cards cards or empty list if cards are ok"""
+        forbidden_cards = []
+        if game_data['stage'] == 'ecart':
+            for card in cards:
+                if card.bout or card.value == "roi":
+                    forbidden_cards.append(card)
+                # TODO: manage case where atouts (trumps) are in the dog
+        elif game_data['stage'] == 'play':
+            biggest_atout = None
+            suit_asked = None
+            players = game_data['players']
+            players_data = game_data['players_data']
+            idx = players.index(game_data['first_player'])
+            current_idx = game_data['current_player']
+            current_player = players[current_idx]
+            if idx == current_idx:
+                # the player is the first to play, he can play what he wants
+                return forbidden_cards
+            while (idx != current_idx):
+                player = players[idx]
+                played_card = players_data[player]['played']
+                if not suit_asked and played_card.value != "excuse":
+                    suit_asked = played_card.suit
+                if played_card.suit == "atout" and played_card > biggest_atout:
+                    biggest_atout = played_card
+                idx = (idx + 1) % len(players)
+            has_suit = False  # True if there is one card of the asked suit in the hand of the player
+            has_atout = False
+            biggest_hand_atout = None
+
+            for hand_card in game_data['hand'][current_player]:
+                if hand_card.suit == suit_asked:
+                    has_suit = True
+                if hand_card.suit == "atout":
+                    has_atout = True
+                if hand_card.suit == "atout" and hand_card > biggest_hand_atout:
+                    biggest_hand_atout = hand_card
+
+            assert len(cards) == 1
+            card = cards[0]
+            if card.suit != suit_asked and has_suit and card.value != "excuse":
+                forbidden_cards.append(card)
+                return forbidden_cards
+            if card.suit != suit_asked and card.suit != "atout" and has_atout:
+                forbidden_cards.append(card)
+                return forbidden_cards
+            if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse":
+                forbidden_cards.append(card)
+        else:
+            log.error(_('Internal error: unmanaged game stage'))
+        return forbidden_cards
+
+    def __start_play(self, room_jid, game_data, profile):
+        """Start the game (tell to the first player after dealer to play"""
+        game_data['stage'] = "play"
+        next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players'])  # the player after the dealer start
+        game_data['first_player'] = next_player = game_data['players'][next_player_idx]
+        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)  # FIXME: gof:
+        self.send(to_jid, 'your_turn', profile=profile)
+
+    def _contratChoosed(self, raw_data, profile):
+        """Will be called when the contrat is selected
+        @param raw_data: contains the choosed session id and the chosen contrat
+        @param profile_key: profile
+        """
+        try:
+            session_data = self._sessions.profileGet(raw_data["session_id"], profile)
+        except KeyError:
+            log.warning(_("session id doesn't exist, session has probably expired"))
+            # TODO: send error dialog
+            return defer.succeed({})
+
+        room_jid = session_data['room_jid']
+        referee_jid = self.games[room_jid]['referee']
+        player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile)
+        data = xml_tools.XMLUIResult2DataFormResult(raw_data)
+        contrat = data['contrat']
+        log.debug(_(u'contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile})
+        d = self.send(referee_jid, ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile)
+        d.addCallback(lambda ignore: {})
+        del self._sessions[raw_data["session_id"]]
+        return d
+
+    def _scoreShowed(self, raw_data, profile):
+        """Will be called when the player closes the score dialog
+        @param raw_data: nothing to retrieve from here but the session id
+        @param profile_key: profile
+        """
+        try:
+            session_data = self._sessions.profileGet(raw_data["session_id"], profile)
+        except KeyError:
+            log.warning(_("session id doesn't exist, session has probably expired"))
+            # TODO: send error dialog
+            return defer.succeed({})
+
+        room_jid_s = session_data['room_jid'].userhost()
+        # XXX: empty hand means to the frontend "reset the display"...
+        self.host.bridge.tarotGameNew(room_jid_s, [], profile)
+        del self._sessions[raw_data["session_id"]]
+        return defer.succeed({})
+
+    def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE):
+        """Must be call by player when the contrat is selected
+        @param player: player's name
+        @param referee: arbiter jid
+        @cards: cards played (list of tuples)
+        @profile_key: profile
+        """
+        profile = self.host.memory.getProfileName(profile_key)
+        if not profile:
+            log.error(_(u"profile %s is unknown") % profile_key)
+            return
+        log.debug(_(u'Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards})
+        elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')
+        self.send(jid.JID(referee), elem, {'player': player}, profile=profile)
+
+    def newRound(self, room_jid, profile):
+        game_data = self.games[room_jid]
+        players = game_data['players']
+        game_data['first_player'] = None  # first player for the current trick
+        game_data['contrat'] = None
+        common_data = {'contrat': None,
+                       'levees': [],  # cards won
+                       'played': None,  # card on the table
+                       'wait_for_low': None  # Used when a player wait for a low card because of excuse
+                       }
+
+        hand = game_data['hand'] = {}
+        hand_size = game_data['hand_size']
+        chien = game_data['chien'] = []
+        deck = self.deck_ordered[:]
+        random.shuffle(deck)
+        for i in range(4):
+            hand[players[i]] = deck[0:hand_size]
+            del deck[0:hand_size]
+        chien.extend(deck)
+        del(deck[:])
+        msg_elts = {}
+        for player in players:
+            msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand')
+
+        RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile)
+
+        pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players)  # the player after the dealer start
+        player = players[pl_idx]
+        to_jid = jid.JID(room_jid.userhost() + "/" + player)  # FIXME: gof:
+        self.send(to_jid, self.__ask_contrat(), profile=profile)
+
+    def room_game_cmd(self, mess_elt, profile):
+        """
+        @param mess_elt: instance of twisted.words.xish.domish.Element
+        """
+        client = self.host.getClient(profile)
+        from_jid = jid.JID(mess_elt['from'])
+        room_jid = jid.JID(from_jid.userhost())
+        nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid)
+
+        game_elt = mess_elt.firstChildElement()
+        game_data = self.games[room_jid]
+        is_player = self.isPlayer(room_jid, nick)
+        if 'players_data' in game_data:
+            players_data = game_data['players_data']
+
+        for elt in game_elt.elements():
+            if not is_player and (elt.name not in ('started', 'players')):
+                continue  # user is in the room but not playing
+
+            if elt.name in ('started', 'players'):  # new game created and/or players list updated
+                players = []
+                for player in elt.elements():
+                    players.append(unicode(player))
+                signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers
+                signal(room_jid.userhost(), from_jid.full(), players, profile)
+
+            elif elt.name == 'player_ready':  # ready to play
+                player = elt['player']
+                status = self.games[room_jid]['status']
+                nb_players = len(self.games[room_jid]['players'])
+                status[player] = 'ready'
+                log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status})
+                if status.values().count('ready') == nb_players:  # everybody is ready, we can start the game
+                    self.newRound(room_jid, profile)
+
+            elif elt.name == 'hand':  # a new hand has been received
+                self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile)
+
+            elif elt.name == 'contrat':  # it's time to choose contrat
+                form = data_form.Form.fromElement(elt.firstChildElement())
+                session_id, session_data = self._sessions.newSession(profile=profile)
+                session_data["room_jid"] = room_jid
+                xml_data = xml_tools.dataForm2XMLUI(form, self.__choose_contrat_id, session_id).toXml()
+                self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile)
+
+            elif elt.name == 'contrat_choosed':
+                # TODO: check we receive the contrat from the right person
+                # TODO: use proper XEP-0004 way for answering form
+                player = elt['player']
+                players_data[player]['contrat'] = unicode(elt)
+                contrats = [players_data[p]['contrat'] for p in game_data['players']]
+                if contrats.count(None):
+                    # not everybody has choosed his contrat, it's next one turn
+                    player = self.__next_player(game_data)
+                    to_jid = jid.JID(room_jid.userhost() + "/" + player)  # FIXME: gof:
+                    self.send(to_jid, self.__ask_contrat(), profile=profile)
+                else:
+                    best_contrat = [None, "Passe"]
+                    for player in game_data['players']:
+                        contrat = players_data[player]['contrat']
+                        idx_best = self.contrats.index(best_contrat[1])
+                        idx_pl = self.contrats.index(contrat)
+                        if idx_pl > idx_best:
+                            best_contrat[0] = player
+                            best_contrat[1] = contrat
+                    if best_contrat[1] == "Passe":
+                        log.debug(_("Everybody is passing, round ended"))
+                        to_jid = jid.JID(room_jid.userhost())
+                        self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile)
+                        game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players'])  # we change the dealer
+                        for player in game_data['players']:
+                            game_data['status'][player] = "init"
+                        return
+                    log.debug(_(u"%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]})
+                    game_data['contrat'] = best_contrat[1]
+
+                    if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre":
+                        self.__start_play(room_jid, game_data, profile)
+                        game_data['attaquant'] = best_contrat[0]
+                    else:
+                        # Time to show the chien to everybody
+                        to_jid = jid.JID(room_jid.userhost())  # FIXME: gof:
+                        elem = self.__card_list_to_xml(game_data['chien'], 'chien')
+                        self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile)
+                        # the attacker (attaquant) get the chien
+                        game_data['hand'][best_contrat[0]].extend(game_data['chien'])
+                        del game_data['chien'][:]
+
+                    if game_data['contrat'] == "Garde Sans":
+                        # The chien go into attaquant's (attacker) levees
+                        players_data[best_contrat[0]]['levees'].extend(game_data['chien'])
+                        del game_data['chien'][:]
+
+            elif elt.name == 'chien':  # we have received the chien
+                log.debug(_("tarot: chien received"))
+                data = {"attaquant": elt['attaquant']}
+                game_data['stage'] = "ecart"
+                game_data['attaquant'] = elt['attaquant']
+                self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile)
+
+            elif elt.name == 'cards_played':
+                if game_data['stage'] == "ecart":
+                    # TODO: show atouts (trumps) if player put some in écart
+                    assert (game_data['attaquant'] == elt['player'])  # TODO: throw an xml error here
+                    list_cards = TarotCard.from_tuples(self.__xml_to_list(elt))
+                    # we now check validity of card
+                    invalid_cards = self.__invalid_cards(game_data, list_cards)
+                    if invalid_cards:
+                        elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])
+                        self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile)
+                        return
+
+                    # FIXME: gof: manage Garde Sans & Garde Contre cases
+                    players_data[elt['player']]['levees'].extend(list_cards)  # we add the chien to attaquant's levées
+                    for card in list_cards:
+                        game_data['hand'][elt['player']].remove(card)
+
+                    self.__start_play(room_jid, game_data, profile)
+
+                elif game_data['stage'] == "play":
+                    current_player = game_data['players'][game_data['current_player']]
+                    cards = TarotCard.from_tuples(self.__xml_to_list(elt))
+
+                    if mess_elt['type'] == 'groupchat':
+                        self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile)
+                    else:
+                        # we first check validity of card
+                        invalid_cards = self.__invalid_cards(game_data, cards)
+                        if invalid_cards:
+                            elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])
+                            self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile)
+                            return
+                        # the card played is ok, we forward it to everybody
+                        # first we remove it from the hand and put in on the table
+                        game_data['hand'][current_player].remove(cards[0])
+                        players_data[current_player]['played'] = cards[0]
+
+                        # then we forward the message
+                        self.send(room_jid, elt, profile=profile)
+
+                        # Did everybody played ?
+                        played = [players_data[player]['played'] for player in game_data['players']]
+                        if all(played):
+                            # everybody has played
+                            winner = self.__winner(game_data)
+                            log.debug(_(u'The winner of this trick is %s') % winner)
+                            # the winner win the trick
+                            self.__excuse_hack(game_data, played, winner)
+                            players_data[elt['player']]['levees'].extend(played)
+                            # nothing left on the table
+                            for player in game_data['players']:
+                                players_data[player]['played'] = None
+                            if len(game_data['hand'][current_player]) == 0:
+                                # no card left: the game is finished
+                                elem = self.__give_scores(*self.__calculate_scores(game_data))
+                                self.send(room_jid, elem, profile=profile)
+                                game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players'])  # we change the dealer
+                                for player in game_data['players']:
+                                    game_data['status'][player] = "init"
+                                return
+                            # next player is the winner
+                            next_player = game_data['first_player'] = self.__next_player(game_data, winner)
+                        else:
+                            next_player = self.__next_player(game_data)
+
+                        # finally, we tell to the next player to play
+                        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
+                        self.send(to_jid, 'your_turn', profile=profile)
+
+            elif elt.name == 'your_turn':
+                self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile)
+
+            elif elt.name == 'score':
+                form_elt = elt.elements(name='x', uri='jabber:x:data').next()
+                winners = []
+                loosers = []
+                for winner in elt.elements(name='winner', uri=NS_CG):
+                    winners.append(unicode(winner))
+                for looser in elt.elements(name='looser', uri=NS_CG):
+                    loosers.append(unicode(looser))
+                form = data_form.Form.fromElement(form_elt)
+                session_id, session_data = self._sessions.newSession(profile=profile)
+                session_data["room_jid"] = room_jid
+                xml_data = xml_tools.dataForm2XMLUI(form, self.__score_id, session_id).toXml()
+                self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile)
+            elif elt.name == 'error':
+                if elt['type'] == 'invalid_cards':
+                    played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next())
+                    invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next())
+                    self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile)
+                else:
+                    log.error(_(u'Unmanaged error type: %s') % elt['type'])
+            else:
+                log.error(_(u'Unmanaged card game element: %s') % elt.name)
+
+    def getSyncDataForPlayer(self, room_jid, nick):
+        return []