Mercurial > libervia-backend
diff src/tools/plugins/games.py @ 717:358018c5c398
plugins (games): more factorization and flexibility for launching and joining games:
- "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame
- renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init'
- pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification)
- added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods
- joining a game that is already launched may be possible, regarding these parameters and the invitation list
- leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
author | souliane <souliane@mailoo.org> |
---|---|
date | Thu, 21 Nov 2013 15:49:53 +0100 |
parents | ecc5a5b34ee1 |
children |
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line diff
--- a/src/tools/plugins/games.py Thu Nov 21 15:38:53 2013 +0100 +++ b/src/tools/plugins/games.py Thu Nov 21 15:49:53 2013 +0100 @@ -21,152 +21,385 @@ from twisted.words.protocols.jabber.jid import JID from twisted.words.xish import domish from time import time -"""This library help manage general games (e.g. card games) and it can be used by plugins""" +from wokkel import disco, iwokkel +from zope.interface import implements +try: + from twisted.words.protocols.xmlstream import XMPPHandler +except ImportError: + from wokkel.subprotocols import XMPPHandler + + +"""This library help manage general games (e.g. card games) and it can be used by plugins.""" + +# Don't forget to set it to False before you commit +debugMsg = True +debugFile = True class RoomGame(object): """This class is used to help launching a MUC game.""" - def __init__(self, host, plugin_info, ns_tag, player_init_data={}, options={}): + # Values for self.invite_mode (who can invite after the game creation) + FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4) + # Values for self.wait_mode (for who we should wait before creating the game) + FOR_ALL, FOR_NONE = xrange(0, 2) + # Values for self.join_mode (who can join the game - NONE means solo game) + ALL, INVITED, NONE = xrange(0, 3) + # Values for ready_mode (how to turn a MUC user into a player) + ASK, FORCE = xrange(0, 2) + + MESSAGE = '/message' + REQUEST = '%s/%s[@xmlns="%s"]' + + def __init__(self, host, plugin_info, ns_tag, game_init={}, player_init={}): """ @param host @param plugin_info: PLUGIN_INFO map of the game plugin @ns_tag: couple (nameservice, tag) to construct the messages - @param player_init_data: dictionary for initialization data, applicable to each player - @param options: dictionary for game options + @param game_init: dictionary for general game initialization + @param player_init: dictionary for player initialization, applicable to each player """ self.host = host self.name = plugin_info["import_name"] self.ns_tag = ns_tag - self.player_init_data = player_init_data - self.collectiveGame = self.player_init_data == {} - self.options = options + self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0]) + self.game_init = game_init + self.player_init = player_init self.games = {} - self.waiting_inv = {} # Invitation waiting for people to join to launch a game + self.invitations = {} # list of couple (x, y) with x the time and y a list of users + + # These are the default settings, which can be overwritten by child class after initialization + self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE + self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL + self.join_mode = self.INVITED + self.ready_mode = self.FORCE # TODO: asking for confirmation is not implemented + + host.trigger.add("MUC user joined", self.userJoinedTrigger) + host.trigger.add("MUC user left", self.userLeftTrigger) + + def createOrInvite(self, room, other_players, profile): + """ + This is called only when someone explicitly wants to play. + The game must not be created if one already exists in the room, + or its creation could be postponed until all the expected players + join the room (in that case it will be created from userJoinedTrigger). + @param room: instance of wokkel.muc.Room + @param other_players: list for other players JID userhosts + """ + user_jid = self.host.getJidNStream(profile)[0] + room_jid_s = room.occupantJID.userhost() + nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) + nicks = [nick] + if self.gameExists(room_jid_s): + if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick): + return + nicks.extend(self.invitePlayers(room, other_players, nick, profile)) + self.updatePlayers(room_jid_s, nicks, profile) + else: + self.initGame(room_jid_s, nick) + (auth, waiting, missing) = self.checkWaitAuth(room, other_players) + nicks.extend(waiting) + nicks.extend(self.invitePlayers(room, missing, nick, profile)) + if auth: + self.createGame(room_jid_s, nicks, profile) + else: + self.updatePlayers(room_jid_s, nicks, profile) + + def initGame(self, room_jid_s, referee_nick): + """Important: do not add the referee to 'players' yet. For a + <players /> message to be emitted whenever a new player is joining, + it is necessary to not modify 'players' outside of updatePlayers. + """ + referee = room_jid_s + '/' + referee_nick + self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False} + self.games[room_jid_s].update(self.game_init) + + def gameExists(self, room_jid_s, started=False): + """Return True if a game has been initialized/started. + @param started: if False, the game must be initialized only, + otherwise it must be initialized and started with createGame. + @return: True if a game is initialized/started in that room""" + return room_jid_s in self.games and (not started or self.games[room_jid_s]['started']) + + def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False): + """Checks if this profile is allowed to join the game. + The parameter nick is used to check if the user is already + a player in that game. When this method is called from + userJoinedTrigger, nick is also used to check the user + identity instead of user_jid_s (see TODO remark below). + @param room_jid_s: the room hosting the game + @param user_jid_s: JID userhost of the user + @param nick: nick of the user + """ + auth = False + if not self.gameExists(room_jid_s): + auth = False + elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick): + auth = True + elif self.join_mode == self.INVITED: + # considering all the batches of invitations + for invitations in self.invitations[room_jid_s]: + if user_jid_s is not None: + if user_jid_s in invitations[1]: + auth = True + break + else: + # TODO: that's not secure enough but what to do if + # wokkel.muc.User's 'entity' attribute is not set?! + if nick in [JID(invited).user for invited in invitations[1]]: + auth = True + break + + if not auth and (verbose or debugMsg): + debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s)) + return auth + + def updatePlayers(self, room_jid_s, nicks, profile): + """Signal to the room or to each player that some players joined the game""" + if nicks == []: + return + new_nicks = set(nicks).difference(self.games[room_jid_s]['players']) + if len(new_nicks) == 0: + return + self.games[room_jid_s]['players'].extend(new_nicks) + self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile) + + def signalPlayers(self, room_jid_s, recipients, profile): + """Let these guys know that we are playing (they may not play themselves).""" + if self.gameExists(room_jid_s, started=True): + element = self.createStartElement(self.games[room_jid_s]['players']) + else: + element = self.createStartElement(self.games[room_jid_s]['players'], name="players") + for recipient in recipients: + self.send(recipient, element, profile=profile) + + def invitePlayers(self, room, other_players, nick, profile): + """Invite players to a room, associated game may exist or not. + @param room: wokkel.muc.Room instance + @param other_players: list of JID userhosts to invite + @param nick: nick of the user who send the invitation + @return: list of the invited players who were already in the room + """ + room_jid = room.occupantJID.userhostJID() + room_jid_s = room.occupantJID.userhost() + if not self.checkInviteAuth(room_jid_s, nick): + return [] + self.invitations.setdefault(room_jid_s, []) + # TODO: remove invitation waiting for too long, using the time data + self.invitations[room_jid_s].append((time(), other_players)) + nicks = [nick] + for player_jid in [JID(player) for player in other_players]: + # TODO: find a way to make it secure + other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False) + if other_nick is None: + self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile) + else: + nicks.append(other_nick) + return nicks + + def checkInviteAuth(self, room_jid_s, nick, verbose=False): + """Checks if this profile is allowed to invite players""" + auth = False + if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s): + auth = True + elif self.invite_mode == self.FROM_NONE: + auth = not self.gameExists(room_jid_s, started=True) + elif self.invite_mode == self.FROM_REFEREE: + auth = self.isReferee(room_jid_s, nick) + elif self.invite_mode == self.FROM_PLAYERS: + auth = self.isPlayer(room_jid_s, nick) + if not auth and (verbose or debugMsg): + debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s)) + return auth + + def isReferee(self, room_jid_s, nick): + """Checks if the player with this nick is the referee for the game in this room""" + if not self.gameExists(room_jid_s): + return False + return room_jid_s + '/' + nick == self.games[room_jid_s]['referee'] + + def isPlayer(self, room_jid_s, nick): + """Checks if the player with this nick is a player for the game in this room. + Important: the referee is not in the 'players' list right after the game + initialization - check with isReferee to be sure nick is not a player. + """ + if not self.gameExists(room_jid_s): + return False + return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick) + + def checkWaitAuth(self, room, other_players, verbose=False): + """Check if we must wait before starting the game or not. + @return: (x, y, z) with: + x: False if we must wait, True otherwise + y: the nicks of the players that have been checked and confirmed + z: the players that have not been checked or that are missing + """ + if self.wait_mode == self.FOR_NONE or other_players == []: + result = (True, [], other_players) + elif len(room.roster) < len(other_players) + 1: + result = (False, [], other_players) + else: + # TODO: find a way to make it secure + (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False) + result = (len(nicks) == len(other_players), nicks, missing) + if not result[0] and (verbose or debugMsg): + debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost())) + return result def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'): room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key) return "sat_%s_%s" % (self.name.lower(), room) if room != "" else "" - def prepareRoom(self, other_players, room_jid=None, profile_key='@NONE@'): + def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'): """Prepare the room for a game: create it and invite players. @param other_players: list for other players JID userhosts - @param room_jid: JID of the room to reuse or None to create a new room + @param room_jid: JID userhost of the room to reuse or None to create a new room """ debug(_('Preparing room for %s game') % self.name) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("Unknown profile")) return - _jid, xmlstream = self.host.getJidNStream(profile) - if other_players is None: - other_players = [] - players = other_players[:] - players.append(_jid.userhost()) def roomJoined(room): """@param room: instance of wokkel.muc.Room""" - _room = room.occupantJID.userhostJID() - if self.collectiveGame is True or other_players == [] and _jid in [user.entity for user in room.roster.values()]: - self.createGame(_room.userhost(), [] if self.collectiveGame is True else players, profile_key=profile) - else: - self.waiting_inv[_room] = (time(), players) # TODO: remove invitation waiting for too long, using the time data - for player in other_players: - self.host.plugins["XEP-0249"].invite(JID(player), room.occupantJID.userhostJID(), {"game": self.name}, profile) + self.createOrInvite(room, other_players, profile) - def after_init(room_jid): - if room_jid is not None and room_jid != "": - # a room name has been specified... + def afterClientInit(room_jid): + """Create/join the given room, or a unique generated one if no room is specified. + @param room_jid: room to join + """ + if room_jid is not None and room_jid != "": # a room name has been specified if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms: - # and we're already in roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid]) return else: room_jid = self.getUniqueName(profile_key=profile_key) if room_jid == "": return - d = self.host.plugins["XEP-0045"].join(JID(room_jid), _jid.user, {}, profile) + user_jid = self.host.getJidNStream(profile)[0] + d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile) d.addCallback(roomJoined) client = self.host.getClient(profile) if not client: error(_('No client for this profile key: %s') % profile_key) return - client.client_initialized.addCallback(lambda ignore: after_init(room_jid)) + client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid)) def userJoinedTrigger(self, room, user, profile): - """This trigger is used to check if we are waiting for people in this room, - and to create a game if everybody is here. + """This trigger is used to check if the new user can take part of a game, + create the game if we were waiting for him or just update the players list. + @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} + @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID + @return: True to not interrupt the main process. + """ + room_jid_s = room.occupantJID.userhost() + profile_nick = room.occupantJID.resource + if not self.isReferee(room_jid_s, profile_nick): + return True # profile is not the referee + if not self.checkJoinAuth(room_jid_s, nick=user.nick): + # user not allowed but let him know that we are playing :p + self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile) + return True + if self.wait_mode == self.FOR_ALL: + # considering the last batch of invitations + batch = len(self.invitations[room_jid_s]) - 1 + if batch < 0: + error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s)) + return True + other_players = self.invitations[room_jid_s][batch][1] + (auth, nicks, dummy) = self.checkWaitAuth(room, other_players) + if auth: + del self.invitations[room_jid_s][batch] + nicks.insert(0, profile_nick) # add the referee + self.createGame(room_jid_s, nicks, profile_key=profile) + return True + # let the room know that a new player joined + self.updatePlayers(room_jid_s, [user.nick], profile) + return True + + def userLeftTrigger(self, room, user, profile): + """This trigger is used to update or stop the game when a user leaves. @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User} @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID + @return: True to not interrupt the main process. """ - _room_jid = room.occupantJID.userhostJID() - if self.collectiveGame is True: - room_s = _room_jid.userhost() - if room_s in self.games and self.games[room_s]["referee"] == room.occupantJID.full(): - #we are in a radiocol room, let's start the party ! - self.send(JID(room_s + '/' + user.nick), self.createStartElement(), profile=profile) - return True - if _room_jid in self.waiting_inv and len(room.roster) >= len(self.waiting_inv[_room_jid][1]): - expected_players = self.waiting_inv[_room_jid][1] - players = [] - for player in expected_players: - for user in room.roster.values(): - if user.entity is not None: - # check people identity - if user.entity.userhost() == player: - players.append(user.nick) - continue - else: - # TODO: how to check the identity with only a nickname?? - if user.nick == JID(player).user: - players.append(user.nick) - if len(players) < len(expected_players): - # Someone here was not invited! He can stay but he doesn't play :p - return True - # When we have all people in the room, we create the game - del self.waiting_inv[_room_jid] - self.createGame(_room_jid.userhost(), players, profile_key=profile) + room_jid_s = room.occupantJID.userhost() + profile_nick = room.occupantJID.resource + if not self.isReferee(room_jid_s, profile_nick): + return True # profile is not the referee + if self.isPlayer(room_jid_s, user.nick): + try: + self.games[room_jid_s]['players'].remove(user.nick) + except ValueError: + pass + if self.wait_mode == self.FOR_ALL: + # allow this user to join the game again + user_jid = user.entity.userhost() + if len(self.invitations[room_jid_s]) == 0: + self.invitations[room_jid_s].append((time(), [user_jid])) + else: + batch = 0 # add to the first batch of invitations + if user_jid not in self.invitations[room_jid_s][batch][1]: + self.invitations[room_jid_s][batch][1].append(user_jid) return True - def createGame(self, room_jid, players=[], profile_key='@NONE@'): - """Create a new game - @param room_jid: jid of the room - @param players: list of players nick (nick must exist in the room) + def checkCreateGameAndInit(self, room_jid_s, profile): + """Check if that profile can create the game. If the game can be created + but is not initialized yet, this method will also do the initialization + @return: a couple (create, sync) with: + - create: set to True to allow the game creation + - sync: set to True to advice a game synchronization + """ + user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile) + if not user_nick: + error('Internal error') + return False, False + if self.gameExists(room_jid_s): + referee = self.isReferee(room_jid_s, user_nick) + if self.gameExists(room_jid_s, started=True): + warning(_("%s game already created in room %s") % (self.name, room_jid_s)) + return False, referee + elif not referee: + warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick)) + return False, False + else: + self.initGame(room_jid_s, user_nick) + return True, False + + def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'): + """Create a new game - this can be called directly from a frontend + and skips all the checks and invitation system, but the game must + not exist and all the players must be in the room already. + @param room_jid: JID userhost of the room + @param nicks: list of players nicks in the room @param profile_key: %(doc_profile_key)s""" - debug(_("Creating %s game") % self.name) - room = JID(room_jid).userhost() + debug(_("Creating %s game in room %s") % (self.name, room_jid_s)) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return - room_nick = self.host.plugins["XEP-0045"].getRoomNick(room, profile) - if not room_nick: - error('Internal error') + (create, sync) = self.checkCreateGameAndInit(room_jid_s, profile) + if not create: + if sync: + debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks))) + # TODO: we should call a method to re-send the information to a player who left + # and joined the room again, currently: we may restart a whole new round... + self.updatePlayers(room_jid_s, nicks, profile) return - referee = room + '/' + room_nick - if room in self.games: - warning(_("%s game already started in room %s") % (self.name, room)) + self.games[room_jid_s]['started'] = True + self.updatePlayers(room_jid_s, nicks, profile) + if self.player_init == {}: return - self.games[room] = {'referee': referee} - self.games[room].update(self.options) - if self.collectiveGame is True: - self.send(JID(room), self.createStartElement(), profile=profile) - return - # non collaborative game = individual data and messages + # specific data to each player status = {} players_data = {} - for player in players: + for nick in nicks: # The dict must be COPIED otherwise it is shared between all users - players_data[player] = self.player_init_data.copy() - status[player] = "init" - # each player send a message to all the others - self.send(JID(room + '/' + player), self.createStartElement(players), profile=profile) - # specific data to each player - self.games[room].update({'players': players, 'status': status, 'players_data': players_data}) - - def createCollectiveGame(self, room_jid, profile_key='@NONE@'): - return self.createGame(self, room_jid, players=[], profile_key=profile_key) + players_data[nick] = self.player_init.copy() + status[nick] = "init" + self.games[room_jid_s].update({'status': status, 'players_data': players_data}) def playerReady(self, player, referee, profile_key='@NONE@'): """Must be called when player is ready to start a new game""" @@ -207,9 +440,11 @@ elt.addElement(self.ns_tag) return elt - def createStartElement(self, players=None): - """Create a game "started" domish Element""" - started_elt = domish.Element((None, 'started')) + def createStartElement(self, players=None, name="started"): + """Create a game "started" domish Element + @param name: element name (default: "started"). + """ + started_elt = domish.Element((None, name)) if players is None: return started_elt idx = 0 @@ -246,3 +481,29 @@ if content is not None: elem.addContent(content) self.host.profiles[profile].xmlstream.send(msg) + + if debugFile: + # From here you will see all the game messages + file_ = open("/tmp/test", "a") + file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml())) + file_.close() + + def getHandler(self, profile): + return RoomGameHandler(self) + + +class RoomGameHandler (XMPPHandler): + implements(iwokkel.IDisco) + + def __init__(self, plugin_parent): + self.plugin_parent = plugin_parent + self.host = plugin_parent.host + + def connectionInitialized(self): + self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile) + + def getDiscoInfo(self, requestor, target, nodeIdentifier=''): + return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])] + + def getDiscoItems(self, requestor, target, nodeIdentifier=''): + return []