diff src/tools/plugins/games.py @ 717:358018c5c398

plugins (games): more factorization and flexibility for launching and joining games: - "MUC user joined", "MUC user left" and class XMPPHandler are managed directly in RoomGame - renamed __init__ parameters 'player_init_data' to 'player_init' and 'options' to 'game_init' - pass the players list in radiocol method 'createGame' and signal 'radiocolStarted' (needed for invitation system and for UI players identification) - added some parameters to manage who can invite, who can join, who to wait for... managed with check***Auth methods - joining a game that is already launched may be possible, regarding these parameters and the invitation list - leave and join a game again is partly managed: new tarot round is launched, we should keep playing the same round instead
author souliane <souliane@mailoo.org>
date Thu, 21 Nov 2013 15:49:53 +0100
parents ecc5a5b34ee1
children
line wrap: on
line diff
--- a/src/tools/plugins/games.py	Thu Nov 21 15:38:53 2013 +0100
+++ b/src/tools/plugins/games.py	Thu Nov 21 15:49:53 2013 +0100
@@ -21,152 +21,385 @@
 from twisted.words.protocols.jabber.jid import JID
 from twisted.words.xish import domish
 from time import time
-"""This library help manage general games (e.g. card games) and it can be used by plugins"""
+from wokkel import disco, iwokkel
+from zope.interface import implements
+try:
+    from twisted.words.protocols.xmlstream import XMPPHandler
+except ImportError:
+    from wokkel.subprotocols import XMPPHandler
+
+
+"""This library help manage general games (e.g. card games) and it can be used by plugins."""
+
+# Don't forget to set it to False before you commit
+debugMsg = True
+debugFile = True
 
 
 class RoomGame(object):
     """This class is used to help launching a MUC game."""
 
-    def __init__(self, host, plugin_info, ns_tag, player_init_data={}, options={}):
+    # Values for self.invite_mode (who can invite after the game creation)
+    FROM_ALL, FROM_NONE, FROM_REFEREE, FROM_PLAYERS = xrange(0, 4)
+    # Values for self.wait_mode (for who we should wait before creating the game)
+    FOR_ALL, FOR_NONE = xrange(0, 2)
+    # Values for self.join_mode (who can join the game - NONE means solo game)
+    ALL, INVITED, NONE = xrange(0, 3)
+    # Values for ready_mode (how to turn a MUC user into a player)
+    ASK, FORCE = xrange(0, 2)
+
+    MESSAGE = '/message'
+    REQUEST = '%s/%s[@xmlns="%s"]'
+
+    def __init__(self, host, plugin_info, ns_tag, game_init={}, player_init={}):
         """
         @param host
         @param plugin_info: PLUGIN_INFO map of the game plugin
         @ns_tag: couple (nameservice, tag) to construct the messages
-        @param player_init_data: dictionary for initialization data, applicable to each player
-        @param options: dictionary for game options
+        @param game_init: dictionary for general game initialization
+        @param player_init: dictionary for player initialization, applicable to each player
         """
         self.host = host
         self.name = plugin_info["import_name"]
         self.ns_tag = ns_tag
-        self.player_init_data = player_init_data
-        self.collectiveGame = self.player_init_data == {}
-        self.options = options
+        self.request = self.REQUEST % (self.MESSAGE, ns_tag[1], ns_tag[0])
+        self.game_init = game_init
+        self.player_init = player_init
         self.games = {}
-        self.waiting_inv = {}  # Invitation waiting for people to join to launch a game
+        self.invitations = {}  # list of couple (x, y) with x the time and y a list of users
+
+        # These are the default settings, which can be overwritten by child class after initialization
+        self.invite_mode = self.FROM_PLAYERS if self.player_init == {} else self.FROM_NONE
+        self.wait_mode = self.FOR_NONE if self.player_init == {} else self.FOR_ALL
+        self.join_mode = self.INVITED
+        self.ready_mode = self.FORCE  # TODO: asking for confirmation is not implemented
+
+        host.trigger.add("MUC user joined", self.userJoinedTrigger)
+        host.trigger.add("MUC user left", self.userLeftTrigger)
+
+    def createOrInvite(self, room, other_players, profile):
+        """
+        This is called only when someone explicitly wants to play.
+        The game must not be created if one already exists in the room,
+        or its creation could be postponed until all the expected players
+        join the room (in that case it will be created from userJoinedTrigger).
+        @param room: instance of wokkel.muc.Room
+        @param other_players: list for other players JID userhosts
+        """
+        user_jid = self.host.getJidNStream(profile)[0]
+        room_jid_s = room.occupantJID.userhost()
+        nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
+        nicks = [nick]
+        if self.gameExists(room_jid_s):
+            if not self.checkJoinAuth(room_jid_s, user_jid.userhost(), nick):
+                return
+            nicks.extend(self.invitePlayers(room, other_players, nick, profile))
+            self.updatePlayers(room_jid_s, nicks, profile)
+        else:
+            self.initGame(room_jid_s, nick)
+            (auth, waiting, missing) = self.checkWaitAuth(room, other_players)
+            nicks.extend(waiting)
+            nicks.extend(self.invitePlayers(room, missing, nick, profile))
+            if auth:
+                self.createGame(room_jid_s, nicks, profile)
+            else:
+                self.updatePlayers(room_jid_s, nicks, profile)
+
+    def initGame(self, room_jid_s, referee_nick):
+        """Important: do not add the referee to 'players' yet. For a
+        <players /> message to be emitted whenever a new player is joining,
+        it is necessary to not modify 'players' outside of updatePlayers.
+        """
+        referee = room_jid_s + '/' + referee_nick
+        self.games[room_jid_s] = {'referee': referee, 'players': [], 'started': False}
+        self.games[room_jid_s].update(self.game_init)
+
+    def gameExists(self, room_jid_s, started=False):
+        """Return True if a game has been initialized/started.
+        @param started: if False, the game must be initialized only,
+        otherwise it must be initialized and started with createGame.
+        @return: True if a game is initialized/started in that room"""
+        return room_jid_s in self.games and (not started or self.games[room_jid_s]['started'])
+
+    def checkJoinAuth(self, room_jid_s, user_jid_s=None, nick="", verbose=False):
+        """Checks if this profile is allowed to join the game.
+        The parameter nick is used to check if the user is already
+        a player in that game. When this method is called from
+        userJoinedTrigger, nick is also used to check the user
+        identity instead of user_jid_s (see TODO remark below).
+        @param room_jid_s: the room hosting the game
+        @param user_jid_s: JID userhost of the user
+        @param nick: nick of the user
+        """
+        auth = False
+        if not self.gameExists(room_jid_s):
+            auth = False
+        elif self.join_mode == self.ALL or self.isPlayer(room_jid_s, nick):
+            auth = True
+        elif self.join_mode == self.INVITED:
+            # considering all the batches of invitations
+            for invitations in self.invitations[room_jid_s]:
+                if user_jid_s is not None:
+                    if user_jid_s in invitations[1]:
+                        auth = True
+                        break
+                else:
+                    # TODO: that's not secure enough but what to do if
+                    # wokkel.muc.User's 'entity' attribute is not set?!
+                    if nick in [JID(invited).user for invited in invitations[1]]:
+                        auth = True
+                        break
+
+        if not auth and (verbose or debugMsg):
+            debug(_("%s not allowed to join the game %s in %s") % (user_jid_s or nick, self.name, room_jid_s))
+        return auth
+
+    def updatePlayers(self, room_jid_s, nicks, profile):
+        """Signal to the room or to each player that some players joined the game"""
+        if nicks == []:
+            return
+        new_nicks = set(nicks).difference(self.games[room_jid_s]['players'])
+        if len(new_nicks) == 0:
+            return
+        self.games[room_jid_s]['players'].extend(new_nicks)
+        self.signalPlayers(room_jid_s, [JID(room_jid_s)], profile)
+
+    def signalPlayers(self, room_jid_s, recipients, profile):
+        """Let these guys know that we are playing (they may not play themselves)."""
+        if self.gameExists(room_jid_s, started=True):
+            element = self.createStartElement(self.games[room_jid_s]['players'])
+        else:
+            element = self.createStartElement(self.games[room_jid_s]['players'], name="players")
+        for recipient in recipients:
+            self.send(recipient, element, profile=profile)
+
+    def invitePlayers(self, room, other_players, nick, profile):
+        """Invite players to a room, associated game may exist or not.
+        @param room: wokkel.muc.Room instance
+        @param other_players: list of JID userhosts to invite
+        @param nick: nick of the user who send the invitation
+        @return: list of the invited players who were already in the room
+        """
+        room_jid = room.occupantJID.userhostJID()
+        room_jid_s = room.occupantJID.userhost()
+        if not self.checkInviteAuth(room_jid_s, nick):
+            return []
+        self.invitations.setdefault(room_jid_s, [])
+        # TODO: remove invitation waiting for too long, using the time data
+        self.invitations[room_jid_s].append((time(), other_players))
+        nicks = [nick]
+        for player_jid in [JID(player) for player in other_players]:
+            # TODO: find a way to make it secure
+            other_nick = self.host.plugins["XEP-0045"].getRoomNickOfUser(room, player_jid, secure=False)
+            if other_nick is None:
+                self.host.plugins["XEP-0249"].invite(player_jid, room_jid, {"game": self.name}, profile)
+            else:
+                nicks.append(other_nick)
+        return nicks
+
+    def checkInviteAuth(self, room_jid_s, nick, verbose=False):
+        """Checks if this profile is allowed to invite players"""
+        auth = False
+        if self.invite_mode == self.FROM_ALL or not self.gameExists(room_jid_s):
+            auth = True
+        elif self.invite_mode == self.FROM_NONE:
+            auth = not self.gameExists(room_jid_s, started=True)
+        elif self.invite_mode == self.FROM_REFEREE:
+            auth = self.isReferee(room_jid_s, nick)
+        elif self.invite_mode == self.FROM_PLAYERS:
+            auth = self.isPlayer(room_jid_s, nick)
+        if not auth and (verbose or debugMsg):
+            debug(_("%s not allowed to invite for the game %s in %s") % (nick, self.name, room_jid_s))
+        return auth
+
+    def isReferee(self, room_jid_s, nick):
+        """Checks if the player with this nick is the referee for the game in this room"""
+        if not self.gameExists(room_jid_s):
+            return False
+        return room_jid_s + '/' + nick == self.games[room_jid_s]['referee']
+
+    def isPlayer(self, room_jid_s, nick):
+        """Checks if the player with this nick is a player for the game in this room.
+        Important: the referee is not in the 'players' list right after the game
+        initialization - check with isReferee to be sure nick is not a player.
+        """
+        if not self.gameExists(room_jid_s):
+            return False
+        return nick in self.games[room_jid_s]['players'] or self.isReferee(room_jid_s, nick)
+
+    def checkWaitAuth(self, room, other_players, verbose=False):
+        """Check if we must wait before starting the game or not.
+        @return: (x, y, z) with:
+        x: False if we must wait, True otherwise
+        y: the nicks of the players that have been checked and confirmed
+        z: the players that have not been checked or that are missing
+        """
+        if self.wait_mode == self.FOR_NONE or other_players == []:
+            result = (True, [], other_players)
+        elif len(room.roster) < len(other_players) + 1:
+            result = (False, [], other_players)
+        else:
+            # TODO: find a way to make it secure
+            (nicks, missing) = self.host.plugins["XEP-0045"].getRoomNicksOfUsers(room, other_players, secure=False)
+            result = (len(nicks) == len(other_players), nicks, missing)
+        if not result[0] and (verbose or debugMsg):
+            debug(_("Still waiting for %s before starting the game %s in %s") % (result[2], self.name, room.occupantJID.userhost()))
+        return result
 
     def getUniqueName(self, muc_service="", profile_key='@DEFAULT@'):
         room = self.host.plugins["XEP-0045"].getUniqueName(muc_service, profile_key=profile_key)
         return "sat_%s_%s" % (self.name.lower(), room) if room != "" else ""
 
-    def prepareRoom(self, other_players, room_jid=None, profile_key='@NONE@'):
+    def prepareRoom(self, other_players=[], room_jid=None, profile_key='@NONE@'):
         """Prepare the room for a game: create it and invite players.
         @param other_players: list for other players JID userhosts
-        @param room_jid: JID of the room to reuse or None to create a new room
+        @param room_jid: JID userhost of the room to reuse or None to create a new room
         """
         debug(_('Preparing room for %s game') % self.name)
         profile = self.host.memory.getProfileName(profile_key)
         if not profile:
             error(_("Unknown profile"))
             return
-        _jid, xmlstream = self.host.getJidNStream(profile)
-        if other_players is None:
-            other_players = []
-        players = other_players[:]
-        players.append(_jid.userhost())
 
         def roomJoined(room):
             """@param room: instance of wokkel.muc.Room"""
-            _room = room.occupantJID.userhostJID()
-            if self.collectiveGame is True or other_players == [] and _jid in [user.entity for user in room.roster.values()]:
-                self.createGame(_room.userhost(), [] if self.collectiveGame is True else players, profile_key=profile)
-            else:
-                self.waiting_inv[_room] = (time(), players)  # TODO: remove invitation waiting for too long, using the time data
-            for player in other_players:
-                self.host.plugins["XEP-0249"].invite(JID(player), room.occupantJID.userhostJID(), {"game": self.name}, profile)
+            self.createOrInvite(room, other_players, profile)
 
-        def after_init(room_jid):
-            if room_jid is not None and room_jid != "":
-                # a room name has been specified...
+        def afterClientInit(room_jid):
+            """Create/join the given room, or a unique generated one if no room is specified.
+            @param room_jid: room to join
+            """
+            if room_jid is not None and room_jid != "":  # a room name has been specified
                 if room_jid in self.host.plugins["XEP-0045"].clients[profile].joined_rooms:
-                    # and we're already in
                     roomJoined(self.host.plugins["XEP-0045"].clients[profile].joined_rooms[room_jid])
                     return
             else:
                 room_jid = self.getUniqueName(profile_key=profile_key)
                 if room_jid == "":
                     return
-            d = self.host.plugins["XEP-0045"].join(JID(room_jid), _jid.user, {}, profile)
+            user_jid = self.host.getJidNStream(profile)[0]
+            d = self.host.plugins["XEP-0045"].join(JID(room_jid), user_jid.user, {}, profile)
             d.addCallback(roomJoined)
 
         client = self.host.getClient(profile)
         if not client:
             error(_('No client for this profile key: %s') % profile_key)
             return
-        client.client_initialized.addCallback(lambda ignore: after_init(room_jid))
+        client.client_initialized.addCallback(lambda ignore: afterClientInit(room_jid))
 
     def userJoinedTrigger(self, room, user, profile):
-        """This trigger is used to check if we are waiting for people in this room,
-        and to create a game if everybody is here.
+        """This trigger is used to check if the new user can take part of a game,
+        create the game if we were waiting for him or just update the players list.
+        @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
+        @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
+        @return: True to not interrupt the main process.
+        """
+        room_jid_s = room.occupantJID.userhost()
+        profile_nick = room.occupantJID.resource
+        if not self.isReferee(room_jid_s, profile_nick):
+            return True  # profile is not the referee
+        if not self.checkJoinAuth(room_jid_s, nick=user.nick):
+            # user not allowed but let him know that we are playing :p
+            self.signalPlayers(room_jid_s, [JID(room_jid_s + '/' + user.nick)], profile)
+            return True
+        if self.wait_mode == self.FOR_ALL:
+            # considering the last batch of invitations
+            batch = len(self.invitations[room_jid_s]) - 1
+            if batch < 0:
+                error("Invitations from %s to play %s in %s have been lost!" % (profile_nick, self.name, room_jid_s))
+                return True
+            other_players = self.invitations[room_jid_s][batch][1]
+            (auth, nicks, dummy) = self.checkWaitAuth(room, other_players)
+            if auth:
+                del self.invitations[room_jid_s][batch]
+                nicks.insert(0, profile_nick)  # add the referee
+                self.createGame(room_jid_s, nicks, profile_key=profile)
+                return True
+        # let the room know that a new player joined
+        self.updatePlayers(room_jid_s, [user.nick], profile)
+        return True
+
+    def userLeftTrigger(self, room, user, profile):
+        """This trigger is used to update or stop the game when a user leaves.
         @room: wokkel.muc.Room object. room.roster is a dict{wokkel.muc.User.nick: wokkel.muc.User}
         @user: wokkel.muc.User object. user.nick is a unicode and user.entity a JID
+        @return: True to not interrupt the main process.
         """
-        _room_jid = room.occupantJID.userhostJID()
-        if self.collectiveGame is True:
-            room_s = _room_jid.userhost()
-            if room_s in self.games and self.games[room_s]["referee"] == room.occupantJID.full():
-                #we are in a radiocol room, let's start the party !
-                self.send(JID(room_s + '/' + user.nick), self.createStartElement(), profile=profile)
-            return True
-        if _room_jid in self.waiting_inv and len(room.roster) >= len(self.waiting_inv[_room_jid][1]):
-            expected_players = self.waiting_inv[_room_jid][1]
-            players = []
-            for player in expected_players:
-                for user in room.roster.values():
-                    if user.entity is not None:
-                        # check people identity
-                        if user.entity.userhost() == player:
-                            players.append(user.nick)
-                        continue
-                    else:
-                        # TODO: how to check the identity with only a nickname??
-                        if user.nick == JID(player).user:
-                            players.append(user.nick)
-            if len(players) < len(expected_players):
-                # Someone here was not invited! He can stay but he doesn't play :p
-                return True
-            # When we have all people in the room, we create the game
-            del self.waiting_inv[_room_jid]
-            self.createGame(_room_jid.userhost(), players, profile_key=profile)
+        room_jid_s = room.occupantJID.userhost()
+        profile_nick = room.occupantJID.resource
+        if not self.isReferee(room_jid_s, profile_nick):
+            return True  # profile is not the referee
+        if self.isPlayer(room_jid_s, user.nick):
+            try:
+                self.games[room_jid_s]['players'].remove(user.nick)
+            except ValueError:
+                pass
+            if self.wait_mode == self.FOR_ALL:
+                # allow this user to join the game again
+                user_jid = user.entity.userhost()
+                if len(self.invitations[room_jid_s]) == 0:
+                    self.invitations[room_jid_s].append((time(), [user_jid]))
+                else:
+                    batch = 0  # add to the first batch of invitations
+                    if user_jid not in self.invitations[room_jid_s][batch][1]:
+                        self.invitations[room_jid_s][batch][1].append(user_jid)
         return True
 
-    def createGame(self, room_jid, players=[], profile_key='@NONE@'):
-        """Create a new game
-        @param room_jid: jid of the room
-        @param players: list of players nick (nick must exist in the room)
+    def checkCreateGameAndInit(self, room_jid_s, profile):
+        """Check if that profile can create the game. If the game can be created
+        but is not initialized yet, this method will also do the initialization
+        @return: a couple (create, sync) with:
+        - create: set to True to allow the game creation
+        - sync: set to True to advice a game synchronization
+        """
+        user_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid_s, profile)
+        if not user_nick:
+            error('Internal error')
+            return False, False
+        if self.gameExists(room_jid_s):
+            referee = self.isReferee(room_jid_s, user_nick)
+            if self.gameExists(room_jid_s, started=True):
+                warning(_("%s game already created in room %s") % (self.name, room_jid_s))
+                return False, referee
+            elif not referee:
+                warning(_("%s game in room %s can only be created by %s") % (self.name, room_jid_s, user_nick))
+                return False, False
+        else:
+            self.initGame(room_jid_s, user_nick)
+        return True, False
+
+    def createGame(self, room_jid_s, nicks=[], profile_key='@NONE@'):
+        """Create a new game - this can be called directly from a frontend
+        and skips all the checks and invitation system, but the game must
+        not exist and all the players must be in the room already.
+        @param room_jid: JID userhost of the room
+        @param nicks: list of players nicks in the room
         @param profile_key: %(doc_profile_key)s"""
-        debug(_("Creating %s game") % self.name)
-        room = JID(room_jid).userhost()
+        debug(_("Creating %s game in room %s") % (self.name, room_jid_s))
         profile = self.host.memory.getProfileName(profile_key)
         if not profile:
             error(_("profile %s is unknown") % profile_key)
             return
-        room_nick = self.host.plugins["XEP-0045"].getRoomNick(room, profile)
-        if not room_nick:
-            error('Internal error')
+        (create, sync) = self.checkCreateGameAndInit(room_jid_s, profile)
+        if not create:
+            if sync:
+                debug(_('Synchronize game %s in %s for %s') % (self.name, room_jid_s, ', '.join(nicks)))
+                # TODO: we should call a method to re-send the information to a player who left
+                # and joined the room again, currently:  we may restart a whole new round...
+                self.updatePlayers(room_jid_s, nicks, profile)
             return
-        referee = room + '/' + room_nick
-        if room in self.games:
-            warning(_("%s game already started in room %s") % (self.name, room))
+        self.games[room_jid_s]['started'] = True
+        self.updatePlayers(room_jid_s, nicks, profile)
+        if self.player_init == {}:
             return
-        self.games[room] = {'referee': referee}
-        self.games[room].update(self.options)
-        if self.collectiveGame is True:
-            self.send(JID(room), self.createStartElement(), profile=profile)
-            return
-        # non collaborative game = individual data and messages
+        # specific data to each player
         status = {}
         players_data = {}
-        for player in players:
+        for nick in nicks:
             # The dict must be COPIED otherwise it is shared between all users
-            players_data[player] = self.player_init_data.copy()
-            status[player] = "init"
-            # each player send a message to all the others
-            self.send(JID(room + '/' + player), self.createStartElement(players), profile=profile)
-        # specific data to each player
-        self.games[room].update({'players': players, 'status': status, 'players_data': players_data})
-
-    def createCollectiveGame(self, room_jid, profile_key='@NONE@'):
-        return self.createGame(self, room_jid, players=[], profile_key=profile_key)
+            players_data[nick] = self.player_init.copy()
+            status[nick] = "init"
+        self.games[room_jid_s].update({'status': status, 'players_data': players_data})
 
     def playerReady(self, player, referee, profile_key='@NONE@'):
         """Must be called when player is ready to start a new game"""
@@ -207,9 +440,11 @@
         elt.addElement(self.ns_tag)
         return elt
 
-    def createStartElement(self, players=None):
-        """Create a game "started" domish Element"""
-        started_elt = domish.Element((None, 'started'))
+    def createStartElement(self, players=None, name="started"):
+        """Create a game "started" domish Element
+        @param name: element name (default: "started").
+        """
+        started_elt = domish.Element((None, name))
         if players is None:
             return started_elt
         idx = 0
@@ -246,3 +481,29 @@
             if content is not None:
                 elem.addContent(content)
         self.host.profiles[profile].xmlstream.send(msg)
+
+        if debugFile:
+            # From here you will see all the game messages
+            file_ = open("/tmp/test", "a")
+            file_.write("%s from %s to %s: %s\n" % (self.name, profile, "room" if to_jid.resource is None else to_jid.resource, elem.toXml()))
+            file_.close()
+
+    def getHandler(self, profile):
+        return RoomGameHandler(self)
+
+
+class RoomGameHandler (XMPPHandler):
+    implements(iwokkel.IDisco)
+
+    def __init__(self, plugin_parent):
+        self.plugin_parent = plugin_parent
+        self.host = plugin_parent.host
+
+    def connectionInitialized(self):
+        self.xmlstream.addObserver(self.plugin_parent.request, self.plugin_parent.room_game_cmd, profile=self.parent.profile)
+
+    def getDiscoInfo(self, requestor, target, nodeIdentifier=''):
+        return [disco.DiscoFeature(self.plugin_parent.ns_tag[0])]
+
+    def getDiscoItems(self, requestor, target, nodeIdentifier=''):
+        return []