diff libervia/backend/plugins/plugin_misc_tarot.py @ 4071:4b842c1fb686

refactoring: renamed `sat` package to `libervia.backend`
author Goffi <goffi@goffi.org>
date Fri, 02 Jun 2023 11:49:51 +0200
parents sat/plugins/plugin_misc_tarot.py@524856bd7b19
children 26b7ed2817da
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/libervia/backend/plugins/plugin_misc_tarot.py	Fri Jun 02 11:49:51 2023 +0200
@@ -0,0 +1,901 @@
+#!/usr/bin/env python3
+
+
+# SAT plugin for managing French Tarot game
+# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org)
+
+# This program is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+# GNU Affero General Public License for more details.
+
+# You should have received a copy of the GNU Affero General Public License
+# along with this program.  If not, see <http://www.gnu.org/licenses/>.
+
+from libervia.backend.core.i18n import _
+from libervia.backend.core.constants import Const as C
+from libervia.backend.core.log import getLogger
+
+log = getLogger(__name__)
+from twisted.words.xish import domish
+from twisted.words.protocols.jabber import jid
+from twisted.internet import defer
+from wokkel import data_form
+
+from libervia.backend.memory import memory
+from libervia.backend.tools import xml_tools
+from sat_frontends.tools.games import TarotCard
+import random
+
+
+NS_CG = "http://www.goffi.org/protocol/card_game"
+CG_TAG = "card_game"
+
+PLUGIN_INFO = {
+    C.PI_NAME: "Tarot cards plugin",
+    C.PI_IMPORT_NAME: "Tarot",
+    C.PI_TYPE: "Misc",
+    C.PI_PROTOCOLS: [],
+    C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"],
+    C.PI_MAIN: "Tarot",
+    C.PI_HANDLER: "yes",
+    C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""),
+}
+
+
+class Tarot(object):
+    def inherit_from_room_game(self, host):
+        global RoomGame
+        RoomGame = host.plugins["ROOM-GAME"].__class__
+        self.__class__ = type(
+            self.__class__.__name__, (self.__class__, RoomGame, object), {}
+        )
+
+    def __init__(self, host):
+        log.info(_("Plugin Tarot initialization"))
+        self._sessions = memory.Sessions()
+        self.inherit_from_room_game(host)
+        RoomGame._init_(
+            self,
+            host,
+            PLUGIN_INFO,
+            (NS_CG, CG_TAG),
+            game_init={
+                "hand_size": 18,
+                "init_player": 0,
+                "current_player": None,
+                "contrat": None,
+                "stage": None,
+            },
+            player_init={"score": 0},
+        )
+        self.contrats = [
+            _("Passe"),
+            _("Petite"),
+            _("Garde"),
+            _("Garde Sans"),
+            _("Garde Contre"),
+        ]
+        host.bridge.add_method(
+            "tarot_game_launch",
+            ".plugin",
+            in_sign="asss",
+            out_sign="",
+            method=self._prepare_room,
+            async_=True,
+        )  # args: players, room_jid, profile
+        host.bridge.add_method(
+            "tarot_game_create",
+            ".plugin",
+            in_sign="sass",
+            out_sign="",
+            method=self._create_game,
+        )  # args: room_jid, players, profile
+        host.bridge.add_method(
+            "tarot_game_ready",
+            ".plugin",
+            in_sign="sss",
+            out_sign="",
+            method=self._player_ready,
+        )  # args: player, referee, profile
+        host.bridge.add_method(
+            "tarot_game_play_cards",
+            ".plugin",
+            in_sign="ssa(ss)s",
+            out_sign="",
+            method=self.play_cards,
+        )  # args: player, referee, cards, profile
+        host.bridge.add_signal(
+            "tarot_game_players", ".plugin", signature="ssass"
+        )  # args: room_jid, referee, players, profile
+        host.bridge.add_signal(
+            "tarot_game_started", ".plugin", signature="ssass"
+        )  # args: room_jid, referee, players, profile
+        host.bridge.add_signal(
+            "tarot_game_new", ".plugin", signature="sa(ss)s"
+        )  # args: room_jid, hand, profile
+        host.bridge.add_signal(
+            "tarot_game_choose_contrat", ".plugin", signature="sss"
+        )  # args: room_jid, xml_data, profile
+        host.bridge.add_signal(
+            "tarot_game_show_cards", ".plugin", signature="ssa(ss)a{ss}s"
+        )  # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile
+        host.bridge.add_signal(
+            "tarot_game_cards_played", ".plugin", signature="ssa(ss)s"
+        )  # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile
+        host.bridge.add_signal(
+            "tarot_game_your_turn", ".plugin", signature="ss"
+        )  # args: room_jid, profile
+        host.bridge.add_signal(
+            "tarot_game_score", ".plugin", signature="ssasass"
+        )  # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile
+        host.bridge.add_signal(
+            "tarot_game_invalid_cards", ".plugin", signature="ssa(ss)a(ss)s"
+        )  # args: room_jid, game phase, played_cards, invalid_cards, profile
+        self.deck_ordered = []
+        for value in ["excuse"] + list(map(str, list(range(1, 22)))):
+            self.deck_ordered.append(TarotCard(("atout", value)))
+        for suit in ["pique", "coeur", "carreau", "trefle"]:
+            for value in list(map(str, list(range(1, 11)))) + ["valet", "cavalier", "dame", "roi"]:
+                self.deck_ordered.append(TarotCard((suit, value)))
+        self.__choose_contrat_id = host.register_callback(
+            self._contrat_choosed, with_data=True
+        )
+        self.__score_id = host.register_callback(self._score_showed, with_data=True)
+
+    def __card_list_to_xml(self, cards_list, elt_name):
+        """Convert a card list to domish element"""
+        cards_list_elt = domish.Element((None, elt_name))
+        for card in cards_list:
+            card_elt = domish.Element((None, "card"))
+            card_elt["suit"] = card.suit
+            card_elt["value"] = card.value
+            cards_list_elt.addChild(card_elt)
+        return cards_list_elt
+
+    def __xml_to_list(self, cards_list_elt):
+        """Convert a domish element with cards to a list of tuples"""
+        cards_list = []
+        for card in cards_list_elt.elements():
+            cards_list.append((card["suit"], card["value"]))
+        return cards_list
+
+    def __ask_contrat(self):
+        """Create a element for asking contrat"""
+        contrat_elt = domish.Element((None, "contrat"))
+        form = data_form.Form("form", title=_("contrat selection"))
+        field = data_form.Field(
+            "list-single",
+            "contrat",
+            options=list(map(data_form.Option, self.contrats)),
+            required=True,
+        )
+        form.addField(field)
+        contrat_elt.addChild(form.toElement())
+        return contrat_elt
+
+    def __give_scores(self, scores, winners, loosers):
+        """Create an element to give scores
+        @param scores: unicode (can contain line feed)
+        @param winners: list of unicode nicks of winners
+        @param loosers: list of unicode nicks of loosers"""
+
+        score_elt = domish.Element((None, "score"))
+        form = data_form.Form("form", title=_("scores"))
+        for line in scores.split("\n"):
+            field = data_form.Field("fixed", value=line)
+            form.addField(field)
+        score_elt.addChild(form.toElement())
+        for winner in winners:
+            winner_elt = domish.Element((None, "winner"))
+            winner_elt.addContent(winner)
+            score_elt.addChild(winner_elt)
+        for looser in loosers:
+            looser_elt = domish.Element((None, "looser"))
+            looser_elt.addContent(looser)
+            score_elt.addChild(looser_elt)
+        return score_elt
+
+    def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase):
+        """Create a element for invalid_cards error
+        @param list_cards: list of Card
+        @param game_phase: phase of the game ['ecart', 'play']"""
+        error_elt = domish.Element((None, "error"))
+        played_elt = self.__card_list_to_xml(played_cards, "played")
+        invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid")
+        error_elt["type"] = "invalid_cards"
+        error_elt["phase"] = game_phase
+        error_elt.addChild(played_elt)
+        error_elt.addChild(invalid_elt)
+        return error_elt
+
+    def __next_player(self, game_data, next_pl=None):
+        """Increment player number & return player name
+        @param next_pl: if given, then next_player is forced to this one
+        """
+        if next_pl:
+            game_data["current_player"] = game_data["players"].index(next_pl)
+            return next_pl
+        else:
+            pl_idx = game_data["current_player"] = (
+                game_data["current_player"] + 1
+            ) % len(game_data["players"])
+            return game_data["players"][pl_idx]
+
+    def __winner(self, game_data):
+        """give the nick of the player who win this trick"""
+        players_data = game_data["players_data"]
+        first = game_data["first_player"]
+        first_idx = game_data["players"].index(first)
+        suit_asked = None
+        strongest = None
+        winner = None
+        for idx in [(first_idx + i) % 4 for i in range(4)]:
+            player = game_data["players"][idx]
+            card = players_data[player]["played"]
+            if card.value == "excuse":
+                continue
+            if suit_asked is None:
+                suit_asked = card.suit
+            if (card.suit == suit_asked or card.suit == "atout") and card > strongest:
+                strongest = card
+                winner = player
+        assert winner
+        return winner
+
+    def __excuse_hack(self, game_data, played, winner):
+        """give a low card to other team and keep excuse if trick is lost
+        @param game_data: data of the game
+        @param played: cards currently on the table
+        @param winner: nick of the trick winner"""
+        # TODO: manage the case where excuse is played on the last trick (and lost)
+        players_data = game_data["players_data"]
+        excuse = TarotCard(("atout", "excuse"))
+
+        # we first check if the Excuse was already played
+        # and if somebody is waiting for a card
+        for player in game_data["players"]:
+            if players_data[player]["wait_for_low"]:
+                # the excuse owner has to give a card to somebody
+                if winner == player:
+                    # the excuse owner win the trick, we check if we have something to give
+                    for card in played:
+                        if card.points == 0.5:
+                            pl_waiting = players_data[player]["wait_for_low"]
+                            played.remove(card)
+                            players_data[pl_waiting]["levees"].append(card)
+                            log.debug(
+                                _(
+                                    "Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation"
+                                )
+                                % {
+                                    "excuse_owner": player,
+                                    "card_waited": card,
+                                    "player_waiting": pl_waiting,
+                                }
+                            )
+                            return
+                return
+
+        if excuse not in played:
+            # the Excuse is not on the table, nothing to do
+            return
+
+        excuse_player = None  # Who has played the Excuse ?
+        for player in game_data["players"]:
+            if players_data[player]["played"] == excuse:
+                excuse_player = player
+                break
+
+        if excuse_player == winner:
+            return  # the excuse player win the trick, nothing to do
+
+        # first we remove the excuse from played cards
+        played.remove(excuse)
+        # then we give it back to the original owner
+        owner_levees = players_data[excuse_player]["levees"]
+        owner_levees.append(excuse)
+        # finally we give a low card to the trick winner
+        low_card = None
+        # We look backward in cards won by the Excuse owner to
+        # find a low value card
+        for card_idx in range(len(owner_levees) - 1, -1, -1):
+            if owner_levees[card_idx].points == 0.5:
+                low_card = owner_levees[card_idx]
+                del owner_levees[card_idx]
+                players_data[winner]["levees"].append(low_card)
+                log.debug(
+                    _(
+                        "Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation"
+                    )
+                    % {
+                        "excuse_owner": excuse_player,
+                        "card_waited": low_card,
+                        "player_waiting": winner,
+                    }
+                )
+                break
+        if not low_card:  # The player has no low card yet
+            # TODO: manage case when player never win a trick with low card
+            players_data[excuse_player]["wait_for_low"] = winner
+            log.debug(
+                _(
+                    "%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one"
+                )
+                % {"excuse_owner": excuse_player, "winner": winner}
+            )
+
+    def __draw_game(self, game_data):
+        """The game is draw, no score change
+        @param game_data: data of the game
+        @return: tuple with (string victory message, list of winners, list of loosers)"""
+        players_data = game_data["players_data"]
+        scores_str = _("Draw game")
+        scores_str += "\n"
+        for player in game_data["players"]:
+            scores_str += _(
+                "\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i"
+            ) % {
+                "player": player,
+                "score_game": 0,
+                "total_score": players_data[player]["score"],
+            }
+        log.debug(scores_str)
+
+        return (scores_str, [], [])
+
+    def __calculate_scores(self, game_data):
+        """The game is finished, time to know who won :)
+        @param game_data: data of the game
+        @return: tuple with (string victory message, list of winners, list of loosers)"""
+        players_data = game_data["players_data"]
+        levees = players_data[game_data["attaquant"]]["levees"]
+        score = 0
+        nb_bouts = 0
+        bouts = []
+        for card in levees:
+            if card.bout:
+                nb_bouts += 1
+                bouts.append(card.value)
+            score += card.points
+
+        # We do a basic check on score calculation
+        check_score = 0
+        defenseurs = game_data["players"][:]
+        defenseurs.remove(game_data["attaquant"])
+        for defenseur in defenseurs:
+            for card in players_data[defenseur]["levees"]:
+                check_score += card.points
+        if game_data["contrat"] == "Garde Contre":
+            for card in game_data["chien"]:
+                check_score += card.points
+        assert score + check_score == 91
+
+        point_limit = None
+        if nb_bouts == 3:
+            point_limit = 36
+        elif nb_bouts == 2:
+            point_limit = 41
+        elif nb_bouts == 1:
+            point_limit = 51
+        else:
+            point_limit = 56
+        if game_data["contrat"] == "Petite":
+            contrat_mult = 1
+        elif game_data["contrat"] == "Garde":
+            contrat_mult = 2
+        elif game_data["contrat"] == "Garde Sans":
+            contrat_mult = 4
+        elif game_data["contrat"] == "Garde Contre":
+            contrat_mult = 6
+        else:
+            log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)"))
+            assert False
+
+        victory = score >= point_limit
+        margin = abs(score - point_limit)
+        points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1)
+        winners = []
+        loosers = []
+        player_score = {}
+        for player in game_data["players"]:
+            # TODO: adjust this for 3 and 5 players variants
+            # TODO: manage bonuses (petit au bout, poignée, chelem)
+            player_score[player] = (
+                points_defenseur
+                if player != game_data["attaquant"]
+                else points_defenseur * -3
+            )
+            players_data[player]["score"] += player_score[
+                player
+            ]  # we add score of this game to the global score
+            if player_score[player] > 0:
+                winners.append(player)
+            else:
+                loosers.append(player)
+
+        scores_str = _(
+            "The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s"
+        ) % {
+            "attaquant": game_data["attaquant"],
+            "points": score,
+            "point_limit": point_limit,
+            "nb_bouts": nb_bouts,
+            "plural": "s" if nb_bouts > 1 else "",
+            "separator": ": " if nb_bouts != 0 else "",
+            "bouts": ",".join(map(str, bouts)),
+            "victory": "wins" if victory else "looses",
+        }
+        scores_str += "\n"
+        for player in game_data["players"]:
+            scores_str += _(
+                "\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i"
+            ) % {
+                "player": player,
+                "score_game": player_score[player],
+                "total_score": players_data[player]["score"],
+            }
+        log.debug(scores_str)
+
+        return (scores_str, winners, loosers)
+
+    def __invalid_cards(self, game_data, cards):
+        """Checks that the player has the right to play what he wants to
+        @param game_data: Game data
+        @param cards: cards the player want to play
+        @return forbidden_cards cards or empty list if cards are ok"""
+        forbidden_cards = []
+        if game_data["stage"] == "ecart":
+            for card in cards:
+                if card.bout or card.value == "roi":
+                    forbidden_cards.append(card)
+                # TODO: manage case where atouts (trumps) are in the dog
+        elif game_data["stage"] == "play":
+            biggest_atout = None
+            suit_asked = None
+            players = game_data["players"]
+            players_data = game_data["players_data"]
+            idx = players.index(game_data["first_player"])
+            current_idx = game_data["current_player"]
+            current_player = players[current_idx]
+            if idx == current_idx:
+                # the player is the first to play, he can play what he wants
+                return forbidden_cards
+            while idx != current_idx:
+                player = players[idx]
+                played_card = players_data[player]["played"]
+                if not suit_asked and played_card.value != "excuse":
+                    suit_asked = played_card.suit
+                if played_card.suit == "atout" and played_card > biggest_atout:
+                    biggest_atout = played_card
+                idx = (idx + 1) % len(players)
+            has_suit = (
+                False
+            )  # True if there is one card of the asked suit in the hand of the player
+            has_atout = False
+            biggest_hand_atout = None
+
+            for hand_card in game_data["hand"][current_player]:
+                if hand_card.suit == suit_asked:
+                    has_suit = True
+                if hand_card.suit == "atout":
+                    has_atout = True
+                if hand_card.suit == "atout" and hand_card > biggest_hand_atout:
+                    biggest_hand_atout = hand_card
+
+            assert len(cards) == 1
+            card = cards[0]
+            if card.suit != suit_asked and has_suit and card.value != "excuse":
+                forbidden_cards.append(card)
+                return forbidden_cards
+            if card.suit != suit_asked and card.suit != "atout" and has_atout:
+                forbidden_cards.append(card)
+                return forbidden_cards
+            if (
+                card.suit == "atout"
+                and card < biggest_atout
+                and biggest_hand_atout > biggest_atout
+                and card.value != "excuse"
+            ):
+                forbidden_cards.append(card)
+        else:
+            log.error(_("Internal error: unmanaged game stage"))
+        return forbidden_cards
+
+    def __start_play(self, room_jid, game_data, profile):
+        """Start the game (tell to the first player after dealer to play"""
+        game_data["stage"] = "play"
+        next_player_idx = game_data["current_player"] = (
+            game_data["init_player"] + 1
+        ) % len(
+            game_data["players"]
+        )  # the player after the dealer start
+        game_data["first_player"] = next_player = game_data["players"][next_player_idx]
+        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)  # FIXME: gof:
+        self.send(to_jid, "your_turn", profile=profile)
+
+    def _contrat_choosed(self, raw_data, profile):
+        """Will be called when the contrat is selected
+        @param raw_data: contains the choosed session id and the chosen contrat
+        @param profile_key: profile
+        """
+        try:
+            session_data = self._sessions.profile_get(raw_data["session_id"], profile)
+        except KeyError:
+            log.warning(_("session id doesn't exist, session has probably expired"))
+            # TODO: send error dialog
+            return defer.succeed({})
+
+        room_jid = session_data["room_jid"]
+        referee_jid = self.games[room_jid]["referee"]
+        player = self.host.plugins["XEP-0045"].get_room_nick(room_jid, profile)
+        data = xml_tools.xmlui_result_2_data_form_result(raw_data)
+        contrat = data["contrat"]
+        log.debug(
+            _("contrat [%(contrat)s] choosed by %(profile)s")
+            % {"contrat": contrat, "profile": profile}
+        )
+        d = self.send(
+            referee_jid,
+            ("", "contrat_choosed"),
+            {"player": player},
+            content=contrat,
+            profile=profile,
+        )
+        d.addCallback(lambda ignore: {})
+        del self._sessions[raw_data["session_id"]]
+        return d
+
+    def _score_showed(self, raw_data, profile):
+        """Will be called when the player closes the score dialog
+        @param raw_data: nothing to retrieve from here but the session id
+        @param profile_key: profile
+        """
+        try:
+            session_data = self._sessions.profile_get(raw_data["session_id"], profile)
+        except KeyError:
+            log.warning(_("session id doesn't exist, session has probably expired"))
+            # TODO: send error dialog
+            return defer.succeed({})
+
+        room_jid_s = session_data["room_jid"].userhost()
+        # XXX: empty hand means to the frontend "reset the display"...
+        self.host.bridge.tarot_game_new(room_jid_s, [], profile)
+        del self._sessions[raw_data["session_id"]]
+        return defer.succeed({})
+
+    def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE):
+        """Must be call by player when the contrat is selected
+        @param player: player's name
+        @param referee: arbiter jid
+        @cards: cards played (list of tuples)
+        @profile_key: profile
+        """
+        profile = self.host.memory.get_profile_name(profile_key)
+        if not profile:
+            log.error(_("profile %s is unknown") % profile_key)
+            return
+        log.debug(
+            _("Cards played by %(profile)s: [%(cards)s]")
+            % {"profile": profile, "cards": cards}
+        )
+        elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played")
+        self.send(jid.JID(referee), elem, {"player": player}, profile=profile)
+
+    def new_round(self, room_jid, profile):
+        game_data = self.games[room_jid]
+        players = game_data["players"]
+        game_data["first_player"] = None  # first player for the current trick
+        game_data["contrat"] = None
+        common_data = {
+            "contrat": None,
+            "levees": [],  # cards won
+            "played": None,  # card on the table
+            "wait_for_low": None,  # Used when a player wait for a low card because of excuse
+        }
+
+        hand = game_data["hand"] = {}
+        hand_size = game_data["hand_size"]
+        chien = game_data["chien"] = []
+        deck = self.deck_ordered[:]
+        random.shuffle(deck)
+        for i in range(4):
+            hand[players[i]] = deck[0:hand_size]
+            del deck[0:hand_size]
+        chien.extend(deck)
+        del (deck[:])
+        msg_elts = {}
+        for player in players:
+            msg_elts[player] = self.__card_list_to_xml(hand[player], "hand")
+
+        RoomGame.new_round(self, room_jid, (common_data, msg_elts), profile)
+
+        pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len(
+            players
+        )  # the player after the dealer start
+        player = players[pl_idx]
+        to_jid = jid.JID(room_jid.userhost() + "/" + player)  # FIXME: gof:
+        self.send(to_jid, self.__ask_contrat(), profile=profile)
+
+    def room_game_cmd(self, mess_elt, profile):
+        """
+        @param mess_elt: instance of twisted.words.xish.domish.Element
+        """
+        client = self.host.get_client(profile)
+        from_jid = jid.JID(mess_elt["from"])
+        room_jid = jid.JID(from_jid.userhost())
+        nick = self.host.plugins["XEP-0045"].get_room_nick(client, room_jid)
+
+        game_elt = mess_elt.firstChildElement()
+        game_data = self.games[room_jid]
+        is_player = self.is_player(room_jid, nick)
+        if "players_data" in game_data:
+            players_data = game_data["players_data"]
+
+        for elt in game_elt.elements():
+            if not is_player and (elt.name not in ("started", "players")):
+                continue  # user is in the room but not playing
+
+            if elt.name in (
+                "started",
+                "players",
+            ):  # new game created and/or players list updated
+                players = []
+                for player in elt.elements():
+                    players.append(str(player))
+                signal = (
+                    self.host.bridge.tarot_game_started
+                    if elt.name == "started"
+                    else self.host.bridge.tarot_game_players
+                )
+                signal(room_jid.userhost(), from_jid.full(), players, profile)
+
+            elif elt.name == "player_ready":  # ready to play
+                player = elt["player"]
+                status = self.games[room_jid]["status"]
+                nb_players = len(self.games[room_jid]["players"])
+                status[player] = "ready"
+                log.debug(
+                    _("Player %(player)s is ready to start [status: %(status)s]")
+                    % {"player": player, "status": status}
+                )
+                if (
+                    list(status.values()).count("ready") == nb_players
+                ):  # everybody is ready, we can start the game
+                    self.new_round(room_jid, profile)
+
+            elif elt.name == "hand":  # a new hand has been received
+                self.host.bridge.tarot_game_new(
+                    room_jid.userhost(), self.__xml_to_list(elt), profile
+                )
+
+            elif elt.name == "contrat":  # it's time to choose contrat
+                form = data_form.Form.fromElement(elt.firstChildElement())
+                session_id, session_data = self._sessions.new_session(profile=profile)
+                session_data["room_jid"] = room_jid
+                xml_data = xml_tools.data_form_2_xmlui(
+                    form, self.__choose_contrat_id, session_id
+                ).toXml()
+                self.host.bridge.tarot_game_choose_contrat(
+                    room_jid.userhost(), xml_data, profile
+                )
+
+            elif elt.name == "contrat_choosed":
+                # TODO: check we receive the contrat from the right person
+                # TODO: use proper XEP-0004 way for answering form
+                player = elt["player"]
+                players_data[player]["contrat"] = str(elt)
+                contrats = [players_data[p]["contrat"] for p in game_data["players"]]
+                if contrats.count(None):
+                    # not everybody has choosed his contrat, it's next one turn
+                    player = self.__next_player(game_data)
+                    to_jid = jid.JID(room_jid.userhost() + "/" + player)  # FIXME: gof:
+                    self.send(to_jid, self.__ask_contrat(), profile=profile)
+                else:
+                    best_contrat = [None, "Passe"]
+                    for player in game_data["players"]:
+                        contrat = players_data[player]["contrat"]
+                        idx_best = self.contrats.index(best_contrat[1])
+                        idx_pl = self.contrats.index(contrat)
+                        if idx_pl > idx_best:
+                            best_contrat[0] = player
+                            best_contrat[1] = contrat
+                    if best_contrat[1] == "Passe":
+                        log.debug(_("Everybody is passing, round ended"))
+                        to_jid = jid.JID(room_jid.userhost())
+                        self.send(
+                            to_jid,
+                            self.__give_scores(*self.__draw_game(game_data)),
+                            profile=profile,
+                        )
+                        game_data["init_player"] = (game_data["init_player"] + 1) % len(
+                            game_data["players"]
+                        )  # we change the dealer
+                        for player in game_data["players"]:
+                            game_data["status"][player] = "init"
+                        return
+                    log.debug(
+                        _("%(player)s win the bid with %(contrat)s")
+                        % {"player": best_contrat[0], "contrat": best_contrat[1]}
+                    )
+                    game_data["contrat"] = best_contrat[1]
+
+                    if (
+                        game_data["contrat"] == "Garde Sans"
+                        or game_data["contrat"] == "Garde Contre"
+                    ):
+                        self.__start_play(room_jid, game_data, profile)
+                        game_data["attaquant"] = best_contrat[0]
+                    else:
+                        # Time to show the chien to everybody
+                        to_jid = jid.JID(room_jid.userhost())  # FIXME: gof:
+                        elem = self.__card_list_to_xml(game_data["chien"], "chien")
+                        self.send(
+                            to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile
+                        )
+                        # the attacker (attaquant) get the chien
+                        game_data["hand"][best_contrat[0]].extend(game_data["chien"])
+                        del game_data["chien"][:]
+
+                    if game_data["contrat"] == "Garde Sans":
+                        # The chien go into attaquant's (attacker) levees
+                        players_data[best_contrat[0]]["levees"].extend(game_data["chien"])
+                        del game_data["chien"][:]
+
+            elif elt.name == "chien":  # we have received the chien
+                log.debug(_("tarot: chien received"))
+                data = {"attaquant": elt["attaquant"]}
+                game_data["stage"] = "ecart"
+                game_data["attaquant"] = elt["attaquant"]
+                self.host.bridge.tarot_game_show_cards(
+                    room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile
+                )
+
+            elif elt.name == "cards_played":
+                if game_data["stage"] == "ecart":
+                    # TODO: show atouts (trumps) if player put some in écart
+                    assert (
+                        game_data["attaquant"] == elt["player"]
+                    )  # TODO: throw an xml error here
+                    list_cards = TarotCard.from_tuples(self.__xml_to_list(elt))
+                    # we now check validity of card
+                    invalid_cards = self.__invalid_cards(game_data, list_cards)
+                    if invalid_cards:
+                        elem = self.__invalid_cards_elt(
+                            list_cards, invalid_cards, game_data["stage"]
+                        )
+                        self.send(
+                            jid.JID(room_jid.userhost() + "/" + elt["player"]),
+                            elem,
+                            profile=profile,
+                        )
+                        return
+
+                    # FIXME: gof: manage Garde Sans & Garde Contre cases
+                    players_data[elt["player"]]["levees"].extend(
+                        list_cards
+                    )  # we add the chien to attaquant's levées
+                    for card in list_cards:
+                        game_data["hand"][elt["player"]].remove(card)
+
+                    self.__start_play(room_jid, game_data, profile)
+
+                elif game_data["stage"] == "play":
+                    current_player = game_data["players"][game_data["current_player"]]
+                    cards = TarotCard.from_tuples(self.__xml_to_list(elt))
+
+                    if mess_elt["type"] == "groupchat":
+                        self.host.bridge.tarot_game_cards_played(
+                            room_jid.userhost(),
+                            elt["player"],
+                            self.__xml_to_list(elt),
+                            profile,
+                        )
+                    else:
+                        # we first check validity of card
+                        invalid_cards = self.__invalid_cards(game_data, cards)
+                        if invalid_cards:
+                            elem = self.__invalid_cards_elt(
+                                cards, invalid_cards, game_data["stage"]
+                            )
+                            self.send(
+                                jid.JID(room_jid.userhost() + "/" + current_player),
+                                elem,
+                                profile=profile,
+                            )
+                            return
+                        # the card played is ok, we forward it to everybody
+                        # first we remove it from the hand and put in on the table
+                        game_data["hand"][current_player].remove(cards[0])
+                        players_data[current_player]["played"] = cards[0]
+
+                        # then we forward the message
+                        self.send(room_jid, elt, profile=profile)
+
+                        # Did everybody played ?
+                        played = [
+                            players_data[player]["played"]
+                            for player in game_data["players"]
+                        ]
+                        if all(played):
+                            # everybody has played
+                            winner = self.__winner(game_data)
+                            log.debug(_("The winner of this trick is %s") % winner)
+                            # the winner win the trick
+                            self.__excuse_hack(game_data, played, winner)
+                            players_data[elt["player"]]["levees"].extend(played)
+                            # nothing left on the table
+                            for player in game_data["players"]:
+                                players_data[player]["played"] = None
+                            if len(game_data["hand"][current_player]) == 0:
+                                # no card left: the game is finished
+                                elem = self.__give_scores(
+                                    *self.__calculate_scores(game_data)
+                                )
+                                self.send(room_jid, elem, profile=profile)
+                                game_data["init_player"] = (
+                                    game_data["init_player"] + 1
+                                ) % len(
+                                    game_data["players"]
+                                )  # we change the dealer
+                                for player in game_data["players"]:
+                                    game_data["status"][player] = "init"
+                                return
+                            # next player is the winner
+                            next_player = game_data["first_player"] = self.__next_player(
+                                game_data, winner
+                            )
+                        else:
+                            next_player = self.__next_player(game_data)
+
+                        # finally, we tell to the next player to play
+                        to_jid = jid.JID(room_jid.userhost() + "/" + next_player)
+                        self.send(to_jid, "your_turn", profile=profile)
+
+            elif elt.name == "your_turn":
+                self.host.bridge.tarot_game_your_turn(room_jid.userhost(), profile)
+
+            elif elt.name == "score":
+                form_elt = next(elt.elements(name="x", uri="jabber:x:data"))
+                winners = []
+                loosers = []
+                for winner in elt.elements(name="winner", uri=NS_CG):
+                    winners.append(str(winner))
+                for looser in elt.elements(name="looser", uri=NS_CG):
+                    loosers.append(str(looser))
+                form = data_form.Form.fromElement(form_elt)
+                session_id, session_data = self._sessions.new_session(profile=profile)
+                session_data["room_jid"] = room_jid
+                xml_data = xml_tools.data_form_2_xmlui(
+                    form, self.__score_id, session_id
+                ).toXml()
+                self.host.bridge.tarot_game_score(
+                    room_jid.userhost(), xml_data, winners, loosers, profile
+                )
+            elif elt.name == "error":
+                if elt["type"] == "invalid_cards":
+                    played_cards = self.__xml_to_list(
+                        next(elt.elements(name="played", uri=NS_CG))
+                    )
+                    invalid_cards = self.__xml_to_list(
+                        next(elt.elements(name="invalid", uri=NS_CG))
+                    )
+                    self.host.bridge.tarot_game_invalid_cards(
+                        room_jid.userhost(),
+                        elt["phase"],
+                        played_cards,
+                        invalid_cards,
+                        profile,
+                    )
+                else:
+                    log.error(_("Unmanaged error type: %s") % elt["type"])
+            else:
+                log.error(_("Unmanaged card game element: %s") % elt.name)
+
+    def get_sync_data_for_player(self, room_jid, nick):
+        return []