Mercurial > libervia-backend
diff libervia/backend/plugins/plugin_misc_tarot.py @ 4071:4b842c1fb686
refactoring: renamed `sat` package to `libervia.backend`
author | Goffi <goffi@goffi.org> |
---|---|
date | Fri, 02 Jun 2023 11:49:51 +0200 |
parents | sat/plugins/plugin_misc_tarot.py@524856bd7b19 |
children | 26b7ed2817da |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/libervia/backend/plugins/plugin_misc_tarot.py Fri Jun 02 11:49:51 2023 +0200 @@ -0,0 +1,901 @@ +#!/usr/bin/env python3 + + +# SAT plugin for managing French Tarot game +# Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +from libervia.backend.core.i18n import _ +from libervia.backend.core.constants import Const as C +from libervia.backend.core.log import getLogger + +log = getLogger(__name__) +from twisted.words.xish import domish +from twisted.words.protocols.jabber import jid +from twisted.internet import defer +from wokkel import data_form + +from libervia.backend.memory import memory +from libervia.backend.tools import xml_tools +from sat_frontends.tools.games import TarotCard +import random + + +NS_CG = "http://www.goffi.org/protocol/card_game" +CG_TAG = "card_game" + +PLUGIN_INFO = { + C.PI_NAME: "Tarot cards plugin", + C.PI_IMPORT_NAME: "Tarot", + C.PI_TYPE: "Misc", + C.PI_PROTOCOLS: [], + C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], + C.PI_MAIN: "Tarot", + C.PI_HANDLER: "yes", + C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""), +} + + +class Tarot(object): + def inherit_from_room_game(self, host): + global RoomGame + RoomGame = host.plugins["ROOM-GAME"].__class__ + self.__class__ = type( + self.__class__.__name__, (self.__class__, RoomGame, object), {} + ) + + def __init__(self, host): + log.info(_("Plugin Tarot initialization")) + self._sessions = memory.Sessions() + self.inherit_from_room_game(host) + RoomGame._init_( + self, + host, + PLUGIN_INFO, + (NS_CG, CG_TAG), + game_init={ + "hand_size": 18, + "init_player": 0, + "current_player": None, + "contrat": None, + "stage": None, + }, + player_init={"score": 0}, + ) + self.contrats = [ + _("Passe"), + _("Petite"), + _("Garde"), + _("Garde Sans"), + _("Garde Contre"), + ] + host.bridge.add_method( + "tarot_game_launch", + ".plugin", + in_sign="asss", + out_sign="", + method=self._prepare_room, + async_=True, + ) # args: players, room_jid, profile + host.bridge.add_method( + "tarot_game_create", + ".plugin", + in_sign="sass", + out_sign="", + method=self._create_game, + ) # args: room_jid, players, profile + host.bridge.add_method( + "tarot_game_ready", + ".plugin", + in_sign="sss", + out_sign="", + method=self._player_ready, + ) # args: player, referee, profile + host.bridge.add_method( + "tarot_game_play_cards", + ".plugin", + in_sign="ssa(ss)s", + out_sign="", + method=self.play_cards, + ) # args: player, referee, cards, profile + host.bridge.add_signal( + "tarot_game_players", ".plugin", signature="ssass" + ) # args: room_jid, referee, players, profile + host.bridge.add_signal( + "tarot_game_started", ".plugin", signature="ssass" + ) # args: room_jid, referee, players, profile + host.bridge.add_signal( + "tarot_game_new", ".plugin", signature="sa(ss)s" + ) # args: room_jid, hand, profile + host.bridge.add_signal( + "tarot_game_choose_contrat", ".plugin", signature="sss" + ) # args: room_jid, xml_data, profile + host.bridge.add_signal( + "tarot_game_show_cards", ".plugin", signature="ssa(ss)a{ss}s" + ) # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.add_signal( + "tarot_game_cards_played", ".plugin", signature="ssa(ss)s" + ) # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.add_signal( + "tarot_game_your_turn", ".plugin", signature="ss" + ) # args: room_jid, profile + host.bridge.add_signal( + "tarot_game_score", ".plugin", signature="ssasass" + ) # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile + host.bridge.add_signal( + "tarot_game_invalid_cards", ".plugin", signature="ssa(ss)a(ss)s" + ) # args: room_jid, game phase, played_cards, invalid_cards, profile + self.deck_ordered = [] + for value in ["excuse"] + list(map(str, list(range(1, 22)))): + self.deck_ordered.append(TarotCard(("atout", value))) + for suit in ["pique", "coeur", "carreau", "trefle"]: + for value in list(map(str, list(range(1, 11)))) + ["valet", "cavalier", "dame", "roi"]: + self.deck_ordered.append(TarotCard((suit, value))) + self.__choose_contrat_id = host.register_callback( + self._contrat_choosed, with_data=True + ) + self.__score_id = host.register_callback(self._score_showed, with_data=True) + + def __card_list_to_xml(self, cards_list, elt_name): + """Convert a card list to domish element""" + cards_list_elt = domish.Element((None, elt_name)) + for card in cards_list: + card_elt = domish.Element((None, "card")) + card_elt["suit"] = card.suit + card_elt["value"] = card.value + cards_list_elt.addChild(card_elt) + return cards_list_elt + + def __xml_to_list(self, cards_list_elt): + """Convert a domish element with cards to a list of tuples""" + cards_list = [] + for card in cards_list_elt.elements(): + cards_list.append((card["suit"], card["value"])) + return cards_list + + def __ask_contrat(self): + """Create a element for asking contrat""" + contrat_elt = domish.Element((None, "contrat")) + form = data_form.Form("form", title=_("contrat selection")) + field = data_form.Field( + "list-single", + "contrat", + options=list(map(data_form.Option, self.contrats)), + required=True, + ) + form.addField(field) + contrat_elt.addChild(form.toElement()) + return contrat_elt + + def __give_scores(self, scores, winners, loosers): + """Create an element to give scores + @param scores: unicode (can contain line feed) + @param winners: list of unicode nicks of winners + @param loosers: list of unicode nicks of loosers""" + + score_elt = domish.Element((None, "score")) + form = data_form.Form("form", title=_("scores")) + for line in scores.split("\n"): + field = data_form.Field("fixed", value=line) + form.addField(field) + score_elt.addChild(form.toElement()) + for winner in winners: + winner_elt = domish.Element((None, "winner")) + winner_elt.addContent(winner) + score_elt.addChild(winner_elt) + for looser in loosers: + looser_elt = domish.Element((None, "looser")) + looser_elt.addContent(looser) + score_elt.addChild(looser_elt) + return score_elt + + def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): + """Create a element for invalid_cards error + @param list_cards: list of Card + @param game_phase: phase of the game ['ecart', 'play']""" + error_elt = domish.Element((None, "error")) + played_elt = self.__card_list_to_xml(played_cards, "played") + invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid") + error_elt["type"] = "invalid_cards" + error_elt["phase"] = game_phase + error_elt.addChild(played_elt) + error_elt.addChild(invalid_elt) + return error_elt + + def __next_player(self, game_data, next_pl=None): + """Increment player number & return player name + @param next_pl: if given, then next_player is forced to this one + """ + if next_pl: + game_data["current_player"] = game_data["players"].index(next_pl) + return next_pl + else: + pl_idx = game_data["current_player"] = ( + game_data["current_player"] + 1 + ) % len(game_data["players"]) + return game_data["players"][pl_idx] + + def __winner(self, game_data): + """give the nick of the player who win this trick""" + players_data = game_data["players_data"] + first = game_data["first_player"] + first_idx = game_data["players"].index(first) + suit_asked = None + strongest = None + winner = None + for idx in [(first_idx + i) % 4 for i in range(4)]: + player = game_data["players"][idx] + card = players_data[player]["played"] + if card.value == "excuse": + continue + if suit_asked is None: + suit_asked = card.suit + if (card.suit == suit_asked or card.suit == "atout") and card > strongest: + strongest = card + winner = player + assert winner + return winner + + def __excuse_hack(self, game_data, played, winner): + """give a low card to other team and keep excuse if trick is lost + @param game_data: data of the game + @param played: cards currently on the table + @param winner: nick of the trick winner""" + # TODO: manage the case where excuse is played on the last trick (and lost) + players_data = game_data["players_data"] + excuse = TarotCard(("atout", "excuse")) + + # we first check if the Excuse was already played + # and if somebody is waiting for a card + for player in game_data["players"]: + if players_data[player]["wait_for_low"]: + # the excuse owner has to give a card to somebody + if winner == player: + # the excuse owner win the trick, we check if we have something to give + for card in played: + if card.points == 0.5: + pl_waiting = players_data[player]["wait_for_low"] + played.remove(card) + players_data[pl_waiting]["levees"].append(card) + log.debug( + _( + "Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" + ) + % { + "excuse_owner": player, + "card_waited": card, + "player_waiting": pl_waiting, + } + ) + return + return + + if excuse not in played: + # the Excuse is not on the table, nothing to do + return + + excuse_player = None # Who has played the Excuse ? + for player in game_data["players"]: + if players_data[player]["played"] == excuse: + excuse_player = player + break + + if excuse_player == winner: + return # the excuse player win the trick, nothing to do + + # first we remove the excuse from played cards + played.remove(excuse) + # then we give it back to the original owner + owner_levees = players_data[excuse_player]["levees"] + owner_levees.append(excuse) + # finally we give a low card to the trick winner + low_card = None + # We look backward in cards won by the Excuse owner to + # find a low value card + for card_idx in range(len(owner_levees) - 1, -1, -1): + if owner_levees[card_idx].points == 0.5: + low_card = owner_levees[card_idx] + del owner_levees[card_idx] + players_data[winner]["levees"].append(low_card) + log.debug( + _( + "Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" + ) + % { + "excuse_owner": excuse_player, + "card_waited": low_card, + "player_waiting": winner, + } + ) + break + if not low_card: # The player has no low card yet + # TODO: manage case when player never win a trick with low card + players_data[excuse_player]["wait_for_low"] = winner + log.debug( + _( + "%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one" + ) + % {"excuse_owner": excuse_player, "winner": winner} + ) + + def __draw_game(self, game_data): + """The game is draw, no score change + @param game_data: data of the game + @return: tuple with (string victory message, list of winners, list of loosers)""" + players_data = game_data["players_data"] + scores_str = _("Draw game") + scores_str += "\n" + for player in game_data["players"]: + scores_str += _( + "\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" + ) % { + "player": player, + "score_game": 0, + "total_score": players_data[player]["score"], + } + log.debug(scores_str) + + return (scores_str, [], []) + + def __calculate_scores(self, game_data): + """The game is finished, time to know who won :) + @param game_data: data of the game + @return: tuple with (string victory message, list of winners, list of loosers)""" + players_data = game_data["players_data"] + levees = players_data[game_data["attaquant"]]["levees"] + score = 0 + nb_bouts = 0 + bouts = [] + for card in levees: + if card.bout: + nb_bouts += 1 + bouts.append(card.value) + score += card.points + + # We do a basic check on score calculation + check_score = 0 + defenseurs = game_data["players"][:] + defenseurs.remove(game_data["attaquant"]) + for defenseur in defenseurs: + for card in players_data[defenseur]["levees"]: + check_score += card.points + if game_data["contrat"] == "Garde Contre": + for card in game_data["chien"]: + check_score += card.points + assert score + check_score == 91 + + point_limit = None + if nb_bouts == 3: + point_limit = 36 + elif nb_bouts == 2: + point_limit = 41 + elif nb_bouts == 1: + point_limit = 51 + else: + point_limit = 56 + if game_data["contrat"] == "Petite": + contrat_mult = 1 + elif game_data["contrat"] == "Garde": + contrat_mult = 2 + elif game_data["contrat"] == "Garde Sans": + contrat_mult = 4 + elif game_data["contrat"] == "Garde Contre": + contrat_mult = 6 + else: + log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)")) + assert False + + victory = score >= point_limit + margin = abs(score - point_limit) + points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) + winners = [] + loosers = [] + player_score = {} + for player in game_data["players"]: + # TODO: adjust this for 3 and 5 players variants + # TODO: manage bonuses (petit au bout, poignée, chelem) + player_score[player] = ( + points_defenseur + if player != game_data["attaquant"] + else points_defenseur * -3 + ) + players_data[player]["score"] += player_score[ + player + ] # we add score of this game to the global score + if player_score[player] > 0: + winners.append(player) + else: + loosers.append(player) + + scores_str = _( + "The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s" + ) % { + "attaquant": game_data["attaquant"], + "points": score, + "point_limit": point_limit, + "nb_bouts": nb_bouts, + "plural": "s" if nb_bouts > 1 else "", + "separator": ": " if nb_bouts != 0 else "", + "bouts": ",".join(map(str, bouts)), + "victory": "wins" if victory else "looses", + } + scores_str += "\n" + for player in game_data["players"]: + scores_str += _( + "\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" + ) % { + "player": player, + "score_game": player_score[player], + "total_score": players_data[player]["score"], + } + log.debug(scores_str) + + return (scores_str, winners, loosers) + + def __invalid_cards(self, game_data, cards): + """Checks that the player has the right to play what he wants to + @param game_data: Game data + @param cards: cards the player want to play + @return forbidden_cards cards or empty list if cards are ok""" + forbidden_cards = [] + if game_data["stage"] == "ecart": + for card in cards: + if card.bout or card.value == "roi": + forbidden_cards.append(card) + # TODO: manage case where atouts (trumps) are in the dog + elif game_data["stage"] == "play": + biggest_atout = None + suit_asked = None + players = game_data["players"] + players_data = game_data["players_data"] + idx = players.index(game_data["first_player"]) + current_idx = game_data["current_player"] + current_player = players[current_idx] + if idx == current_idx: + # the player is the first to play, he can play what he wants + return forbidden_cards + while idx != current_idx: + player = players[idx] + played_card = players_data[player]["played"] + if not suit_asked and played_card.value != "excuse": + suit_asked = played_card.suit + if played_card.suit == "atout" and played_card > biggest_atout: + biggest_atout = played_card + idx = (idx + 1) % len(players) + has_suit = ( + False + ) # True if there is one card of the asked suit in the hand of the player + has_atout = False + biggest_hand_atout = None + + for hand_card in game_data["hand"][current_player]: + if hand_card.suit == suit_asked: + has_suit = True + if hand_card.suit == "atout": + has_atout = True + if hand_card.suit == "atout" and hand_card > biggest_hand_atout: + biggest_hand_atout = hand_card + + assert len(cards) == 1 + card = cards[0] + if card.suit != suit_asked and has_suit and card.value != "excuse": + forbidden_cards.append(card) + return forbidden_cards + if card.suit != suit_asked and card.suit != "atout" and has_atout: + forbidden_cards.append(card) + return forbidden_cards + if ( + card.suit == "atout" + and card < biggest_atout + and biggest_hand_atout > biggest_atout + and card.value != "excuse" + ): + forbidden_cards.append(card) + else: + log.error(_("Internal error: unmanaged game stage")) + return forbidden_cards + + def __start_play(self, room_jid, game_data, profile): + """Start the game (tell to the first player after dealer to play""" + game_data["stage"] = "play" + next_player_idx = game_data["current_player"] = ( + game_data["init_player"] + 1 + ) % len( + game_data["players"] + ) # the player after the dealer start + game_data["first_player"] = next_player = game_data["players"][next_player_idx] + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: + self.send(to_jid, "your_turn", profile=profile) + + def _contrat_choosed(self, raw_data, profile): + """Will be called when the contrat is selected + @param raw_data: contains the choosed session id and the chosen contrat + @param profile_key: profile + """ + try: + session_data = self._sessions.profile_get(raw_data["session_id"], profile) + except KeyError: + log.warning(_("session id doesn't exist, session has probably expired")) + # TODO: send error dialog + return defer.succeed({}) + + room_jid = session_data["room_jid"] + referee_jid = self.games[room_jid]["referee"] + player = self.host.plugins["XEP-0045"].get_room_nick(room_jid, profile) + data = xml_tools.xmlui_result_2_data_form_result(raw_data) + contrat = data["contrat"] + log.debug( + _("contrat [%(contrat)s] choosed by %(profile)s") + % {"contrat": contrat, "profile": profile} + ) + d = self.send( + referee_jid, + ("", "contrat_choosed"), + {"player": player}, + content=contrat, + profile=profile, + ) + d.addCallback(lambda ignore: {}) + del self._sessions[raw_data["session_id"]] + return d + + def _score_showed(self, raw_data, profile): + """Will be called when the player closes the score dialog + @param raw_data: nothing to retrieve from here but the session id + @param profile_key: profile + """ + try: + session_data = self._sessions.profile_get(raw_data["session_id"], profile) + except KeyError: + log.warning(_("session id doesn't exist, session has probably expired")) + # TODO: send error dialog + return defer.succeed({}) + + room_jid_s = session_data["room_jid"].userhost() + # XXX: empty hand means to the frontend "reset the display"... + self.host.bridge.tarot_game_new(room_jid_s, [], profile) + del self._sessions[raw_data["session_id"]] + return defer.succeed({}) + + def play_cards(self, player, referee, cards, profile_key=C.PROF_KEY_NONE): + """Must be call by player when the contrat is selected + @param player: player's name + @param referee: arbiter jid + @cards: cards played (list of tuples) + @profile_key: profile + """ + profile = self.host.memory.get_profile_name(profile_key) + if not profile: + log.error(_("profile %s is unknown") % profile_key) + return + log.debug( + _("Cards played by %(profile)s: [%(cards)s]") + % {"profile": profile, "cards": cards} + ) + elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played") + self.send(jid.JID(referee), elem, {"player": player}, profile=profile) + + def new_round(self, room_jid, profile): + game_data = self.games[room_jid] + players = game_data["players"] + game_data["first_player"] = None # first player for the current trick + game_data["contrat"] = None + common_data = { + "contrat": None, + "levees": [], # cards won + "played": None, # card on the table + "wait_for_low": None, # Used when a player wait for a low card because of excuse + } + + hand = game_data["hand"] = {} + hand_size = game_data["hand_size"] + chien = game_data["chien"] = [] + deck = self.deck_ordered[:] + random.shuffle(deck) + for i in range(4): + hand[players[i]] = deck[0:hand_size] + del deck[0:hand_size] + chien.extend(deck) + del (deck[:]) + msg_elts = {} + for player in players: + msg_elts[player] = self.__card_list_to_xml(hand[player], "hand") + + RoomGame.new_round(self, room_jid, (common_data, msg_elts), profile) + + pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len( + players + ) # the player after the dealer start + player = players[pl_idx] + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: + self.send(to_jid, self.__ask_contrat(), profile=profile) + + def room_game_cmd(self, mess_elt, profile): + """ + @param mess_elt: instance of twisted.words.xish.domish.Element + """ + client = self.host.get_client(profile) + from_jid = jid.JID(mess_elt["from"]) + room_jid = jid.JID(from_jid.userhost()) + nick = self.host.plugins["XEP-0045"].get_room_nick(client, room_jid) + + game_elt = mess_elt.firstChildElement() + game_data = self.games[room_jid] + is_player = self.is_player(room_jid, nick) + if "players_data" in game_data: + players_data = game_data["players_data"] + + for elt in game_elt.elements(): + if not is_player and (elt.name not in ("started", "players")): + continue # user is in the room but not playing + + if elt.name in ( + "started", + "players", + ): # new game created and/or players list updated + players = [] + for player in elt.elements(): + players.append(str(player)) + signal = ( + self.host.bridge.tarot_game_started + if elt.name == "started" + else self.host.bridge.tarot_game_players + ) + signal(room_jid.userhost(), from_jid.full(), players, profile) + + elif elt.name == "player_ready": # ready to play + player = elt["player"] + status = self.games[room_jid]["status"] + nb_players = len(self.games[room_jid]["players"]) + status[player] = "ready" + log.debug( + _("Player %(player)s is ready to start [status: %(status)s]") + % {"player": player, "status": status} + ) + if ( + list(status.values()).count("ready") == nb_players + ): # everybody is ready, we can start the game + self.new_round(room_jid, profile) + + elif elt.name == "hand": # a new hand has been received + self.host.bridge.tarot_game_new( + room_jid.userhost(), self.__xml_to_list(elt), profile + ) + + elif elt.name == "contrat": # it's time to choose contrat + form = data_form.Form.fromElement(elt.firstChildElement()) + session_id, session_data = self._sessions.new_session(profile=profile) + session_data["room_jid"] = room_jid + xml_data = xml_tools.data_form_2_xmlui( + form, self.__choose_contrat_id, session_id + ).toXml() + self.host.bridge.tarot_game_choose_contrat( + room_jid.userhost(), xml_data, profile + ) + + elif elt.name == "contrat_choosed": + # TODO: check we receive the contrat from the right person + # TODO: use proper XEP-0004 way for answering form + player = elt["player"] + players_data[player]["contrat"] = str(elt) + contrats = [players_data[p]["contrat"] for p in game_data["players"]] + if contrats.count(None): + # not everybody has choosed his contrat, it's next one turn + player = self.__next_player(game_data) + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: + self.send(to_jid, self.__ask_contrat(), profile=profile) + else: + best_contrat = [None, "Passe"] + for player in game_data["players"]: + contrat = players_data[player]["contrat"] + idx_best = self.contrats.index(best_contrat[1]) + idx_pl = self.contrats.index(contrat) + if idx_pl > idx_best: + best_contrat[0] = player + best_contrat[1] = contrat + if best_contrat[1] == "Passe": + log.debug(_("Everybody is passing, round ended")) + to_jid = jid.JID(room_jid.userhost()) + self.send( + to_jid, + self.__give_scores(*self.__draw_game(game_data)), + profile=profile, + ) + game_data["init_player"] = (game_data["init_player"] + 1) % len( + game_data["players"] + ) # we change the dealer + for player in game_data["players"]: + game_data["status"][player] = "init" + return + log.debug( + _("%(player)s win the bid with %(contrat)s") + % {"player": best_contrat[0], "contrat": best_contrat[1]} + ) + game_data["contrat"] = best_contrat[1] + + if ( + game_data["contrat"] == "Garde Sans" + or game_data["contrat"] == "Garde Contre" + ): + self.__start_play(room_jid, game_data, profile) + game_data["attaquant"] = best_contrat[0] + else: + # Time to show the chien to everybody + to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: + elem = self.__card_list_to_xml(game_data["chien"], "chien") + self.send( + to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile + ) + # the attacker (attaquant) get the chien + game_data["hand"][best_contrat[0]].extend(game_data["chien"]) + del game_data["chien"][:] + + if game_data["contrat"] == "Garde Sans": + # The chien go into attaquant's (attacker) levees + players_data[best_contrat[0]]["levees"].extend(game_data["chien"]) + del game_data["chien"][:] + + elif elt.name == "chien": # we have received the chien + log.debug(_("tarot: chien received")) + data = {"attaquant": elt["attaquant"]} + game_data["stage"] = "ecart" + game_data["attaquant"] = elt["attaquant"] + self.host.bridge.tarot_game_show_cards( + room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile + ) + + elif elt.name == "cards_played": + if game_data["stage"] == "ecart": + # TODO: show atouts (trumps) if player put some in écart + assert ( + game_data["attaquant"] == elt["player"] + ) # TODO: throw an xml error here + list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + # we now check validity of card + invalid_cards = self.__invalid_cards(game_data, list_cards) + if invalid_cards: + elem = self.__invalid_cards_elt( + list_cards, invalid_cards, game_data["stage"] + ) + self.send( + jid.JID(room_jid.userhost() + "/" + elt["player"]), + elem, + profile=profile, + ) + return + + # FIXME: gof: manage Garde Sans & Garde Contre cases + players_data[elt["player"]]["levees"].extend( + list_cards + ) # we add the chien to attaquant's levées + for card in list_cards: + game_data["hand"][elt["player"]].remove(card) + + self.__start_play(room_jid, game_data, profile) + + elif game_data["stage"] == "play": + current_player = game_data["players"][game_data["current_player"]] + cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + + if mess_elt["type"] == "groupchat": + self.host.bridge.tarot_game_cards_played( + room_jid.userhost(), + elt["player"], + self.__xml_to_list(elt), + profile, + ) + else: + # we first check validity of card + invalid_cards = self.__invalid_cards(game_data, cards) + if invalid_cards: + elem = self.__invalid_cards_elt( + cards, invalid_cards, game_data["stage"] + ) + self.send( + jid.JID(room_jid.userhost() + "/" + current_player), + elem, + profile=profile, + ) + return + # the card played is ok, we forward it to everybody + # first we remove it from the hand and put in on the table + game_data["hand"][current_player].remove(cards[0]) + players_data[current_player]["played"] = cards[0] + + # then we forward the message + self.send(room_jid, elt, profile=profile) + + # Did everybody played ? + played = [ + players_data[player]["played"] + for player in game_data["players"] + ] + if all(played): + # everybody has played + winner = self.__winner(game_data) + log.debug(_("The winner of this trick is %s") % winner) + # the winner win the trick + self.__excuse_hack(game_data, played, winner) + players_data[elt["player"]]["levees"].extend(played) + # nothing left on the table + for player in game_data["players"]: + players_data[player]["played"] = None + if len(game_data["hand"][current_player]) == 0: + # no card left: the game is finished + elem = self.__give_scores( + *self.__calculate_scores(game_data) + ) + self.send(room_jid, elem, profile=profile) + game_data["init_player"] = ( + game_data["init_player"] + 1 + ) % len( + game_data["players"] + ) # we change the dealer + for player in game_data["players"]: + game_data["status"][player] = "init" + return + # next player is the winner + next_player = game_data["first_player"] = self.__next_player( + game_data, winner + ) + else: + next_player = self.__next_player(game_data) + + # finally, we tell to the next player to play + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) + self.send(to_jid, "your_turn", profile=profile) + + elif elt.name == "your_turn": + self.host.bridge.tarot_game_your_turn(room_jid.userhost(), profile) + + elif elt.name == "score": + form_elt = next(elt.elements(name="x", uri="jabber:x:data")) + winners = [] + loosers = [] + for winner in elt.elements(name="winner", uri=NS_CG): + winners.append(str(winner)) + for looser in elt.elements(name="looser", uri=NS_CG): + loosers.append(str(looser)) + form = data_form.Form.fromElement(form_elt) + session_id, session_data = self._sessions.new_session(profile=profile) + session_data["room_jid"] = room_jid + xml_data = xml_tools.data_form_2_xmlui( + form, self.__score_id, session_id + ).toXml() + self.host.bridge.tarot_game_score( + room_jid.userhost(), xml_data, winners, loosers, profile + ) + elif elt.name == "error": + if elt["type"] == "invalid_cards": + played_cards = self.__xml_to_list( + next(elt.elements(name="played", uri=NS_CG)) + ) + invalid_cards = self.__xml_to_list( + next(elt.elements(name="invalid", uri=NS_CG)) + ) + self.host.bridge.tarot_game_invalid_cards( + room_jid.userhost(), + elt["phase"], + played_cards, + invalid_cards, + profile, + ) + else: + log.error(_("Unmanaged error type: %s") % elt["type"]) + else: + log.error(_("Unmanaged card game element: %s") % elt.name) + + def get_sync_data_for_player(self, room_jid, nick): + return []