Mercurial > libervia-backend
diff sat/plugins/plugin_misc_tarot.py @ 2624:56f94936df1e
code style reformatting using black
author | Goffi <goffi@goffi.org> |
---|---|
date | Wed, 27 Jun 2018 20:14:46 +0200 |
parents | 26edcf3a30eb |
children | 003b8b4b56a7 |
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line diff
--- a/sat/plugins/plugin_misc_tarot.py Wed Jun 27 07:51:29 2018 +0200 +++ b/sat/plugins/plugin_misc_tarot.py Wed Jun 27 20:14:46 2018 +0200 @@ -20,6 +20,7 @@ from sat.core.i18n import _ from sat.core.constants import Const as C from sat.core.log import getLogger + log = getLogger(__name__) from twisted.words.xish import domish from twisted.words.protocols.jabber import jid @@ -32,8 +33,8 @@ import random -NS_CG = 'http://www.goffi.org/protocol/card_game' -CG_TAG = 'card_game' +NS_CG = "http://www.goffi.org/protocol/card_game" +CG_TAG = "card_game" PLUGIN_INFO = { C.PI_NAME: "Tarot cards plugin", @@ -43,54 +44,117 @@ C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Tarot", C.PI_HANDLER: "yes", - C.PI_DESCRIPTION: _("""Implementation of Tarot card game""") + C.PI_DESCRIPTION: _("""Implementation of Tarot card game"""), } class Tarot(object): - def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ - self.__class__ = type(self.__class__.__name__, (self.__class__, RoomGame, object), {}) + self.__class__ = type( + self.__class__.__name__, (self.__class__, RoomGame, object), {} + ) def __init__(self, host): log.info(_("Plugin Tarot initialization")) self._sessions = memory.Sessions() self.inheritFromRoomGame(host) - RoomGame._init_(self, host, PLUGIN_INFO, (NS_CG, CG_TAG), - game_init={'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None}, - player_init={'score': 0}) - self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] - host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom, async=True) # args: players, room_jid, profile - host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile - host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile - host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile - host.bridge.addSignal("tarotGamePlayers", ".plugin", signature='ssass') # args: room_jid, referee, players, profile - host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile - host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile - host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile - host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile - host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile - host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile - host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile - host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile + RoomGame._init_( + self, + host, + PLUGIN_INFO, + (NS_CG, CG_TAG), + game_init={ + "hand_size": 18, + "init_player": 0, + "current_player": None, + "contrat": None, + "stage": None, + }, + player_init={"score": 0}, + ) + self.contrats = [ + _("Passe"), + _("Petite"), + _("Garde"), + _("Garde Sans"), + _("Garde Contre"), + ] + host.bridge.addMethod( + "tarotGameLaunch", + ".plugin", + in_sign="asss", + out_sign="", + method=self._prepareRoom, + async=True, + ) # args: players, room_jid, profile + host.bridge.addMethod( + "tarotGameCreate", + ".plugin", + in_sign="sass", + out_sign="", + method=self._createGame, + ) # args: room_jid, players, profile + host.bridge.addMethod( + "tarotGameReady", + ".plugin", + in_sign="sss", + out_sign="", + method=self._playerReady, + ) # args: player, referee, profile + host.bridge.addMethod( + "tarotGamePlayCards", + ".plugin", + in_sign="ssa(ss)s", + out_sign="", + method=self.play_cards, + ) # args: player, referee, cards, profile + host.bridge.addSignal( + "tarotGamePlayers", ".plugin", signature="ssass" + ) # args: room_jid, referee, players, profile + host.bridge.addSignal( + "tarotGameStarted", ".plugin", signature="ssass" + ) # args: room_jid, referee, players, profile + host.bridge.addSignal( + "tarotGameNew", ".plugin", signature="sa(ss)s" + ) # args: room_jid, hand, profile + host.bridge.addSignal( + "tarotGameChooseContrat", ".plugin", signature="sss" + ) # args: room_jid, xml_data, profile + host.bridge.addSignal( + "tarotGameShowCards", ".plugin", signature="ssa(ss)a{ss}s" + ) # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal( + "tarotGameCardsPlayed", ".plugin", signature="ssa(ss)s" + ) # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal( + "tarotGameYourTurn", ".plugin", signature="ss" + ) # args: room_jid, profile + host.bridge.addSignal( + "tarotGameScore", ".plugin", signature="ssasass" + ) # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile + host.bridge.addSignal( + "tarotGameInvalidCards", ".plugin", signature="ssa(ss)a(ss)s" + ) # args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] - for value in ['excuse'] + map(str, range(1, 22)): + for value in ["excuse"] + map(str, range(1, 22)): self.deck_ordered.append(TarotCard(("atout", value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: self.deck_ordered.append(TarotCard((suit, value))) - self.__choose_contrat_id = host.registerCallback(self._contratChoosed, with_data=True) + self.__choose_contrat_id = host.registerCallback( + self._contratChoosed, with_data=True + ) self.__score_id = host.registerCallback(self._scoreShowed, with_data=True) def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element((None, elt_name)) for card in cards_list: - card_elt = domish.Element((None, 'card')) - card_elt['suit'] = card.suit - card_elt['value'] = card.value + card_elt = domish.Element((None, "card")) + card_elt["suit"] = card.suit + card_elt["value"] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt @@ -98,14 +162,19 @@ """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): - cards_list.append((card['suit'], card['value'])) + cards_list.append((card["suit"], card["value"])) return cards_list def __ask_contrat(self): """Create a element for asking contrat""" - contrat_elt = domish.Element((None, 'contrat')) - form = data_form.Form('form', title=_('contrat selection')) - field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) + contrat_elt = domish.Element((None, "contrat")) + form = data_form.Form("form", title=_("contrat selection")) + field = data_form.Field( + "list-single", + "contrat", + options=map(data_form.Option, self.contrats), + required=True, + ) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt @@ -116,18 +185,18 @@ @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" - score_elt = domish.Element((None, 'score')) - form = data_form.Form('form', title=_('scores')) - for line in scores.split('\n'): - field = data_form.Field('fixed', value=line) + score_elt = domish.Element((None, "score")) + form = data_form.Form("form", title=_("scores")) + for line in scores.split("\n"): + field = data_form.Field("fixed", value=line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: - winner_elt = domish.Element((None, 'winner')) + winner_elt = domish.Element((None, "winner")) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: - looser_elt = domish.Element((None, 'looser')) + looser_elt = domish.Element((None, "looser")) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt @@ -136,11 +205,11 @@ """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" - error_elt = domish.Element((None, 'error')) - played_elt = self.__card_list_to_xml(played_cards, 'played') - invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') - error_elt['type'] = 'invalid_cards' - error_elt['phase'] = game_phase + error_elt = domish.Element((None, "error")) + played_elt = self.__card_list_to_xml(played_cards, "played") + invalid_elt = self.__card_list_to_xml(invalid_cards, "invalid") + error_elt["type"] = "invalid_cards" + error_elt["phase"] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt @@ -150,23 +219,25 @@ @param next_pl: if given, then next_player is forced to this one """ if next_pl: - game_data['current_player'] = game_data['players'].index(next_pl) + game_data["current_player"] = game_data["players"].index(next_pl) return next_pl else: - pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) - return game_data['players'][pl_idx] + pl_idx = game_data["current_player"] = ( + game_data["current_player"] + 1 + ) % len(game_data["players"]) + return game_data["players"][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" - players_data = game_data['players_data'] - first = game_data['first_player'] - first_idx = game_data['players'].index(first) + players_data = game_data["players_data"] + first = game_data["first_player"] + first_idx = game_data["players"].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: - player = game_data['players'][idx] - card = players_data[player]['played'] + player = game_data["players"][idx] + card = players_data[player]["played"] if card.value == "excuse": continue if suit_asked is None: @@ -183,22 +254,31 @@ @param played: cards currently on the table @param winner: nick of the trick winner""" # TODO: manage the case where excuse is played on the last trick (and lost) - players_data = game_data['players_data'] + players_data = game_data["players_data"] excuse = TarotCard(("atout", "excuse")) # we first check if the Excuse was already played # and if somebody is waiting for a card - for player in game_data['players']: - if players_data[player]['wait_for_low']: + for player in game_data["players"]: + if players_data[player]["wait_for_low"]: # the excuse owner has to give a card to somebody if winner == player: # the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: - pl_waiting = players_data[player]['wait_for_low'] + pl_waiting = players_data[player]["wait_for_low"] played.remove(card) - players_data[pl_waiting]['levees'].append(card) - log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) + players_data[pl_waiting]["levees"].append(card) + log.debug( + _( + u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" + ) + % { + "excuse_owner": player, + "card_waited": card, + "player_waiting": pl_waiting, + } + ) return return @@ -207,8 +287,8 @@ return excuse_player = None # Who has played the Excuse ? - for player in game_data['players']: - if players_data[player]['played'] == excuse: + for player in game_data["players"]: + if players_data[player]["played"] == excuse: excuse_player = player break @@ -218,7 +298,7 @@ # first we remove the excuse from played cards played.remove(excuse) # then we give it back to the original owner - owner_levees = players_data[excuse_player]['levees'] + owner_levees = players_data[excuse_player]["levees"] owner_levees.append(excuse) # finally we give a low card to the trick winner low_card = None @@ -228,23 +308,43 @@ if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] - players_data[winner]['levees'].append(low_card) - log.debug(_(u'Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) + players_data[winner]["levees"].append(low_card) + log.debug( + _( + u"Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation" + ) + % { + "excuse_owner": excuse_player, + "card_waited": low_card, + "player_waiting": winner, + } + ) break if not low_card: # The player has no low card yet # TODO: manage case when player never win a trick with low card - players_data[excuse_player]['wait_for_low'] = winner - log.debug(_(u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) + players_data[excuse_player]["wait_for_low"] = winner + log.debug( + _( + u"%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one" + ) + % {"excuse_owner": excuse_player, "winner": winner} + ) def __draw_game(self, game_data): """The game is draw, no score change @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" - players_data = game_data['players_data'] - scores_str = _('Draw game') - scores_str += '\n' - for player in game_data['players']: - scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} + players_data = game_data["players_data"] + scores_str = _("Draw game") + scores_str += "\n" + for player in game_data["players"]: + scores_str += _( + u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" + ) % { + "player": player, + "score_game": 0, + "total_score": players_data[player]["score"], + } log.debug(scores_str) return (scores_str, [], []) @@ -253,8 +353,8 @@ """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" - players_data = game_data['players_data'] - levees = players_data[game_data['attaquant']]['levees'] + players_data = game_data["players_data"] + levees = players_data[game_data["attaquant"]]["levees"] score = 0 nb_bouts = 0 bouts = [] @@ -266,15 +366,15 @@ # We do a basic check on score calculation check_score = 0 - defenseurs = game_data['players'][:] - defenseurs.remove(game_data['attaquant']) + defenseurs = game_data["players"][:] + defenseurs.remove(game_data["attaquant"]) for defenseur in defenseurs: - for card in players_data[defenseur]['levees']: + for card in players_data[defenseur]["levees"]: check_score += card.points - if game_data['contrat'] == "Garde Contre": - for card in game_data['chien']: + if game_data["contrat"] == "Garde Contre": + for card in game_data["chien"]: check_score += card.points - assert (score + check_score == 91) + assert score + check_score == 91 point_limit = None if nb_bouts == 3: @@ -285,38 +385,61 @@ point_limit = 51 else: point_limit = 56 - if game_data['contrat'] == 'Petite': + if game_data["contrat"] == "Petite": contrat_mult = 1 - elif game_data['contrat'] == 'Garde': + elif game_data["contrat"] == "Garde": contrat_mult = 2 - elif game_data['contrat'] == 'Garde Sans': + elif game_data["contrat"] == "Garde Sans": contrat_mult = 4 - elif game_data['contrat'] == 'Garde Contre': + elif game_data["contrat"] == "Garde Contre": contrat_mult = 6 else: - log.error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) - assert(False) + log.error(_("INTERNAL ERROR: contrat not managed (mispelled ?)")) + assert False - victory = (score >= point_limit) + victory = score >= point_limit margin = abs(score - point_limit) points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) winners = [] loosers = [] player_score = {} - for player in game_data['players']: + for player in game_data["players"]: # TODO: adjust this for 3 and 5 players variants # TODO: manage bonuses (petit au bout, poignée, chelem) - player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 - players_data[player]['score'] += player_score[player] # we add score of this game to the global score + player_score[player] = ( + points_defenseur + if player != game_data["attaquant"] + else points_defenseur * -3 + ) + players_data[player]["score"] += player_score[ + player + ] # we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) - scores_str = _(u'The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'wins' if victory else 'looses'} - scores_str += '\n' - for player in game_data['players']: - scores_str += _(u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} + scores_str = _( + u"The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): (s)he %(victory)s" + ) % { + "attaquant": game_data["attaquant"], + "points": score, + "point_limit": point_limit, + "nb_bouts": nb_bouts, + "plural": "s" if nb_bouts > 1 else "", + "separator": ": " if nb_bouts != 0 else "", + "bouts": ",".join(map(str, bouts)), + "victory": "wins" if victory else "looses", + } + scores_str += "\n" + for player in game_data["players"]: + scores_str += _( + u"\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i" + ) % { + "player": player, + "score_game": player_score[player], + "total_score": players_data[player]["score"], + } log.debug(scores_str) return (scores_str, winners, loosers) @@ -327,35 +450,37 @@ @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] - if game_data['stage'] == 'ecart': + if game_data["stage"] == "ecart": for card in cards: if card.bout or card.value == "roi": forbidden_cards.append(card) # TODO: manage case where atouts (trumps) are in the dog - elif game_data['stage'] == 'play': + elif game_data["stage"] == "play": biggest_atout = None suit_asked = None - players = game_data['players'] - players_data = game_data['players_data'] - idx = players.index(game_data['first_player']) - current_idx = game_data['current_player'] + players = game_data["players"] + players_data = game_data["players_data"] + idx = players.index(game_data["first_player"]) + current_idx = game_data["current_player"] current_player = players[current_idx] if idx == current_idx: # the player is the first to play, he can play what he wants return forbidden_cards - while (idx != current_idx): + while idx != current_idx: player = players[idx] - played_card = players_data[player]['played'] + played_card = players_data[player]["played"] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) - has_suit = False # True if there is one card of the asked suit in the hand of the player + has_suit = ( + False + ) # True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None - for hand_card in game_data['hand'][current_player]: + for hand_card in game_data["hand"][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": @@ -371,19 +496,28 @@ if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards - if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": + if ( + card.suit == "atout" + and card < biggest_atout + and biggest_hand_atout > biggest_atout + and card.value != "excuse" + ): forbidden_cards.append(card) else: - log.error(_('Internal error: unmanaged game stage')) + log.error(_("Internal error: unmanaged game stage")) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" - game_data['stage'] = "play" - next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start - game_data['first_player'] = next_player = game_data['players'][next_player_idx] + game_data["stage"] = "play" + next_player_idx = game_data["current_player"] = ( + game_data["init_player"] + 1 + ) % len( + game_data["players"] + ) # the player after the dealer start + game_data["first_player"] = next_player = game_data["players"][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: - self.send(to_jid, 'your_turn', profile=profile) + self.send(to_jid, "your_turn", profile=profile) def _contratChoosed(self, raw_data, profile): """Will be called when the contrat is selected @@ -397,13 +531,22 @@ # TODO: send error dialog return defer.succeed({}) - room_jid = session_data['room_jid'] - referee_jid = self.games[room_jid]['referee'] + room_jid = session_data["room_jid"] + referee_jid = self.games[room_jid]["referee"] player = self.host.plugins["XEP-0045"].getRoomNick(room_jid, profile) data = xml_tools.XMLUIResult2DataFormResult(raw_data) - contrat = data['contrat'] - log.debug(_(u'contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) - d = self.send(referee_jid, ('', 'contrat_choosed'), {'player': player}, content=contrat, profile=profile) + contrat = data["contrat"] + log.debug( + _(u"contrat [%(contrat)s] choosed by %(profile)s") + % {"contrat": contrat, "profile": profile} + ) + d = self.send( + referee_jid, + ("", "contrat_choosed"), + {"player": player}, + content=contrat, + profile=profile, + ) d.addCallback(lambda ignore: {}) del self._sessions[raw_data["session_id"]] return d @@ -420,7 +563,7 @@ # TODO: send error dialog return defer.succeed({}) - room_jid_s = session_data['room_jid'].userhost() + room_jid_s = session_data["room_jid"].userhost() # XXX: empty hand means to the frontend "reset the display"... self.host.bridge.tarotGameNew(room_jid_s, [], profile) del self._sessions[raw_data["session_id"]] @@ -437,38 +580,44 @@ if not profile: log.error(_(u"profile %s is unknown") % profile_key) return - log.debug(_(u'Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) - elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played') - self.send(jid.JID(referee), elem, {'player': player}, profile=profile) + log.debug( + _(u"Cards played by %(profile)s: [%(cards)s]") + % {"profile": profile, "cards": cards} + ) + elem = self.__card_list_to_xml(TarotCard.from_tuples(cards), "cards_played") + self.send(jid.JID(referee), elem, {"player": player}, profile=profile) def newRound(self, room_jid, profile): game_data = self.games[room_jid] - players = game_data['players'] - game_data['first_player'] = None # first player for the current trick - game_data['contrat'] = None - common_data = {'contrat': None, - 'levees': [], # cards won - 'played': None, # card on the table - 'wait_for_low': None # Used when a player wait for a low card because of excuse - } + players = game_data["players"] + game_data["first_player"] = None # first player for the current trick + game_data["contrat"] = None + common_data = { + "contrat": None, + "levees": [], # cards won + "played": None, # card on the table + "wait_for_low": None, # Used when a player wait for a low card because of excuse + } - hand = game_data['hand'] = {} - hand_size = game_data['hand_size'] - chien = game_data['chien'] = [] + hand = game_data["hand"] = {} + hand_size = game_data["hand_size"] + chien = game_data["chien"] = [] deck = self.deck_ordered[:] random.shuffle(deck) for i in range(4): hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) - del(deck[:]) + del (deck[:]) msg_elts = {} for player in players: - msg_elts[player] = self.__card_list_to_xml(hand[player], 'hand') + msg_elts[player] = self.__card_list_to_xml(hand[player], "hand") RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) - pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start + pl_idx = game_data["current_player"] = (game_data["init_player"] + 1) % len( + players + ) # the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: self.send(to_jid, self.__ask_contrat(), profile=profile) @@ -478,52 +627,70 @@ @param mess_elt: instance of twisted.words.xish.domish.Element """ client = self.host.getClient(profile) - from_jid = jid.JID(mess_elt['from']) + from_jid = jid.JID(mess_elt["from"]) room_jid = jid.JID(from_jid.userhost()) nick = self.host.plugins["XEP-0045"].getRoomNick(client, room_jid) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] is_player = self.isPlayer(room_jid, nick) - if 'players_data' in game_data: - players_data = game_data['players_data'] + if "players_data" in game_data: + players_data = game_data["players_data"] for elt in game_elt.elements(): - if not is_player and (elt.name not in ('started', 'players')): + if not is_player and (elt.name not in ("started", "players")): continue # user is in the room but not playing - if elt.name in ('started', 'players'): # new game created and/or players list updated + if elt.name in ( + "started", + "players", + ): # new game created and/or players list updated players = [] for player in elt.elements(): players.append(unicode(player)) - signal = self.host.bridge.tarotGameStarted if elt.name == 'started' else self.host.bridge.tarotGamePlayers + signal = ( + self.host.bridge.tarotGameStarted + if elt.name == "started" + else self.host.bridge.tarotGamePlayers + ) signal(room_jid.userhost(), from_jid.full(), players, profile) - elif elt.name == 'player_ready': # ready to play - player = elt['player'] - status = self.games[room_jid]['status'] - nb_players = len(self.games[room_jid]['players']) - status[player] = 'ready' - log.debug(_(u'Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) - if status.values().count('ready') == nb_players: # everybody is ready, we can start the game + elif elt.name == "player_ready": # ready to play + player = elt["player"] + status = self.games[room_jid]["status"] + nb_players = len(self.games[room_jid]["players"]) + status[player] = "ready" + log.debug( + _(u"Player %(player)s is ready to start [status: %(status)s]") + % {"player": player, "status": status} + ) + if ( + status.values().count("ready") == nb_players + ): # everybody is ready, we can start the game self.newRound(room_jid, profile) - elif elt.name == 'hand': # a new hand has been received - self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) + elif elt.name == "hand": # a new hand has been received + self.host.bridge.tarotGameNew( + room_jid.userhost(), self.__xml_to_list(elt), profile + ) - elif elt.name == 'contrat': # it's time to choose contrat + elif elt.name == "contrat": # it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid - xml_data = xml_tools.dataForm2XMLUI(form, self.__choose_contrat_id, session_id).toXml() - self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) + xml_data = xml_tools.dataForm2XMLUI( + form, self.__choose_contrat_id, session_id + ).toXml() + self.host.bridge.tarotGameChooseContrat( + room_jid.userhost(), xml_data, profile + ) - elif elt.name == 'contrat_choosed': + elif elt.name == "contrat_choosed": # TODO: check we receive the contrat from the right person # TODO: use proper XEP-0004 way for answering form - player = elt['player'] - players_data[player]['contrat'] = unicode(elt) - contrats = [players_data[p]['contrat'] for p in game_data['players']] + player = elt["player"] + players_data[player]["contrat"] = unicode(elt) + contrats = [players_data[p]["contrat"] for p in game_data["players"]] if contrats.count(None): # not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) @@ -531,8 +698,8 @@ self.send(to_jid, self.__ask_contrat(), profile=profile) else: best_contrat = [None, "Passe"] - for player in game_data['players']: - contrat = players_data[player]['contrat'] + for player in game_data["players"]: + contrat = players_data[player]["contrat"] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: @@ -541,132 +708,194 @@ if best_contrat[1] == "Passe": log.debug(_("Everybody is passing, round ended")) to_jid = jid.JID(room_jid.userhost()) - self.send(to_jid, self.__give_scores(*self.__draw_game(game_data)), profile=profile) - game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer - for player in game_data['players']: - game_data['status'][player] = "init" + self.send( + to_jid, + self.__give_scores(*self.__draw_game(game_data)), + profile=profile, + ) + game_data["init_player"] = (game_data["init_player"] + 1) % len( + game_data["players"] + ) # we change the dealer + for player in game_data["players"]: + game_data["status"][player] = "init" return - log.debug(_(u"%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) - game_data['contrat'] = best_contrat[1] + log.debug( + _(u"%(player)s win the bid with %(contrat)s") + % {"player": best_contrat[0], "contrat": best_contrat[1]} + ) + game_data["contrat"] = best_contrat[1] - if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": + if ( + game_data["contrat"] == "Garde Sans" + or game_data["contrat"] == "Garde Contre" + ): self.__start_play(room_jid, game_data, profile) - game_data['attaquant'] = best_contrat[0] + game_data["attaquant"] = best_contrat[0] else: # Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: - elem = self.__card_list_to_xml(game_data['chien'], 'chien') - self.send(to_jid, elem, {'attaquant': best_contrat[0]}, profile=profile) + elem = self.__card_list_to_xml(game_data["chien"], "chien") + self.send( + to_jid, elem, {"attaquant": best_contrat[0]}, profile=profile + ) # the attacker (attaquant) get the chien - game_data['hand'][best_contrat[0]].extend(game_data['chien']) - del game_data['chien'][:] + game_data["hand"][best_contrat[0]].extend(game_data["chien"]) + del game_data["chien"][:] - if game_data['contrat'] == "Garde Sans": + if game_data["contrat"] == "Garde Sans": # The chien go into attaquant's (attacker) levees - players_data[best_contrat[0]]['levees'].extend(game_data['chien']) - del game_data['chien'][:] + players_data[best_contrat[0]]["levees"].extend(game_data["chien"]) + del game_data["chien"][:] - elif elt.name == 'chien': # we have received the chien + elif elt.name == "chien": # we have received the chien log.debug(_("tarot: chien received")) - data = {"attaquant": elt['attaquant']} - game_data['stage'] = "ecart" - game_data['attaquant'] = elt['attaquant'] - self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) + data = {"attaquant": elt["attaquant"]} + game_data["stage"] = "ecart" + game_data["attaquant"] = elt["attaquant"] + self.host.bridge.tarotGameShowCards( + room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile + ) - elif elt.name == 'cards_played': - if game_data['stage'] == "ecart": + elif elt.name == "cards_played": + if game_data["stage"] == "ecart": # TODO: show atouts (trumps) if player put some in écart - assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here + assert ( + game_data["attaquant"] == elt["player"] + ) # TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) # we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: - elem = self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage']) - self.send(jid.JID(room_jid.userhost() + '/' + elt['player']), elem, profile=profile) + elem = self.__invalid_cards_elt( + list_cards, invalid_cards, game_data["stage"] + ) + self.send( + jid.JID(room_jid.userhost() + "/" + elt["player"]), + elem, + profile=profile, + ) return # FIXME: gof: manage Garde Sans & Garde Contre cases - players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées + players_data[elt["player"]]["levees"].extend( + list_cards + ) # we add the chien to attaquant's levées for card in list_cards: - game_data['hand'][elt['player']].remove(card) + game_data["hand"][elt["player"]].remove(card) self.__start_play(room_jid, game_data, profile) - elif game_data['stage'] == "play": - current_player = game_data['players'][game_data['current_player']] + elif game_data["stage"] == "play": + current_player = game_data["players"][game_data["current_player"]] cards = TarotCard.from_tuples(self.__xml_to_list(elt)) - if mess_elt['type'] == 'groupchat': - self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) + if mess_elt["type"] == "groupchat": + self.host.bridge.tarotGameCardsPlayed( + room_jid.userhost(), + elt["player"], + self.__xml_to_list(elt), + profile, + ) else: # we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: - elem = self.__invalid_cards_elt(cards, invalid_cards, game_data['stage']) - self.send(jid.JID(room_jid.userhost() + '/' + current_player), elem, profile=profile) + elem = self.__invalid_cards_elt( + cards, invalid_cards, game_data["stage"] + ) + self.send( + jid.JID(room_jid.userhost() + "/" + current_player), + elem, + profile=profile, + ) return # the card played is ok, we forward it to everybody # first we remove it from the hand and put in on the table - game_data['hand'][current_player].remove(cards[0]) - players_data[current_player]['played'] = cards[0] + game_data["hand"][current_player].remove(cards[0]) + players_data[current_player]["played"] = cards[0] # then we forward the message self.send(room_jid, elt, profile=profile) # Did everybody played ? - played = [players_data[player]['played'] for player in game_data['players']] + played = [ + players_data[player]["played"] + for player in game_data["players"] + ] if all(played): # everybody has played winner = self.__winner(game_data) - log.debug(_(u'The winner of this trick is %s') % winner) + log.debug(_(u"The winner of this trick is %s") % winner) # the winner win the trick self.__excuse_hack(game_data, played, winner) - players_data[elt['player']]['levees'].extend(played) + players_data[elt["player"]]["levees"].extend(played) # nothing left on the table - for player in game_data['players']: - players_data[player]['played'] = None - if len(game_data['hand'][current_player]) == 0: + for player in game_data["players"]: + players_data[player]["played"] = None + if len(game_data["hand"][current_player]) == 0: # no card left: the game is finished - elem = self.__give_scores(*self.__calculate_scores(game_data)) + elem = self.__give_scores( + *self.__calculate_scores(game_data) + ) self.send(room_jid, elem, profile=profile) - game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer - for player in game_data['players']: - game_data['status'][player] = "init" + game_data["init_player"] = ( + game_data["init_player"] + 1 + ) % len( + game_data["players"] + ) # we change the dealer + for player in game_data["players"]: + game_data["status"][player] = "init" return # next player is the winner - next_player = game_data['first_player'] = self.__next_player(game_data, winner) + next_player = game_data["first_player"] = self.__next_player( + game_data, winner + ) else: next_player = self.__next_player(game_data) # finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost() + "/" + next_player) - self.send(to_jid, 'your_turn', profile=profile) + self.send(to_jid, "your_turn", profile=profile) - elif elt.name == 'your_turn': + elif elt.name == "your_turn": self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) - elif elt.name == 'score': - form_elt = elt.elements(name='x', uri='jabber:x:data').next() + elif elt.name == "score": + form_elt = elt.elements(name="x", uri="jabber:x:data").next() winners = [] loosers = [] - for winner in elt.elements(name='winner', uri=NS_CG): + for winner in elt.elements(name="winner", uri=NS_CG): winners.append(unicode(winner)) - for looser in elt.elements(name='looser', uri=NS_CG): + for looser in elt.elements(name="looser", uri=NS_CG): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) session_id, session_data = self._sessions.newSession(profile=profile) session_data["room_jid"] = room_jid - xml_data = xml_tools.dataForm2XMLUI(form, self.__score_id, session_id).toXml() - self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) - elif elt.name == 'error': - if elt['type'] == 'invalid_cards': - played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) - invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) - self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) + xml_data = xml_tools.dataForm2XMLUI( + form, self.__score_id, session_id + ).toXml() + self.host.bridge.tarotGameScore( + room_jid.userhost(), xml_data, winners, loosers, profile + ) + elif elt.name == "error": + if elt["type"] == "invalid_cards": + played_cards = self.__xml_to_list( + elt.elements(name="played", uri=NS_CG).next() + ) + invalid_cards = self.__xml_to_list( + elt.elements(name="invalid", uri=NS_CG).next() + ) + self.host.bridge.tarotGameInvalidCards( + room_jid.userhost(), + elt["phase"], + played_cards, + invalid_cards, + profile, + ) else: - log.error(_(u'Unmanaged error type: %s') % elt['type']) + log.error(_(u"Unmanaged error type: %s") % elt["type"]) else: - log.error(_(u'Unmanaged card game element: %s') % elt.name) + log.error(_(u"Unmanaged card game element: %s") % elt.name) def getSyncDataForPlayer(self, room_jid, nick): return []