Mercurial > libervia-backend
diff src/test/test_plugin_misc_room_game.py @ 795:6625558371db
test: added tests for the plugin "room game" + rename other test files
author | souliane <souliane@mailoo.org> |
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date | Fri, 10 Jan 2014 18:20:30 +0100 |
parents | |
children | 1fe00f0c9a91 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/test/test_plugin_misc_room_game.py Fri Jan 10 18:20:30 2014 +0100 @@ -0,0 +1,484 @@ +#!/usr/bin/python +# -*- coding: utf-8 -*- + +# SAT: a jabber client +# Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) +# Copyright (C) 2013 Adrien Cossa (souliane@mailoo.org) + +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU Affero General Public License as published by +# the Free Software Foundation, either version 3 of the License, or +# (at your option) any later version. + +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU Affero General Public License for more details. + +# You should have received a copy of the GNU Affero General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + +""" Tests for the plugin room game (base class for MUC games) """ + +from sat.core.i18n import _ +from constants import Const +from sat.test import helpers, helpers_plugins +from sat.plugins import plugin_misc_room_game as plugin +from twisted.words.protocols.jabber.jid import JID +from wokkel.muc import User +import traceback +import logging + +# Data used for test initialization +NAMESERVICE = 'http://www.goffi.org/protocol/dummy' +TAG = 'dummy' +PLUGIN_INFO = { + "name": "Dummy plugin", + "import_name": "DUMMY", + "type": "MISC", + "protocols": [], + "dependencies": [], + "main": "Dummy", + "handler": "no", # handler MUST be "no" (dynamic inheritance) + "description": _("""Dummy plugin to test room game""") +} + +ROOM_JID_S = Const.MUC_STR[0] +PROFILE = Const.PROFILE[0] +OTHER_PROFILE = Const.PROFILE[1] + + +class RoomGameTest(helpers.SatTestCase): + + def setUp(self): + self.host = helpers.FakeSAT() + + def init(self, game_init={}, player_init={}): + self.host.init() + self.plugin = plugin.RoomGame(self.host) + self.plugin._init_(self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init) + self.plugin_0045 = self.host.plugins['XEP-0045'] = helpers_plugins.FakeXEP_0045(self.host) + self.plugin_0249 = self.host.plugins['XEP-0249'] = helpers_plugins.FakeXEP_0249(self.host) + logger = logging.getLogger() + level = logger.getEffectiveLevel() + logger.setLevel(logging.WARNING) # remove info pollution + for profile in Const.PROFILE: + self.host.getClient(profile) # init self.host.profiles[profile] + logger.setLevel(level) + + def initGame(self, muc_index, user_index): + self.plugin_0045.joinRoom(user_index, muc_index) + self.plugin._initGame(Const.MUC_STR[muc_index], Const.JID[user_index].user) + + def expectedMessage(self, to, type_, tag, players=[]): + content = "<%s" % tag + if not players: + content += "/>" + else: + content += ">" + for i in xrange(0, len(players)): + content += "<player index='%s'>%s</player>" % (i, players[i]) + content += "</%s>" % tag + return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to, type_, TAG, NAMESERVICE, content) + + def test_createOrInvite_solo(self): + self.init() + self.plugin_0045.joinRoom(0, 0) + self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0]) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + + def test_createOrInvite_multi_not_waiting(self): + self.init() + self.plugin_0045.joinRoom(0, 0) + other_players = [Const.JID_STR[1], Const.JID_STR[2]] + self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + + def test_createOrInvite_multi_waiting(self): + self.init(player_init={'score': 0}) + self.plugin_0045.joinRoom(0, 0) + other_players = [Const.JID_STR[1], Const.JID_STR[2]] + self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) + + def test_initGame(self): + self.init() + self.initGame(0, 0) + self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) + self.assertEqual([], self.plugin.games[ROOM_JID_S]['players']) + + def test_checkJoinAuth(self): + self.init() + check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) + check(False) + # to test the "invited" mode, the referee must be different than the user to test + self.initGame(0, 1) + self.plugin.join_mode = self.plugin.ALL + check(True) + self.plugin.join_mode = self.plugin.INVITED + check(False) + self.plugin.invitations[ROOM_JID_S] = [(None, [Const.JID[0].userhost()])] + check(True) + self.plugin.join_mode = self.plugin.NONE + check(False) + self.plugin.games[ROOM_JID_S]['players'].append(Const.JID[0].user) + check(True) + + def test_updatePlayers(self): + self.init() + self.initGame(0, 0) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) + self.plugin._updatePlayers(ROOM_JID_S, [], Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) + self.plugin._updatePlayers(ROOM_JID_S, ["user1"], Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1"]) + self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) + self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], Const.PROFILE[0]) # should not be stored twice + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) + + def test_signalPlayers(self): + self.init() + self.initGame(0, 0) + self.plugin._signalPlayers(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessage(0, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "players", [])) + self.plugin.games[ROOM_JID_S]['players'].append("test1") + self.plugin._signalPlayers(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessage(1, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "players", ["test1"])) + self.plugin.games[ROOM_JID_S]['started'] = True + self.plugin.games[ROOM_JID_S]['players'].append("test2") + self.plugin._signalPlayers(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessage(2, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "started", ["test1", "test2"])) + self.plugin.games[ROOM_JID_S]['players'].append("test3") + self.plugin.games[ROOM_JID_S]['players'].append("test4") + user1 = JID(ROOM_JID_S + "/" + Const.JID[0].user) + user2 = JID(ROOM_JID_S + "/" + Const.JID[1].user) + self.plugin._signalPlayers(ROOM_JID_S, [user1, user2], Const.PROFILE[0]) + self.assertEqualXML(self.host.getSentMessage(3, 0), self.expectedMessage(user1.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) + self.assertEqualXML(self.host.getSentMessage(4, 0), self.expectedMessage(user2.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) + + def test_invitePlayers(self): + self.init() + self.initGame(0, 0) + self.plugin_0045.joinRoom(0, 1) + self.assertEqual(self.plugin.invitations[ROOM_JID_S], []) + room = self.plugin_0045.getRoom(0, 0) + nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[2]], Const.JID[0].user, Const.PROFILE[0]) + self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[2].userhost()]) + # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost + self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user]) + + nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[3]], Const.JID[0].user, Const.PROFILE[0]) + self.assertEqual(self.plugin.invitations[ROOM_JID_S][1][1], [Const.JID[1].userhost(), Const.JID[3].userhost()]) + # this time Const.JID[1] and Const.JID[3] have the same user but the host differs + self.assertEqual(nicks, [Const.JID[1].user]) + + def test_checkInviteAuth(self): + + def check(value, index): + nick = self.plugin_0045.getNick(0, index) + getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID_S, nick)) + + self.init() + + for mode in [self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS]: + self.plugin.invite_mode = mode + check(True, 0) + + self.initGame(0, 0) + self.plugin.invite_mode = self.plugin.FROM_ALL + check(True, 0) + check(True, 1) + self.plugin.invite_mode = self.plugin.FROM_NONE + check(True, 0) # game initialized but not started yet, referee can invite + check(False, 1) + self.plugin.invite_mode = self.plugin.FROM_REFEREE + check(True, 0) + check(False, 1) + user_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.games[ROOM_JID_S]['players'].append(user_nick) + self.plugin.invite_mode = self.plugin.FROM_PLAYERS + check(True, 0) + check(True, 1) + check(False, 2) + + def test_isReferee(self): + self.init() + self.initGame(0, 0) + self.assertTrue(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) + self.assertFalse(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 1))) + + def test_isPlayer(self): + self.init() + self.initGame(0, 0) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) + user_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.games[ROOM_JID_S]['players'].append(user_nick) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) + self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 2))) + + def test_checkWaitAuth(self): + + def check(value, other_players, confirmed, rest): + room = self.plugin_0045.getRoom(0, 0) + self.assertEqual((value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players)) + + self.init() + self.initGame(0, 0) + other_players = [Const.JID[1], Const.JID[3]] + self.plugin.wait_mode = self.plugin.FOR_NONE + check(True, [], [], []) + check(True, [Const.JID[0]], [], [Const.JID[0]]) # getRoomNickOfUser checks for the other users only + check(True, other_players, [], other_players) + self.plugin.wait_mode = self.plugin.FOR_ALL + check(True, [], [], []) + check(False, [Const.JID[0]], [], [Const.JID[0]]) + check(False, other_players, [], other_players) + self.plugin_0045.joinRoom(0, 1) + check(False, other_players, [], other_players) + self.plugin_0045.joinRoom(0, 4) + check(False, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0)], [Const.JID[3]]) + self.plugin_0045.joinRoom(0, 3) + check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0), + self.plugin_0045.getNickOfUser(0, 3, 0)], []) + + other_players = [Const.JID[1], Const.JID[3], Const.JID[2]] + # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost + check(True, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0), + self.plugin_0045.getNickOfUser(0, 3, 0), + self.plugin_0045.getNickOfUser(0, 2, 0)], []) + + def test_prepareRoom_trivial(self): + self.init() + other_players = [] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) + self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[0].user)) + self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID_S, [])) + self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[0].user)) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + + def test_prepareRoom_invite(self): + self.init() + other_players = [Const.JID_STR[1], Const.JID_STR[2]] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + room = self.plugin_0045.getRoom(0, 0) + + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) + self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) + self.assertEqual((True, [], other_players), self.plugin._checkWaitAuth(room, other_players)) + + player2_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) + self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, player2_nick)) + self.assertFalse(self.plugin.isReferee(ROOM_JID_S, player2_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) + self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, Const.JID_STR[3])) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[1])) + + def test_prepareRoom_score1(self): + self.init(player_init={'score': 0}) + other_players = [Const.JID_STR[1], Const.JID_STR[2]] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + room = self.plugin_0045.getRoom(0, 0) + + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) + self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) + self.assertEqual((False, [], other_players), self.plugin._checkWaitAuth(room, other_players)) + + user_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, user_nick)) + self.assertFalse(self.plugin.isReferee(ROOM_JID_S, user_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) + # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) + # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user + self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[3].user)) + # but Const.JID[3] is actually not in the room + self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[0])) + + def test_prepareRoom_score2(self): + self.init(player_init={'score': 0}) + other_players = [Const.JID_STR[1], Const.JID_STR[4]] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + room = self.plugin_0045.getRoom(0, 0) + + user_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + user_nick = self.plugin_0045.joinRoom(0, 4) + self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + + def test_userJoinedTrigger(self): + self.init(player_init={"xxx": "xyz"}) + other_players = [Const.JID_STR[1], Const.JID_STR[3]] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + nicks = [self.plugin_0045.getNick(0, 0)] + + self.assertEqual(self.host.countSentMessages(), [1, 0, 0, 0, 0]) # init messages + self.assertEqual(self.host.getSentMessage(0, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) + self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 1) + + # wrong profile + user_nick = self.plugin_0045.joinRoom(0, 1) + room = self.plugin_0045.getRoom(0, 1) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE) + self.assertEqual(self.host.countSentMessages(), [1, 0, 0, 0, 0]) # no new message has been sent + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + + # referee profile, user is allowed, wait for one more + room = self.plugin_0045.getRoom(0, 0) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) + nicks.append(user_nick) + self.assertEqual(self.host.countSentMessages(), [2, 0, 0, 0, 0]) + self.assertEqual(self.host.getSentMessage(1, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + + # referee profile, user is not allowed + user_nick = self.plugin_0045.joinRoom(0, 4) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) + self.assertEqual(self.host.countSentMessages(), [3, 0, 0, 0, 0]) + self.assertEqual(self.host.getSentMessage(2, 0), self.expectedMessage(ROOM_JID_S + '/' + user_nick, "normal", "players", nicks)) + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + + # referee profile, user is allowed, everybody here + user_nick = self.plugin_0045.joinRoom(0, 3) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) + nicks.append(user_nick) + self.assertEqual(self.host.getSentMessage(3, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) # game started + self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + + # wait for none + self.init() + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + self.assertEqual(self.host.countSentMessages(), [1, 0, 0, 0, 0]) # init messages + room = self.plugin_0045.getRoom(0, 0) + nicks = [self.plugin_0045.getNick(0, 0)] + user_nick = self.plugin_0045.joinRoom(0, 3) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) + nicks.append(user_nick) + self.assertEqual(self.host.getSentMessage(1, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + + def test_userLeftTrigger(self): + self.init(player_init={"xxx": "xyz"}) + other_players = [Const.JID_STR[1], Const.JID_STR[3], Const.JID_STR[4]] + self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + room = self.plugin_0045.getRoom(0, 0) + nicks = [self.plugin_0045.getNick(0, 0)] + self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[1].userhost(), Const.JID[3].userhost(), Const.JID[4].userhost()]) + + # one user joins + user_nick = self.plugin_0045.joinRoom(0, 1) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) + nicks.append(user_nick) + + # the user leaves + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + room = self.plugin_0045.getRoom(0, 1) + self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), Const.PROFILE[1]) # wrong profile + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + room = self.plugin_0045.getRoom(0, 0) + self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), PROFILE) # referee profile + nicks.pop() + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + + # all the users join + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) + nicks.append(user_nick) + user_nick = self.plugin_0045.joinRoom(0, 3) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) + nicks.append(user_nick) + user_nick = self.plugin_0045.joinRoom(0, 4) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) + nicks.append(user_nick) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + + # one user leaves + self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE) + nicks.pop() + self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[4].userhost()]) + + # another leaves + self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE) + nicks.pop() + self.assertTrue(self.plugin.invitations[ROOM_JID_S][0], [Const.JID[4].userhost(), Const.JID[3].userhost()]) + + # they can join again + user_nick = self.plugin_0045.getNickOfUser(0, 3, 0) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) + nicks.append(user_nick) + user_nick = self.plugin_0045.getNickOfUser(0, 4, 0) + self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) + nicks.append(user_nick) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + + def test__checkCreateGameAndInit(self): + self.init() + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) # print internal error + + nick = self.plugin_0045.joinRoom(0, 0) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) + self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin.isReferee(ROOM_JID_S, nick)) + + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) # print internal error + + self.plugin_0045.joinRoom(0, 1) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) + + self.plugin.createGame(ROOM_JID_S, [Const.JID_STR[1]], PROFILE) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) + + def test_createGame(self): + + self.init(player_init={"xxx": "xyz"}) + nicks = [] + for i in [0, 1, 3, 4]: + nicks.append(self.plugin_0045.joinRoom(0, i)) + + # game not exists + self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) + self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertEqual(self.host.getSentMessage(0, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + for nick in nicks: + self.assertEqual('init', self.plugin.games[ROOM_JID_S]['status'][nick]) + self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID_S]['players_data'][nick]) + self.plugin.games[ROOM_JID_S]['players_data'][nick]["xxx"] = nick + for nick in nicks: + # checks that a copy of self.player_init has been done and not a reference + self.assertEqual(nick, self.plugin.games[ROOM_JID_S]['players_data'][nick]['xxx']) + + # game exists, current profile is referee + self.init(player_init={"xxx": "xyz"}) + self.initGame(0, 0) + self.plugin.games[ROOM_JID_S]['started'] = True + self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) + self.assertEqual(self.host.getSentMessage(0, 0), self.expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + + # game exists, current profile is not referee + self.init(player_init={"xxx": "xyz"}) + self.initGame(0, 0) + self.plugin.games[ROOM_JID_S]['started'] = True + self.plugin_0045.joinRoom(0, 1) + self.plugin.createGame(ROOM_JID_S, nicks, OTHER_PROFILE) + self.assertEqual(self.host.countSentMessages(), [0, 0, 0, 0, 0]) # no sync message has been sent by other_profile