Mercurial > libervia-backend
diff src/plugins/plugin_misc_quiz.py @ 1359:83127a4c89ce frontends_multi_profiles
plugins room_game, quiz, radiocol, tarot: use JID instead of unicode in many methods + class attributes
author | souliane <souliane@mailoo.org> |
---|---|
date | Wed, 11 Mar 2015 12:36:22 +0100 |
parents | 301b342c697a |
children | 069ad98b360d |
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--- a/src/plugins/plugin_misc_quiz.py Wed Mar 11 12:35:21 2015 +0100 +++ b/src/plugins/plugin_misc_quiz.py Wed Mar 11 12:36:22 2015 +0100 @@ -58,9 +58,9 @@ log.info(_("Plugin Quiz initialization")) self.inheritFromRoomGame(host) RoomGame._init_(self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={'stage': None}, player_init={'score': 0}) - host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self.prepareRoom) # args: players, room_jid, profile - host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile - host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self.playerReady) # args: player, referee, profile + host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='asss', out_sign='', method=self._prepareRoom) # args: players, room_jid, profile + host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self._createGame) # args: room_jid, players, profile + host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self._playerReady) # args: player, referee, profile host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer) host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile host.bridge.addSignal("quizGameNew", ".plugin", @@ -192,7 +192,7 @@ def timerExpired(self, room_jid, profile): """Called when nobody answered the question in time""" - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] game_data['stage'] = 'expired' mess = self.createGameElt(room_jid) expired_elt = mess.firstChildElement().addElement('timer_expired') @@ -201,7 +201,7 @@ def pauseTimer(self, room_jid): """Stop the timer and save the time left""" - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] left = max(0, game_data["timer"].getTime() - time()) game_data['timer'].cancel() game_data['time_left'] = int(left) @@ -210,7 +210,7 @@ def restartTimer(self, room_jid, profile): """Restart a timer with the saved time""" - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] assert game_data['time_left'] is not None mess = self.createGameElt(room_jid) restarted_elt = mess.firstChildElement().addElement('timer_restarted') @@ -223,7 +223,7 @@ def askQuestion(self, room_jid, profile): """Ask a new question""" - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] game_data['stage'] = "question" game_data['question_id'] = "1" timer = 30 @@ -235,7 +235,7 @@ def checkAnswer(self, room_jid, player, answer, profile): """Check if the answer given is right""" - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] players_data = game_data['players_data'] good_answer = game_data['question_id'] == "1" and answer == "42" players_data[player]['score'] += 1 if good_answer else -1 @@ -264,7 +264,7 @@ from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() - game_data = self.games[room_jid.userhost()] + game_data = self.games[room_jid] if 'players_data' in game_data: players_data = game_data['players_data'] @@ -278,8 +278,8 @@ elif elt.name == 'player_ready': # ready to play player = elt['player'] - status = self.games[room_jid.userhost()]['status'] - nb_players = len(self.games[room_jid.userhost()]['players']) + status = self.games[room_jid]['status'] + nb_players = len(self.games[room_jid]['players']) status[player] = 'ready' log.debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) if status.values().count('ready') == nb_players: # everybody is ready, we can start the game @@ -294,7 +294,7 @@ elif elt.name == 'player_answer': player = elt['player'] pause = game_data['stage'] == 'question' # we pause the game only if we are have a question at the moment - #we first send a buzzer message + # we first send a buzzer message mess = self.createGameElt(room_jid) buzzer_elt = mess.firstChildElement().addElement('player_buzzed') buzzer_elt['player'] = player @@ -302,7 +302,7 @@ self.host.profiles[profile].xmlstream.send(mess) if pause: self.pauseTimer(room_jid) - #and we send the player answer + # and we send the player answer mess = self.createGameElt(room_jid) _answer = unicode(elt) say_elt = mess.firstChildElement().addElement('player_says')