diff frontends/src/quick_frontend/quick_card_game.py @ 223:86d249b6d9b7

Files reorganisation
author Goffi <goffi@goffi.org>
date Wed, 29 Dec 2010 01:06:29 +0100
parents frontends/quick_frontend/quick_card_game.py@fd2db62ea5eb
children fd9b7834d98a
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/frontends/src/quick_frontend/quick_card_game.py	Wed Dec 29 01:06:29 2010 +0100
@@ -0,0 +1,156 @@
+#!/usr/bin/python
+# -*- coding: utf-8 -*-
+
+"""
+helper class for making a SAT frontend
+Copyright (C) 2009, 2010  Jérôme Poisson (goffi@goffi.org)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+"""
+
+from logging import debug, info, error
+from tools.jid  import JID
+
+
+
+class QuickCardGame():
+    
+    def __init__(self, parent, referee, players, player_nick):
+        self._autoplay = None #XXX: use 0 to activate fake play, None else
+        self.parent = parent
+        self.referee = referee
+        self.players = players
+        self.played = {}
+        for player in players:
+            self.played[player] = None
+        self.player_nick = player_nick
+        self.bottom_nick = unicode(self.player_nick)
+        idx = self.players.index(self.player_nick)
+        idx = (idx + 1) % len(self.players)
+        self.right_nick = unicode(self.players[idx])
+        idx = (idx + 1) % len(self.players)
+        self.top_nick = unicode(self.players[idx])
+        idx = (idx + 1) % len(self.players)
+        self.left_nick = unicode(self.players[idx])
+        self.bottom_nick = unicode(player_nick)
+        self.selected = [] #Card choosed by the player (e.g. during ecart)
+        self.hand_size = 13 #number of cards in a hand
+        self.hand = []
+        self.to_show = []
+        self.state = None
+
+    def getPlayerLocation(self, nick):
+        """return player location (top,bottom,left or right)"""
+        for location in ['top','left','bottom','right']:
+            if getattr(self,'%s_nick' % location) == nick:
+                return location
+        assert(False)
+
+    def loadCards(self):
+        """Load all the cards in memory
+        @param dir: directory where the PNG files are"""
+        self.cards={}
+        self.deck=[]
+        self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names
+        self.cards["pique"]={} #spade
+        self.cards["coeur"]={} #heart
+        self.cards["carreau"]={} #diamond
+        self.cards["trefle"]={} #club
+    
+    def newGame(self, hand):
+        """Start a new game, with given hand"""
+        assert (len(self.hand) == 0)
+        for suit, value in hand:
+            self.hand.append(self.cards[suit, value])
+        self.hand.sort()
+        self.state = "init"
+    
+    def contratSelected(self, contrat):
+        """Called when the contrat has been choosed
+        @param data: form result"""
+        self.parent.host.bridge.tarotGameContratChoosed(self.player_nick, self.referee, contrat or 'Passe', self.parent.host.profile)
+
+    def chooseContrat(self, xml_data):
+        """Called when the player as to select his contrat
+        @param xml_data: SàT xml representation of the form"""
+        raise NotImplementedError
+    
+    def showCards(self, game_stage, cards, data):
+        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
+        self.to_show = []
+        for suit, value in cards:
+            self.to_show.append(self.cards[suit, value])
+            if game_stage == "chien" and data['attaquant'] == self.player_nick:
+                self.state = "wait_for_ecart"
+            else:
+                self.state = "chien"
+
+    def myTurn(self):
+        """Called when we have to play :)"""
+        if self.state == "chien":
+            self.to_show = []
+        self.state = "play"
+        self.__fakePlay()
+                  
+    def __fakePlay(self):
+        """Convenience method for stupid autoplay
+        /!\ don't forgot to comment any interactive dialog for invalid card"""
+        if self._autoplay == None:
+            return
+        if self._autoplay >= len(self.hand):
+            self._autoplay = 0
+        card = self.hand[self._autoplay]
+        self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], profile_key = self.parent.host.profile)
+        del self.hand[self._autoplay]
+        self.state = "wait"
+        self._autoplay+=1
+
+    def showScores(self, xml_data, winners, loosers):
+        """Called at the end of a game
+        @param xml_data: SàT xml representation of the scores
+        @param winners: list of winners' nicks
+        @param loosers: list of loosers' nicks"""
+        raise NotImplementedError
+    
+    def cardsPlayed(self, player, cards):
+        """A card has been played by player"""
+        if self.to_show:
+            self.to_show = []
+        pl_cards = []
+        if self.played[player] != None: #FIXME
+            for pl in self.played:
+                self.played[pl] = None
+        for suit, value in cards:
+            pl_cards.append(self.cards[suit, value])
+        self.played[player] = pl_cards[0]
+    
+    def invalidCards(self, phase, played_cards, invalid_cards):
+        """Invalid cards have been played
+        @param phase: phase of the game
+        @param played_cards: all the cards played
+        @param invalid_cards: cards which are invalid"""
+
+        if phase == "play":
+            self.state = "play"
+        elif phase == "ecart":
+            self.state = "ecart"
+        else:
+            error ('INTERNAL ERROR: unmanaged game phase')
+        
+        for suit, value in played_cards:
+            self.hand.append(self.cards[suit, value])
+        
+        self.hand.sort()
+        self.__fakePlay()
+