Mercurial > libervia-backend
diff src/plugins/plugin_misc_tarot.py @ 223:86d249b6d9b7
Files reorganisation
author | Goffi <goffi@goffi.org> |
---|---|
date | Wed, 29 Dec 2010 01:06:29 +0100 |
parents | plugins/plugin_misc_tarot.py@5a2fb307485d |
children | b1794cbb88e5 |
line wrap: on
line diff
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/plugins/plugin_misc_tarot.py Wed Dec 29 01:06:29 2010 +0100 @@ -0,0 +1,713 @@ +#!/usr/bin/python +# -*- coding: utf-8 -*- + +""" +SAT plugin for managing xep-0045 +Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org) + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +""" + +from logging import debug, info, warning, error +from twisted.words.xish import domish +from twisted.internet import protocol, defer, threads, reactor +from twisted.words.protocols.jabber import client, jid, xmlstream +from twisted.words.protocols.jabber import error as jab_error +from twisted.words.protocols.jabber.xmlstream import IQ +import os.path +import pdb +import random + +from zope.interface import implements + +from wokkel import disco, iwokkel, data_form +from sat.tools.xml_tools import dataForm2xml +from sat.tools.games import TarotCard + +try: + from twisted.words.protocols.xmlstream import XMPPHandler +except ImportError: + from wokkel.subprotocols import XMPPHandler + +MESSAGE = '/message' +NS_CG = 'http://www.goffi.org/protocol/card_game' +CG_TAG = 'card_game' +CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]' + +PLUGIN_INFO = { +"name": "Tarot cards plugin", +"import_name": "Tarot", +"type": "Misc", +"protocols": [], +"dependencies": ["XEP_0045"], +"main": "Tarot", +"handler": "yes", +"description": _("""Implementation of Tarot card game""") +} + + +class Tarot(): + + def __init__(self, host): + info(_("Plugin Tarot initialization")) + self.host = host + self.games={} + self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] + host.bridge.addMethod("tarotGameCreate", ".communication", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile + host.bridge.addMethod("tarotGameReady", ".communication", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile + host.bridge.addMethod("tarotGameContratChoosed", ".communication", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile + host.bridge.addMethod("tarotGamePlayCards", ".communication", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile + host.bridge.addSignal("tarotGameStarted", ".communication", signature='ssass') #args: room_jid, referee, players, profile + host.bridge.addSignal("tarotGameNew", ".communication", signature='sa(ss)s') #args: room_jid, hand, profile + host.bridge.addSignal("tarotGameChooseContrat", ".communication", signature='sss') #args: room_jid, xml_data, profile + host.bridge.addSignal("tarotGameShowCards", ".communication", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameCardsPlayed", ".communication", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameYourTurn", ".communication", signature='ss') #args: room_jid, profile + host.bridge.addSignal("tarotGameScore", ".communication", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile + host.bridge.addSignal("tarotGameInvalidCards", ".communication", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile + self.deck_ordered = [] + for value in ['excuse']+map(str,range(1,22)): + self.deck_ordered.append(TarotCard(("atout",value))) + for suit in ["pique", "coeur", "carreau", "trefle"]: + for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: + self.deck_ordered.append(TarotCard((suit, value))) + + def createGameElt(self, to_jid, type="normal"): + type = "normal" if to_jid.resource else "groupchat" + elt = domish.Element(('jabber:client','message')) + elt["to"] = to_jid.full() + elt["type"] = type + elt.addElement((NS_CG, CG_TAG)) + return elt + + def __card_list_to_xml(self, cards_list, elt_name): + """Convert a card list to domish element""" + cards_list_elt = domish.Element(('',elt_name)) + for card in cards_list: + card_elt = domish.Element(('','card')) + card_elt['suit'] = card.suit + card_elt['value'] = card.value + cards_list_elt.addChild(card_elt) + return cards_list_elt + + def __xml_to_list(self, cards_list_elt): + """Convert a domish element with cards to a list of tuples""" + cards_list = [] + for card in cards_list_elt.elements(): + cards_list.append((card['suit'], card['value'])) + return cards_list + + def __create_started_elt(self, players): + """Create a game_started domish element""" + started_elt = domish.Element(('','started')) + idx = 0 + for player in players: + player_elt = domish.Element(('','player')) + player_elt.addContent(player) + player_elt['index'] = str(idx) + idx+=1 + started_elt.addChild(player_elt) + return started_elt + + def __ask_contrat(self): + """Create a element for asking contrat""" + contrat_elt = domish.Element(('','contrat')) + form = data_form.Form('form', title=_('contrat selection')) + field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) + form.addField(field) + contrat_elt.addChild(form.toElement()) + return contrat_elt + + def __give_scores(self, scores, winners, loosers): + """Create an element to give scores + @param scores: unicode (can contain line feed) + @param winners: list of unicode nicks of winners + @param loosers: list of unicode nicks of loosers""" + + score_elt = domish.Element(('','score')) + form = data_form.Form('form', title=_('scores')) + for line in scores.split('\n'): + field = data_form.Field('fixed', value = line) + form.addField(field) + score_elt.addChild(form.toElement()) + for winner in winners: + winner_elt = domish.Element(('','winner')) + winner_elt.addContent(winner) + score_elt.addChild(winner_elt) + for looser in loosers: + looser_elt = domish.Element(('','looser')) + looser_elt.addContent(looser) + score_elt.addChild(looser_elt) + return score_elt + + def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): + """Create a element for invalid_cards error + @param list_cards: list of Card + @param game_phase: phase of the game ['ecart', 'play']""" + error_elt = domish.Element(('','error')) + played_elt = self.__card_list_to_xml(played_cards, 'played') + invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') + error_elt['type'] = 'invalid_cards' + error_elt['phase'] = game_phase + error_elt.addChild(played_elt) + error_elt.addChild(invalid_elt) + return error_elt + + def __next_player(self, game_data, next_pl = None): + """Increment player number & return player name + @param next_pl: if given, then next_player is forced to this one + """ + if next_pl: + game_data['current_player'] = game_data['players'].index(next_pl) + return next_pl + else: + pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) + return game_data['players'][pl_idx] + + def __winner(self, game_data): + """give the nick of the player who win this trick""" + players_data = game_data['players_data'] + first = game_data['first_player'] + first_idx = game_data['players'].index(first) + suit_asked = None + strongest = None + winner = None + for idx in [(first_idx + i) % 4 for i in range(4)]: + player = game_data['players'][idx] + card = players_data[player]['played'] + if card.value == "excuse": + continue + if suit_asked == None: + suit_asked = card.suit + if (card.suit == suit_asked or card.suit == "atout") and card > strongest: + strongest = card + winner = player + assert winner + return winner + + def __excuse_hack(self, game_data, played, winner): + """give a low card to other team and keep excuse if trick is lost + @param game_data: data of the game + @param played: cards currently on the table + @param winner: nick of the trick winner""" + #TODO: manage the case where excuse is played on the last trick (and lost) + #TODO: gof: manage excuse (fool) + players_data = game_data['players_data'] + excuse = TarotCard(("atout","excuse")) + + #we first check if the Excuse was already player + #and if somebody is waiting for a card + for player in game_data['players']: + if players_data[player]['wait_for_low']: + #the excuse owner has to give a card to somebody + if winner == player: + #the excuse owner win the trick, we check if we have something to give + for card in played: + if card.points == 0.5: + pl_waiting = players_data[player]['wait_for_low'] + played.remove(card) + players_data[pl_waiting]['levees'].append(card) + debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting}) + return + return + + if not excuse in played: + #the Excuse is not on the table, nothing to do + return + + excuse_player = None #Who has played the Excuse ? + for player in game_data['players']: + if players_data[player]['played'] == excuse: + excuse_player = player + break + + if excuse_player == winner: + return #the excuse player win the trick, nothing to do + + #first we remove the excuse from played cards + played.remove(excuse) + #then we give it back to the original owner + owner_levees = players_data[excuse_player]['levees'] + owner_levees.append(excuse) + #finally we give a low card to the trick winner + low_card = None + #We look backward in cards won by the Excuse owner to + #find a low value card + for card_idx in range(len(owner_levees)-1, -1, -1): + if owner_levees[card_idx].points == 0.5: + low_card = owner_levees[card_idx] + del owner_levees[card_idx] + players_data[winner]['levees'].append(low_card) + debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner}) + break + if not low_card: #The player has no low card yet + #TODO: manage case when player never win a trick with low card + players_data[excuse_player]['wait_for_low'] = winner + debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner}) + + + def __calculate_scores(self, game_data): + """The game is finished, time to know who won :) + @param game_data: data of the game + @return: tuple with (string victory message, list of winners, list of loosers)""" + players_data = game_data['players_data'] + levees = players_data[game_data['attaquant']]['levees'] + score = 0 + nb_bouts = 0 + bouts = [] + for card in levees: + if card.bout: + nb_bouts +=1 + bouts.append(card.value) + score += card.points + + #We we do a basic check on score calculation + check_score = 0 + defenseurs = game_data['players'][:] + defenseurs.remove(game_data['attaquant']) + for defenseur in defenseurs: + for card in players_data[defenseur]['levees']: + check_score+=card.points + if game_data['contrat'] == "Garde Contre": + for card in game_data['chien']: + check_score+=card.points + assert (score + check_score == 91) + + point_limit = None + if nb_bouts == 3: + point_limit = 36 + elif nb_bouts == 2: + point_limit = 41 + elif nb_bouts == 1: + point_limit = 51 + else: + point_limit = 56 + if game_data['contrat'] == 'Petite': + contrat_mult = 1 + elif game_data['contrat'] == 'Garde': + contrat_mult = 2 + elif game_data['contrat'] == 'Garde Sans': + contrat_mult = 4 + elif game_data['contrat'] == 'Garde Contre': + contrat_mult = 6 + else: + error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) + assert(False) + + victory = (score >= point_limit) + margin = abs(score - point_limit) + points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) + winners = [] + loosers = [] + player_score = {} + for player in game_data['players']: + #TODO: adjust this for 3 and 5 players variants + #TODO: manage bonuses (petit au bout, poignée, chelem) + player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 + players_data[player]['score'] += player_score[player] #we add score of this game to the global score + if player_score[player] > 0: + winners.append(player) + else: + loosers.append(player) + + scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'separator':': ' if nb_bouts != 0 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'} + scores_str+='\n' + for player in game_data['players']: + scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']} + debug(scores_str) + + return (scores_str, winners, loosers) + + def __invalid_cards(self, game_data, cards): + """Checks that the player has the right to play what he wants to + @param game_data: Game data + @param cards: cards the player want to play + @return forbidden_cards cards or empty list if cards are ok""" + forbidden_cards = [] + if game_data['stage'] == 'ecart': + for card in cards: + if card.bout or card.value=="roi": + forbidden_cards.append(card) + #TODO: manage case where atouts (trumps) are in the dog + elif game_data['stage'] == 'play': + biggest_atout = None + suit_asked = None + players = game_data['players'] + players_data = game_data['players_data'] + idx = players.index(game_data['first_player']) + current_idx = game_data['current_player'] + current_player = players[current_idx] + if idx == current_idx: + #the player is the first to play, he can play what he wants + return forbidden_cards + while (idx != current_idx): + player = players[idx] + played_card = players_data[player]['played'] + if not suit_asked and played_card.value != "excuse": + suit_asked = played_card.suit + if played_card.suit == "atout" and played_card > biggest_atout: + biggest_atout = played_card + idx = (idx + 1) % len(players) + has_suit = False #True if there is one card of the asked suit in the hand of the player + has_atout = False + biggest_hand_atout = None + + for hand_card in game_data['hand'][current_player]: + if hand_card.suit == suit_asked: + has_suit = True + if hand_card.suit == "atout": + has_atout = True + if hand_card.suit == "atout" and hand_card > biggest_hand_atout: + biggest_hand_atout = hand_card + + assert len(cards) == 1 + card = cards[0] + if card.suit != suit_asked and has_suit and card.value != "excuse": + forbidden_cards.append(card) + return forbidden_cards + if card.suit != suit_asked and card.suit != "atout" and has_atout: + forbidden_cards.append(card) + return forbidden_cards + if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": + forbidden_cards.append(card) + else: + error(_('Internal error: unmanaged game stage')) + return forbidden_cards + + + def __start_play(self, room_jid, game_data, profile): + """Start the game (tell to the first player after dealer to play""" + game_data['stage'] = "play" + next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start + game_data['first_player'] = next_player = game_data['players'][next_player_idx] + to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: + mess = self.createGameElt(to_jid) + yourturn_elt = mess.firstChildElement().addElement('your_turn') + self.host.profiles[profile].xmlstream.send(mess) + + + def createGame(self, room_jid_param, players, profile_key='@DEFAULT@'): + """Create a new game""" + debug (_("Creating Tarot game")) + room_jid = jid.JID(room_jid_param) + profile = self.host.memory.getProfileName(profile_key) + if not profile: + error (_("profile %s is unknown") % profile_key) + return + if self.games.has_key(room_jid): + warning (_("Tarot game already started in room %s") % room_jid.userhost()) + else: + room_nick = self.host.plugins["XEP_0045"].getRoomNick(room_jid.userhost(), profile) + if not room_nick: + error ('Internal error') + return + referee = room_jid.userhost() + '/' + room_nick + status = {} + players_data = {} + for player in players: + players_data[player] = {'score':0} + status[player] = "init" + self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None} + for player in players: + mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player)) + mess.firstChildElement().addChild(self.__create_started_elt(players)) + self.host.profiles[profile].xmlstream.send(mess) + + def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'): + """Must be called when player is ready to start a new game""" + profile = self.host.memory.getProfileName(profile_key) + if not profile: + error (_("profile %s is unknown") % profile_key) + return + debug ('new player ready: %s' % profile) + mess = self.createGameElt(jid.JID(referee)) + ready_elt = mess.firstChildElement().addElement('player_ready') + ready_elt['player'] = player + self.host.profiles[profile].xmlstream.send(mess) + + def contratChoosed(self, player, referee, contrat, profile_key='@DEFAULT@'): + """Must be call by player when the contrat is selected + @param player: player's name + @param referee: arbiter jid + @contrat: contrat choosed (must be the exact same string than in the give list options) + @profile_key: profile + """ + profile = self.host.memory.getProfileName(profile_key) + if not profile: + error (_("profile %s is unknown") % profile_key) + return + debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile}) + mess = self.createGameElt(jid.JID(referee)) + contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat) + contrat_elt['player'] = player + self.host.profiles[profile].xmlstream.send(mess) + + def play_cards(self, player, referee, cards, profile_key='@DEFAULT@'): + """Must be call by player when the contrat is selected + @param player: player's name + @param referee: arbiter jid + @cards: cards played (list of tuples) + @profile_key: profile + """ + profile = self.host.memory.getProfileName(profile_key) + if not profile: + error (_("profile %s is unknown") % profile_key) + return + debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards}) + mess = self.createGameElt(jid.JID(referee)) + playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) + playcard_elt['player'] = player + self.host.profiles[profile].xmlstream.send(mess) + + def newGame(self, room_jid, profile): + """Launch a new round""" + debug (_('new Tarot game')) + deck = self.deck_ordered[:] + random.shuffle(deck) + game_data = self.games[room_jid.userhost()] + players = game_data['players'] + players_data = game_data['players_data'] + current_player = game_data['current_player'] + game_data['stage'] = "init" + game_data['first_player'] = None #first player for the current trick + game_data['contrat'] = None + hand = game_data['hand'] = {} + hand_size = game_data['hand_size'] + chien = game_data['chien'] = [] + for i in range(4): #TODO: distribute according to real Tarot rules (3 by 3 counter-clockwise, 1 card at once to chien) + hand[players[i]] = deck[0:hand_size] + del deck[0:hand_size] + chien.extend(deck) + del(deck[:]) + + for player in players: + to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + mess = self.createGameElt(to_jid) + mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand')) + self.host.profiles[profile].xmlstream.send(mess) + players_data[player]['contrat'] = None + players_data[player]['levees'] = [] #cards won + players_data[player]['played'] = None #card on the table + players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse + + pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start + player = players[pl_idx] + to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + mess = self.createGameElt(to_jid) + mess.firstChildElement().addChild(self.__ask_contrat()) + self.host.profiles[profile].xmlstream.send(mess) + + + def card_game_cmd(self, mess_elt, profile): + from_jid = jid.JID(mess_elt['from']) + room_jid = jid.JID(from_jid.userhost()) + game_elt = mess_elt.firstChildElement() + game_data = self.games[room_jid.userhost()] + players_data = game_data['players_data'] + + for elt in game_elt.elements(): + + if elt.name == 'started': #new game created + players = [] + for player in elt.elements(): + players.append(unicode(player)) + self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile) + + elif elt.name == 'player_ready': #ready to play + player = elt['player'] + status = self.games[room_jid.userhost()]['status'] + nb_players = len(self.games[room_jid.userhost()]['players']) + status[player] = 'ready' + debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status}) + if status.values().count('ready') == nb_players: #everybody is ready, we can start the game + self.newGame(room_jid, profile) + + elif elt.name == 'hand': #a new hand has been received + self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) + + elif elt.name == 'contrat': #it's time to choose contrat + form = data_form.Form.fromElement(elt.firstChildElement()) + xml_data = dataForm2xml(form) + self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) + + elif elt.name == 'contrat_choosed': + #TODO: check we receive the contrat from the right person + #TODO: use proper XEP-0004 way for answering form + player = elt['player'] + players_data[player]['contrat'] = unicode(elt) + contrats = [players_data[player]['contrat'] for player in game_data['players']] + if contrats.count(None): + #not everybody has choosed his contrat, it's next one turn + player = self.__next_player(game_data) + to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + mess = self.createGameElt(to_jid) + mess.firstChildElement().addChild(self.__ask_contrat()) + self.host.profiles[profile].xmlstream.send(mess) + else: + #TODO: gof: manage "everybody pass" case + best_contrat = [None, "Passe"] + for player in game_data['players']: + contrat = players_data[player]['contrat'] + idx_best = self.contrats.index(best_contrat[1]) + idx_pl = self.contrats.index(contrat) + if idx_pl > idx_best: + best_contrat[0] = player + best_contrat[1] = contrat + debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]}) + game_data['contrat'] = best_contrat[1] + + if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": + self.__start_play(room_jid, game_data, profile) + game_data['attaquant'] = best_contrat[0] + else: + #Time to show the chien to everybody + to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: + mess = self.createGameElt(to_jid) + chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) + chien_elt['attaquant'] = best_contrat[0] + self.host.profiles[profile].xmlstream.send(mess) + #the attacker (attaquant) get the chien + game_data['hand'][best_contrat[0]].extend(game_data['chien']) + del game_data['chien'][:] + + if game_data['contrat'] == "Garde Sans": + #The chien go into attaquant's (attacker) levees + players_data[best_contrat[0]]['levees'].extend(game_data['chien']) + del game_data['chien'][:] + + + elif elt.name == 'chien': #we have received the chien + debug (_("tarot: chien received")) + data = {"attaquant":elt['attaquant']} + game_data['stage'] = "ecart" + game_data['attaquant'] = elt['attaquant'] + self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) + + elif elt.name == 'cards_played': + if game_data['stage'] == "ecart": + #TODO: show atouts (trumps) if player put some in écart + assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here + list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + #we now check validity of card + invalid_cards = self.__invalid_cards(game_data, list_cards) + if invalid_cards: + mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+elt['player'])) + mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) + self.host.profiles[profile].xmlstream.send(mess) + return + + #FIXME: gof: manage Garde Sans & Garde Contre cases + players_data[elt['player']]['levees'].extend(list_cards) #we add the chien to attaquant's levées + for card in list_cards: + game_data['hand'][elt['player']].remove(card) + + self.__start_play(room_jid, game_data, profile) + + elif game_data['stage'] == "play": + current_player = game_data['players'][game_data['current_player']] + cards = TarotCard.from_tuples(self.__xml_to_list(elt)) + + if mess_elt['type'] == 'groupchat': + self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) + else: + #we first check validity of card + invalid_cards = self.__invalid_cards(game_data, cards) + if invalid_cards: + mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+current_player)) + mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) + self.host.profiles[profile].xmlstream.send(mess) + return + #the card played is ok, we forward it to everybody + #first we remove it from the hand and put in on the table + game_data['hand'][current_player].remove(cards[0]) + players_data[current_player]['played'] = cards[0] + + #then we forward the message + mess = self.createGameElt(room_jid) + playcard_elt = mess.firstChildElement().addChild(elt) + self.host.profiles[profile].xmlstream.send(mess) + + #Did everybody played ? + played = [players_data[player]['played'] for player in game_data['players']] + if all(played): + #everybody has played + winner = self.__winner(game_data) + debug (_('The winner of this trick is %s') % winner) + #the winner win the trick + self.__excuse_hack(game_data, played, winner) + players_data[elt['player']]['levees'].extend(played) + #nothing left on the table + for player in game_data['players']: + players_data[player]['played'] = None + if len(game_data['hand'][current_player]) == 0: + #no card lef: the game is finished + to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: + mess = self.createGameElt(to_jid) + chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) + self.host.profiles[profile].xmlstream.send(mess) + return + #next player is the winner + next_player = game_data['first_player'] = self.__next_player(game_data, winner) + else: + next_player = self.__next_player(game_data) + + #finally, we tell to the next player to play + to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: + mess = self.createGameElt(to_jid) + yourturn_elt = mess.firstChildElement().addElement('your_turn') + self.host.profiles[profile].xmlstream.send(mess) + + elif elt.name == 'your_turn': + self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) + + elif elt.name == 'score': + form_elt = elt.elements(name='x',uri='jabber:x:data').next() + winners = [] + loosers = [] + for winner in elt.elements(name='winner', uri=''): + winners.append(unicode(winner)) + for looser in elt.elements(name='looser', uri=''): + loosers.append(unicode(looser)) + form = data_form.Form.fromElement(form_elt) + xml_data = dataForm2xml(form) + self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) + elif elt.name == 'error': + if elt['type'] == 'invalid_cards': + played_cards = self.__xml_to_list(elt.elements(name='played',uri='').next()) + invalid_cards = self.__xml_to_list(elt.elements(name='invalid',uri='').next()) + self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) + else: + error (_('Unmanaged error type: %s') % elt['type']) + else: + error (_('Unmanaged card game element: %s') % elt.name) + + def getHandler(self, profile): + return CardGameHandler(self) + +class CardGameHandler (XMPPHandler): + implements(iwokkel.IDisco) + + def __init__(self, plugin_parent): + self.plugin_parent = plugin_parent + self.host = plugin_parent.host + + def connectionInitialized(self): + self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile) + + def getDiscoInfo(self, requestor, target, nodeIdentifier=''): + return [disco.DiscoFeature(NS_CG)] + + def getDiscoItems(self, requestor, target, nodeIdentifier=''): + return [] +