diff tools/games.py @ 141:8c80d4dec7a8

mover Card class to tools/games and renamed it in TarotCard
author Goffi <goffi@goffi.org>
date Thu, 22 Jul 2010 15:49:16 +0800
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/tools/games.py	Thu Jul 22 15:49:16 2010 +0800
@@ -0,0 +1,80 @@
+#!/usr/bin/python
+# -*- coding: utf-8 -*-
+
+"""
+SAT: a jabber client
+Copyright (C) 2009, 2010  Jérôme Poisson (goffi@goffi.org)
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 3 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+"""
+
+from logging import debug, info, error
+
+"""This library help manage general games (e.g. card games)"""
+
+    
+suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
+values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]
+
+class TarotCard():
+    """This class is used to represent a car logically"""
+    #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class)
+
+    def __init__(self, tuple_card):
+        """@param tuple_card: tuple (suit, value)"""
+        self.suit, self.value = tuple_card
+        self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False
+        if self.bout or self.value == "roi":
+            self.points = 4.5
+        elif self.value == "dame":
+            self.points = 3.5
+        elif self.value == "cavalier":
+            self.points = 2.5
+        elif self.value == "valet":
+            self.points = 1.5
+        else:
+            self.points = 0.5
+
+    def get_tuple(self):
+        return (self.suit,self.value)
+
+    @staticmethod
+    def from_tuples(tuple_list):
+        result = []
+        for card_tuple in tuple_list:
+            result.append(TarotCard(card_tuple))
+        return result
+
+    def __cmp__(self, other):
+        if other == None:
+            return 1
+        if self.suit != other.suit:
+            idx1 = suits_order.index(self.suit)
+            idx2 = suits_order.index(other.suit)
+            return idx1.__cmp__(idx2)
+        if self.suit == 'atout':
+            if self.value == other.value == 'excuse':
+                return 0
+            if self.value == 'excuse':
+                return -1
+            if other.value == 'excuse':
+                return 1
+            return int(self.value).__cmp__(int(other.value))
+        #at this point we have the same suit which is not 'atout'
+        idx1 = values_order.index(self.value)
+        idx2 = values_order.index(other.value)
+        return idx1.__cmp__(idx2)
+
+    def __str__(self):
+        return "[%s,%s]" % (self.suit, self.value)