Mercurial > libervia-backend
diff tools/games.py @ 141:8c80d4dec7a8
mover Card class to tools/games and renamed it in TarotCard
author | Goffi <goffi@goffi.org> |
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date | Thu, 22 Jul 2010 15:49:16 +0800 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/tools/games.py Thu Jul 22 15:49:16 2010 +0800 @@ -0,0 +1,80 @@ +#!/usr/bin/python +# -*- coding: utf-8 -*- + +""" +SAT: a jabber client +Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org) + +This program is free software: you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation, either version 3 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program. If not, see <http://www.gnu.org/licenses/>. +""" + +from logging import debug, info, error + +"""This library help manage general games (e.g. card games)""" + + +suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) +values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] + +class TarotCard(): + """This class is used to represent a car logically""" + #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class) + + def __init__(self, tuple_card): + """@param tuple_card: tuple (suit, value)""" + self.suit, self.value = tuple_card + self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False + if self.bout or self.value == "roi": + self.points = 4.5 + elif self.value == "dame": + self.points = 3.5 + elif self.value == "cavalier": + self.points = 2.5 + elif self.value == "valet": + self.points = 1.5 + else: + self.points = 0.5 + + def get_tuple(self): + return (self.suit,self.value) + + @staticmethod + def from_tuples(tuple_list): + result = [] + for card_tuple in tuple_list: + result.append(TarotCard(card_tuple)) + return result + + def __cmp__(self, other): + if other == None: + return 1 + if self.suit != other.suit: + idx1 = suits_order.index(self.suit) + idx2 = suits_order.index(other.suit) + return idx1.__cmp__(idx2) + if self.suit == 'atout': + if self.value == other.value == 'excuse': + return 0 + if self.value == 'excuse': + return -1 + if other.value == 'excuse': + return 1 + return int(self.value).__cmp__(int(other.value)) + #at this point we have the same suit which is not 'atout' + idx1 = values_order.index(self.value) + idx2 = values_order.index(other.value) + return idx1.__cmp__(idx2) + + def __str__(self): + return "[%s,%s]" % (self.suit, self.value)