Mercurial > libervia-backend
diff src/test/test_plugin_misc_room_game.py @ 1412:979210da778a
test: fix the tests
author | souliane <souliane@mailoo.org> |
---|---|
date | Fri, 17 Apr 2015 19:06:39 +0200 |
parents | 069ad98b360d |
children | d17772b0fe22 |
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line diff
--- a/src/test/test_plugin_misc_room_game.py Fri Apr 17 19:05:37 2015 +0200 +++ b/src/test/test_plugin_misc_room_game.py Fri Apr 17 19:06:39 2015 +0200 @@ -44,7 +44,7 @@ "description": _("""Dummy plugin to test room game""") } -ROOM_JID_S = Const.MUC_STR[0] +ROOM_JID = JID(Const.MUC_STR[0]) PROFILE = Const.PROFILE[0] OTHER_PROFILE = Const.PROFILE[1] @@ -60,16 +60,12 @@ self.plugin._init_(self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init) self.plugin_0045 = self.host.plugins['XEP-0045'] = helpers_plugins.FakeXEP_0045(self.host) self.plugin_0249 = self.host.plugins['XEP-0249'] = helpers_plugins.FakeXEP_0249(self.host) - logger = getLogger() - level = logger.getEffectiveLevel() - logger.setLevel(WARNING) # remove log.info pollution for profile in Const.PROFILE: self.host.getClient(profile) # init self.host.profiles[profile] - logger.setLevel(level) def initGame(self, muc_index, user_index): self.plugin_0045.joinRoom(user_index, muc_index) - self.plugin._initGame(Const.MUC_STR[muc_index], Const.JID[user_index].user) + self.plugin._initGame(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user) def _expectedMessage(self, to, type_, tag, players=[]): content = "<%s" % tag @@ -80,38 +76,38 @@ for i in xrange(0, len(players)): content += "<player index='%s'>%s</player>" % (i, players[i]) content += "</%s>" % tag - return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to, type_, TAG, NAMESERVICE, content) + return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % (to.full(), type_, TAG, NAMESERVICE, content) def test_createOrInvite_solo(self): self.reinit() self.plugin_0045.joinRoom(0, 0) self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0]) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_createOrInvite_multi_not_waiting(self): self.reinit() self.plugin_0045.joinRoom(0, 0) - other_players = [Const.JID_STR[1], Const.JID_STR[2]] + other_players = [Const.JID[1], Const.JID[2]] self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_createOrInvite_multi_waiting(self): self.reinit(player_init={'score': 0}) self.plugin_0045.joinRoom(0, 0) - other_players = [Const.JID_STR[1], Const.JID_STR[2]] + other_players = [Const.JID[1], Const.JID[2]] self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0]) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, False)) + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) def test_initGame(self): self.reinit() self.initGame(0, 0) - self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) - self.assertEqual([], self.plugin.games[ROOM_JID_S]['players']) + self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user)) + self.assertEqual([], self.plugin.games[ROOM_JID]['players']) def test_checkJoinAuth(self): self.reinit() - check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) + check = lambda value: getattr(self, "assert%s" % value)(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user)) check(False) # to test the "invited" mode, the referee must be different than the user to test self.initGame(0, 1) @@ -119,59 +115,59 @@ check(True) self.plugin.join_mode = self.plugin.INVITED check(False) - self.plugin.invitations[ROOM_JID_S] = [(None, [Const.JID[0].userhost()])] + self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])] check(True) self.plugin.join_mode = self.plugin.NONE check(False) - self.plugin.games[ROOM_JID_S]['players'].append(Const.JID[0].user) + self.plugin.games[ROOM_JID]['players'].append(Const.JID[0].user) check(True) def test_updatePlayers(self): self.reinit() self.initGame(0, 0) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) - self.plugin._updatePlayers(ROOM_JID_S, [], True, Const.PROFILE[0]) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], []) - self.plugin._updatePlayers(ROOM_JID_S, ["user1"], True, Const.PROFILE[0]) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1"]) - self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0]) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) - self.plugin._updatePlayers(ROOM_JID_S, ["user2", "user3"], True, Const.PROFILE[0]) # should not be stored twice - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], ["user1", "user2", "user3"]) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], []) + self.plugin._updatePlayers(ROOM_JID, [], True, Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], []) + self.plugin._updatePlayers(ROOM_JID, ["user1"], True, Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1"]) + self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1", "user2", "user3"]) + self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]) # should not be stored twice + self.assertEqual(self.plugin.games[ROOM_JID]['players'], ["user1", "user2", "user3"]) def test_synchronizeRoom(self): self.reinit() self.initGame(0, 0) - self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", [])) - self.plugin.games[ROOM_JID_S]['players'].append("test1") - self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", ["test1"])) - self.plugin.games[ROOM_JID_S]['started'] = True - self.plugin.games[ROOM_JID_S]['players'].append("test2") - self.plugin._synchronizeRoom(ROOM_JID_S, [Const.MUC[0]], Const.PROFILE[0]) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", ["test1", "test2"])) - self.plugin.games[ROOM_JID_S]['players'].append("test3") - self.plugin.games[ROOM_JID_S]['players'].append("test4") - user1 = JID(ROOM_JID_S + "/" + Const.JID[0].user) - user2 = JID(ROOM_JID_S + "/" + Const.JID[1].user) - self.plugin._synchronizeRoom(ROOM_JID_S, [user1, user2], Const.PROFILE[0]) - self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user1.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) - self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user2.full(), "normal", "started", ["test1", "test2", "test3", "test4"])) + self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", [])) + self.plugin.games[ROOM_JID]['players'].append("test1") + self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", ["test1"])) + self.plugin.games[ROOM_JID]['started'] = True + self.plugin.games[ROOM_JID]['players'].append("test2") + self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", ["test1", "test2"])) + self.plugin.games[ROOM_JID]['players'].append("test3") + self.plugin.games[ROOM_JID]['players'].append("test4") + user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user) + user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user) + self.plugin._synchronizeRoom(ROOM_JID, [user1, user2], Const.PROFILE[0]) + self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user1, "normal", "started", ["test1", "test2", "test3", "test4"])) + self.assertEqualXML(self.host.getSentMessageXml(0), self._expectedMessage(user2, "normal", "started", ["test1", "test2", "test3", "test4"])) def test_invitePlayers(self): self.reinit() self.initGame(0, 0) self.plugin_0045.joinRoom(0, 1) - self.assertEqual(self.plugin.invitations[ROOM_JID_S], []) + self.assertEqual(self.plugin.invitations[ROOM_JID], []) room = self.plugin_0045.getRoom(0, 0) - nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[2]], Const.JID[0].user, Const.PROFILE[0]) - self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[2].userhost()]) + nicks = self.plugin._invitePlayers(room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0]) + self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[2].userhostJID()]) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user]) - nicks = self.plugin._invitePlayers(room, [Const.JID_STR[1], Const.JID_STR[3]], Const.JID[0].user, Const.PROFILE[0]) - self.assertEqual(self.plugin.invitations[ROOM_JID_S][1][1], [Const.JID[1].userhost(), Const.JID[3].userhost()]) + nicks = self.plugin._invitePlayers(room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0]) + self.assertEqual(self.plugin.invitations[ROOM_JID][1][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID()]) # this time Const.JID[1] and Const.JID[3] have the same user but the host differs self.assertEqual(nicks, [Const.JID[1].user]) @@ -179,7 +175,7 @@ def check(value, index): nick = self.plugin_0045.getNick(0, index) - getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID_S, nick)) + getattr(self, "assert%s" % value)(self.plugin._checkInviteAuth(ROOM_JID, nick)) self.reinit() @@ -198,7 +194,7 @@ check(True, 0) check(False, 1) user_nick = self.plugin_0045.joinRoom(0, 1) - self.plugin.games[ROOM_JID_S]['players'].append(user_nick) + self.plugin.games[ROOM_JID]['players'].append(user_nick) self.plugin.invite_mode = self.plugin.FROM_PLAYERS check(True, 0) check(True, 1) @@ -207,17 +203,17 @@ def test_isReferee(self): self.reinit() self.initGame(0, 0) - self.assertTrue(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) - self.assertFalse(self.plugin.isReferee(ROOM_JID_S, self.plugin_0045.getNick(0, 1))) + self.assertTrue(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 0))) + self.assertFalse(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 1))) def test_isPlayer(self): self.reinit() self.initGame(0, 0) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 0))) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 0))) user_nick = self.plugin_0045.joinRoom(0, 1) - self.plugin.games[ROOM_JID_S]['players'].append(user_nick) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) - self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNick(0, 2))) + self.plugin.games[ROOM_JID]['players'].append(user_nick) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) + self.assertFalse(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 2))) def test_checkWaitAuth(self): @@ -253,132 +249,132 @@ def test_prepareRoom_trivial(self): self.reinit() other_players = [] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) - self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[0], Const.JID[0].user)) - self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[0].user)) - self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID_S, [])) - self.assertTrue(self.plugin.isReferee(ROOM_JID_S, Const.JID[0].user)) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[0].user)) - self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user)) + self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[0].user)) + self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID, [])) + self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[0].user)) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) def test_prepareRoom_invite(self): self.reinit() - other_players = [Const.JID_STR[1], Const.JID_STR[2]] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + other_players = [Const.JID[1], Const.JID[2]] + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) - self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) - self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) - self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user)) + self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user)) self.assertEqual((True, [], other_players), self.plugin._checkWaitAuth(room, other_players)) player2_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) - self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID_S, player2_nick)) - self.assertFalse(self.plugin.isReferee(ROOM_JID_S, player2_nick)) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, player2_nick)) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) - self.assertFalse(self.plugin.isPlayer(ROOM_JID_S, Const.JID_STR[3])) - self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[1])) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick)) + self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, player2_nick)) + self.assertFalse(self.plugin.isReferee(ROOM_JID, player2_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0))) + self.assertFalse(self.plugin.isPlayer(ROOM_JID, "xxx")) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[1])) def test_prepareRoom_score1(self): self.reinit(player_init={'score': 0}) - other_players = [Const.JID_STR[1], Const.JID_STR[2]] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + other_players = [Const.JID[1], Const.JID[2]] + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) - self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[1], Const.JID[1].user)) - self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID_S, Const.JID_STR[3], Const.JID[3].user)) - self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, Const.JID[1].user)) + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) + self.assertTrue(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user)) + self.assertFalse(self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user)) self.assertEqual((False, [], other_players), self.plugin._checkWaitAuth(room, other_players)) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) - self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID_S, user_nick)) - self.assertFalse(self.plugin.isReferee(ROOM_JID_S, user_nick)) - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, user_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) + self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, user_nick)) + self.assertFalse(self.plugin.isReferee(ROOM_JID, user_nick)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, self.plugin_0045.getNickOfUser(0, 2, 0))) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0))) # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user - self.assertTrue(self.plugin.isPlayer(ROOM_JID_S, Const.JID[3].user)) + self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[3].user)) # but Const.JID[3] is actually not in the room self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None) - self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, Const.PROFILE[0])) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[0])) def test_prepareRoom_score2(self): self.reinit(player_init={'score': 0}) - other_players = [Const.JID_STR[1], Const.JID_STR[4]] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + other_players = [Const.JID[1], Const.JID[4]] + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) - self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) - self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) def test_userJoinedTrigger(self): self.reinit(player_init={"xxx": "xyz"}) - other_players = [Const.JID_STR[1], Const.JID_STR[3]] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + other_players = [Const.JID[1], Const.JID[3]] + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) nicks = [self.plugin_0045.getNick(0, 0)] - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) - self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 1) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks)) + self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1) # wrong profile user_nick = self.plugin_0045.joinRoom(0, 1) room = self.plugin_0045.getRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE) self.assertEqual(self.host.getSentMessage(0), None) # no new message has been sent - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is allowed, wait for one more room = self.plugin_0045.getRoom(0, 0) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "players", nicks)) - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks)) + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is not allowed user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S + '/' + user_nick, "normal", "players", nicks)) - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) # game not started + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(JID(ROOM_JID.userhost() + '/' + user_nick), "normal", "players", nicks)) + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is allowed, everybody here user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) # game started - self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) # game started + self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # wait for none self.reinit() - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) self.assertNotEqual(self.host.getSentMessage(0), None) # init messages room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_userLeftTrigger(self): self.reinit(player_init={"xxx": "xyz"}) - other_players = [Const.JID_STR[1], Const.JID_STR[3], Const.JID_STR[4]] - self.plugin.prepareRoom(other_players, ROOM_JID_S, PROFILE) + other_players = [Const.JID[1], Const.JID[3], Const.JID[4]] + self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] - self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[1].userhost(), Const.JID[3].userhost(), Const.JID[4].userhost()]) + self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID(), Const.JID[4].userhostJID()]) # one user joins user_nick = self.plugin_0045.joinRoom(0, 1) @@ -386,16 +382,16 @@ nicks.append(user_nick) # the user leaves - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) room = self.plugin_0045.getRoom(0, 1) # to not call self.plugin_0045.leaveRoom(0, 1) here, we are testing the trigger with a wrong profile self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), Const.PROFILE[1]) # not the referee - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) room = self.plugin_0045.getRoom(0, 0) user_nick = self.plugin_0045.leaveRoom(0, 1) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[1]), PROFILE) # referee nicks.pop() - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) # all the users join user_nick = self.plugin_0045.joinRoom(0, 1) @@ -407,20 +403,20 @@ user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) - self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) + self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # one user leaves user_nick = self.plugin_0045.leaveRoom(0, 4) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.pop() - self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[4].userhost()]) + self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()]) # another leaves user_nick = self.plugin_0045.leaveRoom(0, 3) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.pop() - self.assertEqual(self.plugin.invitations[ROOM_JID_S][0][1], [Const.JID[4].userhost(), Const.JID[3].userhost()]) + self.assertEqual(self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID(), Const.JID[3].userhostJID()]) # they can join again user_nick = self.plugin_0045.joinRoom(0, 3) @@ -429,27 +425,27 @@ user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) - self.assertTrue(len(self.plugin.invitations[ROOM_JID_S]) == 0) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) + self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) def test__checkCreateGameAndInit(self): self.reinit() - self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) # print internal error + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) # print internal error nick = self.plugin_0045.joinRoom(0, 0) - self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, False)) - self.assertFalse(self.plugin._gameExists(ROOM_JID_S, True)) - self.assertTrue(self.plugin.isReferee(ROOM_JID_S, nick)) + self.assertEqual((True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) + self.assertTrue(self.plugin._gameExists(ROOM_JID, False)) + self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) + self.assertTrue(self.plugin.isReferee(ROOM_JID, nick)) - self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) # print internal error + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)) # print internal error self.plugin_0045.joinRoom(0, 1) - self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)) - self.plugin.createGame(ROOM_JID_S, [Const.JID_STR[1]], PROFILE) - self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID_S, PROFILE)) - self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID_S, OTHER_PROFILE)) + self.plugin.createGame(ROOM_JID, [Const.JID[1]], PROFILE) + self.assertEqual((False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE)) + self.assertEqual((False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE)) def test_createGame(self): @@ -459,29 +455,29 @@ nicks.append(self.plugin_0045.joinRoom(0, i)) # game not exists - self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) - self.assertTrue(self.plugin._gameExists(ROOM_JID_S, True)) - self.assertEqual(self.plugin.games[ROOM_JID_S]['players'], nicks) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + self.plugin.createGame(ROOM_JID, nicks, PROFILE) + self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) + self.assertEqual(self.plugin.games[ROOM_JID]['players'], nicks) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks)) for nick in nicks: - self.assertEqual('init', self.plugin.games[ROOM_JID_S]['status'][nick]) - self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID_S]['players_data'][nick]) - self.plugin.games[ROOM_JID_S]['players_data'][nick]["xxx"] = nick + self.assertEqual('init', self.plugin.games[ROOM_JID]['status'][nick]) + self.assertEqual(self.plugin.player_init, self.plugin.games[ROOM_JID]['players_data'][nick]) + self.plugin.games[ROOM_JID]['players_data'][nick]["xxx"] = nick for nick in nicks: # checks that a copy of self.player_init has been done and not a reference - self.assertEqual(nick, self.plugin.games[ROOM_JID_S]['players_data'][nick]['xxx']) + self.assertEqual(nick, self.plugin.games[ROOM_JID]['players_data'][nick]['xxx']) # game exists, current profile is referee self.reinit(player_init={"xxx": "xyz"}) self.initGame(0, 0) - self.plugin.games[ROOM_JID_S]['started'] = True - self.plugin.createGame(ROOM_JID_S, nicks, PROFILE) - self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID_S, "groupchat", "started", nicks)) + self.plugin.games[ROOM_JID]['started'] = True + self.plugin.createGame(ROOM_JID, nicks, PROFILE) + self.assertEqual(self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks)) # game exists, current profile is not referee self.reinit(player_init={"xxx": "xyz"}) self.initGame(0, 0) - self.plugin.games[ROOM_JID_S]['started'] = True + self.plugin.games[ROOM_JID]['started'] = True self.plugin_0045.joinRoom(0, 1) - self.plugin.createGame(ROOM_JID_S, nicks, OTHER_PROFILE) + self.plugin.createGame(ROOM_JID, nicks, OTHER_PROFILE) self.assertEqual(self.host.getSentMessage(0), None) # no sync message has been sent by other_profile