diff sat/plugins/plugin_misc_quiz.py @ 3028:ab2696e34d29

Python 3 port: /!\ this is a huge commit /!\ starting from this commit, SàT is needs Python 3.6+ /!\ SàT maybe be instable or some feature may not work anymore, this will improve with time This patch port backend, bridge and frontends to Python 3. Roughly this has been done this way: - 2to3 tools has been applied (with python 3.7) - all references to python2 have been replaced with python3 (notably shebangs) - fixed files not handled by 2to3 (notably the shell script) - several manual fixes - fixed issues reported by Python 3 that where not handled in Python 2 - replaced "async" with "async_" when needed (it's a reserved word from Python 3.7) - replaced zope's "implements" with @implementer decorator - temporary hack to handle data pickled in database, as str or bytes may be returned, to be checked later - fixed hash comparison for password - removed some code which is not needed anymore with Python 3 - deactivated some code which needs to be checked (notably certificate validation) - tested with jp, fixed reported issues until some basic commands worked - ported Primitivus (after porting dependencies like urwid satext) - more manual fixes
author Goffi <goffi@goffi.org>
date Tue, 13 Aug 2019 19:08:41 +0200
parents 003b8b4b56a7
children 9d0df638c8b4
line wrap: on
line diff
--- a/sat/plugins/plugin_misc_quiz.py	Wed Jul 31 11:31:22 2019 +0200
+++ b/sat/plugins/plugin_misc_quiz.py	Tue Aug 13 19:08:41 2019 +0200
@@ -1,4 +1,4 @@
-#!/usr/bin/env python2
+#!/usr/bin/env python3
 # -*- coding: utf-8 -*-
 
 # SAT plugin for managing Quiz game
@@ -190,7 +190,7 @@
         """Convert a domish element with game_data to a dict"""
         game_data = {}
         for data_elt in game_data_elt.elements():
-            game_data[data_elt.name] = unicode(data_elt)
+            game_data[data_elt.name] = str(data_elt)
         return game_data
 
     def __answer_result_to_signal_args(self, answer_result_elt):
@@ -255,7 +255,7 @@
         """Called when a player give an answer"""
         client = self.host.getClient(profile_key)
         log.debug(
-            u"new player answer (%(profile)s): %(answer)s"
+            "new player answer (%(profile)s): %(answer)s"
             % {"profile": client.profile, "answer": answer}
         )
         mess = self.createGameElt(jid.JID(referee))
@@ -309,7 +309,7 @@
         mess = self.createGameElt(room_jid)
         mess.firstChildElement().addChild(
             self.__ask_question(
-                game_data["question_id"], u"Quel est l'âge du capitaine ?", timer
+                game_data["question_id"], "Quel est l'âge du capitaine ?", timer
             )
         )
         client.send(mess)
@@ -343,7 +343,7 @@
         common_data = {"game_score": 0}
         new_game_data = {
             "instructions": _(
-                u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu
+                """Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu
 
 Attention, tu es prêt ?"""
             )
@@ -366,7 +366,7 @@
             if elt.name == "started":  # new game created
                 players = []
                 for player in elt.elements():
-                    players.append(unicode(player))
+                    players.append(str(player))
                 self.host.bridge.quizGameStarted(
                     room_jid.userhost(), from_jid.full(), players, profile
                 )
@@ -377,11 +377,11 @@
                 nb_players = len(self.games[room_jid]["players"])
                 status[player] = "ready"
                 log.debug(
-                    _(u"Player %(player)s is ready to start [status: %(status)s]")
+                    _("Player %(player)s is ready to start [status: %(status)s]")
                     % {"player": player, "status": status}
                 )
                 if (
-                    status.values().count("ready") == nb_players
+                    list(status.values()).count("ready") == nb_players
                 ):  # everybody is ready, we can start the game
                     self.newGame(room_jid, profile)
 
@@ -394,7 +394,7 @@
                 self.host.bridge.quizGameQuestion(
                     room_jid.userhost(),
                     elt["id"],
-                    unicode(elt),
+                    str(elt),
                     int(elt["timer"]),
                     profile,
                 )
@@ -414,7 +414,7 @@
                     self.pauseTimer(room_jid)
                     # and we send the player answer
                     mess = self.createGameElt(room_jid)
-                    _answer = unicode(elt)
+                    _answer = str(elt)
                     say_elt = mess.firstChildElement().addElement("player_says")
                     say_elt["player"] = player
                     say_elt.addContent(_answer)
@@ -433,7 +433,7 @@
                 self.host.bridge.quizGamePlayerSays(
                     room_jid.userhost(),
                     elt["player"],
-                    unicode(elt),
+                    str(elt),
                     int(elt["delay"]),
                     profile,
                 )
@@ -453,4 +453,4 @@
                 )
 
             else:
-                log.error(_(u"Unmanaged game element: %s") % elt.name)
+                log.error(_("Unmanaged game element: %s") % elt.name)