Mercurial > libervia-backend
diff src/plugins/plugin_misc_tarot.py @ 594:e629371a28d3
Fix pep8 support in src/plugins.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Fri, 18 Jan 2013 17:55:35 +0100 |
parents | beaf6bec2fcd |
children | 84a6e83157c2 |
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line diff
--- a/src/plugins/plugin_misc_tarot.py Mon Jan 21 00:59:50 2013 +0100 +++ b/src/plugins/plugin_misc_tarot.py Fri Jan 18 17:55:35 2013 +0100 @@ -43,14 +43,14 @@ CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]' PLUGIN_INFO = { -"name": "Tarot cards plugin", -"import_name": "Tarot", -"type": "Misc", -"protocols": [], -"dependencies": ["XEP-0045", "XEP-0249"], -"main": "Tarot", -"handler": "yes", -"description": _("""Implementation of Tarot card game""") + "name": "Tarot cards plugin", + "import_name": "Tarot", + "type": "Misc", + "protocols": [], + "dependencies": ["XEP-0045", "XEP-0249"], + "main": "Tarot", + "handler": "yes", + "description": _("""Implementation of Tarot card game""") } @@ -59,33 +59,33 @@ def __init__(self, host): info(_("Plugin Tarot initialization")) self.host = host - self.games={} - self.waiting_inv = {} #Invitation waiting for people to join to launch a game + self.games = {} + self.waiting_inv = {} # Invitation waiting for people to join to launch a game self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] - host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='ass', out_sign='', method=self.launchGame) #args: room_jid, players, profile - host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile - host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile - host.bridge.addMethod("tarotGameContratChoosed", ".plugin", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile - host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile - host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') #args: room_jid, referee, players, profile - host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') #args: room_jid, hand, profile - host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') #args: room_jid, xml_data, profile - host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile - host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile - host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') #args: room_jid, profile - host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile - host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile + host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='ass', out_sign='', method=self.launchGame) # args: room_jid, players, profile + host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile + host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self.newPlayerReady) # args: player, referee, profile + host.bridge.addMethod("tarotGameContratChoosed", ".plugin", in_sign='ssss', out_sign='', method=self.contratChoosed) # args: player, referee, contrat, profile + host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile + host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile + host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile + host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile + host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile + host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile + host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile + host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile host.trigger.add("MUC user joined", self.userJoinedTrigger) self.deck_ordered = [] - for value in ['excuse']+map(str,range(1,22)): - self.deck_ordered.append(TarotCard(("atout",value))) + for value in ['excuse'] + map(str, range(1, 22)): + self.deck_ordered.append(TarotCard(("atout", value))) for suit in ["pique", "coeur", "carreau", "trefle"]: - for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: + for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: self.deck_ordered.append(TarotCard((suit, value))) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" - elt = domish.Element((None,'message')) + elt = domish.Element((None, 'message')) elt["to"] = to_jid.full() elt["type"] = type elt.addElement((NS_CG, CG_TAG)) @@ -93,9 +93,9 @@ def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" - cards_list_elt = domish.Element((None,elt_name)) + cards_list_elt = domish.Element((None, elt_name)) for card in cards_list: - card_elt = domish.Element((None,'card')) + card_elt = domish.Element((None, 'card')) card_elt['suit'] = card.suit card_elt['value'] = card.value cards_list_elt.addChild(card_elt) @@ -108,22 +108,21 @@ cards_list.append((card['suit'], card['value'])) return cards_list - def __create_started_elt(self, players): """Create a game_started domish element""" - started_elt = domish.Element((None,'started')) + started_elt = domish.Element((None, 'started')) idx = 0 for player in players: - player_elt = domish.Element((None,'player')) + player_elt = domish.Element((None, 'player')) player_elt.addContent(player) player_elt['index'] = str(idx) - idx+=1 + idx += 1 started_elt.addChild(player_elt) return started_elt def __ask_contrat(self): """Create a element for asking contrat""" - contrat_elt = domish.Element((None,'contrat')) + contrat_elt = domish.Element((None, 'contrat')) form = data_form.Form('form', title=_('contrat selection')) field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) form.addField(field) @@ -136,18 +135,18 @@ @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" - score_elt = domish.Element((None,'score')) + score_elt = domish.Element((None, 'score')) form = data_form.Form('form', title=_('scores')) for line in scores.split('\n'): - field = data_form.Field('fixed', value = line) + field = data_form.Field('fixed', value=line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: - winner_elt = domish.Element((None,'winner')) + winner_elt = domish.Element((None, 'winner')) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: - looser_elt = domish.Element((None,'looser')) + looser_elt = domish.Element((None, 'looser')) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt @@ -156,7 +155,7 @@ """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" - error_elt = domish.Element((None,'error')) + error_elt = domish.Element((None, 'error')) played_elt = self.__card_list_to_xml(played_cards, 'played') invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') error_elt['type'] = 'invalid_cards' @@ -165,7 +164,7 @@ error_elt.addChild(invalid_elt) return error_elt - def __next_player(self, game_data, next_pl = None): + def __next_player(self, game_data, next_pl=None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ @@ -189,7 +188,7 @@ card = players_data[player]['played'] if card.value == "excuse": continue - if suit_asked == None: + if suit_asked is None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card @@ -204,7 +203,7 @@ @param winner: nick of the trick winner""" #TODO: manage the case where excuse is played on the last trick (and lost) players_data = game_data['players_data'] - excuse = TarotCard(("atout","excuse")) + excuse = TarotCard(("atout", "excuse")) #we first check if the Excuse was already played #and if somebody is waiting for a card @@ -218,7 +217,7 @@ pl_waiting = players_data[player]['wait_for_low'] played.remove(card) players_data[pl_waiting]['levees'].append(card) - debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting}) + debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) return return @@ -226,14 +225,14 @@ #the Excuse is not on the table, nothing to do return - excuse_player = None #Who has played the Excuse ? + excuse_player = None # Who has played the Excuse ? for player in game_data['players']: if players_data[player]['played'] == excuse: excuse_player = player break if excuse_player == winner: - return #the excuse player win the trick, nothing to do + return # the excuse player win the trick, nothing to do #first we remove the excuse from played cards played.remove(excuse) @@ -244,18 +243,17 @@ low_card = None #We look backward in cards won by the Excuse owner to #find a low value card - for card_idx in range(len(owner_levees)-1, -1, -1): + for card_idx in range(len(owner_levees) - 1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]['levees'].append(low_card) - debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner}) + debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) break - if not low_card: #The player has no low card yet + if not low_card: # The player has no low card yet #TODO: manage case when player never win a trick with low card players_data[excuse_player]['wait_for_low'] = winner - debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner}) - + debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) def __draw_game(self, game_data): """The game is draw, no score change @@ -263,14 +261,13 @@ @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data['players_data'] scores_str = _('Draw game') - scores_str+='\n' + scores_str += '\n' for player in game_data['players']: - scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':0, 'total_score': players_data[player]['score']} + scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, [], []) - def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @@ -282,7 +279,7 @@ bouts = [] for card in levees: if card.bout: - nb_bouts +=1 + nb_bouts += 1 bouts.append(card.value) score += card.points @@ -292,10 +289,10 @@ defenseurs.remove(game_data['attaquant']) for defenseur in defenseurs: for card in players_data[defenseur]['levees']: - check_score+=card.points + check_score += card.points if game_data['contrat'] == "Garde Contre": for card in game_data['chien']: - check_score+=card.points + check_score += card.points assert (score + check_score == 91) point_limit = None @@ -329,16 +326,16 @@ #TODO: adjust this for 3 and 5 players variants #TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 - players_data[player]['score'] += player_score[player] #we add score of this game to the global score + players_data[player]['score'] += player_score[player] # we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) - scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'separator':': ' if nb_bouts != 0 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'} - scores_str+='\n' + scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'win' if victory else 'loose'} + scores_str += '\n' for player in game_data['players']: - scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']} + scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, winners, loosers) @@ -351,7 +348,7 @@ forbidden_cards = [] if game_data['stage'] == 'ecart': for card in cards: - if card.bout or card.value=="roi": + if card.bout or card.value == "roi": forbidden_cards.append(card) #TODO: manage case where atouts (trumps) are in the dog elif game_data['stage'] == 'play': @@ -373,7 +370,7 @@ if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) - has_suit = False #True if there is one card of the asked suit in the hand of the player + has_suit = False # True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None @@ -399,18 +396,16 @@ error(_('Internal error: unmanaged game stage')) return forbidden_cards - def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data['stage'] = "play" - next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start + next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] - to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) - def userJoinedTrigger(self, room, user, profile): """This trigger is used to check if we are waiting people in this room, and to create a game if everybody is here""" @@ -435,8 +430,8 @@ def tarotRoomJoined(room): _room = room.occupantJID.userhostJID() for player in players: - self.host.plugins["XEP-0249"].invite(jid.JID(player), room.occupantJID.userhostJID(), {"game":"Tarot"}, profile) - self.waiting_inv[_room] = (time(), players) #TODO: remove invitation waiting for too long, using the time data + self.host.plugins["XEP-0249"].invite(jid.JID(player), room.occupantJID.userhostJID(), {"game": "Tarot"}, profile) + self.waiting_inv[_room] = (time(), players) # TODO: remove invitation waiting for too long, using the time data def after_init(ignore): room_name = "sat_tarot_%s" % self.host.plugins["XEP-0045"].getUniqueName(profile_key) @@ -464,36 +459,33 @@ return client.client_initialized.addCallback(after_init) - - - def createGame(self, room_jid_param, players, profile_key='@NONE@'): """Create a new game @param room_jid_param: jid of the room @param players: list of players nick (nick must exist in the room) @param profile_key: %(doc_profile_key)s""" - debug (_("Creating Tarot game")) + debug(_("Creating Tarot game")) room_jid = jid.JID(room_jid_param) profile = self.host.memory.getProfileName(profile_key) if not profile: - error (_("profile %s is unknown") % profile_key) + error(_("profile %s is unknown") % profile_key) return - if self.games.has_key(room_jid): - warning (_("Tarot game already started in room %s") % room_jid.userhost()) + if room_jid in self.games: + warning(_("Tarot game already started in room %s") % room_jid.userhost()) else: room_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile) if not room_nick: - error ('Internal error') + error('Internal error') return referee = room_jid.userhost() + '/' + room_nick status = {} players_data = {} for player in players: - players_data[player] = {'score':0} + players_data[player] = {'score': 0} status[player] = "init" - self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None} + self.games[room_jid.userhost()] = {'referee': referee, 'players': players, 'status': status, 'players_data': players_data, 'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None} for player in players: - mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player)) + mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + player)) mess.firstChildElement().addChild(self.__create_started_elt(players)) self.host.profiles[profile].xmlstream.send(mess) @@ -501,9 +493,9 @@ """Must be called when player is ready to start a new game""" profile = self.host.memory.getProfileName(profile_key) if not profile: - error (_("profile %s is unknown") % profile_key) + error(_("profile %s is unknown") % profile_key) return - debug ('new player ready: %s' % profile) + debug('new player ready: %s' % profile) mess = self.createGameElt(jid.JID(referee)) ready_elt = mess.firstChildElement().addElement('player_ready') ready_elt['player'] = player @@ -518,11 +510,11 @@ """ profile = self.host.memory.getProfileName(profile_key) if not profile: - error (_("profile %s is unknown") % profile_key) + error(_("profile %s is unknown") % profile_key) return - debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile}) + debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) mess = self.createGameElt(jid.JID(referee)) - contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat) + contrat_elt = mess.firstChildElement().addElement(('', 'contrat_choosed'), content=contrat) contrat_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) @@ -535,9 +527,9 @@ """ profile = self.host.memory.getProfileName(profile_key) if not profile: - error (_("profile %s is unknown") % profile_key) + error(_("profile %s is unknown") % profile_key) return - debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards}) + debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) mess = self.createGameElt(jid.JID(referee)) playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) playcard_elt['player'] = player @@ -545,7 +537,7 @@ def newGame(self, room_jid, profile): """Launch a new round""" - debug (_('new Tarot game')) + debug(_('new Tarot game')) deck = self.deck_ordered[:] random.shuffle(deck) game_data = self.games[room_jid.userhost()] @@ -553,7 +545,7 @@ players_data = game_data['players_data'] current_player = game_data['current_player'] game_data['stage'] = "init" - game_data['first_player'] = None #first player for the current trick + game_data['first_player'] = None # first player for the current trick game_data['contrat'] = None hand = game_data['hand'] = {} hand_size = game_data['hand_size'] @@ -565,23 +557,22 @@ del(deck[:]) for player in players: - to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand')) self.host.profiles[profile].xmlstream.send(mess) players_data[player]['contrat'] = None - players_data[player]['levees'] = [] #cards won - players_data[player]['played'] = None #card on the table - players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse + players_data[player]['levees'] = [] # cards won + players_data[player]['played'] = None # card on the table + players_data[player]['wait_for_low'] = None # Used when a player wait for a low card because of excuse - pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start + pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start player = players[pl_idx] - to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) - def card_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) @@ -591,25 +582,25 @@ for elt in game_elt.elements(): - if elt.name == 'started': #new game created + if elt.name == 'started': # new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile) - elif elt.name == 'player_ready': #ready to play + elif elt.name == 'player_ready': # ready to play player = elt['player'] status = self.games[room_jid.userhost()]['status'] nb_players = len(self.games[room_jid.userhost()]['players']) status[player] = 'ready' - debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status}) - if status.values().count('ready') == nb_players: #everybody is ready, we can start the game + debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) + if status.values().count('ready') == nb_players: # everybody is ready, we can start the game self.newGame(room_jid, profile) - elif elt.name == 'hand': #a new hand has been received + elif elt.name == 'hand': # a new hand has been received self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) - elif elt.name == 'contrat': #it's time to choose contrat + elif elt.name == 'contrat': # it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) xml_data = dataForm2xml(form) self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) @@ -623,7 +614,7 @@ if contrats.count(None): #not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) - to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: + to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) @@ -642,11 +633,11 @@ mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__give_scores(*self.__draw_game(game_data))) self.host.profiles[profile].xmlstream.send(mess) - game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #we change the dealer + game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" return - debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]}) + debug(_("%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) game_data['contrat'] = best_contrat[1] if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": @@ -654,7 +645,7 @@ game_data['attaquant'] = best_contrat[0] else: #Time to show the chien to everybody - to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: + to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) chien_elt['attaquant'] = best_contrat[0] @@ -668,10 +659,9 @@ players_data[best_contrat[0]]['levees'].extend(game_data['chien']) del game_data['chien'][:] - - elif elt.name == 'chien': #we have received the chien - debug (_("tarot: chien received")) - data = {"attaquant":elt['attaquant']} + elif elt.name == 'chien': # we have received the chien + debug(_("tarot: chien received")) + data = {"attaquant": elt['attaquant']} game_data['stage'] = "ecart" game_data['attaquant'] = elt['attaquant'] self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) @@ -679,18 +669,18 @@ elif elt.name == 'cards_played': if game_data['stage'] == "ecart": #TODO: show atouts (trumps) if player put some in écart - assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here + assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: - mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+elt['player'])) + mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + elt['player'])) mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #FIXME: gof: manage Garde Sans & Garde Contre cases - players_data[elt['player']]['levees'].extend(list_cards) #we add the chien to attaquant's levées + players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées for card in list_cards: game_data['hand'][elt['player']].remove(card) @@ -706,7 +696,7 @@ #we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: - mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+current_player)) + mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + current_player)) mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return @@ -725,7 +715,7 @@ if all(played): #everybody has played winner = self.__winner(game_data) - debug (_('The winner of this trick is %s') % winner) + debug(_('The winner of this trick is %s') % winner) #the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt['player']]['levees'].extend(played) @@ -738,7 +728,7 @@ mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) self.host.profiles[profile].xmlstream.send(mess) - game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #we change the dealer + game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" return @@ -748,7 +738,7 @@ next_player = self.__next_player(game_data) #finally, we tell to the next player to play - to_jid = jid.JID(room_jid.userhost()+"/"+next_player) + to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) @@ -757,7 +747,7 @@ self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == 'score': - form_elt = elt.elements(name='x',uri='jabber:x:data').next() + form_elt = elt.elements(name='x', uri='jabber:x:data').next() winners = [] loosers = [] for winner in elt.elements(name='winner', uri=NS_CG): @@ -769,16 +759,17 @@ self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) elif elt.name == 'error': if elt['type'] == 'invalid_cards': - played_cards = self.__xml_to_list(elt.elements(name='played',uri=NS_CG).next()) - invalid_cards = self.__xml_to_list(elt.elements(name='invalid',uri=NS_CG).next()) + played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) + invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) else: - error (_('Unmanaged error type: %s') % elt['type']) + error(_('Unmanaged error type: %s') % elt['type']) else: - error (_('Unmanaged card game element: %s') % elt.name) + error(_('Unmanaged card game element: %s') % elt.name) def getHandler(self, profile): - return CardGameHandler(self) + return CardGameHandler(self) + class CardGameHandler (XMPPHandler): implements(iwokkel.IDisco) @@ -788,11 +779,10 @@ self.host = plugin_parent.host def connectionInitialized(self): - self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile) + self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile=self.parent.profile) def getDiscoInfo(self, requestor, target, nodeIdentifier=''): return [disco.DiscoFeature(NS_CG)] def getDiscoItems(self, requestor, target, nodeIdentifier=''): return [] -