view sat_frontends/tools/games.py @ 2807:0b7ce5daee9b

plugin XEP-0277: blog items data are now entirely serialised before going to bridge: So far, and for historical reasons, blog items data where serialised using a unicode: unicode dict, which was causing trouble for many types of values (timestamps, booleans, lists). This patch changes it by serialising the whole items before going to bridge, and deserialising it when going back. This way, complex data can be used easily in items. This impact psEvent and serItemsData* methods which are renamed transItemsData* because there are not always serialising anymore (a new argument "serialise" allows to specify it). When editing a blog post in jp, metadata are now more easy to manipulate, specially lists like tags.
author Goffi <goffi@goffi.org>
date Sat, 23 Feb 2019 18:59:00 +0100
parents 003b8b4b56a7
children ab2696e34d29
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# SAT: a jabber client
# Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

"""This library help manage general games (e.g. card games) and it is shared by the frontends"""

SUITS_ORDER = [
    "pique",
    "coeur",
    "trefle",
    "carreau",
    "atout",
]  # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
VALUES_ORDER = [str(i) for i in xrange(1, 11)] + ["valet", "cavalier", "dame", "roi"]


class TarotCard(object):
    """This class is used to represent a car logically"""

    def __init__(self, tuple_card):
        """@param tuple_card: tuple (suit, value)"""
        self.suit, self.value = tuple_card
        self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"]
        if self.bout or self.value == "roi":
            self.points = 4.5
        elif self.value == "dame":
            self.points = 3.5
        elif self.value == "cavalier":
            self.points = 2.5
        elif self.value == "valet":
            self.points = 1.5
        else:
            self.points = 0.5

    def get_tuple(self):
        return (self.suit, self.value)

    @staticmethod
    def from_tuples(tuple_list):
        result = []
        for card_tuple in tuple_list:
            result.append(TarotCard(card_tuple))
        return result

    def __cmp__(self, other):
        if other is None:
            return 1
        if self.suit != other.suit:
            idx1 = SUITS_ORDER.index(self.suit)
            idx2 = SUITS_ORDER.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == "atout":
            if self.value == other.value == "excuse":
                return 0
            if self.value == "excuse":
                return -1
            if other.value == "excuse":
                return 1
            return int(self.value).__cmp__(int(other.value))
        # at this point we have the same suit which is not 'atout'
        idx1 = VALUES_ORDER.index(self.value)
        idx2 = VALUES_ORDER.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)


# These symbols are diplayed by Libervia next to the player's nicknames
SYMBOLS = {"Radiocol": [u"♬"], "Tarot": [u"♠", u"♣", u"♥", u"♦"]}