Mercurial > libervia-backend
view src/tools/games.py @ 524:0bb595eff25b
primitivus: Primitivus is now modal (vi-like behaviour):
- there are currently 3 modes: NORMAL, INSERTION and COMMAND
- when a chat window is selected, INSERTION mode is set if possible
- completion is managed according to mode. Currently only INSERTION mode do something
- first command implementation: :quit
author | Goffi <goffi@goffi.org> |
---|---|
date | Sun, 21 Oct 2012 16:40:19 +0200 |
parents | 2a072735e459 |
children | ca13633d3b6b |
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#!/usr/bin/python # -*- coding: utf-8 -*- """ SAT: a jabber client Copyright (C) 2009, 2010, 2011, 2012 Jérôme Poisson (goffi@goffi.org) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ from logging import debug, info, error """This library help manage general games (e.g. card games)""" suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] class TarotCard(): """This class is used to represent a car logically""" #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class) def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit,self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other == None: return 1 if self.suit != other.suit: idx1 = suits_order.index(self.suit) idx2 = suits_order.index(other.suit) return idx1.__cmp__(idx2) if self.suit == 'atout': if self.value == other.value == 'excuse': return 0 if self.value == 'excuse': return -1 if other.value == 'excuse': return 1 return int(self.value).__cmp__(int(other.value)) #at this point we have the same suit which is not 'atout' idx1 = values_order.index(self.value) idx2 = values_order.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value)