view sat_frontends/quick_frontend/quick_games.py @ 3120:0c29155ac68b

core: backend autoconnection: A new Connection/autoconnect_backend param can be set for a profile or component to be started automatically with backend. This is specially useful for components, but can be useful for client profile too (e.g. on Android we need to start profile with backend to get notifications, this part will come with following commits). The new Sqlite.getIndParamValues method allows to retrieve the same parameters for all profiles.
author Goffi <goffi@goffi.org>
date Sat, 25 Jan 2020 21:08:32 +0100
parents ab2696e34d29
children 9d0df638c8b4
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# helper class for making a SAT frontend
# Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger

log = getLogger(__name__)

from sat.core.i18n import _

from sat_frontends.tools import jid
from sat_frontends.tools import games
from sat_frontends.quick_frontend.constants import Const as C

from . import quick_chat


class RoomGame(object):
    _game_name = None
    _signal_prefix = None
    _signal_suffixes = None

    @classmethod
    def registerSignals(cls, host):
        def make_handler(suffix, signal):
            def handler(*args):
                if suffix in ("Started", "Players"):
                    return cls.startedHandler(host, suffix, *args)
                return cls.genericHandler(host, signal, *args)

            return handler

        for suffix in cls._signal_suffixes:
            signal = cls._signal_prefix + suffix
            host.registerSignal(
                signal, handler=make_handler(suffix, signal), iface="plugin"
            )

    @classmethod
    def startedHandler(cls, host, suffix, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        referee, players, args = args[0], args[1], args[2:]
        chat_widget = host.widgets.getOrCreateWidget(
            quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile
        )

        # update symbols
        if cls._game_name not in chat_widget.visible_states:
            chat_widget.visible_states.append(cls._game_name)
        symbols = games.SYMBOLS[cls._game_name]
        index = 0
        contact_list = host.contact_lists[profile]
        for occupant in chat_widget.occupants:
            occupant_jid = jid.newResource(room_jid, occupant)
            contact_list.setCache(
                occupant_jid,
                cls._game_name,
                symbols[index % len(symbols)] if occupant in players else None,
            )
            chat_widget.update(occupant_jid)

        if suffix == "Players" or chat_widget.nick not in players:
            return  # waiting for other players to join, or not playing
        if cls._game_name in chat_widget.games:
            return  # game panel is already there
        real_class = host.widgets.getRealClass(cls)
        if real_class == cls:
            host.showDialog(
                _(
                    "A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it."
                ).format(game=cls._game_name, players=", ".join(players)),
                _("{game} Game").format(game=cls._game_name),
            )
            return
        panel = real_class(chat_widget, referee, players, *args)
        chat_widget.games[cls._game_name] = panel
        chat_widget.addGamePanel(panel)

    @classmethod
    def genericHandler(cls, host, signal, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile)
        if chat_widget:
            try:
                game_panel = chat_widget.games[cls._game_name]
            except KeyError:
                log.error(
                    "TODO: better game synchronisation - received signal %s but no panel is found"
                    % signal
                )
                return
            else:
                getattr(game_panel, "%sHandler" % signal)(*args)


class Tarot(RoomGame):
    _game_name = "Tarot"
    _signal_prefix = "tarotGame"
    _signal_suffixes = (
        "Started",
        "Players",
        "New",
        "ChooseContrat",
        "ShowCards",
        "YourTurn",
        "Score",
        "CardsPlayed",
        "InvalidCards",
    )


class Quiz(RoomGame):
    _game_name = "Quiz"
    _signal_prefix = "quizGame"
    _signal_suffixes = (
        "Started",
        "New",
        "Question",
        "PlayerBuzzed",
        "PlayerSays",
        "AnswerResult",
        "TimerExpired",
        "TimerRestarted",
    )


class Radiocol(RoomGame):
    _game_name = "Radiocol"
    _signal_prefix = "radiocol"
    _signal_suffixes = (
        "Started",
        "Players",
        "SongRejected",
        "Preload",
        "Play",
        "NoUpload",
        "UploadOk",
    )