Mercurial > libervia-backend
view sat_frontends/tools/games.py @ 3104:118d91c932a7
plugin XEP-0384: OMEMO for MUC implementation:
- encryption is now allowed for group chats
- when an encryption is requested for a MUC, real jids or all occupants are used to
encrypt the message
- a cache for plain text message sent to MUC is used, because for security reason we can't
encrypt message for our own device with OMEMO (that would prevent ratchet and break the
prefect forward secrecy). Thus, message sent in MUC are cached for 5 min, and the
decrypted version is used when found. We don't send immediately the plain text message
to frontends and history because we want to keep the same MUC behaviour as for plain
text, and receiving a message means that it was received and sent back by MUC service
- <origin-id> is used to identify messages sent by our device
- a feedback_jid is now use to use correct entity for feedback message in case of problem:
with a room we have to send feedback message to the room and not the the emitter
- encryptMessage now only accepts list in the renamed "entity_bare_jids" argument
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 30 Dec 2019 20:59:46 +0100 |
parents | ab2696e34d29 |
children | 9d0df638c8b4 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT: a jabber client # Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = [ "pique", "coeur", "trefle", "carreau", "atout", ] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == "atout": if self.value == other.value == "excuse": return 0 if self.value == "excuse": return -1 if other.value == "excuse": return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}