Mercurial > libervia-backend
view frontends/src/quick_frontend/quick_game_tarot.py @ 2144:1d3f73e065e1
core, jp: component handling + client handling refactoring:
- SàT can now handle components
- plugin have now a "modes" key in PLUGIN_INFO where they declare if they can be used with clients and or components. They default to be client only.
- components are really similar to clients, but with some changes in behaviour:
* component has "entry point", which is a special plugin with a componentStart method, which is called just after component is connected
* trigger end with a different suffixes (e.g. profileConnected vs profileConnectedComponent), so a plugin which manage both clients and components can have different workflow
* for clients, only triggers of plugins handling client mode are launched
* for components, only triggers of plugins needed in dependencies are launched. They all must handle component mode.
* component have a sendHistory attribute (False by default) which can be set to True to allow saving sent messages into history
* for convenience, "client" is still used in method even if it can now be a component
* a new "component" boolean attribute tells if we have a component or a client
* components have to add themselve Message protocol
* roster and presence protocols are not added for components
* component default port is 5347 (which is Prosody's default port)
- asyncCreateProfile has been renamed for profileCreate, both to follow new naming convention and to prepare the transition to fully asynchronous bridge
- createProfile has a new "component" attribute. When used to create a component, it must be set to a component entry point
- jp: added --component argument to profile/create
- disconnect bridge method is now asynchronous, this way frontends can know when disconnection is finished
- new PI_* constants for PLUGIN_INFO values (not used everywhere yet)
- client/component connection workflow has been moved to their classes instead of being a host methods
- host.messageSend is now client.sendMessage, and former client.sendMessage is now client.sendMessageData.
- identities are now handled in client.identities list, so it can be updated dynamically by plugins (in the future, frontends should be able to update them too through bridge)
- profileConnecting* profileConnected* profileDisconnected* and getHandler now all use client instead of profile
author | Goffi <goffi@goffi.org> |
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date | Sun, 12 Feb 2017 17:55:43 +0100 |
parents | 2daf7b4c6756 |
children | 8b37a62336c3 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # helper class for making a SAT frontend # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.log import getLogger log = getLogger(__name__) from sat_frontends.tools.jid import JID class QuickTarotGame(object): def __init__(self, parent, referee, players): self._autoplay = None #XXX: use 0 to activate fake play, None else self.parent = parent self.referee = referee self.players = players self.played = {} for player in players: self.played[player] = None self.player_nick = parent.nick self.bottom_nick = unicode(self.player_nick) idx = self.players.index(self.player_nick) idx = (idx + 1) % len(self.players) self.right_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.top_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.left_nick = unicode(self.players[idx]) self.bottom_nick = unicode(self.player_nick) self.selected = [] #Card choosed by the player (e.g. during ecart) self.hand_size = 13 #number of cards in a hand self.hand = [] self.to_show = [] self.state = None def resetRound(self): """Reset the game's variables to be reatty to start the next round""" del self.selected[:] del self.hand[:] del self.to_show[:] self.state = None for pl in self.played: self.played[pl] = None def getPlayerLocation(self, nick): """return player location (top,bottom,left or right)""" for location in ['top','left','bottom','right']: if getattr(self,'%s_nick' % location) == nick: return location assert(False) def loadCards(self): """Load all the cards in memory @param dir: directory where the PNG files are""" self.cards={} self.deck=[] self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names self.cards["pique"]={} #spade self.cards["coeur"]={} #heart self.cards["carreau"]={} #diamond self.cards["trefle"]={} #club def tarotGameNewHandler(self, hand): """Start a new game, with given hand""" assert (len(self.hand) == 0) for suit, value in hand: self.hand.append(self.cards[suit, value]) self.hand.sort() self.state = "init" def tarotGameChooseContratHandler(self, xml_data): """Called when the player as to select his contrat @param xml_data: SàT xml representation of the form""" raise NotImplementedError def tarotGameShowCardsHandler(self, game_stage, cards, data): """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" self.to_show = [] for suit, value in cards: self.to_show.append(self.cards[suit, value]) if game_stage == "chien" and data['attaquant'] == self.player_nick: self.state = "wait_for_ecart" else: self.state = "chien" def tarotGameYourTurnHandler(self): """Called when we have to play :)""" if self.state == "chien": self.to_show = [] self.state = "play" self.__fakePlay() def __fakePlay(self): """Convenience method for stupid autoplay /!\ don't forgot to comment any interactive dialog for invalid card""" if self._autoplay == None: return if self._autoplay >= len(self.hand): self._autoplay = 0 card = self.hand[self._autoplay] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile) del self.hand[self._autoplay] self.state = "wait" self._autoplay+=1 def tarotGameScoreHandler(self, xml_data, winners, loosers): """Called at the end of a game @param xml_data: SàT xml representation of the scores @param winners: list of winners' nicks @param loosers: list of loosers' nicks""" raise NotImplementedError def tarotGameCardsPlayedHandler(self, player, cards): """A card has been played by player""" if self.to_show: self.to_show = [] pl_cards = [] if self.played[player] != None: #FIXME for pl in self.played: self.played[pl] = None for suit, value in cards: pl_cards.append(self.cards[suit, value]) self.played[player] = pl_cards[0] def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" if phase == "play": self.state = "play" elif phase == "ecart": self.state = "ecart" else: log.error ('INTERNAL ERROR: unmanaged game phase') for suit, value in played_cards: self.hand.append(self.cards[suit, value]) self.hand.sort() self.__fakePlay()