Mercurial > libervia-backend
view src/plugins/plugin_misc_quiz.py @ 603:1d6f48ae31d1
plugin parrot: sendMessage now avoid triggers
author | Goffi <goffi@goffi.org> |
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date | Fri, 22 Feb 2013 00:19:32 +0100 |
parents | e629371a28d3 |
children | 84a6e83157c2 |
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#!/usr/bin/python # -*- coding: utf-8 -*- """ SAT plugin for managing Quiz game Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) This program is free software: you can redistribute it and/or modify it under the terms of the GNU Affero General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Affero General Public License for more details. You should have received a copy of the GNU Affero General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ from logging import debug, info, warning, error from twisted.words.xish import domish from twisted.internet import protocol, defer, threads, reactor from twisted.words.protocols.jabber import client, jid, xmlstream from twisted.words.protocols.jabber import error as jab_error from twisted.words.protocols.jabber.xmlstream import IQ import random from zope.interface import implements from wokkel import disco, iwokkel, data_form from sat.tools.xml_tools import dataForm2xml from sat.tools.games import TarotCard from time import time try: from twisted.words.protocols.xmlstream import XMPPHandler except ImportError: from wokkel.subprotocols import XMPPHandler MESSAGE = '/message' NS_QG = 'http://www.goffi.org/protocol/quiz' QG_TAG = 'quiz' QG_REQUEST = MESSAGE + '/' + QG_TAG + '[@xmlns="' + NS_QG + '"]' PLUGIN_INFO = { "name": "Quiz game plugin", "import_name": "Quiz", "type": "Game", "protocols": [], "dependencies": ["XEP-0045", "XEP-0249"], "main": "Quiz", "handler": "yes", "description": _("""Implementation of Quiz game""") } class Quiz(object): def __init__(self, host): info(_("Plugin Quiz initialization")) self.host = host self.games = {} self.waiting_inv = {} # Invitation waiting for people to join to launch a game host.bridge.addMethod("quizGameLaunch", ".plugin", in_sign='ass', out_sign='', method=self.quizGameLaunch) # args: players, profile host.bridge.addMethod("quizGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.quizGameCreate) # args: room_jid, players, profile host.bridge.addMethod("quizGameReady", ".plugin", in_sign='sss', out_sign='', method=self.newPlayerReady) # args: player, referee, profile host.bridge.addMethod("quizGameAnswer", ".plugin", in_sign='ssss', out_sign='', method=self.playerAnswer) host.bridge.addSignal("quizGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile host.bridge.addSignal("quizGameNew", ".plugin", signature='sa{ss}s', doc={'summary': 'Start a new game', 'param_0': "room_jid: jid of game's room", 'param_1': "game_data: data of the game", 'param_2': '%(doc_profile)s'}) host.bridge.addSignal("quizGameQuestion", ".plugin", signature='sssis', doc={'summary': "Send the current question", 'param_0': "room_jid: jid of game's room", 'param_1': "question_id: question id", 'param_2': "question: question to ask", 'param_3': "timer: timer", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGamePlayerBuzzed", ".plugin", signature='ssbs', doc={'summary': "A player just pressed the buzzer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who pushed the buzzer", 'param_2': "pause: should the game be paused ?", 'param_3': '%(doc_profile)s'}) host.bridge.addSignal("quizGamePlayerSays", ".plugin", signature='sssis', doc={'summary': "A player just pressed the buzzer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who pushed the buzzer", 'param_2': "text: what the player say", 'param_3': "delay: how long, in seconds, the text must appear", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGameAnswerResult", ".plugin", signature='ssba{si}s', doc={'summary': "Result of the just given answer", 'param_0': "room_jid: jid of game's room", 'param_1': "player: player who gave the answer", 'param_2': "good_answer: True if the answer is right", 'param_3': "score: dict of score with player as key", 'param_4': '%(doc_profile)s'}) host.bridge.addSignal("quizGameTimerExpired", ".plugin", signature='ss', doc={'summary': "Nobody answered the question in time", 'param_0': "room_jid: jid of game's room", 'param_1': '%(doc_profile)s'}) host.bridge.addSignal("quizGameTimerRestarted", ".plugin", signature='sis', doc={'summary': "Nobody answered the question in time", 'param_0': "room_jid: jid of game's room", 'param_1': "time_left: time left before timer expiration", 'param_2': '%(doc_profile)s'}) host.trigger.add("MUC user joined", self.userJoinedTrigger) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" elt = domish.Element((None, 'message')) elt["to"] = to_jid.full() elt["type"] = type elt.addElement((NS_QG, QG_TAG)) return elt def __game_data_to_xml(self, game_data): """Convert a game data dict to domish element""" game_data_elt = domish.Element((None, 'game_data')) for data in game_data: data_elt = domish.Element((None, data)) data_elt.addContent(game_data[data]) game_data_elt.addChild(data_elt) return game_data_elt def __xml_to_game_data(self, game_data_elt): """Convert a domish element with game_data to a dict""" game_data = {} for data_elt in game_data_elt.elements(): game_data[data_elt.name] = unicode(data_elt) return game_data def __answer_result_to_signal_args(self, answer_result_elt): """Parse answer result element and return a tuple of signal arguments @param answer_result_elt: answer result element @return: (player, good_answer, score)""" score = {} for score_elt in answer_result_elt.children: score[score_elt['player']] = int(score_elt['score']) return (answer_result_elt['player'], answer_result_elt['good_answer'] == str(True), score) def __answer_result(self, player_answering, good_answer, game_data): """Convert a domish an answer_result element @param player_answering: player who gave the answer @param good_answer: True is the answer is right @param game_data: data of the game""" players_data = game_data['players_data'] score = {} for player in game_data['players']: score[player] = players_data[player]['score'] answer_result_elt = domish.Element((None, 'answer_result')) answer_result_elt['player'] = player_answering answer_result_elt['good_answer'] = str(good_answer) for player in score: score_elt = domish.Element((None, "score")) score_elt['player'] = player score_elt['score'] = str(score[player]) answer_result_elt.addChild(score_elt) return answer_result_elt def __create_started_elt(self, players): """Create a game_started domish element""" started_elt = domish.Element((None, 'started')) idx = 0 for player in players: player_elt = domish.Element((None, 'player')) player_elt.addContent(player) player_elt['index'] = str(idx) idx += 1 started_elt.addChild(player_elt) return started_elt def __ask_question(self, question_id, question, timer): """Create a element for asking a question""" question_elt = domish.Element((None, 'question')) question_elt['id'] = question_id question_elt['timer'] = str(timer) question_elt.addContent(question) return question_elt def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data['stage'] = "play" next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) def userJoinedTrigger(self, room, user, profile): """This trigger is used to check if we are waiting people in this room, and to create a game if everybody is here""" _room_jid = room.occupantJID.userhostJID() if _room_jid in self.waiting_inv and len(room.roster) == 4: #When we have 4 people in the room, we create the game #TODO: check people identity players = room.roster.keys() del self.waiting_inv[_room_jid] self.quizGameCreate(_room_jid.userhost(), players, profile_key=profile) return True def quizGameLaunch(self, players, profile_key='@DEFAULT@'): """Launch a game: helper method to create a room, invite players, and create the quiz game @param players: list for players jid""" debug(_('Launching quiz game')) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("Unknown profile")) return def quizRoomJoined(room): _room = room.occupantJID.userhostJID() for player in players: self.host.plugins["XEP-0249"].invite(jid.JID(player), room.occupantJID.userhostJID(), {"game": "Quiz"}, profile) self.waiting_inv[_room] = (time(), players) # TODO: remove invitation waiting for too long, using the time data def after_init(ignore): room_name = "sat_quiz_%s" % self.host.plugins["XEP-0045"].getUniqueName(profile_key) print "\n\n===> room_name:", room_name muc_service = None for service in self.host.memory.getServerServiceEntities("conference", "text", profile): if not ".irc." in service.userhost(): #FIXME: #This awfull ugly hack is here to avoid an issue with openfire: the irc gateway #use "conference/text" identity (instead of "conference/irc"), there is certainly a better way #to manage this, but this hack fill do it for test purpose muc_service = service break if not muc_service: error(_("Can't find a MUC service")) return _jid, xmlstream = self.host.getJidNStream(profile) d = self.host.plugins["XEP-0045"].join(jid.JID("%s@%s" % (room_name, muc_service.userhost())), _jid.user, {}, profile).addCallback(quizRoomJoined) client = self.host.getClient(profile) if not client: error(_('No client for this profile key: %s') % profile_key) return client.client_initialized.addCallback(after_init) def quizGameCreate(self, room_jid_param, players, profile_key='@DEFAULT@'): """Create a new game @param room_jid_param: jid of the room @param players: list of players nick (nick must exist in the room) @param profile_key: %(doc_profile_key)s""" debug(_("Creating Quiz game")) room_jid = jid.JID(room_jid_param) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return if room_jid in self.games: warning(_("Quiz game already started in room %s") % room_jid.userhost()) else: room_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile) if not room_nick: error('Internal error') return referee = room_jid.userhost() + '/' + room_nick status = {} players_data = {} for player in players: players_data[player] = {'score': 0} status[player] = "init" self.games[room_jid.userhost()] = {'referee': referee, 'players': players, 'status': status, 'players_data': players_data, 'stage': None} for player in players: mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + player)) mess.firstChildElement().addChild(self.__create_started_elt(players)) self.host.profiles[profile].xmlstream.send(mess) def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'): """Must be called when player is ready to start a new game""" profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return debug('new player ready: %s' % profile) mess = self.createGameElt(jid.JID(referee)) ready_elt = mess.firstChildElement().addElement('player_ready') ready_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def playerAnswer(self, player, referee, answer, profile_key='@DEFAULT@'): """Called when a player give an answer""" profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return debug('new player answer (%(profile)s): %(answer)s' % {'profile': profile, 'answer': answer}) mess = self.createGameElt(jid.JID(referee)) answer_elt = mess.firstChildElement().addElement('player_answer') answer_elt['player'] = player answer_elt.addContent(answer) self.host.profiles[profile].xmlstream.send(mess) def timerExpired(self, room_jid, profile): """Called when nobody answered the question in time""" game_data = self.games[room_jid.userhost()] game_data['stage'] = 'expired' mess = self.createGameElt(room_jid) expired_elt = mess.firstChildElement().addElement('timer_expired') self.host.profiles[profile].xmlstream.send(mess) reactor.callLater(4, self.askQuestion, room_jid, profile) def pauseTimer(self, room_jid): """Stop the timer and save the time left""" game_data = self.games[room_jid.userhost()] left = max(0, game_data["timer"].getTime() - time()) game_data['timer'].cancel() game_data['time_left'] = int(left) game_data['previous_stage'] = game_data['stage'] game_data['stage'] = "paused" def restartTimer(self, room_jid, profile): """Restart a timer with the saved time""" game_data = self.games[room_jid.userhost()] assert game_data['time_left'] is not None mess = self.createGameElt(room_jid) restarted_elt = mess.firstChildElement().addElement('timer_restarted') restarted_elt["time_left"] = str(game_data['time_left']) self.host.profiles[profile].xmlstream.send(mess) game_data["timer"] = reactor.callLater(game_data['time_left'], self.timerExpired, room_jid, profile) game_data["time_left"] = None game_data['stage'] = game_data['previous_stage'] del game_data['previous_stage'] def askQuestion(self, room_jid, profile): """Ask a new question""" game_data = self.games[room_jid.userhost()] game_data['stage'] = "question" game_data['question_id'] = "1" timer = 30 mess = self.createGameElt(room_jid) mess.firstChildElement().addChild(self.__ask_question(game_data['question_id'], u"Quel est l'âge du capitaine ?", timer)) self.host.profiles[profile].xmlstream.send(mess) game_data["timer"] = reactor.callLater(timer, self.timerExpired, room_jid, profile) game_data["time_left"] = None def checkAnswer(self, room_jid, player, answer, profile): """Check if the answer given is right""" game_data = self.games[room_jid.userhost()] players_data = game_data['players_data'] good_answer = game_data['question_id'] == "1" and answer == "42" players_data[player]['score'] += 1 if good_answer else -1 players_data[player]['score'] = min(9, max(0, players_data[player]['score'])) mess = self.createGameElt(room_jid) mess.firstChildElement().addChild(self.__answer_result(player, good_answer, game_data)) self.host.profiles[profile].xmlstream.send(mess) if good_answer: reactor.callLater(4, self.askQuestion, room_jid, profile) else: reactor.callLater(4, self.restartTimer, room_jid, profile) def newGame(self, room_jid, profile): """Launch a new round""" debug(_('new Quiz game')) game_data = self.games[room_jid.userhost()] players = game_data['players'] players_data = game_data['players_data'] game_data['stage'] = "init" for player in players: players_data[player]['game_score'] = 0 new_game_data = {"instructions": _(u"""Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu Attention, tu es prêt ?""")} mess = self.createGameElt(room_jid) mess.firstChildElement().addChild(self.__game_data_to_xml(new_game_data)) self.host.profiles[profile].xmlstream.send(mess) reactor.callLater(10, self.askQuestion, room_jid, profile) def quiz_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid.userhost()] players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == 'started': # new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.quizGameStarted(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == 'player_ready': # ready to play player = elt['player'] status = self.games[room_jid.userhost()]['status'] nb_players = len(self.games[room_jid.userhost()]['players']) status[player] = 'ready' debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) if status.values().count('ready') == nb_players: # everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == 'game_data': self.host.bridge.quizGameNew(room_jid.userhost(), self.__xml_to_game_data(elt), profile) elif elt.name == 'question': # A question is asked self.host.bridge.quizGameQuestion(room_jid.userhost(), elt["id"], unicode(elt), int(elt["timer"]), profile) elif elt.name == 'player_answer': player = elt['player'] pause = game_data['stage'] == 'question' # we pause the game only if we are have a question at the moment #we first send a buzzer message mess = self.createGameElt(room_jid) buzzer_elt = mess.firstChildElement().addElement('player_buzzed') buzzer_elt['player'] = player buzzer_elt['pause'] = str(pause) self.host.profiles[profile].xmlstream.send(mess) if pause: self.pauseTimer(room_jid) #and we send the player answer mess = self.createGameElt(room_jid) _answer = unicode(elt) say_elt = mess.firstChildElement().addElement('player_says') say_elt['player'] = player say_elt.addContent(_answer) say_elt['delay'] = "3" reactor.callLater(2, self.host.profiles[profile].xmlstream.send, mess) reactor.callLater(6, self.checkAnswer, room_jid, player, _answer, profile=profile) elif elt.name == 'player_buzzed': self.host.bridge.quizGamePlayerBuzzed(room_jid.userhost(), elt["player"], elt['pause'] == str(True), profile) elif elt.name == 'player_says': self.host.bridge.quizGamePlayerSays(room_jid.userhost(), elt["player"], unicode(elt), int(elt["delay"]), profile) elif elt.name == 'answer_result': player, good_answer, score = self.__answer_result_to_signal_args(elt) self.host.bridge.quizGameAnswerResult(room_jid.userhost(), player, good_answer, score, profile) elif elt.name == 'timer_expired': self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile) elif elt.name == 'timer_restarted': self.host.bridge.quizGameTimerRestarted(room_jid.userhost(), int(elt['time_left']), profile) else: error(_('Unmanaged game element: %s') % elt.name) def getHandler(self, profile): return QuizGameHandler(self) class QuizGameHandler (XMPPHandler): implements(iwokkel.IDisco) def __init__(self, plugin_parent): self.plugin_parent = plugin_parent self.host = plugin_parent.host def connectionInitialized(self): self.xmlstream.addObserver(QG_REQUEST, self.plugin_parent.quiz_game_cmd, profile=self.parent.profile) def getDiscoInfo(self, requestor, target, nodeIdentifier=''): return [disco.DiscoFeature(NS_QG)] def getDiscoItems(self, requestor, target, nodeIdentifier=''): return []