view frontends/src/primitivus/game_tarot.py @ 1970:200cd707a46d

plugin XEP-0045, quick_frontend + primitivus (chat): cleaning of XEP-0045 (first pass): - bridge methods/signals now all start with "muc" to follow new convention - internal method use client instead of profile to follow new convention - removed excetpions from plugin XEP-0045 in favor of core.exceptions, NotReady added - cleaned/simplified several part of the code. checkClient removed as it is not needed anymore - self.clients map removed, muc data are now stored directly in client - getRoomEntityNick and getRoomNicksOfUsers are removed as they don't look sane. /!\ This break all room game plugins for the moment - use of uuid4 instead of uuid1 for getUniqueName, as host ID and current time are used for uuid1
author Goffi <goffi@goffi.org>
date Mon, 27 Jun 2016 21:45:11 +0200
parents 2daf7b4c6756
children 02d21a589be2
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# Primitivus: a SAT frontend
# Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.i18n import _
import urwid
from urwid_satext import sat_widgets
from sat_frontends.tools.games import TarotCard
from sat_frontends.quick_frontend.quick_game_tarot import QuickTarotGame
from sat_frontends.primitivus import xmlui
from sat_frontends.primitivus.keys import action_key_map as a_key


class CardDisplayer(urwid.Text):
    """Show a card"""
    signals = ['click']

    def __init__(self, card):
        self.__selected = False
        self.card = card
        urwid.Text.__init__(self, card.getAttrText())

    def selectable(self):
        return True

    def keypress(self, size, key):
        if key == a_key['CARD_SELECT']:
            self.select(not self.__selected)
            self._emit('click')
        return key

    def mouse_event(self, size, event, button, x, y, focus):
        if urwid.is_mouse_event(event) and button == 1:
            self.select(not self.__selected)
            self._emit('click')
            return True

        return False

    def select(self, state=True):
        self.__selected = state
        attr, txt = self.card.getAttrText()
        if self.__selected:
            attr += '_selected'
        self.set_text((attr, txt))
        self._invalidate()

    def isSelected(self):
        return self.__selected

    def getCard(self):
        return self.card

    def render(self, size, focus=False):
        canvas = urwid.CompositeCanvas(urwid.Text.render(self, size, focus))
        if focus:
            canvas.set_cursor((0, 0))
        return canvas


class Hand(urwid.WidgetWrap):
    """Used to display several cards, and manage a hand"""
    signals = ['click']

    def __init__(self, hand=[], selectable=False, on_click=None, user_data=None):
        """@param hand: list of Card"""
        self.__selectable = selectable
        self.columns = urwid.Columns([], dividechars=1)
        if on_click:
            urwid.connect_signal(self, 'click', on_click, user_data)
        if hand:
            self.update(hand)
        urwid.WidgetWrap.__init__(self, self.columns)

    def selectable(self):
        return self.__selectable

    def keypress(self, size, key):

        if CardDisplayer in [wid.__class__ for wid in self.columns.widget_list]:
            return self.columns.keypress(size, key)
        else:
            #No card displayed, we still have to manage the clicks
            if key == a_key['CARD_SELECT']:
                self._emit('click', None)
            return key

    def getSelected(self):
        """Return a list of selected cards"""
        _selected = []
        for wid in self.columns.widget_list:
            if isinstance(wid, CardDisplayer) and wid.isSelected():
                _selected.append(wid.getCard())
        return _selected

    def update(self, hand):
        """Update the hand displayed in this widget
        @param hand: list of Card"""
        try:
            del self.columns.widget_list[:]
            del self.columns.column_types[:]
        except IndexError:
            pass
        self.columns.contents.append((urwid.Text(''), ('weight', 1, False)))
        for card in hand:
            widget = CardDisplayer(card)
            self.columns.widget_list.append(widget)
            self.columns.column_types.append(('fixed', 3))
            urwid.connect_signal(widget, 'click', self.__onClick)
        self.columns.contents.append((urwid.Text(''), ('weight', 1, False)))
        self.columns.focus_position = 1

    def __onClick(self, card_wid):
        self._emit('click', card_wid)


class Card(TarotCard):
    """This class is used to represent a card, logically
    and give a text representation with attributes"""
    SIZE = 3  # size of a displayed card

    def __init__(self, suit, value):
        """@param file: path of the PNG file"""
        TarotCard.__init__(self, (suit, value))

    def getAttrText(self):
        """return text representation of the card with attributes"""
        try:
            value = "%02i" % int(self.value)
        except ValueError:
            value = self.value[0].upper() + self.value[1]
        if self.suit == "atout":
            if self.value == "excuse":
                suit = 'c'
            else:
                suit = 'A'
            color = 'neutral'
        elif self.suit == "pique":
            suit = u'♠'
            color = 'black'
        elif self.suit == "trefle":
            suit = u'♣'
            color = 'black'
        elif self.suit == "coeur":
            suit = u'♥'
            color = 'red'
        elif self.suit == "carreau":
            suit = u'♦'
            color = 'red'
        if self.bout:
            color = 'special'
        return ('card_%s' % color, u"%s%s" % (value, suit))

    def getWidget(self):
        """Return a widget representing the card"""
        return CardDisplayer(self)


class Table(urwid.FlowWidget):
    """Represent the cards currently on the table"""

    def __init__(self):
        self.top = self.left = self.bottom = self.right = None

    def putCard(self, location, card):
        """Put a card on the table
        @param location: where to put the card (top, left, bottom or right)
        @param card: Card to play or None"""
        assert location in ['top', 'left', 'bottom', 'right']
        assert isinstance(card, Card) or card == None
        if [getattr(self, place) for place in ['top', 'left', 'bottom', 'right']].count(None) == 0:
            #If the table is full of card, we remove them
            self.top = self.left = self.bottom = self.right = None
        setattr(self, location, card)
        self._invalidate()

    def rows(self, size, focus=False):
        return self.display_widget(size, focus).rows(size, focus)

    def render(self, size, focus=False):
        return self.display_widget(size, focus).render(size, focus)

    def display_widget(self, size, focus):
        cards = {}
        max_col, = size
        separator = " - "
        margin = max((max_col - Card.SIZE) / 2, 0) * ' '
        margin_center = max((max_col - Card.SIZE * 2 - len(separator)) / 2, 0) * ' '
        for location in ['top', 'left', 'bottom', 'right']:
            card = getattr(self, location)
            cards[location] = card.getAttrText() if card else Card.SIZE * ' '
        render_wid = [urwid.Text([margin, cards['top']]),
                      urwid.Text([margin_center, cards['left'], separator, cards['right']]),
                      urwid.Text([margin, cards['bottom']])]
        return urwid.Pile(render_wid)


class TarotGame(QuickTarotGame, urwid.WidgetWrap):
    """Widget for card games"""

    def __init__(self, parent, referee, players):
        QuickTarotGame.__init__(self, parent, referee, players)
        self.loadCards()
        self.top = urwid.Pile([urwid.Padding(urwid.Text(self.top_nick), 'center')])
        #self.parent.host.debug()
        self.table = Table()
        self.center = urwid.Columns([('fixed', len(self.left_nick), urwid.Filler(urwid.Text(self.left_nick))),
                                urwid.Filler(self.table),
                                ('fixed', len(self.right_nick), urwid.Filler(urwid.Text(self.right_nick)))
                               ])
        """urwid.Pile([urwid.Padding(self.top_card_wid,'center'),
                             urwid.Columns([('fixed',len(self.left_nick),urwid.Text(self.left_nick)),
                                            urwid.Padding(self.center_cards_wid,'center'),
                                            ('fixed',len(self.right_nick),urwid.Text(self.right_nick))
                                           ]),
                             urwid.Padding(self.bottom_card_wid,'center')
                             ])"""
        self.hand_wid = Hand(selectable=True, on_click=self.onClick)
        self.main_frame = urwid.Frame(self.center, header=self.top, footer=self.hand_wid, focus_part='footer')
        urwid.WidgetWrap.__init__(self, self.main_frame)
        self.parent.host.bridge.tarotGameReady(self.player_nick, referee, self.parent.profile)

    def loadCards(self):
        """Load all the cards in memory"""
        QuickTarotGame.loadCards(self)
        for value in map(str, range(1, 22)) + ['excuse']:
            card = Card('atout', value)
            self.cards[card.suit, card.value] = card
            self.deck.append(card)
        for suit in ["pique", "coeur", "carreau", "trefle"]:
            for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]:
                card = Card(suit, value)
                self.cards[card.suit, card.value] = card
                self.deck.append(card)

    def tarotGameNewHandler(self, hand):
        """Start a new game, with given hand"""
        if hand is []:  # reset the display after the scores have been showed
            self.resetRound()
            for location in ['top', 'left', 'bottom', 'right']:
                self.table.putCard(location, None)
            self.parent.host.redraw()
            self.parent.host.bridge.tarotGameReady(self.player_nick, self.referee, self.parent.profile)
            return
        QuickTarotGame.tarotGameNewHandler(self, hand)
        self.hand_wid.update(self.hand)
        self.parent.host.redraw()

    def tarotGameChooseContratHandler(self, xml_data):
        """Called when the player has to select his contrat
        @param xml_data: SàT xml representation of the form"""
        form = xmlui.create(self.parent.host, xml_data, title=_('Please choose your contrat'), flags=['NO_CANCEL'], profile=self.parent.profile)
        form.show(valign='top')

    def tarotGameShowCardsHandler(self, game_stage, cards, data):
        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
        QuickTarotGame.tarotGameShowCardsHandler(self, game_stage, cards, data)
        self.center.widget_list[1] = urwid.Filler(Hand(self.to_show))
        self.parent.host.redraw()

    def tarotGameYourTurnHandler(self):
        QuickTarotGame.tarotGameYourTurnHandler(self)

    def tarotGameScoreHandler(self, xml_data, winners, loosers):
        """Called when the round is over, display the scores
        @param xml_data: SàT xml representation of the form"""
        if not winners and not loosers:
            title = _("Draw game")
        else:
            title = _('You win \o/') if self.player_nick in winners else _('You loose :(')
        form = xmlui.create(self.parent.host, xml_data, title=title, flags=['NO_CANCEL'], profile=self.parent.profile)
        form.show()

    def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards):
        """Invalid cards have been played
        @param phase: phase of the game
        @param played_cards: all the cards played
        @param invalid_cards: cards which are invalid"""
        QuickTarotGame.tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards)
        self.hand_wid.update(self.hand)
        if self._autoplay == None:  # No dialog if there is autoplay
            self.parent.host.notify(_('Cards played are invalid !'))
        self.parent.host.redraw()

    def tarotGameCardsPlayedHandler(self, player, cards):
        """A card has been played by player"""
        QuickTarotGame.tarotGameCardsPlayedHandler(self, player, cards)
        self.table.putCard(self.getPlayerLocation(player), self.played[player])
        self._checkState()
        self.parent.host.redraw()

    def _checkState(self):
        if isinstance(self.center.widget_list[1].original_widget, Hand):  # if we have a hand displayed
            self.center.widget_list[1] = urwid.Filler(self.table)  # we show again the table
            if self.state == "chien":
                self.to_show = []
                self.state = "wait"
            elif self.state == "wait_for_ecart":
                self.state = "ecart"
                self.hand.extend(self.to_show)
                self.hand.sort()
                self.to_show = []
                self.hand_wid.update(self.hand)

    ##EVENTS##
    def onClick(self, hand, card_wid):
        """Called when user do an action on the hand"""
        if not self.state in ['play', 'ecart', 'wait_for_ecart']:
            #it's not our turn, we ignore the click
            card_wid.select(False)
            return
        self._checkState()
        if self.state == "ecart":
            if len(self.hand_wid.getSelected()) == 6:
                pop_up_widget = sat_widgets.ConfirmDialog(_("Do you put these cards in chien ?"), yes_cb=self.onEcartDone, no_cb=self.parent.host.removePopUp)
                self.parent.host.showPopUp(pop_up_widget)
        elif self.state == "play":
            card = card_wid.getCard()
            self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile)
            self.hand.remove(card)
            self.hand_wid.update(self.hand)
            self.state = "wait"

    def onEcartDone(self, button):
        """Called when player has finished his écart"""
        ecart = []
        for card in self.hand_wid.getSelected():
            ecart.append((card.suit, card.value))
            self.hand.remove(card)
        self.hand_wid.update(self.hand)
        self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, self.parent.profile)
        self.state = "wait"
        self.parent.host.removePopUp()