Mercurial > libervia-backend
view libervia/frontends/quick_frontend/quick_games.py @ 4254:2b2a5348bd61
app (peertube): environment variable must be strings (bis)
author | Goffi <goffi@goffi.org> |
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date | Fri, 31 May 2024 11:24:12 +0200 |
parents | 26b7ed2817da |
children |
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#!/usr/bin/env python3 # helper class for making a SAT frontend # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from libervia.backend.core.log import getLogger log = getLogger(__name__) from libervia.backend.core.i18n import _ from libervia.frontends.tools import jid from libervia.frontends.tools import games from libervia.frontends.quick_frontend.constants import Const as C from . import quick_chat class RoomGame(object): _game_name = None _signal_prefix = None _signal_suffixes = None @classmethod def register_signals(cls, host): def make_handler(suffix, signal): def handler(*args): if suffix in ("Started", "Players"): return cls.started_handler(host, suffix, *args) return cls.generic_handler(host, signal, *args) return handler for suffix in cls._signal_suffixes: signal = cls._signal_prefix + suffix host.register_signal( signal, handler=make_handler(suffix, signal), iface="plugin" ) @classmethod def started_handler(cls, host, suffix, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] referee, players, args = args[0], args[1], args[2:] chat_widget = host.widgets.get_or_create_widget( quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile ) # update symbols if cls._game_name not in chat_widget.visible_states: chat_widget.visible_states.append(cls._game_name) symbols = games.SYMBOLS[cls._game_name] index = 0 contact_list = host.contact_lists[profile] for occupant in chat_widget.occupants: occupant_jid = jid.new_resource(room_jid, occupant) contact_list.set_cache( occupant_jid, cls._game_name, symbols[index % len(symbols)] if occupant in players else None, ) chat_widget.update(occupant_jid) if suffix == "Players" or chat_widget.nick not in players: return # waiting for other players to join, or not playing if cls._game_name in chat_widget.games: return # game panel is already there real_class = host.widgets.get_real_class(cls) if real_class == cls: host.show_dialog( _( "A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it." ).format(game=cls._game_name, players=", ".join(players)), _("{game} Game").format(game=cls._game_name), ) return panel = real_class(chat_widget, referee, players, *args) chat_widget.games[cls._game_name] = panel chat_widget.add_game_panel(panel) @classmethod def generic_handler(cls, host, signal, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] chat_widget = host.widgets.get_widget(quick_chat.QuickChat, room_jid, profile) if chat_widget: try: game_panel = chat_widget.games[cls._game_name] except KeyError: log.error( "TODO: better game synchronisation - received signal %s but no panel is found" % signal ) return else: getattr(game_panel, "%sHandler" % signal)(*args) class Tarot(RoomGame): _game_name = "Tarot" _signal_prefix = "tarotGame" _signal_suffixes = ( "Started", "Players", "New", "ChooseContrat", "ShowCards", "YourTurn", "Score", "CardsPlayed", "InvalidCards", ) class Quiz(RoomGame): _game_name = "Quiz" _signal_prefix = "quizGame" _signal_suffixes = ( "Started", "New", "Question", "PlayerBuzzed", "PlayerSays", "AnswerResult", "TimerExpired", "TimerRestarted", ) class Radiocol(RoomGame): _game_name = "Radiocol" _signal_prefix = "radiocol" _signal_suffixes = ( "Started", "Players", "SongRejected", "Preload", "Play", "NoUpload", "UploadOk", )