Mercurial > libervia-backend
view frontends/src/primitivus/card_game.py @ 931:3b30e9f83d88
misc: sat stop would not kill all sat instances anymore
author | souliane <souliane@mailoo.org> |
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date | Sun, 23 Mar 2014 22:44:49 +0100 |
parents | b12706d164d7 |
children | e2e1e27a3680 |
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#!/usr/bin/python # -*- coding: utf-8 -*- # Primitivus: a SAT frontend # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ import urwid from urwid_satext import sat_widgets from sat_frontends.tools.games import TarotCard from sat_frontends.quick_frontend.quick_card_game import QuickCardGame from sat_frontends.primitivus.xmlui import XMLUI class CardDisplayer(urwid.Text): """Show a card""" signals = ['click'] def __init__(self, card): self.__selected = False self.card = card urwid.Text.__init__(self, card.getAttrText()) def selectable(self): return True def keypress(self, size, key): if key == ' ': self.select(not self.__selected) self._emit('click') return key def mouse_event(self, size, event, button, x, y, focus): if urwid.is_mouse_event(event) and button == 1: self.select(not self.__selected) self._emit('click') return True return False def select(self, state=True): self.__selected = state attr, txt = self.card.getAttrText() if self.__selected: attr += '_selected' self.set_text((attr, txt)) self._invalidate() def isSelected(self): return self.__selected def getCard(self): return self.card def render(self, size, focus=False): canvas = urwid.CompositeCanvas(urwid.Text.render(self, size, focus)) if focus: canvas.set_cursor((0, 0)) return canvas class Hand(urwid.WidgetWrap): """Used to display several cards, and manage a hand""" signals = ['click'] def __init__(self, hand=[], selectable=False, on_click=None, user_data=None): """@param hand: list of Card""" self.__selectable = selectable self.columns = urwid.Columns([], dividechars=1) if on_click: urwid.connect_signal(self, 'click', on_click, user_data) if hand: self.update(hand) urwid.WidgetWrap.__init__(self, self.columns) def selectable(self): return self.__selectable def keypress(self, size, key): if CardDisplayer in [wid.__class__ for wid in self.columns.widget_list]: return self.columns.keypress(size, key) else: #No card displayed, we still have to manage the clicks if key == ' ': self._emit('click', None) return key def getSelected(self): """Return a list of selected cards""" _selected = [] for wid in self.columns.widget_list: if isinstance(wid, CardDisplayer) and wid.isSelected(): _selected.append(wid.getCard()) return _selected def update(self, hand): """Update the hand displayed in this widget @param hand: list of Card""" try: del self.columns.widget_list[:] del self.columns.column_types[:] except IndexError: pass self.columns.contents.append((urwid.Text(''), ('weight', 1, False))) for card in hand: widget = CardDisplayer(card) self.columns.widget_list.append(widget) self.columns.column_types.append(('fixed', 3)) urwid.connect_signal(widget, 'click', self.__onClick) self.columns.contents.append((urwid.Text(''), ('weight', 1, False))) self.columns.focus_position = 1 def __onClick(self, card_wid): self._emit('click', card_wid) class Card(TarotCard): """This class is used to represent a card, logically and give a text representation with attributes""" SIZE = 3 # size of a displayed card def __init__(self, suit, value): """@param file: path of the PNG file""" TarotCard.__init__(self, (suit, value)) def getAttrText(self): """return text representation of the card with attributes""" try: value = "%02i" % int(self.value) except ValueError: value = self.value[0].upper() + self.value[1] if self.suit == "atout": if self.value == "excuse": suit = 'c' else: suit = 'A' color = 'neutral' elif self.suit == "pique": suit = u'♠' color = 'black' elif self.suit == "trefle": suit = u'♣' color = 'black' elif self.suit == "coeur": suit = u'♥' color = 'red' elif self.suit == "carreau": suit = u'♦' color = 'red' if self.bout: color = 'special' return ('card_%s' % color, u"%s%s" % (value, suit)) def getWidget(self): """Return a widget representing the card""" return CardDisplayer(self) class Table(urwid.FlowWidget): """Represent the cards currently on the table""" def __init__(self): self.top = self.left = self.bottom = self.right = None def putCard(self, location, card): """Put a card on the table @param location: where to put the card (top, left, bottom or right) @param card: Card to play or None""" assert location in ['top', 'left', 'bottom', 'right'] assert isinstance(card, Card) or card == None if [getattr(self, place) for place in ['top', 'left', 'bottom', 'right']].count(None) == 0: #If the table is full of card, we remove them self.top = self.left = self.bottom = self.right = None setattr(self, location, card) self._invalidate() def rows(self, size, focus=False): return self.display_widget(size, focus).rows(size, focus) def render(self, size, focus=False): return self.display_widget(size, focus).render(size, focus) def display_widget(self, size, focus): cards = {} max_col, = size separator = " - " margin = max((max_col - Card.SIZE) / 2, 0) * ' ' margin_center = max((max_col - Card.SIZE * 2 - len(separator)) / 2, 0) * ' ' for location in ['top', 'left', 'bottom', 'right']: card = getattr(self, location) cards[location] = card.getAttrText() if card else Card.SIZE * ' ' render_wid = [urwid.Text([margin, cards['top']]), urwid.Text([margin_center, cards['left'], separator, cards['right']]), urwid.Text([margin, cards['bottom']])] return urwid.Pile(render_wid) class CardGame(QuickCardGame, urwid.WidgetWrap): """Widget for card games""" def __init__(self, parent, referee, players, player_nick): QuickCardGame.__init__(self, parent, referee, players, player_nick) self.loadCards() self.top = urwid.Pile([urwid.Padding(urwid.Text(self.top_nick), 'center')]) #self.parent.host.debug() self.table = Table() self.center = urwid.Columns([('fixed', len(self.left_nick), urwid.Filler(urwid.Text(self.left_nick))), urwid.Filler(self.table), ('fixed', len(self.right_nick), urwid.Filler(urwid.Text(self.right_nick))) ]) """urwid.Pile([urwid.Padding(self.top_card_wid,'center'), urwid.Columns([('fixed',len(self.left_nick),urwid.Text(self.left_nick)), urwid.Padding(self.center_cards_wid,'center'), ('fixed',len(self.right_nick),urwid.Text(self.right_nick)) ]), urwid.Padding(self.bottom_card_wid,'center') ])""" self.hand_wid = Hand(selectable=True, on_click=self.onClick) self.main_frame = urwid.Frame(self.center, header=self.top, footer=self.hand_wid, focus_part='footer') urwid.WidgetWrap.__init__(self, self.main_frame) self.parent.host.bridge.tarotGameReady(player_nick, referee, self.parent.host.profile) def loadCards(self): """Load all the cards in memory""" QuickCardGame.loadCards(self) for value in map(str, range(1, 22)) + ['excuse']: card = Card('atout', value) self.cards[card.suit, card.value] = card self.deck.append(card) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: card = Card(suit, value) self.cards[card.suit, card.value] = card self.deck.append(card) def newGame(self, hand): """Start a new game, with given hand""" if hand is []: # reset the display after the scores have been showed self.resetRound() for location in ['top', 'left', 'bottom', 'right']: self.table.putCard(location, None) self.parent.host.redraw() self.parent.host.bridge.tarotGameReady(self.player_nick, self.referee, self.parent.host.profile) return QuickCardGame.newGame(self, hand) self.hand_wid.update(self.hand) self.parent.host.redraw() def contratSelected(self, data): """Called when the contrat has been choosed @param data: form result""" contrat = data[0][1] QuickCardGame.contratSelected(self, contrat) def chooseContrat(self, xml_data): """Called when the player has to select his contrat @param xml_data: SàT xml representation of the form""" form = XMLUI(self.parent.host, xml_data, title=_('Please choose your contrat'), flags=['NO_CANCEL']) form.show(valign='top') def showCards(self, game_stage, cards, data): """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" QuickCardGame.showCards(self, game_stage, cards, data) self.center.widget_list[1] = urwid.Filler(Hand(self.to_show)) self.parent.host.redraw() def myTurn(self): QuickCardGame.myTurn(self) def showScores(self, xml_data, winners, loosers): """Called when the round is over, display the scores @param xml_data: SàT xml representation of the form""" if not winners and not loosers: title = _("Draw game") else: title = _('You win \o/') if self.player_nick in winners else _('You loose :(') form = XMLUI(self.parent.host, xml_data, title=title, flags=['NO_CANCEL']) form.show() def invalidCards(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" QuickCardGame.invalidCards(self, phase, played_cards, invalid_cards) self.hand_wid.update(self.hand) if self._autoplay == None: # No dialog if there is autoplay self.parent.host.notify(_('Cards played are invalid !')) self.parent.host.redraw() def cardsPlayed(self, player, cards): """A card has been played by player""" QuickCardGame.cardsPlayed(self, player, cards) self.table.putCard(self.getPlayerLocation(player), self.played[player]) self._checkState() self.parent.host.redraw() def _checkState(self): if isinstance(self.center.widget_list[1].original_widget, Hand): # if we have a hand displayed self.center.widget_list[1] = urwid.Filler(self.table) # we show again the table if self.state == "chien": self.to_show = [] self.state = "wait" elif self.state == "wait_for_ecart": self.state = "ecart" self.hand.extend(self.to_show) self.hand.sort() self.to_show = [] self.hand_wid.update(self.hand) ##EVENTS## def onClick(self, hand, card_wid): """Called when user do an action on the hand""" if not self.state in ['play', 'ecart', 'wait_for_ecart']: #it's not our turn, we ignore the click card_wid.select(False) return self._checkState() if self.state == "ecart": if len(self.hand_wid.getSelected()) == 6: pop_up_widget = sat_widgets.ConfirmDialog(_("Do you put these cards in chien ?"), yes_cb=self.onEcartDone, no_cb=self.parent.host.removePopUp) self.parent.host.showPopUp(pop_up_widget) elif self.state == "play": card = card_wid.getCard() self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.host.profile) self.hand.remove(card) self.hand_wid.update(self.hand) self.state = "wait" def onEcartDone(self, button): """Called when player has finished his écart""" ecart = [] for card in self.hand_wid.getSelected(): ecart.append((card.suit, card.value)) self.hand.remove(card) self.hand_wid.update(self.hand) self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, self.parent.host.profile) self.state = "wait" self.parent.host.removePopUp()