view frontends/src/quick_frontend/quick_games.py @ 1399:5c3d1d970b94

quick_frontend: keep the contact list groups synchronised on contact deletion
author souliane <souliane@mailoo.org>
date Wed, 01 Apr 2015 23:59:56 +0200
parents 069ad98b360d
children d17772b0fe22
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#!/usr/bin/python
# -*- coding: utf-8 -*-

# helper class for making a SAT frontend
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014, 2015 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger
log = getLogger(__name__)

from sat.core.i18n import _

from sat_frontends.tools import jid
from sat_frontends.tools import games
from sat_frontends.quick_frontend.constants import Const as C

import quick_chat


class RoomGame(object):
    _game_name = None
    _signal_prefix = None
    _signal_suffixes = None

    @classmethod
    def registerSignals(cls, host):

        def make_handler(suffix, signal):
            def handler(*args):
                if suffix in ("Started", "Players"):
                    return cls.startedHandler(host, suffix, *args)
                return cls.genericHandler(host, signal, *args)
            return handler

        for suffix in cls._signal_suffixes:
            signal = cls._signal_prefix + suffix
            host.registerSignal(signal, handler=make_handler(suffix, signal), iface="plugin")

    @classmethod
    def startedHandler(cls, host, suffix, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        referee, players, args = args[0], args[1], args[2:]
        chat_widget = host.widgets.getOrCreateWidget(quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile)

        # update symbols
        if cls._game_name not in chat_widget.visible_states:
            chat_widget.visible_states.append(cls._game_name)
        symbols = games.SYMBOLS[cls._game_name]
        index = 0
        contact_list = host.contact_lists[profile]
        for occupant in chat_widget.occupants:
            occupant_jid = jid.newResource(room_jid, occupant)
            contact_list.setCache(occupant_jid, cls._game_name, symbols[index % len(symbols)] if occupant in players else None)
            chat_widget.update(occupant_jid)

        if suffix == "Players" or chat_widget.nick not in players:
            return  # waiting for other players to join, or not playing
        if cls._game_name in chat_widget.games:
            return  # game panel is already there
        real_class = host.widgets.getRealClass(cls)
        if real_class == cls:
            host.showDialog(_(u"A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it.").format(game=cls._game_name, players=', '.join(players)),
                            _(u"{game} Game").format(game=cls._game_name))
            return
        panel = real_class(chat_widget, referee, players, *args)
        chat_widget.games[cls._game_name] = panel
        chat_widget.addGamePanel(panel)

    @classmethod
    def genericHandler(cls, host, signal, *args):
        room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1]
        chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile)
        if chat_widget:
            try:
                game_panel = chat_widget.games[cls._game_name]
            except KeyError:
                log.error("TODO: better game synchronisation - received signal %s but no panel is found" % signal)
                return
            else:
                getattr(game_panel, "%sHandler" % signal)(*args)


class Tarot(RoomGame):
    _game_name = "Tarot"
    _signal_prefix = "tarotGame"
    _signal_suffixes = ("Started", "Players", "New", "ChooseContrat",
                        "ShowCards", "YourTurn", "Score", "CardsPlayed",
                        "InvalidCards",
                        )


class Quiz(RoomGame):
    _game_name = "Quiz"
    _signal_prefix = "quizGame"
    _signal_suffixes = ("Started", "New", "Question", "PlayerBuzzed",
                        "PlayerSays", "AnswerResult", "TimerExpired",
                        "TimerRestarted",
                        )


class Radiocol(RoomGame):
    _game_name = "Radiocol"
    _signal_prefix = "radiocol"
    _signal_suffixes = ("Started", "Players", "SongRejected", "Preload",
                        "Play", "NoUpload", "UploadOk")