Mercurial > libervia-backend
view frontends/src/tools/games.py @ 2243:5e12fc5ae52a
plugin events: separation of event node and invitees node
- event node is handling the main metadata of the event, and invitees node handle the invitations/invitees answers
- invitees and blog node are automatically created and associated to the event, except if they are specified (in which cas the existing one are used and attached to the event node)
- extra metadata are added to <meta> elements
author | Goffi <goffi@goffi.org> |
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date | Fri, 19 May 2017 12:43:41 +0200 |
parents | 2daf7b4c6756 |
children | 8b37a62336c3 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT: a jabber client # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in xrange(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == 'atout': if self.value == other.value == 'excuse': return 0 if self.value == 'excuse': return -1 if other.value == 'excuse': return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": [u"♬"], "Tarot": [u"♠", u"♣", u"♥", u"♦"]}