Mercurial > libervia-backend
view libervia/backend/plugins/plugin_misc_quiz.py @ 4127:5fc26a6ef113
frontends (tools) new `aio` module for tools regarding asyncio:
A first method lets run an async method from blocking code.
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author | Goffi <goffi@goffi.org> |
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date | Tue, 03 Oct 2023 16:27:51 +0200 |
parents | 4b842c1fb686 |
children |
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#!/usr/bin/env python3 # SAT plugin for managing Quiz game # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from libervia.backend.core.i18n import _ from libervia.backend.core.constants import Const as C from libervia.backend.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.internet import reactor from twisted.words.protocols.jabber import client as jabber_client, jid from time import time NS_QG = "http://www.goffi.org/protocol/quiz" QG_TAG = "quiz" PLUGIN_INFO = { C.PI_NAME: "Quiz game plugin", C.PI_IMPORT_NAME: "Quiz", C.PI_TYPE: "Game", C.PI_PROTOCOLS: [], C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Quiz", C.PI_HANDLER: "yes", C.PI_DESCRIPTION: _("""Implementation of Quiz game"""), } class Quiz(object): def inherit_from_room_game(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type( self.__class__.__name__, (self.__class__, RoomGame, object), {} ) def __init__(self, host): log.info(_("Plugin Quiz initialization")) self.inherit_from_room_game(host) RoomGame._init_( self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={"stage": None}, player_init={"score": 0}, ) host.bridge.add_method( "quiz_game_launch", ".plugin", in_sign="asss", out_sign="", method=self._prepare_room, ) # args: players, room_jid, profile host.bridge.add_method( "quiz_game_create", ".plugin", in_sign="sass", out_sign="", method=self._create_game, ) # args: room_jid, players, profile host.bridge.add_method( "quiz_game_ready", ".plugin", in_sign="sss", out_sign="", method=self._player_ready, ) # args: player, referee, profile host.bridge.add_method( "quiz_game_answer", ".plugin", in_sign="ssss", out_sign="", method=self.player_answer, ) host.bridge.add_signal( "quiz_game_started", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.add_signal( "quiz_game_new", ".plugin", signature="sa{ss}s", doc={ "summary": "Start a new game", "param_0": "room_jid: jid of game's room", "param_1": "game_data: data of the game", "param_2": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_question", ".plugin", signature="sssis", doc={ "summary": "Send the current question", "param_0": "room_jid: jid of game's room", "param_1": "question_id: question id", "param_2": "question: question to ask", "param_3": "timer: timer", "param_4": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_player_buzzed", ".plugin", signature="ssbs", doc={ "summary": "A player just pressed the buzzer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who pushed the buzzer", "param_2": "pause: should the game be paused ?", "param_3": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_player_says", ".plugin", signature="sssis", doc={ "summary": "A player just pressed the buzzer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who pushed the buzzer", "param_2": "text: what the player say", "param_3": "delay: how long, in seconds, the text must appear", "param_4": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_answer_result", ".plugin", signature="ssba{si}s", doc={ "summary": "Result of the just given answer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who gave the answer", "param_2": "good_answer: True if the answer is right", "param_3": "score: dict of score with player as key", "param_4": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_timer_expired", ".plugin", signature="ss", doc={ "summary": "Nobody answered the question in time", "param_0": "room_jid: jid of game's room", "param_1": "%(doc_profile)s", }, ) host.bridge.add_signal( "quiz_game_timer_restarted", ".plugin", signature="sis", doc={ "summary": "Nobody answered the question in time", "param_0": "room_jid: jid of game's room", "param_1": "time_left: time left before timer expiration", "param_2": "%(doc_profile)s", }, ) def __game_data_to_xml(self, game_data): """Convert a game data dict to domish element""" game_data_elt = domish.Element((None, "game_data")) for data in game_data: data_elt = domish.Element((None, data)) data_elt.addContent(game_data[data]) game_data_elt.addChild(data_elt) return game_data_elt def __xml_to_game_data(self, game_data_elt): """Convert a domish element with game_data to a dict""" game_data = {} for data_elt in game_data_elt.elements(): game_data[data_elt.name] = str(data_elt) return game_data def __answer_result_to_signal_args(self, answer_result_elt): """Parse answer result element and return a tuple of signal arguments @param answer_result_elt: answer result element @return: (player, good_answer, score)""" score = {} for score_elt in answer_result_elt.elements(): score[score_elt["player"]] = int(score_elt["score"]) return ( answer_result_elt["player"], answer_result_elt["good_answer"] == str(True), score, ) def __answer_result(self, player_answering, good_answer, game_data): """Convert a domish an answer_result element @param player_answering: player who gave the answer @param good_answer: True is the answer is right @param game_data: data of the game""" players_data = game_data["players_data"] score = {} for player in game_data["players"]: score[player] = players_data[player]["score"] answer_result_elt = domish.Element((None, "answer_result")) answer_result_elt["player"] = player_answering answer_result_elt["good_answer"] = str(good_answer) for player in score: score_elt = domish.Element((None, "score")) score_elt["player"] = player score_elt["score"] = str(score[player]) answer_result_elt.addChild(score_elt) return answer_result_elt def __ask_question(self, question_id, question, timer): """Create a element for asking a question""" question_elt = domish.Element((None, "question")) question_elt["id"] = question_id question_elt["timer"] = str(timer) question_elt.addContent(question) return question_elt def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" client = self.host.get_client(profile) game_data["stage"] = "play" next_player_idx = game_data["current_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # the player after the dealer start game_data["first_player"] = next_player = game_data["players"][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) mess.firstChildElement().addElement("your_turn") client.send(mess) def player_answer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE): """Called when a player give an answer""" client = self.host.get_client(profile_key) log.debug( "new player answer (%(profile)s): %(answer)s" % {"profile": client.profile, "answer": answer} ) mess = self.createGameElt(jid.JID(referee)) answer_elt = mess.firstChildElement().addElement("player_answer") answer_elt["player"] = player answer_elt.addContent(answer) client.send(mess) def timer_expired(self, room_jid, profile): """Called when nobody answered the question in time""" client = self.host.get_client(profile) game_data = self.games[room_jid] game_data["stage"] = "expired" mess = self.createGameElt(room_jid) mess.firstChildElement().addElement("timer_expired") client.send(mess) reactor.callLater(4, self.ask_question, room_jid, client.profile) def pause_timer(self, room_jid): """Stop the timer and save the time left""" game_data = self.games[room_jid] left = max(0, game_data["timer"].getTime() - time()) game_data["timer"].cancel() game_data["time_left"] = int(left) game_data["previous_stage"] = game_data["stage"] game_data["stage"] = "paused" def restart_timer(self, room_jid, profile): """Restart a timer with the saved time""" client = self.host.get_client(profile) game_data = self.games[room_jid] assert game_data["time_left"] is not None mess = self.createGameElt(room_jid) mess.firstChildElement().addElement("timer_restarted") jabber_client.restarted_elt["time_left"] = str(game_data["time_left"]) client.send(mess) game_data["timer"] = reactor.callLater( game_data["time_left"], self.timer_expired, room_jid, profile ) game_data["time_left"] = None game_data["stage"] = game_data["previous_stage"] del game_data["previous_stage"] def ask_question(self, room_jid, profile): """Ask a new question""" client = self.host.get_client(profile) game_data = self.games[room_jid] game_data["stage"] = "question" game_data["question_id"] = "1" timer = 30 mess = self.createGameElt(room_jid) mess.firstChildElement().addChild( self.__ask_question( game_data["question_id"], "Quel est l'âge du capitaine ?", timer ) ) client.send(mess) game_data["timer"] = reactor.callLater( timer, self.timer_expired, room_jid, profile ) game_data["time_left"] = None def check_answer(self, room_jid, player, answer, profile): """Check if the answer given is right""" client = self.host.get_client(profile) game_data = self.games[room_jid] players_data = game_data["players_data"] good_answer = game_data["question_id"] == "1" and answer == "42" players_data[player]["score"] += 1 if good_answer else -1 players_data[player]["score"] = min(9, max(0, players_data[player]["score"])) mess = self.createGameElt(room_jid) mess.firstChildElement().addChild( self.__answer_result(player, good_answer, game_data) ) client.send(mess) if good_answer: reactor.callLater(4, self.ask_question, room_jid, profile) else: reactor.callLater(4, self.restart_timer, room_jid, profile) def new_game(self, room_jid, profile): """Launch a new round""" common_data = {"game_score": 0} new_game_data = { "instructions": _( """Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu Attention, tu es prêt ?""" ) } msg_elts = self.__game_data_to_xml(new_game_data) RoomGame.new_round(self, room_jid, (common_data, msg_elts), profile) reactor.callLater(10, self.ask_question, room_jid, profile) def room_game_cmd(self, mess_elt, profile): client = self.host.get_client(profile) from_jid = jid.JID(mess_elt["from"]) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] # if 'players_data' in game_data: # players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == "started": # new game created players = [] for player in elt.elements(): players.append(str(player)) self.host.bridge.quiz_game_started( room_jid.userhost(), from_jid.full(), players, profile ) elif elt.name == "player_ready": # ready to play player = elt["player"] status = self.games[room_jid]["status"] nb_players = len(self.games[room_jid]["players"]) status[player] = "ready" log.debug( _("Player %(player)s is ready to start [status: %(status)s]") % {"player": player, "status": status} ) if ( list(status.values()).count("ready") == nb_players ): # everybody is ready, we can start the game self.new_game(room_jid, profile) elif elt.name == "game_data": self.host.bridge.quiz_game_new( room_jid.userhost(), self.__xml_to_game_data(elt), profile ) elif elt.name == "question": # A question is asked self.host.bridge.quiz_game_question( room_jid.userhost(), elt["id"], str(elt), int(elt["timer"]), profile, ) elif elt.name == "player_answer": player = elt["player"] pause = ( game_data["stage"] == "question" ) # we pause the game only if we are have a question at the moment # we first send a buzzer message mess = self.createGameElt(room_jid) buzzer_elt = mess.firstChildElement().addElement("player_buzzed") buzzer_elt["player"] = player buzzer_elt["pause"] = str(pause) client.send(mess) if pause: self.pause_timer(room_jid) # and we send the player answer mess = self.createGameElt(room_jid) _answer = str(elt) say_elt = mess.firstChildElement().addElement("player_says") say_elt["player"] = player say_elt.addContent(_answer) say_elt["delay"] = "3" reactor.callLater(2, client.send, mess) reactor.callLater( 6, self.check_answer, room_jid, player, _answer, profile=profile ) elif elt.name == "player_buzzed": self.host.bridge.quiz_game_player_buzzed( room_jid.userhost(), elt["player"], elt["pause"] == str(True), profile ) elif elt.name == "player_says": self.host.bridge.quiz_game_player_says( room_jid.userhost(), elt["player"], str(elt), int(elt["delay"]), profile, ) elif elt.name == "answer_result": player, good_answer, score = self.__answer_result_to_signal_args(elt) self.host.bridge.quiz_game_answer_result( room_jid.userhost(), player, good_answer, score, profile ) elif elt.name == "timer_expired": self.host.bridge.quiz_game_timer_expired(room_jid.userhost(), profile) elif elt.name == "timer_restarted": self.host.bridge.quiz_game_timer_restarted( room_jid.userhost(), int(elt["time_left"]), profile ) else: log.error(_("Unmanaged game element: %s") % elt.name)