Mercurial > libervia-backend
view frontends/src/quick_frontend/quick_card_game.py @ 1197:69ffe61240eb
wix: Avoid setting a bad icon
From 6fb18309a1d971235c0c3d568704fd91809d2d6e Mon Sep 17 00:00:00 2001
The code tries to load an icon from 'icons/crystal/32/tray_icon.xpm'
(relative to self.media_dir), which is part of sat_media, released
independently by upstream and not yet part of Debian.
It then tries to set this invalid icon. With wxPython 2.8 these
issues get quietly ignored, but wxPython 3.0 reports them. As a
simple workaround I've just added a check that the icon is valid
before setting it, so now you get a messagebox about the icon file
not being found and then the app starts.
Obviously it would be better to package sat_media so that the icon is
available on the system.
author | Olly Betts <olly@survex.com> |
---|---|
date | Tue, 09 Sep 2014 18:51:35 -0400 |
parents | 75025461141f |
children |
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#!/usr/bin/python # -*- coding: utf-8 -*- # helper class for making a SAT frontend # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.log import getLogger log = getLogger(__name__) from sat_frontends.tools.jid import JID class QuickCardGame(object): def __init__(self, parent, referee, players, player_nick): self._autoplay = None #XXX: use 0 to activate fake play, None else self.parent = parent self.referee = referee self.players = players self.played = {} for player in players: self.played[player] = None self.player_nick = player_nick self.bottom_nick = unicode(self.player_nick) idx = self.players.index(self.player_nick) idx = (idx + 1) % len(self.players) self.right_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.top_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.left_nick = unicode(self.players[idx]) self.bottom_nick = unicode(player_nick) self.selected = [] #Card choosed by the player (e.g. during ecart) self.hand_size = 13 #number of cards in a hand self.hand = [] self.to_show = [] self.state = None def resetRound(self): """Reset the game's variables to be reatty to start the next round""" del self.selected[:] del self.hand[:] del self.to_show[:] self.state = None for pl in self.played: self.played[pl] = None def getPlayerLocation(self, nick): """return player location (top,bottom,left or right)""" for location in ['top','left','bottom','right']: if getattr(self,'%s_nick' % location) == nick: return location assert(False) def loadCards(self): """Load all the cards in memory @param dir: directory where the PNG files are""" self.cards={} self.deck=[] self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names self.cards["pique"]={} #spade self.cards["coeur"]={} #heart self.cards["carreau"]={} #diamond self.cards["trefle"]={} #club def newGame(self, hand): """Start a new game, with given hand""" assert (len(self.hand) == 0) for suit, value in hand: self.hand.append(self.cards[suit, value]) self.hand.sort() self.state = "init" def contratSelected(self, contrat): """Called when the contrat has been choosed @param data: form result""" self.parent.host.bridge.tarotGameContratChoosed(self.player_nick, self.referee, contrat or 'Passe', self.parent.host.profile) def chooseContrat(self, xml_data): """Called when the player as to select his contrat @param xml_data: SàT xml representation of the form""" raise NotImplementedError def showCards(self, game_stage, cards, data): """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" self.to_show = [] for suit, value in cards: self.to_show.append(self.cards[suit, value]) if game_stage == "chien" and data['attaquant'] == self.player_nick: self.state = "wait_for_ecart" else: self.state = "chien" def myTurn(self): """Called when we have to play :)""" if self.state == "chien": self.to_show = [] self.state = "play" self.__fakePlay() def __fakePlay(self): """Convenience method for stupid autoplay /!\ don't forgot to comment any interactive dialog for invalid card""" if self._autoplay == None: return if self._autoplay >= len(self.hand): self._autoplay = 0 card = self.hand[self._autoplay] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.host.profile) del self.hand[self._autoplay] self.state = "wait" self._autoplay+=1 def showScores(self, xml_data, winners, loosers): """Called at the end of a game @param xml_data: SàT xml representation of the scores @param winners: list of winners' nicks @param loosers: list of loosers' nicks""" raise NotImplementedError def cardsPlayed(self, player, cards): """A card has been played by player""" if self.to_show: self.to_show = [] pl_cards = [] if self.played[player] != None: #FIXME for pl in self.played: self.played[pl] = None for suit, value in cards: pl_cards.append(self.cards[suit, value]) self.played[player] = pl_cards[0] def invalidCards(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" if phase == "play": self.state = "play" elif phase == "ecart": self.state = "ecart" else: log.error ('INTERNAL ERROR: unmanaged game phase') for suit, value in played_cards: self.hand.append(self.cards[suit, value]) self.hand.sort() self.__fakePlay()