view frontends/src/wix/quiz_game.py @ 1197:69ffe61240eb

wix: Avoid setting a bad icon From 6fb18309a1d971235c0c3d568704fd91809d2d6e Mon Sep 17 00:00:00 2001 The code tries to load an icon from 'icons/crystal/32/tray_icon.xpm' (relative to self.media_dir), which is part of sat_media, released independently by upstream and not yet part of Debian. It then tries to set this invalid icon. With wxPython 2.8 these issues get quietly ignored, but wxPython 3.0 reports them. As a simple workaround I've just added a check that the icon is valid before setting it, so now you get a messagebox about the icon file not being found and then the app starts. Obviously it would be better to package sat_media so that the icon is available on the system.
author Olly Betts <olly@survex.com>
date Tue, 09 Sep 2014 18:51:35 -0400
parents 75025461141f
children
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#!/usr/bin/python
# -*- coding: utf-8 -*-

# wix: a SAT frontend
# Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.



from sat.core.i18n import _
import wx
import os.path, glob
import pdb
from sat.core.log import getLogger
log = getLogger(__name__)
from sat_frontends.tools.jid  import JID
from time import time
from math import sin, cos, pi

CARD_WIDTH = 74
CARD_HEIGHT = 136
WIDTH = 800
HEIGHT = 600

class GraphicElement(object):
    """This class is used to represent a card, graphically and logically"""

    def __init__(self, file, x=0, y=0, zindex=10, transparent=True):
        """ Image used to build the game visual
        @param file: path of the PNG file
        @param zindex: layer of the element (0=background; the bigger, the more in the foreground)"""
        self.bitmap = wx.Image(file).ConvertToBitmap()
        self.x = x
        self.y = y
        self.zindex = zindex
        self.transparent = transparent

    def __cmp__(self, other):
        return self.zindex.__cmp__(other.zindex)

    def draw(self, dc, x=None, y=None):
        """Draw the card on the device context
        @param dc: device context
        @param x: abscissa
        @param y: ordinate"""
        dc.DrawBitmap(self.bitmap, x or self.x, y or self.y, self.transparent)

class BaseWindow(wx.Window):
    """This is the panel where the game is drawed, under the other widgets"""

    def __init__(self, parent):
        wx.Window.__init__(self, parent, pos=(0,0), size=(WIDTH, HEIGHT))
        self.parent = parent
        self.SetMinSize(wx.Size(WIDTH, HEIGHT))
        self.Bind(wx.EVT_PAINT, self.onPaint)
        self.graphic_elts = {}
        self.loadImages(os.path.join(parent.parent.host.media_dir, 'games/quiz/'))

    def loadImages(self, dir):
        """Load all the images needed for the game
        @param dir: directory where the PNG files are"""
        x_player = 24
        for name, sub_dir, filename, x, y, zindex, transparent in [("background", "background", "blue_background.png", 0, 0, 0, False),
                                                             ("joueur0", "characters", "zombie.png", x_player+0*184, 170, 5, True),
                                                             ("joueur1", "characters", "nerd.png", x_player+1*184, 170, 5, True),
                                                             ("joueur2", "characters", "zombie.png", x_player+2*184, 170, 5, True),
                                                             ("joueur3", "characters", "zombie.png", x_player+3*184, 170, 5, True),
                                                             ("foreground", "foreground", "foreground.png", 0, 0, 10, True)]:
            self.graphic_elts[name] = GraphicElement(os.path.join(dir, sub_dir, filename), x = x, y = y, zindex=zindex, transparent=transparent)

        self.right_image = wx.Image(os.path.join(dir, "foreground", "right.png")).ConvertToBitmap()
        self.wrong_image = wx.Image(os.path.join(dir, "foreground", "wrong.png")).ConvertToBitmap()

    def fullPaint(self, device_context):
        """Paint all the game on the given dc
        @param device_context: wx.DC"""
        elements = self.graphic_elts.values()
        elements.sort()
        for elem in elements:
            elem.draw(device_context)

        _font = wx.Font(65, wx.FONTFAMILY_TELETYPE, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL)
        device_context.SetFont(_font)
        device_context.SetTextForeground(wx.BLACK)

        for i in range(4):
            answer = self.parent.players_data[i]["answer"]
            score = self.parent.players_data[i]["score"]
            if answer == None:
                device_context.DrawText("%d" % score, 100 + i*184, 355)
            else:
                device_context.DrawBitmap(self.right_image if answer else self.wrong_image, 39+i*184, 348, True)


        if self.parent.time_origin:
            device_context.SetPen(wx.BLACK_PEN)
            radius = 20
            center_x = 760
            center_y = 147
            origin = self.parent.time_origin
            current = self.parent.time_pause or time()
            limit = self.parent.time_limit
            total = limit - origin
            left = self.parent.time_left = max(0,limit - current)
            device_context.SetBrush(wx.RED_BRUSH if left/total < 1/4.0 else wx.WHITE_BRUSH)
            if left:
                #we now draw the timer
                angle = ((-2*pi)*((total-left)/total) + (pi/2))
                x = center_x + radius * cos(angle)
                y = center_y - radius * sin(angle)
                device_context.DrawArc(center_x, center_y-radius, x, y, center_x, center_y)

    def onPaint(self, event):
        dc = wx.PaintDC(self)
        self.fullPaint(dc)



class QuizPanel(wx.Panel):
    """This class is used to display the quiz game"""

    def __init__(self, parent, referee, players, player_nick):
        wx.Panel.__init__(self, parent)
        self.referee = referee
        self.player_nick = player_nick
        self.players = players
        self.time_origin = None #set to unix time when the timer start
        self.time_limit = None
        self.time_left = None
        self.time_pause = None
        self.last_answer = None
        self.parent = parent
        self.SetMinSize(wx.Size(WIDTH, HEIGHT))
        self.SetSize(wx.Size(WIDTH, HEIGHT))
        self.base = BaseWindow(self)
        self.question = wx.TextCtrl(self, -1, pos=(168,17), size=(613, 94), style=wx.TE_MULTILINE | wx.TE_READONLY)
        self.answer = wx.TextCtrl(self, -1, pos=(410,569), size=(342, 21), style=wx.TE_PROCESS_ENTER)
        self.players_data = [{}, {}, {}, {}]
        for i in range(4):
            self.players_data[i]['bubble'] = wx.TextCtrl(self, -1, pos=(39+i*184, 120), size=(180, 56), style=wx.TE_MULTILINE | wx.TE_READONLY)
            self.players_data[i]['bubble'].Hide()
            self.players_data[i]['answer'] = None #True if the player gave a good answer
            self.players_data[i]['score'] = 0
        self.answer.Bind(wx.EVT_TEXT_ENTER, self.answered)
        self.parent.host.bridge.quizGameReady(player_nick, referee, self.parent.host.profile)
        self.state = None

    def answered(self, event):
        """Called when the player gave an answer in the box"""
        self.last_answer = self.answer.GetValue()
        self.answer.Clear()
        if self.last_answer:
            self.parent.host.bridge.quizGameAnswer(self.player_nick, self.referee, self.last_answer, self.parent.host.profile)

    def quizGameTimerExpired(self):
        """Called when nobody answered the question in time"""
        self.question.SetValue(_(u"Quel dommage, personne n'a trouvé la réponse\n\nAttention, la prochaine question arrive..."))

    def quizGameTimerRestarted(self, time_left):
        """Called when nobody answered the question in time"""
        timer_orig = self.time_limit - self.time_origin
        self.time_left = time_left
        self.time_limit = time() + time_left
        self.time_origin = self.time_limit - timer_orig
        self.time_pause = None
        self.__timer_refresh()

    def startTimer(self, timer=60):
        """Start the timer to answer the question"""
        self.time_left = timer
        self.time_origin = time()
        self.time_limit = self.time_origin + timer
        self.time_pause = None
        self.__timer_refresh()

    def __timer_refresh(self):
        self.Refresh()
        if self.time_left:
            wx.CallLater(1000, self.__timer_refresh)

    def quizGameNew(self, data):
        """Start a new game, with given hand"""
        if data.has_key('instructions'):
            self.question.ChangeValue(data['instructions'])
        self.Refresh()

    def quizGameQuestion(self, question_id, question, timer):
        """Called when a new question is available
        @param question: question to ask"""
        self.question.ChangeValue(question)
        self.startTimer(timer)
        self.last_answer = None
        self.answer.Clear()

    def quizGamePlayerBuzzed(self, player, pause):
        """Called when the player pushed the buzzer
        @param player: player who pushed the buzzer
        @param pause: should we stop the timer ?"""
        if pause:
            self.time_pause = time()

    def quizGamePlayerSays(self, player, text, delay):
        """Called when the player says something
        @param player: who is talking
        @param text: what the player says"""
        if player != self.player_nick and self.last_answer:
            #if we are not the player talking, and we have an answer, that mean that our answer has not been validated
            #we can put it again in the answering box
            self.answer.SetValue(self.last_answer)
        idx = self.players.index(player)
        bubble = self.players_data[idx]['bubble']
        bubble.SetValue(text)
        bubble.Show()
        self.Refresh()
        wx.CallLater(delay * 1000, bubble.Hide)

    def quizGameAnswerResult(self, player, good_answer, score):
        """Result of the just given answer
        @param player: who gave the answer
        @good_answer: True if the answer is right
        @score: dict of score"""
        player_idx = self.players.index(player)
        self.players_data[player_idx]['answer'] = good_answer
        for _player in score:
            _idx = self.players.index(_player)
            self.players_data[_idx]['score'] = score[_player]
        def removeAnswer():
            self.players_data[player_idx]['answer'] = None
            self.Refresh()
        wx.CallLater(2000, removeAnswer)
        self.Refresh()