view frontends/wix/card_game.py @ 103:6be927a465ed

XMLUI refactoring, step 1
author Goffi <goffi@goffi.org>
date Wed, 23 Jun 2010 00:23:26 +0800
parents 94011f553cd0
children d998adb62d1a
line wrap: on
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#!/usr/bin/python
# -*- coding: utf-8 -*-

"""
wix: a SAT frontend
Copyright (C) 2009, 2010  Jérôme Poisson (goffi@goffi.org)

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""



import wx
import os.path, glob
import pdb
from logging import debug, info, error
from tools.jid  import JID
from xmlui import XMLUI

CARD_WIDTH = 74
CARD_HEIGHT = 136
MIN_WIDTH = 950 #Minimum size of the panel
MIN_HEIGHT = 500

suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red)
values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"]

class Card():
    """This class is used to represent a card, graphically and logically"""

    def __init__(self, file):
        """@param file: path of the PNG file"""
        self.bitmap = wx.Image(file).ConvertToBitmap()
        root_name = os.path.splitext(os.path.basename(file))[0]
        self.suit,self.value=root_name.split('_')
        #gof: self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False

        print "Carte:",self.suit, self.value #, self.bout

    def __cmp__(self, other):
        if other == None:
            return 1
        if self.suit != other.suit:
            idx1 = suits_order.index(self.suit)
            idx2 = suits_order.index(other.suit)
            return idx1.__cmp__(idx2)
        if self.suit == 'atout':
            if self.value == other.value == 'excuse':
                return 0
            if self.value == 'excuse':
                return -1
            if other.value == 'excuse':
                return 1
            return int(self.value).__cmp__(int(other.value))
        #at this point we have the same suit which is not 'atout'
        idx1 = values_order.index(self.value)
        idx2 = values_order.index(other.value)
        return idx1.__cmp__(idx2)

    def __str__(self):
        return "[%s,%s]" % (self.suit, self.value)

    def draw(self, dc, x, y):
        """Draw the card on the device context
        @param dc: device context
        @param x: abscissa 
        @param y: ordinate"""
        dc.DrawBitmap(self.bitmap, x, y, True)


class CardPanel(wx.Panel):
    """This class is used to display the cards"""

    def __init__(self, parent, referee, players, player_nick):
        wx.Panel.__init__(self, parent)
        self.parent = parent
        self.referee = referee
        self.players = players
        self.played = {}
        for player in players:
            self.played[player] = None
        self.player_nick = player_nick
        self.bottom_nick = self.player_nick
        idx = self.players.index(self.player_nick)
        idx = (idx + 1) % len(self.players)
        self.right_nick = self.players[idx]
        idx = (idx + 1) % len(self.players)
        self.top_nick = self.players[idx]
        idx = (idx + 1) % len(self.players)
        self.left_nick = self.players[idx]
        self.bottom_nick = player_nick
        self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT))
        self.load_cards("/home/goffi/dev/divers/images/cards/")
        self.mouse_over_card = None #contain the card to highlight
        self.selected = [] #Card choosed by the player (e.g. during ecart)
        self.hand_size = 13 #number of cards in a hand
        self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards
        self.hand = []
        self.to_show = []
        self.state = None
        self.SetBackgroundColour(wx.GREEN)
        self.Bind(wx.EVT_SIZE, self.onResize)
        self.Bind(wx.EVT_PAINT, self.onPaint)
        self.Bind(wx.EVT_MOTION, self.onMouseMove)
        self.Bind(wx.EVT_LEFT_UP, self.onMouseClick)
        self.parent.host.bridge.tarotGameReady(player_nick, referee, profile_key = self.parent.host.profile)

    def load_cards(self, dir):
        """Load all the cards in memory
        @param dir: directory where the PNG files are"""
        self.cards={}
        self.deck=[]
        self.cards["atout"]={} #As Tarot is a french game, it's more handy & logical to keep french names
        self.cards["pique"]={} #spade
        self.cards["coeur"]={} #heart
        self.cards["carreau"]={} #diamond
        self.cards["trefle"]={} #club
        for file in glob.glob(dir+'/*_*.png'):
            card = Card(file)
            self.cards[card.suit, card.value]=card
            self.deck.append(card)
        """for value in map(str,range(1,22))+['excuse']:
            self.idx_cards.append(self.cards["atout",value])
        for suit in ["pique", "coeur", "carreau", "trefle"]:
            for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]:
                self.idx_cards.append(self.cards[suit, value])"""  #XXX: no need to sort the cards !

    def newGame(self, hand):
        """Start a new game, with given hand"""
        assert (len(self.hand) == 0)
        for suit, value in hand:
            self.hand.append(self.cards[suit, value])
        self.hand.sort()
        self.state = "init"
        self._recalc_ori()
        self.Refresh()

    def contratSelected(self, data):
        """Called when the contrat has been choosed
        @param data: form result"""
        debug (_("Contrat choosed"))
        contrat = data[0][1]
        self.parent.host.bridge.tarotGameContratChoosed(self.player_nick, self.referee, contrat or 'Passe', self.parent.host.profile)

    def chooseContrat(self, xml_data):
        """Called when the player as to select hist contrat
        @param xml_data: SàT xml representation of the form"""
        misc = {'callback': self.contratSelected}
        form = Form(self.parent.host, xml_data, title = _('Please choose your contrat'), options = ['NO_CANCEL'], misc = misc)

    def showCards(self, game_stage, cards, data):
        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
        self.to_show = []
        for suit, value in cards:
            self.to_show.append(self.cards[suit, value])
            if game_stage == "chien" and data['attaquant'] == self.player_nick:
                self.state = "wait_for_ecart"
            else:
                self.state = "chien"

    def MyTurn(self):
        """Called when we have to play :)"""
        if self.state == "chien":
            self.to_show = []
        self.state = "play"

    def showScores(self, xml_data, winners, loosers):
        """Called when the player as to select hist contrat
        @param xml_data: SàT xml representation of the form"""
        form = Form(self.parent.host, xml_data, title = _('You win \o/') if self.player_nick in winners else _('You loose :('), options = ['NO_CANCEL'])

    def cardsPlayed(self, player, cards):
        """A card has been played by player"""
        if self.to_show:
            self.to_show = []
        pl_cards = []
        if self.played[player] != None: #gof: à supprimer
            for pl in self.played:
                self.played[pl] = None
        for suit, value in cards:
            pl_cards.append(self.cards[suit, value])
        self.played[player] = pl_cards[0]
        self.Refresh()

    def invalidCards(self, phase, played_cards, invalid_cards):
        """Invalid cards have been played
        @param phase: phase of the game
        @param played_cards: all the cards played
        @param invalid_cards: cards which are invalid"""

        if phase == "play":
            self.state = "play"
        elif phase == "ecart":
            self.state = "ecart"
        else:
            error ('INTERNAL ERROR: unmanaged game phase')
        
        for suit, value in played_cards:
            self.hand.append(self.cards[suit, value])
        
        self._recalc_ori()
        self.Refresh()
        self.hand.sort()
        wx.MessageDialog(self, _("Cards played are invalid !"), _("Error"), wx.OK | wx.ICON_ERROR).ShowModal()




    def _is_on_hand(self, pos_x, pos_y):
        """Return True if the coordinate are on the hand cards"""
        if pos_x > self.orig_x and pos_y > self.orig_y \
           and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \
           and pos_y < self.end_y:
           return True
        return False

    def onResize(self, event):
        self._recalc_ori()

    def _recalc_ori(self):
        """Recalculate origins of hand, must be call when hand size change"""
        self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards
        self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20
        self.end_y = self.orig_y + CARD_HEIGHT

    def onPaint(self, event):
        dc = wx.PaintDC(self)
        
        #We print the names to know who play where TODO: print avatars when available
        max_x, max_y = self.GetSize()
        border = 10 #border between nick and end of panel
        right_y = left_y = 200
        right_width, right_height = dc.GetTextExtent(self.right_nick)
        right_x = max_x - right_width - border
        left_x = border
        top_width, top_height = dc.GetTextExtent(self.top_nick)
        top_x = (max_x - top_width) / 2
        top_y = border
        dc.DrawText(self.right_nick, right_x, right_y)
        dc.DrawText(self.top_nick, top_x, top_y)
        dc.DrawText(self.left_nick, left_x, left_y)

        #We draw the played cards:
        center_y = 200 #ordinate used as center point
        left_x = (max_x - CARD_WIDTH)/2 - CARD_WIDTH - 5
        right_x = (max_x/2) + (CARD_WIDTH/2) + 5
        left_y = right_y = center_y - CARD_HEIGHT/2
        top_x = bottom_x = (max_x - CARD_WIDTH)/2
        top_y = center_y - CARD_HEIGHT - 5
        bottom_y = center_y + 5
        for side in ['left', 'top', 'right', 'bottom']:
            card = self.played[getattr(self, side+'_nick')]
            if card != None:
                card.draw(dc,locals()[side+'_x'], locals()[side+'_y'])

        x=self.orig_x
        for card in self.hand:
            if (self.state == "play" or self.state == "ecart") and card == self.mouse_over_card \
                or self.state == "ecart" and card in self.selected:
                y = self.orig_y - 30
            else:
                y = self.orig_y

            card.draw(dc,x,y)
            x+=self.visible_size

        if self.to_show:
            """There are cards to display in the middle"""
            size = len(self.to_show)*(CARD_WIDTH+10)-10
            x = (max_x - size)/2
            for card in self.to_show:
                card.draw(dc, x, 150)
                x+=CARD_WIDTH+10

    def onMouseMove(self, event):
        pos_x,pos_y = event.GetPosition()
        if self._is_on_hand(pos_x, pos_y):
           try:
               self.mouse_over_card = self.hand[(pos_x-self.orig_x)/self.visible_size]
           except IndexError:
               self.mouse_over_card = self.hand[-1]
           self.Refresh()
        else:
            self.mouse_over_card = None
            self.Refresh()

    def onMouseClick(self, event):
        print "mouse click:",event.GetPosition()
        pos_x,pos_y = event.GetPosition()
        
        if self.state == "chien":
            self.to_show = []
            self.state = "wait"
            return
        elif self.state == "wait_for_ecart":
            self.state = "ecart"
            self.hand.extend(self.to_show)
            self.hand.sort()
            self.to_show = []
            self._recalc_ori()
            self.Refresh()
            return

        if self._is_on_hand(pos_x, pos_y):
           idx = (pos_x-self.orig_x)/self.visible_size
           if idx == len(self.hand):
               idx-=1
           if self.hand[idx] == self.mouse_over_card:
               if self.state == "ecart":
                   if self.hand[idx] in self.selected:
                       self.selected.remove(self.hand[idx])
                   else:
                       self.selected.append(self.hand[idx])
                       if len(self.selected) == 6: #TODO: use variable here, as chien len can change with variants
                           dlg = wx.MessageDialog(self, _("Do you put these cards in chien ?"), _(u"Écart"), wx.YES_NO | wx.ICON_QUESTION)
                           answer = dlg.ShowModal()
                           if answer == wx.ID_YES:
                               ecart = []
                               for card in self.selected:
                                   ecart.append((card.suit, card.value))
                                   self.hand.remove(card)
                               print "gof: Cartes envoyes au chien:", ecart
                               del self.selected[:]
                               self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, profile_key = self.parent.host.profile)
                               self.state = "wait"

                   self._recalc_ori()
                   self.Refresh()
               if self.state == "play":
                   card = self.hand[idx]
                   self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], profile_key = self.parent.host.profile)
                   del self.hand[idx]
                   self.state = "wait"
                   self._recalc_ori()
                   self.Refresh()