Mercurial > libervia-backend
view plugins/plugin_misc_tarot.py @ 111:6c927140ba82
sortilege fix: it launches again now
author | Goffi <goffi@goffi.org> |
---|---|
date | Tue, 29 Jun 2010 16:07:51 +0800 |
parents | 94011f553cd0 |
children | 7201851d9aed |
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#!/usr/bin/python # -*- coding: utf-8 -*- """ SAT plugin for managing xep-0045 Copyright (C) 2009, 2010 Jérôme Poisson (goffi@goffi.org) This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. """ from logging import debug, info, warning, error from twisted.words.xish import domish from twisted.internet import protocol, defer, threads, reactor from twisted.words.protocols.jabber import client, jid, xmlstream from twisted.words.protocols.jabber import error as jab_error from twisted.words.protocols.jabber.xmlstream import IQ import os.path import pdb import random from zope.interface import implements from wokkel import disco, iwokkel, data_form from tools.xml_tools import dataForm2xml try: from twisted.words.protocols.xmlstream import XMPPHandler except ImportError: from wokkel.subprotocols import XMPPHandler MESSAGE = '/message' NS_CG = 'http://www.goffi.org/protocol/card_game' CG_TAG = 'card_game' CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]' PLUGIN_INFO = { "name": "Tarot cards plugin", "import_name": "Tarot", "type": "Misc", "protocols": [], "dependencies": ["XEP_0045"], "main": "Tarot", "handler": "yes", "description": _("""Implementation of Tarot card game""") } suits_order = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] #I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) values_order = map(str,range(1,11))+["valet","cavalier","dame","roi"] class Card(): """This class is used to represent a car logically""" #TODO: move this in a library in tools, and share this with frontends (e.g. card_game in wix use the same class) def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = True if self.suit=="atout" and self.value in ["1","21","excuse"] else False if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit,self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(Card(card_tuple)) return result def __cmp__(self, other): if other == None: return 1 if self.suit != other.suit: idx1 = suits_order.index(self.suit) idx2 = suits_order.index(other.suit) return idx1.__cmp__(idx2) if self.suit == 'atout': if self.value == other.value == 'excuse': return 0 if self.value == 'excuse': return -1 if other.value == 'excuse': return 1 return int(self.value).__cmp__(int(other.value)) #at this point we have the same suit which is not 'atout' idx1 = values_order.index(self.value) idx2 = values_order.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) class Tarot(): def __init__(self, host): info(_("Plugin Tarot initialization")) self.host = host self.games={} self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] host.bridge.addMethod("tarotGameCreate", ".communication", in_sign='sass', out_sign='', method=self.createGame) #args: room_jid, players, profile host.bridge.addMethod("tarotGameReady", ".communication", in_sign='sss', out_sign='', method=self.newPlayerReady) #args: player, referee, profile host.bridge.addMethod("tarotGameContratChoosed", ".communication", in_sign='ssss', out_sign='', method=self.contratChoosed) #args: player, referee, contrat, profile host.bridge.addMethod("tarotGamePlayCards", ".communication", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) #args: player, referee, cards, profile host.bridge.addSignal("tarotGameStarted", ".communication", signature='ssass') #args: room_jid, referee, players, profile host.bridge.addSignal("tarotGameNew", ".communication", signature='sa(ss)s') #args: room_jid, hand, profile host.bridge.addSignal("tarotGameChooseContrat", ".communication", signature='sss') #args: room_jid, xml_data, profile host.bridge.addSignal("tarotGameShowCards", ".communication", signature='ssa(ss)a{ss}s') #args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameCardsPlayed", ".communication", signature='ssa(ss)s') #args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameYourTurn", ".communication", signature='ss') #args: room_jid, profile host.bridge.addSignal("tarotGameScore", ".communication", signature='ssasass') #args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile host.bridge.addSignal("tarotGameInvalidCards", ".communication", signature='ssa(ss)a(ss)s') #args: room_jid, game phase, played_cards, invalid_cards, profile self.deck_ordered = [] for value in ['excuse']+map(str,range(1,22)): self.deck_ordered.append(Card(("atout",value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str,range(1,11))+["valet","cavalier","dame","roi"]: self.deck_ordered.append(Card((suit, value))) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" elt = domish.Element(('jabber:client','message')) elt["to"] = to_jid.full() elt["type"] = type elt.addElement((NS_CG, CG_TAG)) return elt def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element(('',elt_name)) for card in cards_list: card_elt = domish.Element(('','card')) card_elt['suit'] = card.suit card_elt['value'] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt def __xml_to_list(self, cards_list_elt): """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): cards_list.append((card['suit'], card['value'])) return cards_list def __create_started_elt(self, players): """Create a game_started domish element""" started_elt = domish.Element(('','started')) idx = 0 for player in players: player_elt = domish.Element(('','player')) player_elt.addContent(player) player_elt['index'] = str(idx) idx+=1 started_elt.addChild(player_elt) return started_elt def __ask_contrat(self): """Create a element for asking contrat""" contrat_elt = domish.Element(('','contrat')) form = data_form.Form('form', title=_('contrat selection')) field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt def __give_scores(self, scores, winners, loosers): """Create an element to give scores @param scores: unicode (can contain line feed) @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" score_elt = domish.Element(('','score')) form = data_form.Form('form', title=_('scores')) for line in scores.split('\n'): field = data_form.Field('fixed', value = line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: winner_elt = domish.Element(('','winner')) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: looser_elt = domish.Element(('','looser')) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" error_elt = domish.Element(('','error')) played_elt = self.__card_list_to_xml(played_cards, 'played') invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') error_elt['type'] = 'invalid_cards' error_elt['phase'] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt def __next_player(self, game_data, next_pl = None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ if next_pl: game_data['current_player'] = game_data['players'].index(next_pl) return next_pl else: pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) return game_data['players'][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" players_data = game_data['players_data'] first = game_data['first_player'] first_idx = game_data['players'].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: player = game_data['players'][idx] card = players_data[player]['played'] if card.value == "excuse": continue if suit_asked == None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card winner = player assert winner return winner def __excuse_hack(self, game_data, played, winner): """give a low card to other team and keep excuse if trick is lost @param game_data: data of the game @param played: cards currently on the table @param winner: nick of the trick winner""" #TODO: manage the case where excuse is played on the last trick (and lost) #TODO: gof: manage excuse (fool) players_data = game_data['players_data'] excuse = Card(("atout","excuse")) #we first check if the Excuse was already player #and if somebody is waiting for a card for player in game_data['players']: if players_data[player]['wait_for_low']: #the excuse owner has to give a card to somebody if winner == player: #the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: pl_waiting = players_data[player]['wait_for_low'] played.remove(card) players_data[pl_waiting]['levees'].append(card) debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":player, "card_waited": card, "player_waiting":pl_waiting}) return return if not excuse in played: #the Excuse is not on the table, nothing to do return excuse_player = None #Who has played the Excuse ? for player in game_data['players']: if players_data[player]['played'] == excuse: excuse_player = player break if excuse_player == winner: return #the excuse player win the trick, nothing to do #first we remove the excuse from played cards played.remove(excuse) #then we give it back to the original owner owner_levees = players_data[excuse_player]['levees'] owner_levees.append(excuse) #finally we give a low card to the trick winner low_card = None #We look backward in cards won by the Excuse owner to #find a low value card for card_idx in range(len(owner_levees)-1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]['levees'].append(low_card) debug (_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner":excuse_player, "card_waited": low_card, "player_waiting":winner}) break if not low_card: #The player has no low card yet #TODO: manage case when player never win a trick with low card players_data[excuse_player]['wait_for_low'] = winner debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner':excuse_player, 'winner':winner}) def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data['players_data'] levees = players_data[game_data['attaquant']]['levees'] score = 0 nb_bouts = 0 bouts = [] for card in levees: if card.bout: nb_bouts +=1 bouts.append(card.value) score += card.points #We now check if there is no bug in score calculation check_score = 0 defenseurs = game_data['players'][:] defenseurs.remove(game_data['attaquant']) for defenseur in defenseurs: for card in players_data[defenseur]['levees']: check_score+=card.points if game_data['contrat'] == "Garde Contre": for card in game_data['chien']: check_score+=card.points assert (score + check_score == 91) point_limit = None if nb_bouts == 3: point_limit = 36 elif nb_bouts == 2: point_limit = 41 elif nb_bouts == 1: point_limit = 51 else: point_limit = 56 if game_data['contrat'] == 'Petite': contrat_mult = 1 elif game_data['contrat'] == 'Garde': contrat_mult = 2 elif game_data['contrat'] == 'Garde Sans': contrat_mult = 4 elif game_data['contrat'] == 'Garde Contre': contrat_mult = 6 else: error(_('Internal error: contrat not managed (mispelled ?)')) victory = (score >= point_limit) margin = score - point_limit points_defenseur = (-margin + 25) * contrat_mult winners = [] loosers = [] player_score = {} for player in game_data['players']: #TODO: adjust this for 3 and 5 players variants #TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 players_data[player]['score'] += player_score[player] #we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s: %(bouts)s): he %(victory)s') % {'attaquant':game_data['attaquant'], 'points':score, 'point_limit':point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts>1 else '', 'bouts':','.join(map(str,bouts)), 'victory': 'win' if victory else 'loose'} scores_str+='\n' for player in game_data['players']: scores_str+=_("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player':player, 'score_game':player_score[player], 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, winners, loosers) def __invalid_cards(self, game_data, cards): """Checks that the player has the right to play what he wants to @param game_data: Game data @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] if game_data['stage'] == 'ecart': for card in cards: if card.bout or card.value=="roi": forbidden_cards.append(card) #TODO: manage case where atouts (trumps) are in the dog elif game_data['stage'] == 'play': biggest_atout = None suit_asked = None players = game_data['players'] players_data = game_data['players_data'] idx = players.index(game_data['first_player']) current_idx = game_data['current_player'] current_player = players[current_idx] if idx == current_idx: #the player is the first to play, he can play what he wants return forbidden_cards while (idx != current_idx): player = players[idx] played_card = players_data[player]['played'] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) has_suit = False #True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None for hand_card in game_data['hand'][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": has_atout = True if hand_card.suit == "atout" and hand_card > biggest_hand_atout: biggest_hand_atout = hand_card assert len(cards) == 1 card = cards[0] if card.suit != suit_asked and has_suit and card.value != "excuse": forbidden_cards.append(card) return forbidden_cards if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": forbidden_cards.append(card) else: error(_('Internal error: unmanaged game stage')) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data['stage'] = "play" next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) #the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) def createGame(self, room_jid_param, players, profile_key='@DEFAULT@'): """Create a new game""" debug (_("Creating Tarot game")) room_jid = jid.JID(room_jid_param) profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return if False: #gof: self.games.has_key(room_jid): warning (_("Tarot game already started in room %s") % room_jid.userhost()) else: room_nick = self.host.plugins["XEP_0045"].getRoomNick(room_jid.userhost(), profile) if not room_nick: error ('Internal error') return referee = room_jid.userhost() + '/' + room_nick status = {} players_data = {} for player in players: players_data[player] = {'score':0} status[player] = "init" self.games[room_jid.userhost()] = {'referee':referee, 'players':players, 'status':status, 'players_data':players_data, 'hand_size':18, 'init_player':0, 'current_player': None, 'contrat': None, 'stage': None} for player in players: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+player)) mess.firstChildElement().addChild(self.__create_started_elt(players)) self.host.profiles[profile].xmlstream.send(mess) def newPlayerReady(self, player, referee, profile_key='@DEFAULT@'): """Must be called when player is ready to start a new game""" profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug ('new player ready: %s' % profile) mess = self.createGameElt(jid.JID(referee)) ready_elt = mess.firstChildElement().addElement('player_ready') ready_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def contratChoosed(self, player, referee, contrat, profile_key='@DEFAULT@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @contrat: contrat choosed (must be the exact same string than in the give list options) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug (_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat':contrat, 'profile':profile}) mess = self.createGameElt(jid.JID(referee)) contrat_elt = mess.firstChildElement().addElement(('','contrat_choosed'), content=contrat) contrat_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def play_cards(self, player, referee, cards, profile_key='@DEFAULT@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @cards: cards played (list of tuples) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error (_("profile %s is unknown") % profile_key) return debug (_('Cards played by %(profile)s: [%(cards)s]') % {'profile':profile,'cards':cards}) mess = self.createGameElt(jid.JID(referee)) playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(Card.from_tuples(cards), 'cards_played')) playcard_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def newGame(self, room_jid, profile): """Launch a new round""" debug (_('new Tarot game')) deck = self.deck_ordered[:] random.shuffle(deck) game_data = self.games[room_jid.userhost()] players = game_data['players'] players_data = game_data['players_data'] current_player = game_data['current_player'] game_data['stage'] = "init" game_data['first_player'] = None #first player for the current trick game_data['contrat'] = None hand = game_data['hand'] = {} hand_size = game_data['hand_size'] chien = game_data['chien'] = [] for i in range(4): #TODO: distribute according to real Tarot rules (3 by 3 counter-clockwise, 1 card at once to chien) hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) del(deck[:]) for player in players: to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand')) self.host.profiles[profile].xmlstream.send(mess) players_data[player]['contrat'] = None players_data[player]['levees'] = [] #cards won players_data[player]['played'] = None #card on the table players_data[player]['wait_for_low'] = None #Used when a player wait for a low card because of excuse pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) #the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) def card_game_cmd(self, mess_elt, profile): print "\n\nCARD GAME command received (profile=%s): %s" % (profile, mess_elt.toXml()) from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid.userhost()] players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == 'started': #new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == 'player_ready': #ready to play player = elt['player'] status = self.games[room_jid.userhost()]['status'] nb_players = len(self.games[room_jid.userhost()]['players']) status[player] = 'ready' debug (_('Player %(player)s is ready to start [status: %(status)s]') % {'player':player, 'status':status}) if status.values().count('ready') == nb_players: #everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == 'hand': #a new hand has been received self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) elif elt.name == 'contrat': #it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) xml_data = dataForm2xml(form) self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) elif elt.name == 'contrat_choosed': #TODO: check we receive the contrat from the right person #TODO: use proper XEP-0004 way for answering form player = elt['player'] players_data[player]['contrat'] = unicode(elt) contrats = [players_data[player]['contrat'] for player in game_data['players']] if contrats.count(None): #not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost()+"/"+player) #FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) else: #TODO: gof: manage "everybody pass" case best_contrat = [None, "Passe"] for player in game_data['players']: contrat = players_data[player]['contrat'] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: best_contrat[0] = player best_contrat[1] = contrat debug (_("%(player)s win the bid with %(contrat)s") % {'player':best_contrat[0],'contrat':best_contrat[1]}) game_data['contrat'] = best_contrat[1] if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": self.__start_play(room_jid, game_data, profile) game_data['attaquant'] = best_contrat[0] else: #Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) chien_elt['attaquant'] = best_contrat[0] self.host.profiles[profile].xmlstream.send(mess) #the attacker (attaquant) get the chien game_data['hand'][best_contrat[0]].extend(game_data['chien']) del game_data['chien'][:] if game_data['contrat'] == "Garde Sans": #The chien go into attaquant's (attacker) levees players_data[best_contrat[0]]['levees'].extend(game_data['chien']) del game_data['chien'][:] elif elt.name == 'chien': #we have received the chien debug (_("tarot: chien received")) data = {"attaquant":elt['attaquant']} game_data['stage'] = "ecart" game_data['attaquant'] = elt['attaquant'] self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) elif elt.name == 'cards_played': if game_data['stage'] == "ecart": #TODO: show atouts (trumps) if player put some in écart assert (game_data['attaquant'] == elt['player']) #TODO: throw an xml error here list_cards = Card.from_tuples(self.__xml_to_list(elt)) #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+elt['player'])) mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #FIXME: gof: manage Garde Sans & Garde Contre cases players_data[elt['player']]['levees'].extend(list_cards) #we add the chien to attaquant's levées for card in list_cards: game_data['hand'][elt['player']].remove(card) self.__start_play(room_jid, game_data, profile) elif game_data['stage'] == "play": current_player = game_data['players'][game_data['current_player']] cards = Card.from_tuples(self.__xml_to_list(elt)) if mess_elt['type'] == 'groupchat': self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) else: #we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost()+'/'+current_player)) mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #the card played is ok, we forward it to everybody #first we remove it from the hand and put in on the table game_data['hand'][current_player].remove(cards[0]) players_data[current_player]['played'] = cards[0] #then we forward the message mess = self.createGameElt(room_jid) playcard_elt = mess.firstChildElement().addChild(elt) self.host.profiles[profile].xmlstream.send(mess) #Did everybody played ? played = [players_data[player]['played'] for player in game_data['players']] if all(played): #everybody has played winner = self.__winner(game_data) debug (_('The winner of this trick is %s') % winner) #the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt['player']]['levees'].extend(played) #nothing left on the table for player in game_data['players']: players_data[player]['played'] = None if len(game_data['hand'][current_player]) == 0: #no card lef: the game is finished to_jid = jid.JID(room_jid.userhost()) #FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) self.host.profiles[profile].xmlstream.send(mess) return #next player is the winner next_player = game_data['first_player'] = self.__next_player(game_data, winner) else: next_player = self.__next_player(game_data) #finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost()+"/"+next_player) #FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) elif elt.name == 'your_turn': self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == 'score': form_elt = elt.elements(name='x',uri='jabber:x:data').next() winners = [] loosers = [] for winner in elt.elements(name='winner', uri=''): winners.append(unicode(winner)) for looser in elt.elements(name='looser', uri=''): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) xml_data = dataForm2xml(form) self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) elif elt.name == 'error': if elt['type'] == 'invalid_cards': played_cards = self.__xml_to_list(elt.elements(name='played',uri='').next()) invalid_cards = self.__xml_to_list(elt.elements(name='invalid',uri='').next()) self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) else: error (_('Unmanaged error type: %s') % elt['type']) else: error (_('Unmanaged card game element: %s') % elt.name) def getHandler(self, profile): return CardGameHandler(self) class CardGameHandler (XMPPHandler): implements(iwokkel.IDisco) def __init__(self, plugin_parent): self.plugin_parent = plugin_parent self.host = plugin_parent.host def connectionInitialized(self): self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile = self.parent.profile) def getDiscoInfo(self, requestor, target, nodeIdentifier=''): return [disco.DiscoFeature(NS_CG)] def getDiscoItems(self, requestor, target, nodeIdentifier=''): return []