Mercurial > libervia-backend
view sat/plugins/plugin_misc_quiz.py @ 3254:6cf4bd6972c2
core, frontends: avatar refactoring:
/!\ huge commit
Avatar logic has been reworked around the IDENTITY plugin: plugins able to handle avatar
or other identity related metadata (like nicknames) register to IDENTITY plugin in the
same way as for other features like download/upload. Once registered, IDENTITY plugin will
call them when suitable in order of priority, and handle caching.
Methods to manage those metadata from frontend now use serialised data.
For now `avatar` and `nicknames` are handled:
- `avatar` is now a dict with `path` + metadata like `media_type`, instead of just a string
path
- `nicknames` is now a list of nicknames in order of priority. This list is never empty,
and `nicknames[0]` should be the preferred nickname to use by frontends in most cases.
In addition to contact specified nicknames, user set nickname (the one set in roster) is
used in priority when available.
Among the side changes done with this commit, there are:
- a new `contactGet` bridge method to get roster metadata for a single contact
- SatPresenceProtocol.send returns a Deferred to check when it has actually been sent
- memory's methods to handle entities data now use `client` as first argument
- metadata filter can be specified with `getIdentity`
- `getAvatar` and `setAvatar` are now part of the IDENTITY plugin instead of XEP-0054 (and
there signature has changed)
- `isRoom` and `getBareOrFull` are now part of XEP-0045 plugin
- jp avatar/get command uses `xdg-open` first when available for `--show` flag
- `--no-cache` has been added to jp avatar/get and identity/get
- jp identity/set has been simplified, explicit options (`--nickname` only for now) are
used instead of `--field`. `--field` may come back in the future if necessary for extra
data.
- QuickContactList `SetContact` now handle None as a value, and doesn't use it to delete the
metadata anymore
- improved cache handling for `metadata` and `nicknames` in quick frontend
- new `default` argument in QuickContactList `getCache`
author | Goffi <goffi@goffi.org> |
---|---|
date | Tue, 14 Apr 2020 21:00:33 +0200 |
parents | 559a625a236b |
children | be6d91572633 |
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#!/usr/bin/env python3 # SAT plugin for managing Quiz game # Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ from sat.core.constants import Const as C from sat.core.log import getLogger log = getLogger(__name__) from twisted.words.xish import domish from twisted.internet import reactor from twisted.words.protocols.jabber import client as jabber_client, jid from time import time NS_QG = "http://www.goffi.org/protocol/quiz" QG_TAG = "quiz" PLUGIN_INFO = { C.PI_NAME: "Quiz game plugin", C.PI_IMPORT_NAME: "Quiz", C.PI_TYPE: "Game", C.PI_PROTOCOLS: [], C.PI_DEPENDENCIES: ["XEP-0045", "XEP-0249", "ROOM-GAME"], C.PI_MAIN: "Quiz", C.PI_HANDLER: "yes", C.PI_DESCRIPTION: _("""Implementation of Quiz game"""), } class Quiz(object): def inheritFromRoomGame(self, host): global RoomGame RoomGame = host.plugins["ROOM-GAME"].__class__ self.__class__ = type( self.__class__.__name__, (self.__class__, RoomGame, object), {} ) def __init__(self, host): log.info(_("Plugin Quiz initialization")) self.inheritFromRoomGame(host) RoomGame._init_( self, host, PLUGIN_INFO, (NS_QG, QG_TAG), game_init={"stage": None}, player_init={"score": 0}, ) host.bridge.addMethod( "quizGameLaunch", ".plugin", in_sign="asss", out_sign="", method=self._prepareRoom, ) # args: players, room_jid, profile host.bridge.addMethod( "quizGameCreate", ".plugin", in_sign="sass", out_sign="", method=self._createGame, ) # args: room_jid, players, profile host.bridge.addMethod( "quizGameReady", ".plugin", in_sign="sss", out_sign="", method=self._playerReady, ) # args: player, referee, profile host.bridge.addMethod( "quizGameAnswer", ".plugin", in_sign="ssss", out_sign="", method=self.playerAnswer, ) host.bridge.addSignal( "quizGameStarted", ".plugin", signature="ssass" ) # args: room_jid, referee, players, profile host.bridge.addSignal( "quizGameNew", ".plugin", signature="sa{ss}s", doc={ "summary": "Start a new game", "param_0": "room_jid: jid of game's room", "param_1": "game_data: data of the game", "param_2": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGameQuestion", ".plugin", signature="sssis", doc={ "summary": "Send the current question", "param_0": "room_jid: jid of game's room", "param_1": "question_id: question id", "param_2": "question: question to ask", "param_3": "timer: timer", "param_4": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGamePlayerBuzzed", ".plugin", signature="ssbs", doc={ "summary": "A player just pressed the buzzer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who pushed the buzzer", "param_2": "pause: should the game be paused ?", "param_3": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGamePlayerSays", ".plugin", signature="sssis", doc={ "summary": "A player just pressed the buzzer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who pushed the buzzer", "param_2": "text: what the player say", "param_3": "delay: how long, in seconds, the text must appear", "param_4": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGameAnswerResult", ".plugin", signature="ssba{si}s", doc={ "summary": "Result of the just given answer", "param_0": "room_jid: jid of game's room", "param_1": "player: player who gave the answer", "param_2": "good_answer: True if the answer is right", "param_3": "score: dict of score with player as key", "param_4": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGameTimerExpired", ".plugin", signature="ss", doc={ "summary": "Nobody answered the question in time", "param_0": "room_jid: jid of game's room", "param_1": "%(doc_profile)s", }, ) host.bridge.addSignal( "quizGameTimerRestarted", ".plugin", signature="sis", doc={ "summary": "Nobody answered the question in time", "param_0": "room_jid: jid of game's room", "param_1": "time_left: time left before timer expiration", "param_2": "%(doc_profile)s", }, ) def __game_data_to_xml(self, game_data): """Convert a game data dict to domish element""" game_data_elt = domish.Element((None, "game_data")) for data in game_data: data_elt = domish.Element((None, data)) data_elt.addContent(game_data[data]) game_data_elt.addChild(data_elt) return game_data_elt def __xml_to_game_data(self, game_data_elt): """Convert a domish element with game_data to a dict""" game_data = {} for data_elt in game_data_elt.elements(): game_data[data_elt.name] = str(data_elt) return game_data def __answer_result_to_signal_args(self, answer_result_elt): """Parse answer result element and return a tuple of signal arguments @param answer_result_elt: answer result element @return: (player, good_answer, score)""" score = {} for score_elt in answer_result_elt.elements(): score[score_elt["player"]] = int(score_elt["score"]) return ( answer_result_elt["player"], answer_result_elt["good_answer"] == str(True), score, ) def __answer_result(self, player_answering, good_answer, game_data): """Convert a domish an answer_result element @param player_answering: player who gave the answer @param good_answer: True is the answer is right @param game_data: data of the game""" players_data = game_data["players_data"] score = {} for player in game_data["players"]: score[player] = players_data[player]["score"] answer_result_elt = domish.Element((None, "answer_result")) answer_result_elt["player"] = player_answering answer_result_elt["good_answer"] = str(good_answer) for player in score: score_elt = domish.Element((None, "score")) score_elt["player"] = player score_elt["score"] = str(score[player]) answer_result_elt.addChild(score_elt) return answer_result_elt def __ask_question(self, question_id, question, timer): """Create a element for asking a question""" question_elt = domish.Element((None, "question")) question_elt["id"] = question_id question_elt["timer"] = str(timer) question_elt.addContent(question) return question_elt def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" client = self.host.getClient(profile) game_data["stage"] = "play" next_player_idx = game_data["current_player"] = ( game_data["init_player"] + 1 ) % len( game_data["players"] ) # the player after the dealer start game_data["first_player"] = next_player = game_data["players"][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) mess.firstChildElement().addElement("your_turn") client.send(mess) def playerAnswer(self, player, referee, answer, profile_key=C.PROF_KEY_NONE): """Called when a player give an answer""" client = self.host.getClient(profile_key) log.debug( "new player answer (%(profile)s): %(answer)s" % {"profile": client.profile, "answer": answer} ) mess = self.createGameElt(jid.JID(referee)) answer_elt = mess.firstChildElement().addElement("player_answer") answer_elt["player"] = player answer_elt.addContent(answer) client.send(mess) def timerExpired(self, room_jid, profile): """Called when nobody answered the question in time""" client = self.host.getClient(profile) game_data = self.games[room_jid] game_data["stage"] = "expired" mess = self.createGameElt(room_jid) mess.firstChildElement().addElement("timer_expired") client.send(mess) reactor.callLater(4, self.askQuestion, room_jid, client.profile) def pauseTimer(self, room_jid): """Stop the timer and save the time left""" game_data = self.games[room_jid] left = max(0, game_data["timer"].getTime() - time()) game_data["timer"].cancel() game_data["time_left"] = int(left) game_data["previous_stage"] = game_data["stage"] game_data["stage"] = "paused" def restartTimer(self, room_jid, profile): """Restart a timer with the saved time""" client = self.host.getClient(profile) game_data = self.games[room_jid] assert game_data["time_left"] is not None mess = self.createGameElt(room_jid) mess.firstChildElement().addElement("timer_restarted") jabber_client.restarted_elt["time_left"] = str(game_data["time_left"]) client.send(mess) game_data["timer"] = reactor.callLater( game_data["time_left"], self.timerExpired, room_jid, profile ) game_data["time_left"] = None game_data["stage"] = game_data["previous_stage"] del game_data["previous_stage"] def askQuestion(self, room_jid, profile): """Ask a new question""" client = self.host.getClient(profile) game_data = self.games[room_jid] game_data["stage"] = "question" game_data["question_id"] = "1" timer = 30 mess = self.createGameElt(room_jid) mess.firstChildElement().addChild( self.__ask_question( game_data["question_id"], "Quel est l'âge du capitaine ?", timer ) ) client.send(mess) game_data["timer"] = reactor.callLater( timer, self.timerExpired, room_jid, profile ) game_data["time_left"] = None def checkAnswer(self, room_jid, player, answer, profile): """Check if the answer given is right""" client = self.host.getClient(profile) game_data = self.games[room_jid] players_data = game_data["players_data"] good_answer = game_data["question_id"] == "1" and answer == "42" players_data[player]["score"] += 1 if good_answer else -1 players_data[player]["score"] = min(9, max(0, players_data[player]["score"])) mess = self.createGameElt(room_jid) mess.firstChildElement().addChild( self.__answer_result(player, good_answer, game_data) ) client.send(mess) if good_answer: reactor.callLater(4, self.askQuestion, room_jid, profile) else: reactor.callLater(4, self.restartTimer, room_jid, profile) def newGame(self, room_jid, profile): """Launch a new round""" common_data = {"game_score": 0} new_game_data = { "instructions": _( """Bienvenue dans cette partie rapide de quizz, le premier à atteindre le score de 9 remporte le jeu Attention, tu es prêt ?""" ) } msg_elts = self.__game_data_to_xml(new_game_data) RoomGame.newRound(self, room_jid, (common_data, msg_elts), profile) reactor.callLater(10, self.askQuestion, room_jid, profile) def room_game_cmd(self, mess_elt, profile): client = self.host.getClient(profile) from_jid = jid.JID(mess_elt["from"]) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid] # if 'players_data' in game_data: # players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == "started": # new game created players = [] for player in elt.elements(): players.append(str(player)) self.host.bridge.quizGameStarted( room_jid.userhost(), from_jid.full(), players, profile ) elif elt.name == "player_ready": # ready to play player = elt["player"] status = self.games[room_jid]["status"] nb_players = len(self.games[room_jid]["players"]) status[player] = "ready" log.debug( _("Player %(player)s is ready to start [status: %(status)s]") % {"player": player, "status": status} ) if ( list(status.values()).count("ready") == nb_players ): # everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == "game_data": self.host.bridge.quizGameNew( room_jid.userhost(), self.__xml_to_game_data(elt), profile ) elif elt.name == "question": # A question is asked self.host.bridge.quizGameQuestion( room_jid.userhost(), elt["id"], str(elt), int(elt["timer"]), profile, ) elif elt.name == "player_answer": player = elt["player"] pause = ( game_data["stage"] == "question" ) # we pause the game only if we are have a question at the moment # we first send a buzzer message mess = self.createGameElt(room_jid) buzzer_elt = mess.firstChildElement().addElement("player_buzzed") buzzer_elt["player"] = player buzzer_elt["pause"] = str(pause) client.send(mess) if pause: self.pauseTimer(room_jid) # and we send the player answer mess = self.createGameElt(room_jid) _answer = str(elt) say_elt = mess.firstChildElement().addElement("player_says") say_elt["player"] = player say_elt.addContent(_answer) say_elt["delay"] = "3" reactor.callLater(2, client.send, mess) reactor.callLater( 6, self.checkAnswer, room_jid, player, _answer, profile=profile ) elif elt.name == "player_buzzed": self.host.bridge.quizGamePlayerBuzzed( room_jid.userhost(), elt["player"], elt["pause"] == str(True), profile ) elif elt.name == "player_says": self.host.bridge.quizGamePlayerSays( room_jid.userhost(), elt["player"], str(elt), int(elt["delay"]), profile, ) elif elt.name == "answer_result": player, good_answer, score = self.__answer_result_to_signal_args(elt) self.host.bridge.quizGameAnswerResult( room_jid.userhost(), player, good_answer, score, profile ) elif elt.name == "timer_expired": self.host.bridge.quizGameTimerExpired(room_jid.userhost(), profile) elif elt.name == "timer_restarted": self.host.bridge.quizGameTimerRestarted( room_jid.userhost(), int(elt["time_left"]), profile ) else: log.error(_("Unmanaged game element: %s") % elt.name)