Mercurial > libervia-backend
view sat/test/test_plugin_misc_room_game.py @ 3254:6cf4bd6972c2
core, frontends: avatar refactoring:
/!\ huge commit
Avatar logic has been reworked around the IDENTITY plugin: plugins able to handle avatar
or other identity related metadata (like nicknames) register to IDENTITY plugin in the
same way as for other features like download/upload. Once registered, IDENTITY plugin will
call them when suitable in order of priority, and handle caching.
Methods to manage those metadata from frontend now use serialised data.
For now `avatar` and `nicknames` are handled:
- `avatar` is now a dict with `path` + metadata like `media_type`, instead of just a string
path
- `nicknames` is now a list of nicknames in order of priority. This list is never empty,
and `nicknames[0]` should be the preferred nickname to use by frontends in most cases.
In addition to contact specified nicknames, user set nickname (the one set in roster) is
used in priority when available.
Among the side changes done with this commit, there are:
- a new `contactGet` bridge method to get roster metadata for a single contact
- SatPresenceProtocol.send returns a Deferred to check when it has actually been sent
- memory's methods to handle entities data now use `client` as first argument
- metadata filter can be specified with `getIdentity`
- `getAvatar` and `setAvatar` are now part of the IDENTITY plugin instead of XEP-0054 (and
there signature has changed)
- `isRoom` and `getBareOrFull` are now part of XEP-0045 plugin
- jp avatar/get command uses `xdg-open` first when available for `--show` flag
- `--no-cache` has been added to jp avatar/get and identity/get
- jp identity/set has been simplified, explicit options (`--nickname` only for now) are
used instead of `--field`. `--field` may come back in the future if necessary for extra
data.
- QuickContactList `SetContact` now handle None as a value, and doesn't use it to delete the
metadata anymore
- improved cache handling for `metadata` and `nicknames` in quick frontend
- new `default` argument in QuickContactList `getCache`
author | Goffi <goffi@goffi.org> |
---|---|
date | Tue, 14 Apr 2020 21:00:33 +0200 |
parents | 559a625a236b |
children | be6d91572633 |
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#!/usr/bin/env python3 # SAT: a jabber client # Copyright (C) 2009-2020 Jérôme Poisson (goffi@goffi.org) # Copyright (C) 2013-2016 Adrien Cossa (souliane@mailoo.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """ Tests for the plugin room game (base class for MUC games) """ from sat.core.i18n import _ from .constants import Const from sat.test import helpers, helpers_plugins from sat.plugins import plugin_misc_room_game as plugin from twisted.words.protocols.jabber.jid import JID from wokkel.muc import User from logging import WARNING # Data used for test initialization NAMESERVICE = "http://www.goffi.org/protocol/dummy" TAG = "dummy" PLUGIN_INFO = { "name": "Dummy plugin", "import_name": "DUMMY", "type": "MISC", "protocols": [], "dependencies": [], "main": "Dummy", "handler": "no", # handler MUST be "no" (dynamic inheritance) "description": _("""Dummy plugin to test room game"""), } ROOM_JID = JID(Const.MUC_STR[0]) PROFILE = Const.PROFILE[0] OTHER_PROFILE = Const.PROFILE[1] class RoomGameTest(helpers.SatTestCase): def setUp(self): self.host = helpers.FakeSAT() def reinit(self, game_init={}, player_init={}): self.host.reinit() self.plugin = plugin.RoomGame(self.host) self.plugin._init_( self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init ) self.plugin_0045 = self.host.plugins["XEP-0045"] = helpers_plugins.FakeXEP_0045( self.host ) self.plugin_0249 = self.host.plugins["XEP-0249"] = helpers_plugins.FakeXEP_0249( self.host ) for profile in Const.PROFILE: self.host.getClient(profile) # init self.host.profiles[profile] def initGame(self, muc_index, user_index): self.plugin_0045.joinRoom(user_index, muc_index) self.plugin._initGame(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user) def _expectedMessage(self, to, type_, tag, players=[]): content = "<%s" % tag if not players: content += "/>" else: content += ">" for i in range(0, len(players)): content += "<player index='%s'>%s</player>" % (i, players[i]) content += "</%s>" % tag return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % ( to.full(), type_, TAG, NAMESERVICE, content, ) def test_createOrInvite_solo(self): self.reinit() self.plugin_0045.joinRoom(0, 0) self.plugin._createOrInvite(self.plugin_0045.getRoom(0, 0), [], Const.PROFILE[0]) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_createOrInvite_multi_not_waiting(self): self.reinit() self.plugin_0045.joinRoom(0, 0) other_players = [Const.JID[1], Const.JID[2]] self.plugin._createOrInvite( self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0] ) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_createOrInvite_multi_waiting(self): self.reinit(player_init={"score": 0}) self.plugin_0045.joinRoom(0, 0) other_players = [Const.JID[1], Const.JID[2]] self.plugin._createOrInvite( self.plugin_0045.getRoom(0, 0), other_players, Const.PROFILE[0] ) self.assertTrue(self.plugin._gameExists(ROOM_JID, False)) self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) def test_initGame(self): self.reinit() self.initGame(0, 0) self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user)) self.assertEqual([], self.plugin.games[ROOM_JID]["players"]) def test_checkJoinAuth(self): self.reinit() check = lambda value: getattr(self, "assert%s" % value)( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user) ) check(False) # to test the "invited" mode, the referee must be different than the user to test self.initGame(0, 1) self.plugin.join_mode = self.plugin.ALL check(True) self.plugin.join_mode = self.plugin.INVITED check(False) self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])] check(True) self.plugin.join_mode = self.plugin.NONE check(False) self.plugin.games[ROOM_JID]["players"].append(Const.JID[0].user) check(True) def test_updatePlayers(self): self.reinit() self.initGame(0, 0) self.assertEqual(self.plugin.games[ROOM_JID]["players"], []) self.plugin._updatePlayers(ROOM_JID, [], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID]["players"], []) self.plugin._updatePlayers(ROOM_JID, ["user1"], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID]["players"], ["user1"]) self.plugin._updatePlayers(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]) self.assertEqual( self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"] ) self.plugin._updatePlayers( ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0] ) # should not be stored twice self.assertEqual( self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"] ) def test_synchronizeRoom(self): self.reinit() self.initGame(0, 0) self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", []), ) self.plugin.games[ROOM_JID]["players"].append("test1") self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", ["test1"]), ) self.plugin.games[ROOM_JID]["started"] = True self.plugin.games[ROOM_JID]["players"].append("test2") self.plugin._synchronizeRoom(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", ["test1", "test2"]), ) self.plugin.games[ROOM_JID]["players"].append("test3") self.plugin.games[ROOM_JID]["players"].append("test4") user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user) user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user) self.plugin._synchronizeRoom(ROOM_JID, [user1, user2], Const.PROFILE[0]) self.assertEqualXML( self.host.getSentMessageXml(0), self._expectedMessage( user1, "normal", "started", ["test1", "test2", "test3", "test4"] ), ) self.assertEqualXML( self.host.getSentMessageXml(0), self._expectedMessage( user2, "normal", "started", ["test1", "test2", "test3", "test4"] ), ) def test_invitePlayers(self): self.reinit() self.initGame(0, 0) self.plugin_0045.joinRoom(0, 1) self.assertEqual(self.plugin.invitations[ROOM_JID], []) room = self.plugin_0045.getRoom(0, 0) nicks = self.plugin._invitePlayers( room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0] ) self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[2].userhostJID()], ) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user]) nicks = self.plugin._invitePlayers( room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0] ) self.assertEqual( self.plugin.invitations[ROOM_JID][1][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID()], ) # this time Const.JID[1] and Const.JID[3] have the same user but the host differs self.assertEqual(nicks, [Const.JID[1].user]) def test_checkInviteAuth(self): def check(value, index): nick = self.plugin_0045.getNick(0, index) getattr(self, "assert%s" % value)( self.plugin._checkInviteAuth(ROOM_JID, nick) ) self.reinit() for mode in [ self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS, ]: self.plugin.invite_mode = mode check(True, 0) self.initGame(0, 0) self.plugin.invite_mode = self.plugin.FROM_ALL check(True, 0) check(True, 1) self.plugin.invite_mode = self.plugin.FROM_NONE check(True, 0) # game initialized but not started yet, referee can invite check(False, 1) self.plugin.invite_mode = self.plugin.FROM_REFEREE check(True, 0) check(False, 1) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.games[ROOM_JID]["players"].append(user_nick) self.plugin.invite_mode = self.plugin.FROM_PLAYERS check(True, 0) check(True, 1) check(False, 2) def test_isReferee(self): self.reinit() self.initGame(0, 0) self.assertTrue(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 0))) self.assertFalse(self.plugin.isReferee(ROOM_JID, self.plugin_0045.getNick(0, 1))) def test_isPlayer(self): self.reinit() self.initGame(0, 0) self.assertTrue(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 0))) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.games[ROOM_JID]["players"].append(user_nick) self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) self.assertFalse(self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNick(0, 2))) def test_checkWaitAuth(self): def check(value, other_players, confirmed, rest): room = self.plugin_0045.getRoom(0, 0) self.assertEqual( (value, confirmed, rest), self.plugin._checkWaitAuth(room, other_players) ) self.reinit() self.initGame(0, 0) other_players = [Const.JID[1], Const.JID[3]] self.plugin.wait_mode = self.plugin.FOR_NONE check(True, [], [], []) check( True, [Const.JID[0]], [], [Const.JID[0]] ) # getRoomNickOfUser checks for the other users only check(True, other_players, [], other_players) self.plugin.wait_mode = self.plugin.FOR_ALL check(True, [], [], []) check(False, [Const.JID[0]], [], [Const.JID[0]]) check(False, other_players, [], other_players) self.plugin_0045.joinRoom(0, 1) check(False, other_players, [], other_players) self.plugin_0045.joinRoom(0, 4) check( False, other_players, [self.plugin_0045.getNickOfUser(0, 1, 0)], [Const.JID[3]], ) self.plugin_0045.joinRoom(0, 3) check( True, other_players, [ self.plugin_0045.getNickOfUser(0, 1, 0), self.plugin_0045.getNickOfUser(0, 3, 0), ], [], ) other_players = [Const.JID[1], Const.JID[3], Const.JID[2]] # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost check( True, other_players, [ self.plugin_0045.getNickOfUser(0, 1, 0), self.plugin_0045.getNickOfUser(0, 3, 0), self.plugin_0045.getNickOfUser(0, 2, 0), ], [], ) def test_prepareRoom_trivial(self): self.reinit() other_players = [] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) self.assertTrue( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[0], Const.JID[0].user) ) self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[0].user)) self.assertEqual((True, [], []), self.plugin._checkWaitAuth(ROOM_JID, [])) self.assertTrue(self.plugin.isReferee(ROOM_JID, Const.JID[0].user)) self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[0].user)) self.assertEqual( (False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) def test_prepareRoom_invite(self): self.reinit() other_players = [Const.JID[1], Const.JID[2]] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) self.assertTrue( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user) ) self.assertFalse( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user) ) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user)) self.assertEqual( (True, [], other_players), self.plugin._checkWaitAuth(room, other_players) ) player2_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[player2_nick], PROFILE) self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick)) self.assertTrue(self.plugin._checkInviteAuth(ROOM_JID, player2_nick)) self.assertFalse(self.plugin.isReferee(ROOM_JID, player2_nick)) self.assertTrue(self.plugin.isPlayer(ROOM_JID, player2_nick)) self.assertTrue( self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0)) ) self.assertFalse(self.plugin.isPlayer(ROOM_JID, "xxx")) self.assertEqual( (False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[1]), ) def test_prepareRoom_score1(self): self.reinit(player_init={"score": 0}) other_players = [Const.JID[1], Const.JID[2]] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) self.assertTrue( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[1], Const.JID[1].user) ) self.assertFalse( self.plugin._checkJoinAuth(ROOM_JID, Const.JID[3], Const.JID[3].user) ) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, Const.JID[1].user)) self.assertEqual( (False, [], other_players), self.plugin._checkWaitAuth(room, other_players) ) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) self.assertFalse(self.plugin._checkInviteAuth(ROOM_JID, user_nick)) self.assertFalse(self.plugin.isReferee(ROOM_JID, user_nick)) self.assertTrue(self.plugin.isPlayer(ROOM_JID, user_nick)) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertTrue( self.plugin.isPlayer(ROOM_JID, self.plugin_0045.getNickOfUser(0, 2, 0)) ) # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user self.assertTrue(self.plugin.isPlayer(ROOM_JID, Const.JID[3].user)) # but Const.JID[3] is actually not in the room self.assertEqual(self.plugin_0045.getNickOfUser(0, 3, 0), None) self.assertEqual( (True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, Const.PROFILE[0]) ) def test_prepareRoom_score2(self): self.reinit(player_init={"score": 0}) other_players = [Const.JID[1], Const.JID[4]] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertEqual( (True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, room.roster[user_nick], PROFILE) self.assertEqual( (False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) def test_userJoinedTrigger(self): self.reinit(player_init={"xxx": "xyz"}) other_players = [Const.JID[1], Const.JID[3]] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) nicks = [self.plugin_0045.getNick(0, 0)] self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks), ) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1) # wrong profile user_nick = self.plugin_0045.joinRoom(0, 1) room = self.plugin_0045.getRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), OTHER_PROFILE) self.assertEqual( self.host.getSentMessage(0), None ) # no new message has been sent self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is allowed, wait for one more room = self.plugin_0045.getRoom(0, 0) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "players", nicks), ) self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is not allowed user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage( JID(ROOM_JID.userhost() + "/" + user_nick), "normal", "players", nicks ), ) self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) # game not started # referee profile, user is allowed, everybody here user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks), ) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) # game started self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # wait for none self.reinit() self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) self.assertNotEqual(self.host.getSentMessage(0), None) # init messages room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks), ) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) def test_userLeftTrigger(self): self.reinit(player_init={"xxx": "xyz"}) other_players = [Const.JID[1], Const.JID[3], Const.JID[4]] self.plugin.prepareRoom(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.getRoom(0, 0) nicks = [self.plugin_0045.getNick(0, 0)] self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [ Const.JID[1].userhostJID(), Const.JID[3].userhostJID(), Const.JID[4].userhostJID(), ], ) # one user joins user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) # the user leaves self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) room = self.plugin_0045.getRoom(0, 1) # to not call self.plugin_0045.leaveRoom(0, 1) here, we are testing the trigger with a wrong profile self.plugin.userLeftTrigger( room, User(user_nick, Const.JID[1]), Const.PROFILE[1] ) # not the referee self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) room = self.plugin_0045.getRoom(0, 0) user_nick = self.plugin_0045.leaveRoom(0, 1) self.plugin.userLeftTrigger( room, User(user_nick, Const.JID[1]), PROFILE ) # referee nicks.pop() self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) # all the users join user_nick = self.plugin_0045.joinRoom(0, 1) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # one user leaves user_nick = self.plugin_0045.leaveRoom(0, 4) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.pop() self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()] ) # another leaves user_nick = self.plugin_0045.leaveRoom(0, 3) self.plugin.userLeftTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.pop() self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID(), Const.JID[3].userhostJID()], ) # they can join again user_nick = self.plugin_0045.joinRoom(0, 3) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.joinRoom(0, 4) self.plugin.userJoinedTrigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) def test__checkCreateGameAndInit(self): self.reinit() helpers.muteLogging() self.assertEqual( (False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) helpers.unmuteLogging() nick = self.plugin_0045.joinRoom(0, 0) self.assertEqual( (True, False), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) self.assertTrue(self.plugin._gameExists(ROOM_JID, False)) self.assertFalse(self.plugin._gameExists(ROOM_JID, True)) self.assertTrue(self.plugin.isReferee(ROOM_JID, nick)) helpers.muteLogging() self.assertEqual( (False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE) ) helpers.unmuteLogging() self.plugin_0045.joinRoom(0, 1) self.assertEqual( (False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE) ) self.plugin.createGame(ROOM_JID, [Const.JID[1]], PROFILE) self.assertEqual( (False, True), self.plugin._checkCreateGameAndInit(ROOM_JID, PROFILE) ) self.assertEqual( (False, False), self.plugin._checkCreateGameAndInit(ROOM_JID, OTHER_PROFILE) ) def test_createGame(self): self.reinit(player_init={"xxx": "xyz"}) nicks = [] for i in [0, 1, 3, 4]: nicks.append(self.plugin_0045.joinRoom(0, i)) # game not exists self.plugin.createGame(ROOM_JID, nicks, PROFILE) self.assertTrue(self.plugin._gameExists(ROOM_JID, True)) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks), ) for nick in nicks: self.assertEqual("init", self.plugin.games[ROOM_JID]["status"][nick]) self.assertEqual( self.plugin.player_init, self.plugin.games[ROOM_JID]["players_data"][nick] ) self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] = nick for nick in nicks: # checks that a copy of self.player_init has been done and not a reference self.assertEqual( nick, self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] ) # game exists, current profile is referee self.reinit(player_init={"xxx": "xyz"}) self.initGame(0, 0) self.plugin.games[ROOM_JID]["started"] = True self.plugin.createGame(ROOM_JID, nicks, PROFILE) self.assertEqual( self.host.getSentMessageXml(0), self._expectedMessage(ROOM_JID, "groupchat", "started", nicks), ) # game exists, current profile is not referee self.reinit(player_init={"xxx": "xyz"}) self.initGame(0, 0) self.plugin.games[ROOM_JID]["started"] = True self.plugin_0045.joinRoom(0, 1) self.plugin.createGame(ROOM_JID, nicks, OTHER_PROFILE) self.assertEqual( self.host.getSentMessage(0), None ) # no sync message has been sent by other_profile