Mercurial > libervia-backend
view src/plugins/plugin_misc_tarot.py @ 615:6f4c31192c7c
plugins XEP-0060, XEP-0277, groupblog: comments implementation (first draft, not finished yet):
- PubSub options constants are moved to XEP-0060
- comments url are generated/parsed according to XEP-0277
- microblog data can now have the following keys:
- "comments", with the url as given in the <link> tag
- "comments_service", with the jid of the PubSub service hosting the comments
- "comments_node", with the parsed node
- comments nodes use different access_model according to parent microblog item access
- publisher is not verified yet, see FIXME warning
- so far, comments node are automatically subscribed
- some bug fixes
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 20 May 2013 23:21:29 +0200 |
parents | 84a6e83157c2 |
children | 0b914394e74f |
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#!/usr/bin/python # -*- coding: utf-8 -*- # SAT plugin for managing French Tarot game # Copyright (C) 2009, 2010, 2011, 2012, 2013 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from logging import debug, info, warning, error from twisted.words.xish import domish from twisted.words.protocols.jabber import jid import random from zope.interface import implements from wokkel import disco, iwokkel, data_form from sat.tools.xml_tools import dataForm2xml from sat.tools.games import TarotCard from time import time try: from twisted.words.protocols.xmlstream import XMPPHandler except ImportError: from wokkel.subprotocols import XMPPHandler MESSAGE = '/message' NS_CG = 'http://www.goffi.org/protocol/card_game' CG_TAG = 'card_game' CG_REQUEST = MESSAGE + '/' + CG_TAG + '[@xmlns="' + NS_CG + '"]' PLUGIN_INFO = { "name": "Tarot cards plugin", "import_name": "Tarot", "type": "Misc", "protocols": [], "dependencies": ["XEP-0045", "XEP-0249"], "main": "Tarot", "handler": "yes", "description": _("""Implementation of Tarot card game""") } class Tarot(object): def __init__(self, host): info(_("Plugin Tarot initialization")) self.host = host self.games = {} self.waiting_inv = {} # Invitation waiting for people to join to launch a game self.contrats = [_('Passe'), _('Petite'), _('Garde'), _('Garde Sans'), _('Garde Contre')] host.bridge.addMethod("tarotGameLaunch", ".plugin", in_sign='ass', out_sign='', method=self.launchGame) # args: room_jid, players, profile host.bridge.addMethod("tarotGameCreate", ".plugin", in_sign='sass', out_sign='', method=self.createGame) # args: room_jid, players, profile host.bridge.addMethod("tarotGameReady", ".plugin", in_sign='sss', out_sign='', method=self.newPlayerReady) # args: player, referee, profile host.bridge.addMethod("tarotGameContratChoosed", ".plugin", in_sign='ssss', out_sign='', method=self.contratChoosed) # args: player, referee, contrat, profile host.bridge.addMethod("tarotGamePlayCards", ".plugin", in_sign='ssa(ss)s', out_sign='', method=self.play_cards) # args: player, referee, cards, profile host.bridge.addSignal("tarotGameStarted", ".plugin", signature='ssass') # args: room_jid, referee, players, profile host.bridge.addSignal("tarotGameNew", ".plugin", signature='sa(ss)s') # args: room_jid, hand, profile host.bridge.addSignal("tarotGameChooseContrat", ".plugin", signature='sss') # args: room_jid, xml_data, profile host.bridge.addSignal("tarotGameShowCards", ".plugin", signature='ssa(ss)a{ss}s') # args: room_jid, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameCardsPlayed", ".plugin", signature='ssa(ss)s') # args: room_jid, player, type ["chien", "poignée",...], cards, data[dict], profile host.bridge.addSignal("tarotGameYourTurn", ".plugin", signature='ss') # args: room_jid, profile host.bridge.addSignal("tarotGameScore", ".plugin", signature='ssasass') # args: room_jid, xml_data, winners (list of nicks), loosers (list of nicks), profile host.bridge.addSignal("tarotGameInvalidCards", ".plugin", signature='ssa(ss)a(ss)s') # args: room_jid, game phase, played_cards, invalid_cards, profile host.trigger.add("MUC user joined", self.userJoinedTrigger) self.deck_ordered = [] for value in ['excuse'] + map(str, range(1, 22)): self.deck_ordered.append(TarotCard(("atout", value))) for suit in ["pique", "coeur", "carreau", "trefle"]: for value in map(str, range(1, 11)) + ["valet", "cavalier", "dame", "roi"]: self.deck_ordered.append(TarotCard((suit, value))) def createGameElt(self, to_jid, type="normal"): type = "normal" if to_jid.resource else "groupchat" elt = domish.Element((None, 'message')) elt["to"] = to_jid.full() elt["type"] = type elt.addElement((NS_CG, CG_TAG)) return elt def __card_list_to_xml(self, cards_list, elt_name): """Convert a card list to domish element""" cards_list_elt = domish.Element((None, elt_name)) for card in cards_list: card_elt = domish.Element((None, 'card')) card_elt['suit'] = card.suit card_elt['value'] = card.value cards_list_elt.addChild(card_elt) return cards_list_elt def __xml_to_list(self, cards_list_elt): """Convert a domish element with cards to a list of tuples""" cards_list = [] for card in cards_list_elt.elements(): cards_list.append((card['suit'], card['value'])) return cards_list def __create_started_elt(self, players): """Create a game_started domish element""" started_elt = domish.Element((None, 'started')) idx = 0 for player in players: player_elt = domish.Element((None, 'player')) player_elt.addContent(player) player_elt['index'] = str(idx) idx += 1 started_elt.addChild(player_elt) return started_elt def __ask_contrat(self): """Create a element for asking contrat""" contrat_elt = domish.Element((None, 'contrat')) form = data_form.Form('form', title=_('contrat selection')) field = data_form.Field('list-single', 'contrat', options=map(data_form.Option, self.contrats), required=True) form.addField(field) contrat_elt.addChild(form.toElement()) return contrat_elt def __give_scores(self, scores, winners, loosers): """Create an element to give scores @param scores: unicode (can contain line feed) @param winners: list of unicode nicks of winners @param loosers: list of unicode nicks of loosers""" score_elt = domish.Element((None, 'score')) form = data_form.Form('form', title=_('scores')) for line in scores.split('\n'): field = data_form.Field('fixed', value=line) form.addField(field) score_elt.addChild(form.toElement()) for winner in winners: winner_elt = domish.Element((None, 'winner')) winner_elt.addContent(winner) score_elt.addChild(winner_elt) for looser in loosers: looser_elt = domish.Element((None, 'looser')) looser_elt.addContent(looser) score_elt.addChild(looser_elt) return score_elt def __invalid_cards_elt(self, played_cards, invalid_cards, game_phase): """Create a element for invalid_cards error @param list_cards: list of Card @param game_phase: phase of the game ['ecart', 'play']""" error_elt = domish.Element((None, 'error')) played_elt = self.__card_list_to_xml(played_cards, 'played') invalid_elt = self.__card_list_to_xml(invalid_cards, 'invalid') error_elt['type'] = 'invalid_cards' error_elt['phase'] = game_phase error_elt.addChild(played_elt) error_elt.addChild(invalid_elt) return error_elt def __next_player(self, game_data, next_pl=None): """Increment player number & return player name @param next_pl: if given, then next_player is forced to this one """ if next_pl: game_data['current_player'] = game_data['players'].index(next_pl) return next_pl else: pl_idx = game_data['current_player'] = (game_data['current_player'] + 1) % len(game_data['players']) return game_data['players'][pl_idx] def __winner(self, game_data): """give the nick of the player who win this trick""" players_data = game_data['players_data'] first = game_data['first_player'] first_idx = game_data['players'].index(first) suit_asked = None strongest = None winner = None for idx in [(first_idx + i) % 4 for i in range(4)]: player = game_data['players'][idx] card = players_data[player]['played'] if card.value == "excuse": continue if suit_asked is None: suit_asked = card.suit if (card.suit == suit_asked or card.suit == "atout") and card > strongest: strongest = card winner = player assert winner return winner def __excuse_hack(self, game_data, played, winner): """give a low card to other team and keep excuse if trick is lost @param game_data: data of the game @param played: cards currently on the table @param winner: nick of the trick winner""" #TODO: manage the case where excuse is played on the last trick (and lost) players_data = game_data['players_data'] excuse = TarotCard(("atout", "excuse")) #we first check if the Excuse was already played #and if somebody is waiting for a card for player in game_data['players']: if players_data[player]['wait_for_low']: #the excuse owner has to give a card to somebody if winner == player: #the excuse owner win the trick, we check if we have something to give for card in played: if card.points == 0.5: pl_waiting = players_data[player]['wait_for_low'] played.remove(card) players_data[pl_waiting]['levees'].append(card) debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": player, "card_waited": card, "player_waiting": pl_waiting}) return return if not excuse in played: #the Excuse is not on the table, nothing to do return excuse_player = None # Who has played the Excuse ? for player in game_data['players']: if players_data[player]['played'] == excuse: excuse_player = player break if excuse_player == winner: return # the excuse player win the trick, nothing to do #first we remove the excuse from played cards played.remove(excuse) #then we give it back to the original owner owner_levees = players_data[excuse_player]['levees'] owner_levees.append(excuse) #finally we give a low card to the trick winner low_card = None #We look backward in cards won by the Excuse owner to #find a low value card for card_idx in range(len(owner_levees) - 1, -1, -1): if owner_levees[card_idx].points == 0.5: low_card = owner_levees[card_idx] del owner_levees[card_idx] players_data[winner]['levees'].append(low_card) debug(_('Player %(excuse_owner)s give %(card_waited)s to %(player_waiting)s for Excuse compensation') % {"excuse_owner": excuse_player, "card_waited": low_card, "player_waiting": winner}) break if not low_card: # The player has no low card yet #TODO: manage case when player never win a trick with low card players_data[excuse_player]['wait_for_low'] = winner debug(_("%(excuse_owner)s keep the Excuse but has not card to give, %(winner)s is waiting for one") % {'excuse_owner': excuse_player, 'winner': winner}) def __draw_game(self, game_data): """The game is draw, no score change @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data['players_data'] scores_str = _('Draw game') scores_str += '\n' for player in game_data['players']: scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': 0, 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, [], []) def __calculate_scores(self, game_data): """The game is finished, time to know who won :) @param game_data: data of the game @return: tuple with (string victory message, list of winners, list of loosers)""" players_data = game_data['players_data'] levees = players_data[game_data['attaquant']]['levees'] score = 0 nb_bouts = 0 bouts = [] for card in levees: if card.bout: nb_bouts += 1 bouts.append(card.value) score += card.points #We we do a basic check on score calculation check_score = 0 defenseurs = game_data['players'][:] defenseurs.remove(game_data['attaquant']) for defenseur in defenseurs: for card in players_data[defenseur]['levees']: check_score += card.points if game_data['contrat'] == "Garde Contre": for card in game_data['chien']: check_score += card.points assert (score + check_score == 91) point_limit = None if nb_bouts == 3: point_limit = 36 elif nb_bouts == 2: point_limit = 41 elif nb_bouts == 1: point_limit = 51 else: point_limit = 56 if game_data['contrat'] == 'Petite': contrat_mult = 1 elif game_data['contrat'] == 'Garde': contrat_mult = 2 elif game_data['contrat'] == 'Garde Sans': contrat_mult = 4 elif game_data['contrat'] == 'Garde Contre': contrat_mult = 6 else: error(_('INTERNAL ERROR: contrat not managed (mispelled ?)')) assert(False) victory = (score >= point_limit) margin = abs(score - point_limit) points_defenseur = (margin + 25) * contrat_mult * (-1 if victory else 1) winners = [] loosers = [] player_score = {} for player in game_data['players']: #TODO: adjust this for 3 and 5 players variants #TODO: manage bonuses (petit au bout, poignée, chelem) player_score[player] = points_defenseur if player != game_data['attaquant'] else points_defenseur * -3 players_data[player]['score'] += player_score[player] # we add score of this game to the global score if player_score[player] > 0: winners.append(player) else: loosers.append(player) scores_str = _('The attacker (%(attaquant)s) makes %(points)i and needs to make %(point_limit)i (%(nb_bouts)s oulder%(plural)s%(separator)s%(bouts)s): he %(victory)s') % {'attaquant': game_data['attaquant'], 'points': score, 'point_limit': point_limit, 'nb_bouts': nb_bouts, 'plural': 's' if nb_bouts > 1 else '', 'separator': ': ' if nb_bouts != 0 else '', 'bouts': ','.join(map(str, bouts)), 'victory': 'win' if victory else 'loose'} scores_str += '\n' for player in game_data['players']: scores_str += _("\n--\n%(player)s:\nscore for this game ==> %(score_game)i\ntotal score ==> %(total_score)i") % {'player': player, 'score_game': player_score[player], 'total_score': players_data[player]['score']} debug(scores_str) return (scores_str, winners, loosers) def __invalid_cards(self, game_data, cards): """Checks that the player has the right to play what he wants to @param game_data: Game data @param cards: cards the player want to play @return forbidden_cards cards or empty list if cards are ok""" forbidden_cards = [] if game_data['stage'] == 'ecart': for card in cards: if card.bout or card.value == "roi": forbidden_cards.append(card) #TODO: manage case where atouts (trumps) are in the dog elif game_data['stage'] == 'play': biggest_atout = None suit_asked = None players = game_data['players'] players_data = game_data['players_data'] idx = players.index(game_data['first_player']) current_idx = game_data['current_player'] current_player = players[current_idx] if idx == current_idx: #the player is the first to play, he can play what he wants return forbidden_cards while (idx != current_idx): player = players[idx] played_card = players_data[player]['played'] if not suit_asked and played_card.value != "excuse": suit_asked = played_card.suit if played_card.suit == "atout" and played_card > biggest_atout: biggest_atout = played_card idx = (idx + 1) % len(players) has_suit = False # True if there is one card of the asked suit in the hand of the player has_atout = False biggest_hand_atout = None for hand_card in game_data['hand'][current_player]: if hand_card.suit == suit_asked: has_suit = True if hand_card.suit == "atout": has_atout = True if hand_card.suit == "atout" and hand_card > biggest_hand_atout: biggest_hand_atout = hand_card assert len(cards) == 1 card = cards[0] if card.suit != suit_asked and has_suit and card.value != "excuse": forbidden_cards.append(card) return forbidden_cards if card.suit != suit_asked and card.suit != "atout" and has_atout: forbidden_cards.append(card) return forbidden_cards if card.suit == "atout" and card < biggest_atout and biggest_hand_atout > biggest_atout and card.value != "excuse": forbidden_cards.append(card) else: error(_('Internal error: unmanaged game stage')) return forbidden_cards def __start_play(self, room_jid, game_data, profile): """Start the game (tell to the first player after dealer to play""" game_data['stage'] = "play" next_player_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # the player after the dealer start game_data['first_player'] = next_player = game_data['players'][next_player_idx] to_jid = jid.JID(room_jid.userhost() + "/" + next_player) # FIXME: gof: mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) def userJoinedTrigger(self, room, user, profile): """This trigger is used to check if we are waiting people in this room, and to create a game if everybody is here""" _room_jid = room.occupantJID.userhostJID() if _room_jid in self.waiting_inv and len(room.roster) == 4: #When we have 4 people in the room, we create the game #TODO: check people identity players = room.roster.keys() del self.waiting_inv[_room_jid] self.createGame(_room_jid.userhost(), players, profile_key=profile) return True def launchGame(self, players, profile_key='@NONE@'): """Launch a game: helper method to create a room, invite players, and create the tarot game @param players: list for players jid""" debug(_('Launching tarot game')) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("Unknown profile")) return def tarotRoomJoined(room): _room = room.occupantJID.userhostJID() for player in players: self.host.plugins["XEP-0249"].invite(jid.JID(player), room.occupantJID.userhostJID(), {"game": "Tarot"}, profile) self.waiting_inv[_room] = (time(), players) # TODO: remove invitation waiting for too long, using the time data def after_init(ignore): room_name = "sat_tarot_%s" % self.host.plugins["XEP-0045"].getUniqueName(profile_key) print "\n\n===> room_name:", room_name #muc_service = self.host.memory.getServerServiceEntity("conference", "text", profile) muc_service = None for service in self.host.memory.getServerServiceEntities("conference", "text", profile): if not ".irc." in service.userhost(): #FIXME: #This awfull ugly hack is here to avoid an issue with openfire: the irc gateway #use "conference/text" identity (instead of "conference/irc"), there is certainly a better way #to manage this, but this hack fill do it for test purpose muc_service = service break if not muc_service: error(_("Can't find a MUC service")) return _jid, xmlstream = self.host.getJidNStream(profile) d = self.host.plugins["XEP-0045"].join(jid.JID("%s@%s" % (room_name, muc_service.userhost())), _jid.user, {}, profile).addCallback(tarotRoomJoined) client = self.host.getClient(profile) if not client: error(_('No client for this profile key: %s') % profile_key) return client.client_initialized.addCallback(after_init) def createGame(self, room_jid_param, players, profile_key='@NONE@'): """Create a new game @param room_jid_param: jid of the room @param players: list of players nick (nick must exist in the room) @param profile_key: %(doc_profile_key)s""" debug(_("Creating Tarot game")) room_jid = jid.JID(room_jid_param) profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return if room_jid in self.games: warning(_("Tarot game already started in room %s") % room_jid.userhost()) else: room_nick = self.host.plugins["XEP-0045"].getRoomNick(room_jid.userhost(), profile) if not room_nick: error('Internal error') return referee = room_jid.userhost() + '/' + room_nick status = {} players_data = {} for player in players: players_data[player] = {'score': 0} status[player] = "init" self.games[room_jid.userhost()] = {'referee': referee, 'players': players, 'status': status, 'players_data': players_data, 'hand_size': 18, 'init_player': 0, 'current_player': None, 'contrat': None, 'stage': None} for player in players: mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + player)) mess.firstChildElement().addChild(self.__create_started_elt(players)) self.host.profiles[profile].xmlstream.send(mess) def newPlayerReady(self, player, referee, profile_key='@NONE@'): """Must be called when player is ready to start a new game""" profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return debug('new player ready: %s' % profile) mess = self.createGameElt(jid.JID(referee)) ready_elt = mess.firstChildElement().addElement('player_ready') ready_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def contratChoosed(self, player, referee, contrat, profile_key='@NONE@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @contrat: contrat choosed (must be the exact same string than in the give list options) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return debug(_('contrat [%(contrat)s] choosed by %(profile)s') % {'contrat': contrat, 'profile': profile}) mess = self.createGameElt(jid.JID(referee)) contrat_elt = mess.firstChildElement().addElement(('', 'contrat_choosed'), content=contrat) contrat_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def play_cards(self, player, referee, cards, profile_key='@NONE@'): """Must be call by player when the contrat is selected @param player: player's name @param referee: arbiter jid @cards: cards played (list of tuples) @profile_key: profile """ profile = self.host.memory.getProfileName(profile_key) if not profile: error(_("profile %s is unknown") % profile_key) return debug(_('Cards played by %(profile)s: [%(cards)s]') % {'profile': profile, 'cards': cards}) mess = self.createGameElt(jid.JID(referee)) playcard_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(TarotCard.from_tuples(cards), 'cards_played')) playcard_elt['player'] = player self.host.profiles[profile].xmlstream.send(mess) def newGame(self, room_jid, profile): """Launch a new round""" debug(_('new Tarot game')) deck = self.deck_ordered[:] random.shuffle(deck) game_data = self.games[room_jid.userhost()] players = game_data['players'] players_data = game_data['players_data'] current_player = game_data['current_player'] game_data['stage'] = "init" game_data['first_player'] = None # first player for the current trick game_data['contrat'] = None hand = game_data['hand'] = {} hand_size = game_data['hand_size'] chien = game_data['chien'] = [] for i in range(4): hand[players[i]] = deck[0:hand_size] del deck[0:hand_size] chien.extend(deck) del(deck[:]) for player in players: to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__card_list_to_xml(hand[player], 'hand')) self.host.profiles[profile].xmlstream.send(mess) players_data[player]['contrat'] = None players_data[player]['levees'] = [] # cards won players_data[player]['played'] = None # card on the table players_data[player]['wait_for_low'] = None # Used when a player wait for a low card because of excuse pl_idx = game_data['current_player'] = (game_data['init_player'] + 1) % len(players) # the player after the dealer start player = players[pl_idx] to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) def card_game_cmd(self, mess_elt, profile): from_jid = jid.JID(mess_elt['from']) room_jid = jid.JID(from_jid.userhost()) game_elt = mess_elt.firstChildElement() game_data = self.games[room_jid.userhost()] players_data = game_data['players_data'] for elt in game_elt.elements(): if elt.name == 'started': # new game created players = [] for player in elt.elements(): players.append(unicode(player)) self.host.bridge.tarotGameStarted(room_jid.userhost(), from_jid.full(), players, profile) elif elt.name == 'player_ready': # ready to play player = elt['player'] status = self.games[room_jid.userhost()]['status'] nb_players = len(self.games[room_jid.userhost()]['players']) status[player] = 'ready' debug(_('Player %(player)s is ready to start [status: %(status)s]') % {'player': player, 'status': status}) if status.values().count('ready') == nb_players: # everybody is ready, we can start the game self.newGame(room_jid, profile) elif elt.name == 'hand': # a new hand has been received self.host.bridge.tarotGameNew(room_jid.userhost(), self.__xml_to_list(elt), profile) elif elt.name == 'contrat': # it's time to choose contrat form = data_form.Form.fromElement(elt.firstChildElement()) xml_data = dataForm2xml(form) self.host.bridge.tarotGameChooseContrat(room_jid.userhost(), xml_data, profile) elif elt.name == 'contrat_choosed': #TODO: check we receive the contrat from the right person #TODO: use proper XEP-0004 way for answering form player = elt['player'] players_data[player]['contrat'] = unicode(elt) contrats = [players_data[player]['contrat'] for player in game_data['players']] if contrats.count(None): #not everybody has choosed his contrat, it's next one turn player = self.__next_player(game_data) to_jid = jid.JID(room_jid.userhost() + "/" + player) # FIXME: gof: mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__ask_contrat()) self.host.profiles[profile].xmlstream.send(mess) else: best_contrat = [None, "Passe"] for player in game_data['players']: contrat = players_data[player]['contrat'] idx_best = self.contrats.index(best_contrat[1]) idx_pl = self.contrats.index(contrat) if idx_pl > idx_best: best_contrat[0] = player best_contrat[1] = contrat if best_contrat[1] == "Passe": debug(_("Everybody is passing, round ended")) to_jid = jid.JID(room_jid.userhost()) mess = self.createGameElt(to_jid) mess.firstChildElement().addChild(self.__give_scores(*self.__draw_game(game_data))) self.host.profiles[profile].xmlstream.send(mess) game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" return debug(_("%(player)s win the bid with %(contrat)s") % {'player': best_contrat[0], 'contrat': best_contrat[1]}) game_data['contrat'] = best_contrat[1] if game_data['contrat'] == "Garde Sans" or game_data['contrat'] == "Garde Contre": self.__start_play(room_jid, game_data, profile) game_data['attaquant'] = best_contrat[0] else: #Time to show the chien to everybody to_jid = jid.JID(room_jid.userhost()) # FIXME: gof: mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__card_list_to_xml(game_data['chien'], 'chien')) chien_elt['attaquant'] = best_contrat[0] self.host.profiles[profile].xmlstream.send(mess) #the attacker (attaquant) get the chien game_data['hand'][best_contrat[0]].extend(game_data['chien']) del game_data['chien'][:] if game_data['contrat'] == "Garde Sans": #The chien go into attaquant's (attacker) levees players_data[best_contrat[0]]['levees'].extend(game_data['chien']) del game_data['chien'][:] elif elt.name == 'chien': # we have received the chien debug(_("tarot: chien received")) data = {"attaquant": elt['attaquant']} game_data['stage'] = "ecart" game_data['attaquant'] = elt['attaquant'] self.host.bridge.tarotGameShowCards(room_jid.userhost(), "chien", self.__xml_to_list(elt), data, profile) elif elt.name == 'cards_played': if game_data['stage'] == "ecart": #TODO: show atouts (trumps) if player put some in écart assert (game_data['attaquant'] == elt['player']) # TODO: throw an xml error here list_cards = TarotCard.from_tuples(self.__xml_to_list(elt)) #we now check validity of card invalid_cards = self.__invalid_cards(game_data, list_cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + elt['player'])) mess.firstChildElement().addChild(self.__invalid_cards_elt(list_cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #FIXME: gof: manage Garde Sans & Garde Contre cases players_data[elt['player']]['levees'].extend(list_cards) # we add the chien to attaquant's levées for card in list_cards: game_data['hand'][elt['player']].remove(card) self.__start_play(room_jid, game_data, profile) elif game_data['stage'] == "play": current_player = game_data['players'][game_data['current_player']] cards = TarotCard.from_tuples(self.__xml_to_list(elt)) if mess_elt['type'] == 'groupchat': self.host.bridge.tarotGameCardsPlayed(room_jid.userhost(), elt['player'], self.__xml_to_list(elt), profile) else: #we first check validity of card invalid_cards = self.__invalid_cards(game_data, cards) if invalid_cards: mess = self.createGameElt(jid.JID(room_jid.userhost() + '/' + current_player)) mess.firstChildElement().addChild(self.__invalid_cards_elt(cards, invalid_cards, game_data['stage'])) self.host.profiles[profile].xmlstream.send(mess) return #the card played is ok, we forward it to everybody #first we remove it from the hand and put in on the table game_data['hand'][current_player].remove(cards[0]) players_data[current_player]['played'] = cards[0] #then we forward the message mess = self.createGameElt(room_jid) playcard_elt = mess.firstChildElement().addChild(elt) self.host.profiles[profile].xmlstream.send(mess) #Did everybody played ? played = [players_data[player]['played'] for player in game_data['players']] if all(played): #everybody has played winner = self.__winner(game_data) debug(_('The winner of this trick is %s') % winner) #the winner win the trick self.__excuse_hack(game_data, played, winner) players_data[elt['player']]['levees'].extend(played) #nothing left on the table for player in game_data['players']: players_data[player]['played'] = None if len(game_data['hand'][current_player]) == 0: #no card lef: the game is finished to_jid = room_jid mess = self.createGameElt(to_jid) chien_elt = mess.firstChildElement().addChild(self.__give_scores(*self.__calculate_scores(game_data))) self.host.profiles[profile].xmlstream.send(mess) game_data['init_player'] = (game_data['init_player'] + 1) % len(game_data['players']) # we change the dealer for player in game_data['players']: game_data['status'][player] = "init" return #next player is the winner next_player = game_data['first_player'] = self.__next_player(game_data, winner) else: next_player = self.__next_player(game_data) #finally, we tell to the next player to play to_jid = jid.JID(room_jid.userhost() + "/" + next_player) mess = self.createGameElt(to_jid) yourturn_elt = mess.firstChildElement().addElement('your_turn') self.host.profiles[profile].xmlstream.send(mess) elif elt.name == 'your_turn': self.host.bridge.tarotGameYourTurn(room_jid.userhost(), profile) elif elt.name == 'score': form_elt = elt.elements(name='x', uri='jabber:x:data').next() winners = [] loosers = [] for winner in elt.elements(name='winner', uri=NS_CG): winners.append(unicode(winner)) for looser in elt.elements(name='looser', uri=NS_CG): loosers.append(unicode(looser)) form = data_form.Form.fromElement(form_elt) xml_data = dataForm2xml(form) self.host.bridge.tarotGameScore(room_jid.userhost(), xml_data, winners, loosers, profile) elif elt.name == 'error': if elt['type'] == 'invalid_cards': played_cards = self.__xml_to_list(elt.elements(name='played', uri=NS_CG).next()) invalid_cards = self.__xml_to_list(elt.elements(name='invalid', uri=NS_CG).next()) self.host.bridge.tarotGameInvalidCards(room_jid.userhost(), elt['phase'], played_cards, invalid_cards, profile) else: error(_('Unmanaged error type: %s') % elt['type']) else: error(_('Unmanaged card game element: %s') % elt.name) def getHandler(self, profile): return CardGameHandler(self) class CardGameHandler (XMPPHandler): implements(iwokkel.IDisco) def __init__(self, plugin_parent): self.plugin_parent = plugin_parent self.host = plugin_parent.host def connectionInitialized(self): self.xmlstream.addObserver(CG_REQUEST, self.plugin_parent.card_game_cmd, profile=self.parent.profile) def getDiscoInfo(self, requestor, target, nodeIdentifier=''): return [disco.DiscoFeature(NS_CG)] def getDiscoItems(self, requestor, target, nodeIdentifier=''): return []