Mercurial > libervia-backend
view frontends/src/wix/card_game.py @ 880:71bb7add16a5
CHANGELOG fixes/update
author | Goffi <goffi@goffi.org> |
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date | Wed, 26 Feb 2014 10:40:01 +0100 |
parents | 36c6495d86b0 |
children | 5a6354ff468c |
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#!/usr/bin/python # -*- coding: utf-8 -*- # wix: a SAT frontend # Copyright (C) 2009, 2010, 2011, 2012, 2013, 2014 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.i18n import _ import wx import os.path, glob import pdb from logging import debug, info, error from sat.tools.jid import JID from sat_frontends.tools.games import TarotCard from sat_frontends.quick_frontend.quick_card_game import QuickCardGame from sat_frontends.wix.xmlui import XMLUI CARD_WIDTH = 74 CARD_HEIGHT = 136 MIN_WIDTH = 950 #Minimum size of the panel MIN_HEIGHT = 500 class WxCard(TarotCard): """This class is used to represent a card, graphically and logically""" def __init__(self, file): """@param file: path of the PNG file""" self.bitmap = wx.Image(file).ConvertToBitmap() root_name = os.path.splitext(os.path.basename(file))[0] suit,value = root_name.split('_') TarotCard.__init__(self, (suit, value)) print "Carte:",suit, value #, self.bout def draw(self, dc, x, y): """Draw the card on the device context @param dc: device context @param x: abscissa @param y: ordinate""" dc.DrawBitmap(self.bitmap, x, y, True) class CardPanel(QuickCardGame, wx.Panel): """This class is used to display the cards""" def __init__(self, parent, referee, players, player_nick): QuickCardGame.__init__(self, parent, referee, players, player_nick) wx.Panel.__init__(self, parent) self.SetMinSize(wx.Size(MIN_WIDTH, MIN_HEIGHT)) self.loadCards(os.path.join(self.parent.host.media_dir, 'games/cards/tarot')) self.mouse_over_card = None #contain the card to highlight self.visible_size = CARD_WIDTH/2 #number of pixels visible for cards self.hand = [] self.to_show = [] self.state = None self.SetBackgroundColour(wx.GREEN) self.Bind(wx.EVT_SIZE, self.onResize) self.Bind(wx.EVT_PAINT, self.onPaint) self.Bind(wx.EVT_MOTION, self.onMouseMove) self.Bind(wx.EVT_LEFT_UP, self.onMouseClick) self.parent.host.bridge.tarotGameReady(player_nick, referee, self.parent.host.profile) def loadCards(self, dir): """Load all the cards in memory @param dir: directory where the PNG files are""" QuickCardGame.loadCards(self) for file in glob.glob(dir+'/*_*.png'): card = WxCard(file) self.cards[card.suit, card.value]=card self.deck.append(card) def newGame(self, hand): """Start a new game, with given hand""" if hand is []: # reset the display after the scores have been showed self.resetRound() self.Refresh() self.parent.host.bridge.tarotGameReady(self.player_nick, self.referee, self.parent.host.profile) return QuickCardGame.newGame(self, hand) self._recalc_ori() self.Refresh() def contratSelected(self, data): """Called when the contrat has been choosed @param data: form result""" debug (_("Contrat choosed")) contrat = data[0][1] QuickCardGame.contratSelected(self, contrat) def chooseContrat(self, xml_data): """Called when the player has to select his contrat @param xml_data: SàT xml representation of the form""" XMLUI(self.parent.host, xml_data, title=_('Please choose your contrat'), flags=['NO_CANCEL']) def showScores(self, xml_data, winners, loosers): """Called when the round is over, display the scores @param xml_data: SàT xml representation of the form""" if not winners and not loosers: title = _("Draw game") else: title = _('You win \o/') if self.player_nick in winners else _('You loose :(') XMLUI(self.parent.host, xml_data, title=title, flags=['NO_CANCEL']) def cardsPlayed(self, player, cards): """A card has been played by player""" QuickCardGame.cardsPlayed(self, player, cards) self.Refresh() def invalidCards(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" QuickCardGame.invalidCards(self, phase, played_cards, invalid_cards) self._recalc_ori() self.Refresh() if self._autoplay==None: #No dialog if there is autoplay wx.MessageDialog(self, _("Cards played are invalid !"), _("Error"), wx.OK | wx.ICON_ERROR).ShowModal() def _is_on_hand(self, pos_x, pos_y): """Return True if the coordinate are on the hand cards""" if pos_x > self.orig_x and pos_y > self.orig_y \ and pos_x < self.orig_x + (len(self.hand)+1) * self.visible_size \ and pos_y < self.end_y: return True return False def onResize(self, event): self._recalc_ori() def _recalc_ori(self): """Recalculate origins of hand, must be call when hand size change""" self.orig_x = (self.GetSizeTuple()[0]-(len(self.hand)+1)*self.visible_size)/2 #where we start to draw cards self.orig_y = self.GetSizeTuple()[1] - CARD_HEIGHT - 20 self.end_y = self.orig_y + CARD_HEIGHT def onPaint(self, event): dc = wx.PaintDC(self) #We print the names to know who play where TODO: print avatars when available max_x, max_y = self.GetSize() border = 10 #border between nick and end of panel right_y = left_y = 200 right_width, right_height = dc.GetTextExtent(self.right_nick) right_x = max_x - right_width - border left_x = border top_width, top_height = dc.GetTextExtent(self.top_nick) top_x = (max_x - top_width) / 2 top_y = border dc.DrawText(self.right_nick, right_x, right_y) dc.DrawText(self.top_nick, top_x, top_y) dc.DrawText(self.left_nick, left_x, left_y) #We draw the played cards: center_y = 200 #ordinate used as center point left_x = (max_x - CARD_WIDTH)/2 - CARD_WIDTH - 5 right_x = (max_x/2) + (CARD_WIDTH/2) + 5 left_y = right_y = center_y - CARD_HEIGHT/2 top_x = bottom_x = (max_x - CARD_WIDTH)/2 top_y = center_y - CARD_HEIGHT - 5 bottom_y = center_y + 5 for side in ['left', 'top', 'right', 'bottom']: card = self.played[getattr(self, side+'_nick')] if card != None: card.draw(dc,locals()[side+'_x'], locals()[side+'_y']) x=self.orig_x for card in self.hand: if (self.state == "play" or self.state == "ecart") and card == self.mouse_over_card \ or self.state == "ecart" and card in self.selected: y = self.orig_y - 30 else: y = self.orig_y card.draw(dc,x,y) x+=self.visible_size if self.to_show: """There are cards to display in the middle""" size = len(self.to_show)*(CARD_WIDTH+10)-10 x = (max_x - size)/2 for card in self.to_show: card.draw(dc, x, 150) x+=CARD_WIDTH+10 def onMouseMove(self, event): pos_x,pos_y = event.GetPosition() if self._is_on_hand(pos_x, pos_y): try: self.mouse_over_card = self.hand[(pos_x-self.orig_x)/self.visible_size] except IndexError: self.mouse_over_card = self.hand[-1] self.Refresh() else: self.mouse_over_card = None self.Refresh() def onMouseClick(self, event): print "mouse click:",event.GetPosition() pos_x,pos_y = event.GetPosition() if self.state == "chien": self.to_show = [] self.state = "wait" return elif self.state == "wait_for_ecart": self.state = "ecart" self.hand.extend(self.to_show) self.hand.sort() self.to_show = [] self._recalc_ori() self.Refresh() return if self._is_on_hand(pos_x, pos_y): idx = (pos_x-self.orig_x)/self.visible_size if idx == len(self.hand): idx-=1 if self.hand[idx] == self.mouse_over_card: if self.state == "ecart": if self.hand[idx] in self.selected: self.selected.remove(self.hand[idx]) else: self.selected.append(self.hand[idx]) if len(self.selected) == 6: #TODO: use variable here, as chien len can change with variants dlg = wx.MessageDialog(self, _("Do you put these cards in chien ?"), _(u"Écart"), wx.YES_NO | wx.ICON_QUESTION) answer = dlg.ShowModal() if answer == wx.ID_YES: ecart = [] for card in self.selected: ecart.append((card.suit, card.value)) self.hand.remove(card) del self.selected[:] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, ecart, self.parent.host.profile) self.state = "wait" self._recalc_ori() self.Refresh() if self.state == "play": card = self.hand[idx] self.parent.host.bridge.tarotGamePlayCards(self.player_nick, self.referee, [(card.suit, card.value)], self.parent.host.profile) del self.hand[idx] self.state = "wait" self._recalc_ori() self.Refresh()