Mercurial > libervia-backend
view sat_frontends/tools/games.py @ 2617:81b70eeb710f
quick_frontend(contact list): refactored update:
update is now called with appropriate constant value (C.UPDATE_ADD, C.UPDATE_DELETE, C.UPDATE_MODIFY and so on) when a widget change visibility according to current options.
Before it was linked to cache only (C.UPDATE_ADD was only called when contact was first added to cache).
This make widget handling in frontends more easy.
Renamed entityToShow to entityVisible, which seems to correspond better.
Started reducing lines lenght to 90 chars as a test. May become the new coding style soon.
author | Goffi <goffi@goffi.org> |
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date | Sun, 24 Jun 2018 21:59:29 +0200 |
parents | 26edcf3a30eb |
children | 56f94936df1e |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # SAT: a jabber client # Copyright (C) 2009-2018 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = ['pique', 'coeur', 'trefle', 'carreau', 'atout'] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in xrange(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == 'atout': if self.value == other.value == 'excuse': return 0 if self.value == 'excuse': return -1 if other.value == 'excuse': return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": [u"♬"], "Tarot": [u"♠", u"♣", u"♥", u"♦"]}