Mercurial > libervia-backend
view sat_frontends/quick_frontend/quick_games.py @ 3013:860c550028d6
memory (sqlite): properly wait for messages to be writen in database:
the deferreds of the queries writing message to databases where not gathered and returned,
so the caller was not waiting for them to continue its workflow. This was resulting in
messages not always written when database was read just after the write (a case common
with MUC implementation), and message was appearing empty when sent to bridge.
fix 328
author | Goffi <goffi@goffi.org> |
---|---|
date | Thu, 18 Jul 2019 21:58:34 +0200 |
parents | 003b8b4b56a7 |
children | ab2696e34d29 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # helper class for making a SAT frontend # Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.log import getLogger log = getLogger(__name__) from sat.core.i18n import _ from sat_frontends.tools import jid from sat_frontends.tools import games from sat_frontends.quick_frontend.constants import Const as C import quick_chat class RoomGame(object): _game_name = None _signal_prefix = None _signal_suffixes = None @classmethod def registerSignals(cls, host): def make_handler(suffix, signal): def handler(*args): if suffix in ("Started", "Players"): return cls.startedHandler(host, suffix, *args) return cls.genericHandler(host, signal, *args) return handler for suffix in cls._signal_suffixes: signal = cls._signal_prefix + suffix host.registerSignal( signal, handler=make_handler(suffix, signal), iface="plugin" ) @classmethod def startedHandler(cls, host, suffix, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] referee, players, args = args[0], args[1], args[2:] chat_widget = host.widgets.getOrCreateWidget( quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile ) # update symbols if cls._game_name not in chat_widget.visible_states: chat_widget.visible_states.append(cls._game_name) symbols = games.SYMBOLS[cls._game_name] index = 0 contact_list = host.contact_lists[profile] for occupant in chat_widget.occupants: occupant_jid = jid.newResource(room_jid, occupant) contact_list.setCache( occupant_jid, cls._game_name, symbols[index % len(symbols)] if occupant in players else None, ) chat_widget.update(occupant_jid) if suffix == "Players" or chat_widget.nick not in players: return # waiting for other players to join, or not playing if cls._game_name in chat_widget.games: return # game panel is already there real_class = host.widgets.getRealClass(cls) if real_class == cls: host.showDialog( _( u"A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it." ).format(game=cls._game_name, players=", ".join(players)), _(u"{game} Game").format(game=cls._game_name), ) return panel = real_class(chat_widget, referee, players, *args) chat_widget.games[cls._game_name] = panel chat_widget.addGamePanel(panel) @classmethod def genericHandler(cls, host, signal, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile) if chat_widget: try: game_panel = chat_widget.games[cls._game_name] except KeyError: log.error( "TODO: better game synchronisation - received signal %s but no panel is found" % signal ) return else: getattr(game_panel, "%sHandler" % signal)(*args) class Tarot(RoomGame): _game_name = "Tarot" _signal_prefix = "tarotGame" _signal_suffixes = ( "Started", "Players", "New", "ChooseContrat", "ShowCards", "YourTurn", "Score", "CardsPlayed", "InvalidCards", ) class Quiz(RoomGame): _game_name = "Quiz" _signal_prefix = "quizGame" _signal_suffixes = ( "Started", "New", "Question", "PlayerBuzzed", "PlayerSays", "AnswerResult", "TimerExpired", "TimerRestarted", ) class Radiocol(RoomGame): _game_name = "Radiocol" _signal_prefix = "radiocol" _signal_suffixes = ( "Started", "Players", "SongRejected", "Preload", "Play", "NoUpload", "UploadOk", )