view sat_frontends/quick_frontend/quick_game_tarot.py @ 3013:860c550028d6

memory (sqlite): properly wait for messages to be writen in database: the deferreds of the queries writing message to databases where not gathered and returned, so the caller was not waiting for them to continue its workflow. This was resulting in messages not always written when database was read just after the write (a case common with MUC implementation), and message was appearing empty when sent to bridge. fix 328
author Goffi <goffi@goffi.org>
date Thu, 18 Jul 2019 21:58:34 +0200
parents 003b8b4b56a7
children ab2696e34d29
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# helper class for making a SAT frontend
# Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org)

# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU Affero General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.

# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU Affero General Public License for more details.

# You should have received a copy of the GNU Affero General Public License
# along with this program.  If not, see <http://www.gnu.org/licenses/>.

from sat.core.log import getLogger

log = getLogger(__name__)
from sat_frontends.tools.jid import JID


class QuickTarotGame(object):
    def __init__(self, parent, referee, players):
        self._autoplay = None  # XXX: use 0 to activate fake play, None else
        self.parent = parent
        self.referee = referee
        self.players = players
        self.played = {}
        for player in players:
            self.played[player] = None
        self.player_nick = parent.nick
        self.bottom_nick = unicode(self.player_nick)
        idx = self.players.index(self.player_nick)
        idx = (idx + 1) % len(self.players)
        self.right_nick = unicode(self.players[idx])
        idx = (idx + 1) % len(self.players)
        self.top_nick = unicode(self.players[idx])
        idx = (idx + 1) % len(self.players)
        self.left_nick = unicode(self.players[idx])
        self.bottom_nick = unicode(self.player_nick)
        self.selected = []  # Card choosed by the player (e.g. during ecart)
        self.hand_size = 13  # number of cards in a hand
        self.hand = []
        self.to_show = []
        self.state = None

    def resetRound(self):
        """Reset the game's variables to be reatty to start the next round"""
        del self.selected[:]
        del self.hand[:]
        del self.to_show[:]
        self.state = None
        for pl in self.played:
            self.played[pl] = None

    def getPlayerLocation(self, nick):
        """return player location (top,bottom,left or right)"""
        for location in ["top", "left", "bottom", "right"]:
            if getattr(self, "%s_nick" % location) == nick:
                return location
        assert False

    def loadCards(self):
        """Load all the cards in memory
        @param dir: directory where the PNG files are"""
        self.cards = {}
        self.deck = []
        self.cards[
            "atout"
        ] = {}  # As Tarot is a french game, it's more handy & logical to keep french names
        self.cards["pique"] = {}  # spade
        self.cards["coeur"] = {}  # heart
        self.cards["carreau"] = {}  # diamond
        self.cards["trefle"] = {}  # club

    def tarotGameNewHandler(self, hand):
        """Start a new game, with given hand"""
        assert len(self.hand) == 0
        for suit, value in hand:
            self.hand.append(self.cards[suit, value])
        self.hand.sort()
        self.state = "init"

    def tarotGameChooseContratHandler(self, xml_data):
        """Called when the player as to select his contrat
        @param xml_data: SàT xml representation of the form"""
        raise NotImplementedError

    def tarotGameShowCardsHandler(self, game_stage, cards, data):
        """Display cards in the middle of the game (to show for e.g. chien ou poignée)"""
        self.to_show = []
        for suit, value in cards:
            self.to_show.append(self.cards[suit, value])
        if game_stage == "chien" and data["attaquant"] == self.player_nick:
            self.state = "wait_for_ecart"
        else:
            self.state = "chien"

    def tarotGameYourTurnHandler(self):
        """Called when we have to play :)"""
        if self.state == "chien":
            self.to_show = []
        self.state = "play"
        self.__fakePlay()

    def __fakePlay(self):
        """Convenience method for stupid autoplay
        /!\ don't forgot to comment any interactive dialog for invalid card"""
        if self._autoplay == None:
            return
        if self._autoplay >= len(self.hand):
            self._autoplay = 0
        card = self.hand[self._autoplay]
        self.parent.host.bridge.tarotGamePlayCards(
            self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile
        )
        del self.hand[self._autoplay]
        self.state = "wait"
        self._autoplay += 1

    def tarotGameScoreHandler(self, xml_data, winners, loosers):
        """Called at the end of a game
        @param xml_data: SàT xml representation of the scores
        @param winners: list of winners' nicks
        @param loosers: list of loosers' nicks"""
        raise NotImplementedError

    def tarotGameCardsPlayedHandler(self, player, cards):
        """A card has been played by player"""
        if self.to_show:
            self.to_show = []
        pl_cards = []
        if self.played[player] != None:  # FIXME
            for pl in self.played:
                self.played[pl] = None
        for suit, value in cards:
            pl_cards.append(self.cards[suit, value])
        self.played[player] = pl_cards[0]

    def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards):
        """Invalid cards have been played
        @param phase: phase of the game
        @param played_cards: all the cards played
        @param invalid_cards: cards which are invalid"""

        if phase == "play":
            self.state = "play"
        elif phase == "ecart":
            self.state = "ecart"
        else:
            log.error("INTERNAL ERROR: unmanaged game phase")

        for suit, value in played_cards:
            self.hand.append(self.cards[suit, value])

        self.hand.sort()
        self.__fakePlay()