Mercurial > libervia-backend
view sat_frontends/quick_frontend/quick_game_tarot.py @ 3011:93da7c6f8e0c
plugin XEP-0198: retrieve missing messages + send buffered ones on hot reconnection:
Missing one2one messages are now retrieved with MAM on hot reconnection, and buffered ones
(which have most probably not been received by the server) are resent at the end of the
reconnection workflow. IQ results are not re-sent on hot reconnection, as they don't make
sense anymore with a new session.
fix 330
author | Goffi <goffi@goffi.org> |
---|---|
date | Wed, 17 Jul 2019 09:28:35 +0200 |
parents | 003b8b4b56a7 |
children | ab2696e34d29 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # helper class for making a SAT frontend # Copyright (C) 2009-2019 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.log import getLogger log = getLogger(__name__) from sat_frontends.tools.jid import JID class QuickTarotGame(object): def __init__(self, parent, referee, players): self._autoplay = None # XXX: use 0 to activate fake play, None else self.parent = parent self.referee = referee self.players = players self.played = {} for player in players: self.played[player] = None self.player_nick = parent.nick self.bottom_nick = unicode(self.player_nick) idx = self.players.index(self.player_nick) idx = (idx + 1) % len(self.players) self.right_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.top_nick = unicode(self.players[idx]) idx = (idx + 1) % len(self.players) self.left_nick = unicode(self.players[idx]) self.bottom_nick = unicode(self.player_nick) self.selected = [] # Card choosed by the player (e.g. during ecart) self.hand_size = 13 # number of cards in a hand self.hand = [] self.to_show = [] self.state = None def resetRound(self): """Reset the game's variables to be reatty to start the next round""" del self.selected[:] del self.hand[:] del self.to_show[:] self.state = None for pl in self.played: self.played[pl] = None def getPlayerLocation(self, nick): """return player location (top,bottom,left or right)""" for location in ["top", "left", "bottom", "right"]: if getattr(self, "%s_nick" % location) == nick: return location assert False def loadCards(self): """Load all the cards in memory @param dir: directory where the PNG files are""" self.cards = {} self.deck = [] self.cards[ "atout" ] = {} # As Tarot is a french game, it's more handy & logical to keep french names self.cards["pique"] = {} # spade self.cards["coeur"] = {} # heart self.cards["carreau"] = {} # diamond self.cards["trefle"] = {} # club def tarotGameNewHandler(self, hand): """Start a new game, with given hand""" assert len(self.hand) == 0 for suit, value in hand: self.hand.append(self.cards[suit, value]) self.hand.sort() self.state = "init" def tarotGameChooseContratHandler(self, xml_data): """Called when the player as to select his contrat @param xml_data: SàT xml representation of the form""" raise NotImplementedError def tarotGameShowCardsHandler(self, game_stage, cards, data): """Display cards in the middle of the game (to show for e.g. chien ou poignée)""" self.to_show = [] for suit, value in cards: self.to_show.append(self.cards[suit, value]) if game_stage == "chien" and data["attaquant"] == self.player_nick: self.state = "wait_for_ecart" else: self.state = "chien" def tarotGameYourTurnHandler(self): """Called when we have to play :)""" if self.state == "chien": self.to_show = [] self.state = "play" self.__fakePlay() def __fakePlay(self): """Convenience method for stupid autoplay /!\ don't forgot to comment any interactive dialog for invalid card""" if self._autoplay == None: return if self._autoplay >= len(self.hand): self._autoplay = 0 card = self.hand[self._autoplay] self.parent.host.bridge.tarotGamePlayCards( self.player_nick, self.referee, [(card.suit, card.value)], self.parent.profile ) del self.hand[self._autoplay] self.state = "wait" self._autoplay += 1 def tarotGameScoreHandler(self, xml_data, winners, loosers): """Called at the end of a game @param xml_data: SàT xml representation of the scores @param winners: list of winners' nicks @param loosers: list of loosers' nicks""" raise NotImplementedError def tarotGameCardsPlayedHandler(self, player, cards): """A card has been played by player""" if self.to_show: self.to_show = [] pl_cards = [] if self.played[player] != None: # FIXME for pl in self.played: self.played[pl] = None for suit, value in cards: pl_cards.append(self.cards[suit, value]) self.played[player] = pl_cards[0] def tarotGameInvalidCardsHandler(self, phase, played_cards, invalid_cards): """Invalid cards have been played @param phase: phase of the game @param played_cards: all the cards played @param invalid_cards: cards which are invalid""" if phase == "play": self.state = "play" elif phase == "ecart": self.state = "ecart" else: log.error("INTERNAL ERROR: unmanaged game phase") for suit, value in played_cards: self.hand.append(self.cards[suit, value]) self.hand.sort() self.__fakePlay()