Mercurial > libervia-backend
view sat_frontends/tools/games.py @ 3913:944f51f9c2b4
core (xmpp): make `send` a blocking method, fix `sendMessageData` calls:
original `send` method is blocking, and it is used as such by Wokkel and thus can't be
changed to an async method easily. However, an Async method is necessary to have an async
trigger at the very end of the send workflow for end-to-end encryption. To workaround
that, `send` is an async method which call `a_send`, an async method which actually does
the sending. This way legacy method can still call `send` while `a_send` can be await
otherwise.
Fix calls to `sendMessageData`: the method now being an `async` one, `ensureDeferred` had
to be used in some calls.
author | Goffi <goffi@goffi.org> |
---|---|
date | Sat, 24 Sep 2022 16:31:39 +0200 |
parents | be6d91572633 |
children |
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#!/usr/bin/env python3 # SAT: a jabber client # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """This library help manage general games (e.g. card games) and it is shared by the frontends""" SUITS_ORDER = [ "pique", "coeur", "trefle", "carreau", "atout", ] # I have switched the usual order 'trefle' and 'carreau' because card are more easy to see if suit colour change (black, red, black, red) VALUES_ORDER = [str(i) for i in range(1, 11)] + ["valet", "cavalier", "dame", "roi"] class TarotCard(object): """This class is used to represent a car logically""" def __init__(self, tuple_card): """@param tuple_card: tuple (suit, value)""" self.suit, self.value = tuple_card self.bout = self.suit == "atout" and self.value in ["1", "21", "excuse"] if self.bout or self.value == "roi": self.points = 4.5 elif self.value == "dame": self.points = 3.5 elif self.value == "cavalier": self.points = 2.5 elif self.value == "valet": self.points = 1.5 else: self.points = 0.5 def get_tuple(self): return (self.suit, self.value) @staticmethod def from_tuples(tuple_list): result = [] for card_tuple in tuple_list: result.append(TarotCard(card_tuple)) return result def __cmp__(self, other): if other is None: return 1 if self.suit != other.suit: idx1 = SUITS_ORDER.index(self.suit) idx2 = SUITS_ORDER.index(other.suit) return idx1.__cmp__(idx2) if self.suit == "atout": if self.value == other.value == "excuse": return 0 if self.value == "excuse": return -1 if other.value == "excuse": return 1 return int(self.value).__cmp__(int(other.value)) # at this point we have the same suit which is not 'atout' idx1 = VALUES_ORDER.index(self.value) idx2 = VALUES_ORDER.index(other.value) return idx1.__cmp__(idx2) def __str__(self): return "[%s,%s]" % (self.suit, self.value) # These symbols are diplayed by Libervia next to the player's nicknames SYMBOLS = {"Radiocol": ["♬"], "Tarot": ["♠", "♣", "♥", "♦"]}