Mercurial > libervia-backend
view libervia/backend/test/test_plugin_misc_room_game.py @ 4306:94e0968987cd
plugin XEP-0033: code modernisation, improve delivery, data validation:
- Code has been rewritten using Pydantic models and `async` coroutines for data validation
and cleaner element parsing/generation.
- Delivery has been completely rewritten. It now works even if server doesn't support
multicast, and send to local multicast service first. Delivering to local multicast
service first is due to bad support of XEP-0033 in server (notably Prosody which has an
incomplete implementation), and the current impossibility to detect if a sub-domain
service handles fully multicast or only for local domains. This is a workaround to have
a good balance between backward compatilibity and use of bandwith, and to make it work
with the incoming email gateway implementation (the gateway will only deliver to
entities of its own domain).
- disco feature checking now uses `async` corountines. `host` implementation still use
Deferred return values for compatibility with legacy code.
rel 450
author | Goffi <goffi@goffi.org> |
---|---|
date | Thu, 26 Sep 2024 16:12:01 +0200 |
parents | 0d7bb4df2343 |
children |
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#!/usr/bin/env python3 # SAT: a jabber client # Copyright (C) 2009-2021 Jérôme Poisson (goffi@goffi.org) # Copyright (C) 2013-2016 Adrien Cossa (souliane@mailoo.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. """ Tests for the plugin room game (base class for MUC games) """ from libervia.backend.core.i18n import _ from .constants import Const from libervia.backend.test import helpers, helpers_plugins from libervia.backend.plugins import plugin_misc_room_game as plugin from twisted.words.protocols.jabber.jid import JID from wokkel.muc import User from logging import WARNING # Data used for test initialization NAMESERVICE = "http://www.goffi.org/protocol/dummy" TAG = "dummy" PLUGIN_INFO = { "name": "Dummy plugin", "import_name": "DUMMY", "type": "MISC", "protocols": [], "dependencies": [], "main": "Dummy", "handler": "no", # handler MUST be "no" (dynamic inheritance) "description": _("""Dummy plugin to test room game"""), } ROOM_JID = JID(Const.MUC_STR[0]) PROFILE = Const.PROFILE[0] OTHER_PROFILE = Const.PROFILE[1] class RoomGameTest(helpers.SatTestCase): def setUp(self): self.host = helpers.FakeSAT() def reinit(self, game_init={}, player_init={}): self.host.reinit() self.plugin = plugin.RoomGame(self.host) self.plugin._init_( self.host, PLUGIN_INFO, (NAMESERVICE, TAG), game_init, player_init ) self.plugin_0045 = self.host.plugins["XEP-0045"] = helpers_plugins.FakeXEP_0045( self.host ) self.plugin_0249 = self.host.plugins["XEP-0249"] = helpers_plugins.FakeXEP_0249( self.host ) for profile in Const.PROFILE: self.host.get_client(profile) # init self.host.profiles[profile] def init_game(self, muc_index, user_index): self.plugin_0045.join_room(user_index, muc_index) self.plugin._init_game(JID(Const.MUC_STR[muc_index]), Const.JID[user_index].user) def _expected_message(self, to, type_, tag, players=[]): content = "<%s" % tag if not players: content += "/>" else: content += ">" for i in range(0, len(players)): content += "<player index='%s'>%s</player>" % (i, players[i]) content += "</%s>" % tag return "<message to='%s' type='%s'><%s xmlns='%s'>%s</dummy></message>" % ( to.full(), type_, TAG, NAMESERVICE, content, ) def test_create_or_invite_solo(self): self.reinit() self.plugin_0045.join_room(0, 0) self.plugin._create_or_invite( self.plugin_0045.get_room(0, 0), [], Const.PROFILE[0] ) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) def test_create_or_invite_multi_not_waiting(self): self.reinit() self.plugin_0045.join_room(0, 0) other_players = [Const.JID[1], Const.JID[2]] self.plugin._create_or_invite( self.plugin_0045.get_room(0, 0), other_players, Const.PROFILE[0] ) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) def test_create_or_invite_multi_waiting(self): self.reinit(player_init={"score": 0}) self.plugin_0045.join_room(0, 0) other_players = [Const.JID[1], Const.JID[2]] self.plugin._create_or_invite( self.plugin_0045.get_room(0, 0), other_players, Const.PROFILE[0] ) self.assertTrue(self.plugin._game_exists(ROOM_JID, False)) self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) def test_init_game(self): self.reinit() self.init_game(0, 0) self.assertTrue(self.plugin.is_referee(ROOM_JID, Const.JID[0].user)) self.assertEqual([], self.plugin.games[ROOM_JID]["players"]) def test_check_join_auth(self): self.reinit() check = lambda value: getattr(self, "assert%s" % value)( self.plugin._check_join_auth(ROOM_JID, Const.JID[0], Const.JID[0].user) ) check(False) # to test the "invited" mode, the referee must be different than the user to test self.init_game(0, 1) self.plugin.join_mode = self.plugin.ALL check(True) self.plugin.join_mode = self.plugin.INVITED check(False) self.plugin.invitations[ROOM_JID] = [(None, [Const.JID[0].userhostJID()])] check(True) self.plugin.join_mode = self.plugin.NONE check(False) self.plugin.games[ROOM_JID]["players"].append(Const.JID[0].user) check(True) def test_update_players(self): self.reinit() self.init_game(0, 0) self.assertEqual(self.plugin.games[ROOM_JID]["players"], []) self.plugin._update_players(ROOM_JID, [], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID]["players"], []) self.plugin._update_players(ROOM_JID, ["user1"], True, Const.PROFILE[0]) self.assertEqual(self.plugin.games[ROOM_JID]["players"], ["user1"]) self.plugin._update_players(ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0]) self.assertEqual( self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"] ) self.plugin._update_players( ROOM_JID, ["user2", "user3"], True, Const.PROFILE[0] ) # should not be stored twice self.assertEqual( self.plugin.games[ROOM_JID]["players"], ["user1", "user2", "user3"] ) def test_synchronize_room(self): self.reinit() self.init_game(0, 0) self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "players", []), ) self.plugin.games[ROOM_JID]["players"].append("test1") self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "players", ["test1"]), ) self.plugin.games[ROOM_JID]["started"] = True self.plugin.games[ROOM_JID]["players"].append("test2") self.plugin._synchronize_room(ROOM_JID, [Const.MUC[0]], Const.PROFILE[0]) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "started", ["test1", "test2"]), ) self.plugin.games[ROOM_JID]["players"].append("test3") self.plugin.games[ROOM_JID]["players"].append("test4") user1 = JID(ROOM_JID.userhost() + "/" + Const.JID[0].user) user2 = JID(ROOM_JID.userhost() + "/" + Const.JID[1].user) self.plugin._synchronize_room(ROOM_JID, [user1, user2], Const.PROFILE[0]) self.assert_equal_xml( self.host.get_sent_message_xml(0), self._expected_message( user1, "normal", "started", ["test1", "test2", "test3", "test4"] ), ) self.assert_equal_xml( self.host.get_sent_message_xml(0), self._expected_message( user2, "normal", "started", ["test1", "test2", "test3", "test4"] ), ) def test_invite_players(self): self.reinit() self.init_game(0, 0) self.plugin_0045.join_room(0, 1) self.assertEqual(self.plugin.invitations[ROOM_JID], []) room = self.plugin_0045.get_room(0, 0) nicks = self.plugin._invite_players( room, [Const.JID[1], Const.JID[2]], Const.JID[0].user, Const.PROFILE[0] ) self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[1].userhostJID(), Const.JID[2].userhostJID()], ) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertEqual(nicks, [Const.JID[1].user, Const.JID[2].user]) nicks = self.plugin._invite_players( room, [Const.JID[1], Const.JID[3]], Const.JID[0].user, Const.PROFILE[0] ) self.assertEqual( self.plugin.invitations[ROOM_JID][1][1], [Const.JID[1].userhostJID(), Const.JID[3].userhostJID()], ) # this time Const.JID[1] and Const.JID[3] have the same user but the host differs self.assertEqual(nicks, [Const.JID[1].user]) def test_check_invite_auth(self): def check(value, index): nick = self.plugin_0045.get_nick(0, index) getattr(self, "assert%s" % value)( self.plugin._check_invite_auth(ROOM_JID, nick) ) self.reinit() for mode in [ self.plugin.FROM_ALL, self.plugin.FROM_NONE, self.plugin.FROM_REFEREE, self.plugin.FROM_PLAYERS, ]: self.plugin.invite_mode = mode check(True, 0) self.init_game(0, 0) self.plugin.invite_mode = self.plugin.FROM_ALL check(True, 0) check(True, 1) self.plugin.invite_mode = self.plugin.FROM_NONE check(True, 0) # game initialized but not started yet, referee can invite check(False, 1) self.plugin.invite_mode = self.plugin.FROM_REFEREE check(True, 0) check(False, 1) user_nick = self.plugin_0045.join_room(0, 1) self.plugin.games[ROOM_JID]["players"].append(user_nick) self.plugin.invite_mode = self.plugin.FROM_PLAYERS check(True, 0) check(True, 1) check(False, 2) def test_is_referee(self): self.reinit() self.init_game(0, 0) self.assertTrue(self.plugin.is_referee(ROOM_JID, self.plugin_0045.get_nick(0, 0))) self.assertFalse( self.plugin.is_referee(ROOM_JID, self.plugin_0045.get_nick(0, 1)) ) def test_is_player(self): self.reinit() self.init_game(0, 0) self.assertTrue(self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick(0, 0))) user_nick = self.plugin_0045.join_room(0, 1) self.plugin.games[ROOM_JID]["players"].append(user_nick) self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick)) self.assertFalse(self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick(0, 2))) def test_check_wait_auth(self): def check(value, other_players, confirmed, rest): room = self.plugin_0045.get_room(0, 0) self.assertEqual( (value, confirmed, rest), self.plugin._check_wait_auth(room, other_players), ) self.reinit() self.init_game(0, 0) other_players = [Const.JID[1], Const.JID[3]] self.plugin.wait_mode = self.plugin.FOR_NONE check(True, [], [], []) check( True, [Const.JID[0]], [], [Const.JID[0]] ) # getRoomNickOfUser checks for the other users only check(True, other_players, [], other_players) self.plugin.wait_mode = self.plugin.FOR_ALL check(True, [], [], []) check(False, [Const.JID[0]], [], [Const.JID[0]]) check(False, other_players, [], other_players) self.plugin_0045.join_room(0, 1) check(False, other_players, [], other_players) self.plugin_0045.join_room(0, 4) check( False, other_players, [self.plugin_0045.get_nick_of_user(0, 1, 0)], [Const.JID[3]], ) self.plugin_0045.join_room(0, 3) check( True, other_players, [ self.plugin_0045.get_nick_of_user(0, 1, 0), self.plugin_0045.get_nick_of_user(0, 3, 0), ], [], ) other_players = [Const.JID[1], Const.JID[3], Const.JID[2]] # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost check( True, other_players, [ self.plugin_0045.get_nick_of_user(0, 1, 0), self.plugin_0045.get_nick_of_user(0, 3, 0), self.plugin_0045.get_nick_of_user(0, 2, 0), ], [], ) def test_prepare_room_trivial(self): self.reinit() other_players = [] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) self.assertTrue( self.plugin._check_join_auth(ROOM_JID, Const.JID[0], Const.JID[0].user) ) self.assertTrue(self.plugin._check_invite_auth(ROOM_JID, Const.JID[0].user)) self.assertEqual((True, [], []), self.plugin._check_wait_auth(ROOM_JID, [])) self.assertTrue(self.plugin.is_referee(ROOM_JID, Const.JID[0].user)) self.assertTrue(self.plugin.is_player(ROOM_JID, Const.JID[0].user)) self.assertEqual( (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) def test_prepare_room_invite(self): self.reinit() other_players = [Const.JID[1], Const.JID[2]] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.get_room(0, 0) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) self.assertTrue( self.plugin._check_join_auth(ROOM_JID, Const.JID[1], Const.JID[1].user) ) self.assertFalse( self.plugin._check_join_auth(ROOM_JID, Const.JID[3], Const.JID[3].user) ) self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, Const.JID[1].user)) self.assertEqual( (True, [], other_players), self.plugin._check_wait_auth(room, other_players) ) player2_nick = self.plugin_0045.join_room(0, 1) self.plugin.user_joined_trigger(room, room.roster[player2_nick], PROFILE) self.assertTrue(self.plugin.is_player(ROOM_JID, player2_nick)) self.assertTrue(self.plugin._check_invite_auth(ROOM_JID, player2_nick)) self.assertFalse(self.plugin.is_referee(ROOM_JID, player2_nick)) self.assertTrue(self.plugin.is_player(ROOM_JID, player2_nick)) self.assertTrue( self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick_of_user(0, 2, 0)) ) self.assertFalse(self.plugin.is_player(ROOM_JID, "xxx")) self.assertEqual( (False, False), self.plugin._check_create_game_and_init(ROOM_JID, Const.PROFILE[1]), ) def test_prepare_room_score_1(self): self.reinit(player_init={"score": 0}) other_players = [Const.JID[1], Const.JID[2]] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.get_room(0, 0) self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) self.assertTrue( self.plugin._check_join_auth(ROOM_JID, Const.JID[1], Const.JID[1].user) ) self.assertFalse( self.plugin._check_join_auth(ROOM_JID, Const.JID[3], Const.JID[3].user) ) self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, Const.JID[1].user)) self.assertEqual( (False, [], other_players), self.plugin._check_wait_auth(room, other_players) ) user_nick = self.plugin_0045.join_room(0, 1) self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE) self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick)) self.assertFalse(self.plugin._check_invite_auth(ROOM_JID, user_nick)) self.assertFalse(self.plugin.is_referee(ROOM_JID, user_nick)) self.assertTrue(self.plugin.is_player(ROOM_JID, user_nick)) # the following assertion is True because Const.JID[1] and Const.JID[2] have the same userhost self.assertTrue( self.plugin.is_player(ROOM_JID, self.plugin_0045.get_nick_of_user(0, 2, 0)) ) # the following assertion is True because Const.JID[1] nick in the room is equal to Const.JID[3].user self.assertTrue(self.plugin.is_player(ROOM_JID, Const.JID[3].user)) # but Const.JID[3] is actually not in the room self.assertEqual(self.plugin_0045.get_nick_of_user(0, 3, 0), None) self.assertEqual( (True, False), self.plugin._check_create_game_and_init(ROOM_JID, Const.PROFILE[0]), ) def test_prepare_room_score_2(self): self.reinit(player_init={"score": 0}) other_players = [Const.JID[1], Const.JID[4]] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.get_room(0, 0) user_nick = self.plugin_0045.join_room(0, 1) self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE) self.assertEqual( (True, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) user_nick = self.plugin_0045.join_room(0, 4) self.plugin.user_joined_trigger(room, room.roster[user_nick], PROFILE) self.assertEqual( (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) def test_user_joined_trigger(self): self.reinit(player_init={"xxx": "xyz"}) other_players = [Const.JID[1], Const.JID[3]] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) nicks = [self.plugin_0045.get_nick(0, 0)] self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "players", nicks), ) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 1) # wrong profile user_nick = self.plugin_0045.join_room(0, 1) room = self.plugin_0045.get_room(0, 1) self.plugin.user_joined_trigger( room, User(user_nick, Const.JID[1]), OTHER_PROFILE ) self.assertEqual( self.host.get_sent_message(0), None ) # no new message has been sent self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) # game not started # referee profile, user is allowed, wait for one more room = self.plugin_0045.get_room(0, 0) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "players", nicks), ) self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) # game not started # referee profile, user is not allowed user_nick = self.plugin_0045.join_room(0, 4) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message( JID(ROOM_JID.userhost() + "/" + user_nick), "normal", "players", nicks ), ) self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) # game not started # referee profile, user is allowed, everybody here user_nick = self.plugin_0045.join_room(0, 3) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "started", nicks), ) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) # game started self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # wait for none self.reinit() self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) self.assertNotEqual(self.host.get_sent_message(0), None) # init messages room = self.plugin_0045.get_room(0, 0) nicks = [self.plugin_0045.get_nick(0, 0)] user_nick = self.plugin_0045.join_room(0, 3) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "started", nicks), ) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) def test_user_left_trigger(self): self.reinit(player_init={"xxx": "xyz"}) other_players = [Const.JID[1], Const.JID[3], Const.JID[4]] self.plugin.prepare_room(other_players, ROOM_JID, PROFILE) room = self.plugin_0045.get_room(0, 0) nicks = [self.plugin_0045.get_nick(0, 0)] self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [ Const.JID[1].userhostJID(), Const.JID[3].userhostJID(), Const.JID[4].userhostJID(), ], ) # one user joins user_nick = self.plugin_0045.join_room(0, 1) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) # the user leaves self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) room = self.plugin_0045.get_room(0, 1) # to not call self.plugin_0045.leave_room(0, 1) here, we are testing the trigger with a wrong profile self.plugin.user_left_trigger( room, User(user_nick, Const.JID[1]), Const.PROFILE[1] ) # not the referee self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) room = self.plugin_0045.get_room(0, 0) user_nick = self.plugin_0045.leave_room(0, 1) self.plugin.user_left_trigger( room, User(user_nick, Const.JID[1]), PROFILE ) # referee nicks.pop() self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) # all the users join user_nick = self.plugin_0045.join_room(0, 1) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[1]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.join_room(0, 3) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.join_room(0, 4) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) # one user leaves user_nick = self.plugin_0045.leave_room(0, 4) self.plugin.user_left_trigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.pop() self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID()] ) # another leaves user_nick = self.plugin_0045.leave_room(0, 3) self.plugin.user_left_trigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.pop() self.assertEqual( self.plugin.invitations[ROOM_JID][0][1], [Const.JID[4].userhostJID(), Const.JID[3].userhostJID()], ) # they can join again user_nick = self.plugin_0045.join_room(0, 3) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[3]), PROFILE) nicks.append(user_nick) user_nick = self.plugin_0045.join_room(0, 4) self.plugin.user_joined_trigger(room, User(user_nick, Const.JID[4]), PROFILE) nicks.append(user_nick) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertTrue(len(self.plugin.invitations[ROOM_JID]) == 0) def test_check_create_game_and_init(self): self.reinit() helpers.mute_logging() self.assertEqual( (False, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) helpers.unmute_logging() nick = self.plugin_0045.join_room(0, 0) self.assertEqual( (True, False), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) self.assertTrue(self.plugin._game_exists(ROOM_JID, False)) self.assertFalse(self.plugin._game_exists(ROOM_JID, True)) self.assertTrue(self.plugin.is_referee(ROOM_JID, nick)) helpers.mute_logging() self.assertEqual( (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE), ) helpers.unmute_logging() self.plugin_0045.join_room(0, 1) self.assertEqual( (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE), ) self.plugin.create_game(ROOM_JID, [Const.JID[1]], PROFILE) self.assertEqual( (False, True), self.plugin._check_create_game_and_init(ROOM_JID, PROFILE) ) self.assertEqual( (False, False), self.plugin._check_create_game_and_init(ROOM_JID, OTHER_PROFILE), ) def test_create_game(self): self.reinit(player_init={"xxx": "xyz"}) nicks = [] for i in [0, 1, 3, 4]: nicks.append(self.plugin_0045.join_room(0, i)) # game not exists self.plugin.create_game(ROOM_JID, nicks, PROFILE) self.assertTrue(self.plugin._game_exists(ROOM_JID, True)) self.assertEqual(self.plugin.games[ROOM_JID]["players"], nicks) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "started", nicks), ) for nick in nicks: self.assertEqual("init", self.plugin.games[ROOM_JID]["status"][nick]) self.assertEqual( self.plugin.player_init, self.plugin.games[ROOM_JID]["players_data"][nick] ) self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] = nick for nick in nicks: # checks that a copy of self.player_init has been done and not a reference self.assertEqual( nick, self.plugin.games[ROOM_JID]["players_data"][nick]["xxx"] ) # game exists, current profile is referee self.reinit(player_init={"xxx": "xyz"}) self.init_game(0, 0) self.plugin.games[ROOM_JID]["started"] = True self.plugin.create_game(ROOM_JID, nicks, PROFILE) self.assertEqual( self.host.get_sent_message_xml(0), self._expected_message(ROOM_JID, "groupchat", "started", nicks), ) # game exists, current profile is not referee self.reinit(player_init={"xxx": "xyz"}) self.init_game(0, 0) self.plugin.games[ROOM_JID]["started"] = True self.plugin_0045.join_room(0, 1) self.plugin.create_game(ROOM_JID, nicks, OTHER_PROFILE) self.assertEqual( self.host.get_sent_message(0), None ) # no sync message has been sent by other_profile