Mercurial > libervia-backend
view frontends/src/quick_frontend/quick_games.py @ 1963:a2bc5089c2eb
backend, frontends: message refactoring (huge commit):
/!\ several features are temporarily disabled, like notifications in frontends
next step in refactoring, with the following changes:
- jp: updated jp message to follow changes in backend/bridge
- jp: added --lang, --subject, --subject_lang, and --type options to jp message + fixed unicode handling for jid
- quick_frontend (QuickApp, QuickChat):
- follow backend changes
- refactored chat, message are now handled in OrderedDict and uid are kept so they can be updated
- Message and Occupant classes handle metadata, so frontend just have to display them
- Primitivus (Chat):
- follow backend/QuickFrontend changes
- info & standard messages are handled in the same MessageWidget class
- improved/simplified handling of messages, removed update() method
- user joined/left messages are merged when next to each other
- a separator is shown when message is received while widget is out of focus, so user can quickly see the new messages
- affiliation/role are shown (in a basic way for now) in occupants panel
- removed "/me" messages handling, as it will be done by a backend plugin
- message language is displayed when available (only one language per message for now)
- fixed :history and :search commands
- core (constants): new constants for messages type, XML namespace, entity type
- core: *Message methods renamed to follow new code sytle (e.g. sendMessageToBridge => messageSendToBridge)
- core (messages handling): fixed handling of language
- core (messages handling): mes_data['from'] and ['to'] are now jid.JID
- core (core.xmpp): reorganised message methods, added getNick() method to client.roster
- plugin text commands: fixed plugin and adapted to new messages behaviour. client is now used in arguments instead of profile
- plugins: added information for cancellation reason in CancelError calls
- plugin XEP-0045: various improvments, but this plugin still need work:
- trigger is used to avoid message already handled by the plugin to be handled a second time
- changed the way to handle history, the last message from DB is checked and we request only messages since this one, in seconds (thanks Poezio folks :))
- subject reception is waited before sending the roomJoined signal, this way we are sure that everything including history is ready
- cmd_* method now follow the new convention with client instead of profile
- roomUserJoined and roomUserLeft messages are removed, the events are now handled with info message with a "ROOM_USER_JOINED" info subtype
- probably other forgotten stuffs :p
author | Goffi <goffi@goffi.org> |
---|---|
date | Mon, 20 Jun 2016 18:41:53 +0200 |
parents | 2daf7b4c6756 |
children | 8b37a62336c3 |
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#!/usr/bin/env python2 # -*- coding: utf-8 -*- # helper class for making a SAT frontend # Copyright (C) 2009-2016 Jérôme Poisson (goffi@goffi.org) # This program is free software: you can redistribute it and/or modify # it under the terms of the GNU Affero General Public License as published by # the Free Software Foundation, either version 3 of the License, or # (at your option) any later version. # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU Affero General Public License for more details. # You should have received a copy of the GNU Affero General Public License # along with this program. If not, see <http://www.gnu.org/licenses/>. from sat.core.log import getLogger log = getLogger(__name__) from sat.core.i18n import _ from sat_frontends.tools import jid from sat_frontends.tools import games from sat_frontends.quick_frontend.constants import Const as C import quick_chat class RoomGame(object): _game_name = None _signal_prefix = None _signal_suffixes = None @classmethod def registerSignals(cls, host): def make_handler(suffix, signal): def handler(*args): if suffix in ("Started", "Players"): return cls.startedHandler(host, suffix, *args) return cls.genericHandler(host, signal, *args) return handler for suffix in cls._signal_suffixes: signal = cls._signal_prefix + suffix host.registerSignal(signal, handler=make_handler(suffix, signal), iface="plugin") @classmethod def startedHandler(cls, host, suffix, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] referee, players, args = args[0], args[1], args[2:] chat_widget = host.widgets.getOrCreateWidget(quick_chat.QuickChat, room_jid, type_=C.CHAT_GROUP, profile=profile) # update symbols if cls._game_name not in chat_widget.visible_states: chat_widget.visible_states.append(cls._game_name) symbols = games.SYMBOLS[cls._game_name] index = 0 contact_list = host.contact_lists[profile] for occupant in chat_widget.occupants: occupant_jid = jid.newResource(room_jid, occupant) contact_list.setCache(occupant_jid, cls._game_name, symbols[index % len(symbols)] if occupant in players else None) chat_widget.update(occupant_jid) if suffix == "Players" or chat_widget.nick not in players: return # waiting for other players to join, or not playing if cls._game_name in chat_widget.games: return # game panel is already there real_class = host.widgets.getRealClass(cls) if real_class == cls: host.showDialog(_(u"A {game} activity between {players} has been started, but you couldn't take part because your client doesn't support it.").format(game=cls._game_name, players=', '.join(players)), _(u"{game} Game").format(game=cls._game_name)) return panel = real_class(chat_widget, referee, players, *args) chat_widget.games[cls._game_name] = panel chat_widget.addGamePanel(panel) @classmethod def genericHandler(cls, host, signal, *args): room_jid, args, profile = jid.JID(args[0]), args[1:-1], args[-1] chat_widget = host.widgets.getWidget(quick_chat.QuickChat, room_jid, profile) if chat_widget: try: game_panel = chat_widget.games[cls._game_name] except KeyError: log.error("TODO: better game synchronisation - received signal %s but no panel is found" % signal) return else: getattr(game_panel, "%sHandler" % signal)(*args) class Tarot(RoomGame): _game_name = "Tarot" _signal_prefix = "tarotGame" _signal_suffixes = ("Started", "Players", "New", "ChooseContrat", "ShowCards", "YourTurn", "Score", "CardsPlayed", "InvalidCards", ) class Quiz(RoomGame): _game_name = "Quiz" _signal_prefix = "quizGame" _signal_suffixes = ("Started", "New", "Question", "PlayerBuzzed", "PlayerSays", "AnswerResult", "TimerExpired", "TimerRestarted", ) class Radiocol(RoomGame): _game_name = "Radiocol" _signal_prefix = "radiocol" _signal_suffixes = ("Started", "Players", "SongRejected", "Preload", "Play", "NoUpload", "UploadOk")